)]}'
{
  "id": "16ae294db1d55a0d3f9cce26b5c8f081af04ae63",
  "repo": "SwiftShader",
  "revision": "eb0bee078ef266a0dc986ee3045ce54ffeeb83df",
  "path": "third_party/SPIRV-Headers/include/spirv/1.2/GLSL.std.450.h"
}
