Refactor GL objects into named and unnamed ones.
Bug 20045861
Change-Id: Ib6a6625d3eb876a1444ae4dab17c6e25246fbc43
Reviewed-on: https://swiftshader-review.googlesource.com/2794
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGL/Renderbuffer.cpp b/src/OpenGL/libGL/Renderbuffer.cpp
index db49371..95887b5 100644
--- a/src/OpenGL/libGL/Renderbuffer.cpp
+++ b/src/OpenGL/libGL/Renderbuffer.cpp
@@ -180,7 +180,7 @@
////// Renderbuffer Implementation //////
-Renderbuffer::Renderbuffer(GLuint name, RenderbufferInterface *instance) : Object(name)
+Renderbuffer::Renderbuffer(GLuint name, RenderbufferInterface *instance) : NamedObject(name)
{
ASSERT(instance != NULL);
mInstance = instance;