)]}'
{
  "commit": "e82d88538072f32bb4d345cd4b5c3ec264caa215",
  "tree": "520638296b0a1cf77d6a1697d8c5d9a40840f12f",
  "parents": [
    "3e3d8fea60b8d0be3a684ffd2dcfaa4ddfa8374c"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Wed Dec 18 10:06:43 2019 -0500"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Wed Dec 18 18:18:41 2019 +0000"
  },
  "message": "Allow 32F texture to use linear filtering\n\nIn order for SwANGLE to expose GL_OES_texture_float_linear,\nVK_FORMAT_R.*32_SFLOAT formats must expose the\nVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT bit.\n\nTests: dEQP-VK.pipeline.sampler*32_sfloat*filter.linear\nBug: b/146488564\nChange-Id: I0b3d2832a76488f778a1978f6e33fb9bdb5ca05a\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39689\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "dce1c095707d98e9b25c6b3949d7bf5a9e38085a",
      "old_mode": 33188,
      "old_path": "src/Vulkan/VkPhysicalDevice.cpp",
      "new_id": "ebb66d7b0dbcfbdfe22fe8e08390c6e478ee8ae4",
      "new_mode": 33188,
      "new_path": "src/Vulkan/VkPhysicalDevice.cpp"
    }
  ]
}
