Remove OptimalIntrinsics source and header
The functions in this code have been moved to ShaderCore and are no
longer used by Reactor.
Bug: b/169755552
Change-Id: I274e880b6d85a05c52c9a76ceeca4548f7df1926
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/62290
Reviewed-by: Alexis Hétu <sugoi@google.com>
Kokoro-Result: kokoro <noreply+kokoro@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Android.bp b/src/Android.bp
index a2ba384..b87eaed 100644
--- a/src/Android.bp
+++ b/src/Android.bp
@@ -38,7 +38,6 @@
"Reactor/ExecutableMemory.cpp",
"Reactor/LLVMJIT.cpp",
"Reactor/LLVMReactor.cpp",
- "Reactor/OptimalIntrinsics.cpp",
"Reactor/Pragma.cpp",
"Reactor/Reactor.cpp",
],
diff --git a/src/Reactor/BUILD.gn b/src/Reactor/BUILD.gn
index 457bded..e89fe65 100644
--- a/src/Reactor/BUILD.gn
+++ b/src/Reactor/BUILD.gn
@@ -42,7 +42,6 @@
"Debug.cpp",
"EmulatedIntrinsics.cpp",
"ExecutableMemory.cpp",
- "OptimalIntrinsics.cpp",
"Pragma.cpp",
"Reactor.cpp",
]
diff --git a/src/Reactor/CMakeLists.txt b/src/Reactor/CMakeLists.txt
index 397032c..a69a5af 100644
--- a/src/Reactor/CMakeLists.txt
+++ b/src/Reactor/CMakeLists.txt
@@ -27,8 +27,6 @@
ExecutableMemory.cpp
ExecutableMemory.hpp
Nucleus.hpp
- OptimalIntrinsics.cpp
- OptimalIntrinsics.hpp
Pragma.cpp
Pragma.hpp
PragmaInternals.hpp
diff --git a/src/Reactor/OptimalIntrinsics.cpp b/src/Reactor/OptimalIntrinsics.cpp
deleted file mode 100644
index eea6489..0000000
--- a/src/Reactor/OptimalIntrinsics.cpp
+++ /dev/null
@@ -1,292 +0,0 @@
-// Copyright 2020 The SwiftShader Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#include "OptimalIntrinsics.hpp"
-
-namespace rr {
-namespace {
-Float4 Reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false)
-{
- Float4 rcp = Rcp_pp(x, exactAtPow2);
-
- if(!pp)
- {
- rcp = (rcp + rcp) - (x * rcp * rcp);
- }
-
- return rcp;
-}
-
-Float4 SinOrCos(RValue<Float4> x, bool sin)
-{
- // Reduce to [-0.5, 0.5] range
- Float4 y = x * Float4(1.59154943e-1f); // 1/2pi
- y = y - Round(y);
-
- // From the paper: "A Fast, Vectorizable Algorithm for Producing Single-Precision Sine-Cosine Pairs"
- // This implementation passes OpenGL ES 3.0 precision requirements, at the cost of more operations:
- // !pp : 17 mul, 7 add, 1 sub, 1 reciprocal
- // pp : 4 mul, 2 add, 2 abs
-
- Float4 y2 = y * y;
- Float4 c1 = y2 * (y2 * (y2 * Float4(-0.0204391631f) + Float4(0.2536086171f)) + Float4(-1.2336977925f)) + Float4(1.0f);
- Float4 s1 = y * (y2 * (y2 * (y2 * Float4(-0.0046075748f) + Float4(0.0796819754f)) + Float4(-0.645963615f)) + Float4(1.5707963235f));
- Float4 c2 = (c1 * c1) - (s1 * s1);
- Float4 s2 = Float4(2.0f) * s1 * c1;
- Float4 r = Reciprocal(s2 * s2 + c2 * c2);
-
- if(sin)
- {
- return Float4(2.0f) * s2 * c2 * r;
- }
- else
- {
- return ((c2 * c2) - (s2 * s2)) * r;
- }
-}
-
-// Approximation of atan in [0..1]
-Float4 Atan_01(Float4 x)
-{
- // From 4.4.49, page 81 of the Handbook of Mathematical Functions, by Milton Abramowitz and Irene Stegun
- const Float4 a2(-0.3333314528f);
- const Float4 a4(0.1999355085f);
- const Float4 a6(-0.1420889944f);
- const Float4 a8(0.1065626393f);
- const Float4 a10(-0.0752896400f);
- const Float4 a12(0.0429096138f);
- const Float4 a14(-0.0161657367f);
- const Float4 a16(0.0028662257f);
- Float4 x2 = x * x;
- return (x + x * (x2 * (a2 + x2 * (a4 + x2 * (a6 + x2 * (a8 + x2 * (a10 + x2 * (a12 + x2 * (a14 + x2 * a16)))))))));
-}
-} // namespace
-
-namespace optimal {
-
-Float4 Sin(RValue<Float4> x)
-{
- return SinOrCos(x, true);
-}
-
-Float4 Cos(RValue<Float4> x)
-{
- return SinOrCos(x, false);
-}
-
-Float4 Tan(RValue<Float4> x)
-{
- return SinOrCos(x, true) / SinOrCos(x, false);
-}
-
-Float4 Asin_4_terms(RValue<Float4> x)
-{
- // From 4.4.45, page 81 of the Handbook of Mathematical Functions, by Milton Abramowitz and Irene Stegun
- // |e(x)| <= 5e-8
- const Float4 half_pi(1.57079632f);
- const Float4 a0(1.5707288f);
- const Float4 a1(-0.2121144f);
- const Float4 a2(0.0742610f);
- const Float4 a3(-0.0187293f);
- Float4 absx = Abs(x);
- return As<Float4>(As<Int4>(half_pi - Sqrt(Float4(1.0f) - absx) * (a0 + absx * (a1 + absx * (a2 + absx * a3)))) ^
- (As<Int4>(x) & Int4(0x80000000)));
-}
-
-Float4 Asin_8_terms(RValue<Float4> x)
-{
- // From 4.4.46, page 81 of the Handbook of Mathematical Functions, by Milton Abramowitz and Irene Stegun
- // |e(x)| <= 0e-8
- const Float4 half_pi(1.5707963268f);
- const Float4 a0(1.5707963050f);
- const Float4 a1(-0.2145988016f);
- const Float4 a2(0.0889789874f);
- const Float4 a3(-0.0501743046f);
- const Float4 a4(0.0308918810f);
- const Float4 a5(-0.0170881256f);
- const Float4 a6(0.006700901f);
- const Float4 a7(-0.0012624911f);
- Float4 absx = Abs(x);
- return As<Float4>(As<Int4>(half_pi - Sqrt(Float4(1.0f) - absx) * (a0 + absx * (a1 + absx * (a2 + absx * (a3 + absx * (a4 + absx * (a5 + absx * (a6 + absx * a7)))))))) ^
- (As<Int4>(x) & Int4(0x80000000)));
-}
-
-Float4 Acos_4_terms(RValue<Float4> x)
-{
- // pi/2 - arcsin(x)
- return Float4(1.57079632e+0f) - Asin_4_terms(x);
-}
-
-Float4 Acos_8_terms(RValue<Float4> x)
-{
- // pi/2 - arcsin(x)
- return Float4(1.57079632e+0f) - Asin_8_terms(x);
-}
-
-Float4 Atan(RValue<Float4> x)
-{
- Float4 absx = Abs(x);
- Int4 O = CmpNLT(absx, Float4(1.0f));
- Float4 y = As<Float4>((O & As<Int4>(Float4(1.0f) / absx)) | (~O & As<Int4>(absx))); // FIXME: Vector select
-
- const Float4 half_pi(1.57079632f);
- Float4 theta = Atan_01(y);
- return As<Float4>(((O & As<Int4>(half_pi - theta)) | (~O & As<Int4>(theta))) ^ // FIXME: Vector select
- (As<Int4>(x) & Int4(0x80000000)));
-}
-
-Float4 Atan2(RValue<Float4> y, RValue<Float4> x)
-{
- const Float4 pi(3.14159265f); // pi
- const Float4 minus_pi(-3.14159265f); // -pi
- const Float4 half_pi(1.57079632f); // pi/2
- const Float4 quarter_pi(7.85398163e-1f); // pi/4
-
- // Rotate to upper semicircle when in lower semicircle
- Int4 S = CmpLT(y, Float4(0.0f));
- Float4 theta = As<Float4>(S & As<Int4>(minus_pi));
- Float4 x0 = As<Float4>((As<Int4>(y) & Int4(0x80000000)) ^ As<Int4>(x));
- Float4 y0 = Abs(y);
-
- // Rotate to right quadrant when in left quadrant
- Int4 Q = CmpLT(x0, Float4(0.0f));
- theta += As<Float4>(Q & As<Int4>(half_pi));
- Float4 x1 = As<Float4>((Q & As<Int4>(y0)) | (~Q & As<Int4>(x0))); // FIXME: Vector select
- Float4 y1 = As<Float4>((Q & As<Int4>(-x0)) | (~Q & As<Int4>(y0))); // FIXME: Vector select
-
- // Mirror to first octant when in second octant
- Int4 O = CmpNLT(y1, x1);
- Float4 x2 = As<Float4>((O & As<Int4>(y1)) | (~O & As<Int4>(x1))); // FIXME: Vector select
- Float4 y2 = As<Float4>((O & As<Int4>(x1)) | (~O & As<Int4>(y1))); // FIXME: Vector select
-
- // Approximation of atan in [0..1]
- Int4 zero_x = CmpEQ(x2, Float4(0.0f));
- Int4 inf_y = IsInf(y2); // Since x2 >= y2, this means x2 == y2 == inf, so we use 45 degrees or pi/4
- Float4 atan2_theta = Atan_01(y2 / x2);
- theta += As<Float4>((~zero_x & ~inf_y & ((O & As<Int4>(half_pi - atan2_theta)) | (~O & (As<Int4>(atan2_theta))))) | // FIXME: Vector select
- (inf_y & As<Int4>(quarter_pi)));
-
- // Recover loss of precision for tiny theta angles
- // This combination results in (-pi + half_pi + half_pi - atan2_theta) which is equivalent to -atan2_theta
- Int4 precision_loss = S & Q & O & ~inf_y;
-
- return As<Float4>((precision_loss & As<Int4>(-atan2_theta)) | (~precision_loss & As<Int4>(theta))); // FIXME: Vector select
-}
-
-Float4 Exp2(RValue<Float4> x)
-{
- // This implementation is based on 2^(i + f) = 2^i * 2^f,
- // where i is the integer part of x and f is the fraction.
-
- // For 2^i we can put the integer part directly in the exponent of
- // the IEEE-754 floating-point number. Clamp to prevent overflow
- // past the representation of infinity.
- Float4 x0 = x;
- x0 = Min(x0, As<Float4>(Int4(0x43010000))); // 129.00000e+0f
- x0 = Max(x0, As<Float4>(Int4(0xC2FDFFFF))); // -126.99999e+0f
-
- Int4 i = RoundInt(x0 - Float4(0.5f));
- Float4 ii = As<Float4>((i + Int4(127)) << 23); // Add single-precision bias, and shift into exponent.
-
- // For the fractional part use a polynomial
- // which approximates 2^f in the 0 to 1 range.
- Float4 f = x0 - Float4(i);
- Float4 ff = As<Float4>(Int4(0x3AF61905)); // 1.8775767e-3f
- ff = ff * f + As<Float4>(Int4(0x3C134806)); // 8.9893397e-3f
- ff = ff * f + As<Float4>(Int4(0x3D64AA23)); // 5.5826318e-2f
- ff = ff * f + As<Float4>(Int4(0x3E75EAD4)); // 2.4015361e-1f
- ff = ff * f + As<Float4>(Int4(0x3F31727B)); // 6.9315308e-1f
- ff = ff * f + Float4(1.0f);
-
- return ii * ff;
-}
-
-Float4 Log2(RValue<Float4> x)
-{
- Float4 x0;
- Float4 x1;
- Float4 x2;
- Float4 x3;
-
- x0 = x;
-
- x1 = As<Float4>(As<Int4>(x0) & Int4(0x7F800000));
- x1 = As<Float4>(As<UInt4>(x1) >> 8);
- x1 = As<Float4>(As<Int4>(x1) | As<Int4>(Float4(1.0f)));
- x1 = (x1 - Float4(1.4960938f)) * Float4(256.0f); // FIXME: (x1 - 1.4960938f) * 256.0f;
- x0 = As<Float4>((As<Int4>(x0) & Int4(0x007FFFFF)) | As<Int4>(Float4(1.0f)));
-
- x2 = (Float4(9.5428179e-2f) * x0 + Float4(4.7779095e-1f)) * x0 + Float4(1.9782813e-1f);
- x3 = ((Float4(1.6618466e-2f) * x0 + Float4(2.0350508e-1f)) * x0 + Float4(2.7382900e-1f)) * x0 + Float4(4.0496687e-2f);
- x2 /= x3;
-
- x1 += (x0 - Float4(1.0f)) * x2;
-
- Int4 pos_inf_x = CmpEQ(As<Int4>(x), Int4(0x7F800000));
- return As<Float4>((pos_inf_x & As<Int4>(x)) | (~pos_inf_x & As<Int4>(x1)));
-}
-
-Float4 Exp(RValue<Float4> x)
-{
- // TODO: Propagate the constant
- return optimal::Exp2(Float4(1.44269504f) * x); // 1/ln(2)
-}
-
-Float4 Log(RValue<Float4> x)
-{
- // TODO: Propagate the constant
- return Float4(6.93147181e-1f) * optimal::Log2(x); // ln(2)
-}
-
-Float4 Pow(RValue<Float4> x, RValue<Float4> y)
-{
- Float4 log = optimal::Log2(x);
- log *= y;
- return optimal::Exp2(log);
-}
-
-Float4 Sinh(RValue<Float4> x)
-{
- return (optimal::Exp(x) - optimal::Exp(-x)) * Float4(0.5f);
-}
-
-Float4 Cosh(RValue<Float4> x)
-{
- return (optimal::Exp(x) + optimal::Exp(-x)) * Float4(0.5f);
-}
-
-Float4 Tanh(RValue<Float4> x)
-{
- Float4 e_x = optimal::Exp(x);
- Float4 e_minus_x = optimal::Exp(-x);
- return (e_x - e_minus_x) / (e_x + e_minus_x);
-}
-
-Float4 Asinh(RValue<Float4> x)
-{
- return optimal::Log(x + Sqrt(x * x + Float4(1.0f)));
-}
-
-Float4 Acosh(RValue<Float4> x)
-{
- return optimal::Log(x + Sqrt(x + Float4(1.0f)) * Sqrt(x - Float4(1.0f)));
-}
-
-Float4 Atanh(RValue<Float4> x)
-{
- return optimal::Log((Float4(1.0f) + x) / (Float4(1.0f) - x)) * Float4(0.5f);
-}
-
-} // namespace optimal
-} // namespace rr
\ No newline at end of file
diff --git a/src/Reactor/OptimalIntrinsics.hpp b/src/Reactor/OptimalIntrinsics.hpp
deleted file mode 100644
index 827aa1b..0000000
--- a/src/Reactor/OptimalIntrinsics.hpp
+++ /dev/null
@@ -1,46 +0,0 @@
-// Copyright 2020 The SwiftShader Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#include "Reactor.hpp"
-
-// Implementation of intrinsic functions that purport to be as optimal as
-// possible, in contrast to the rr::emulated versions, typically by
-// implementing approximations of the same math functions.
-
-namespace rr {
-namespace optimal {
-
-Float4 Sin(RValue<Float4> x);
-Float4 Cos(RValue<Float4> x);
-Float4 Tan(RValue<Float4> x);
-Float4 Asin_4_terms(RValue<Float4> x);
-Float4 Asin_8_terms(RValue<Float4> x);
-Float4 Acos_4_terms(RValue<Float4> x);
-Float4 Acos_8_terms(RValue<Float4> x);
-Float4 Atan(RValue<Float4> x);
-Float4 Atan2(RValue<Float4> y, RValue<Float4> x);
-Float4 Exp2(RValue<Float4> x);
-Float4 Log2(RValue<Float4> x);
-Float4 Exp(RValue<Float4> x);
-Float4 Log(RValue<Float4> x);
-Float4 Pow(RValue<Float4> x, RValue<Float4> y);
-Float4 Sinh(RValue<Float4> x);
-Float4 Cosh(RValue<Float4> x);
-Float4 Tanh(RValue<Float4> x);
-Float4 Asinh(RValue<Float4> x);
-Float4 Acosh(RValue<Float4> x);
-Float4 Atanh(RValue<Float4> x);
-
-} // namespace optimal
-} // namespace rr