Replace GL_NONE with GL_NO_ERROR when used as error.
GL_NONE is primarily a renderbuffer format, and GL_NO_ERROR more
clearly conveys the meaning when used as a validation return code.
Also, GL_NONE is not defined in OpenGL ES 1.1 (but GL_NONE_OES is,
as a renderbuffer format).
Change-Id: Ie1c00009c30c8d2717de15c7e27db295ecd9de1e
Reviewed-on: https://swiftshader-review.googlesource.com/17489
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cpp b/src/OpenGL/libGLESv2/libGLESv2.cpp
index b14dbcf..507f989 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cpp
@@ -795,7 +795,7 @@
}
GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize);
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -865,7 +865,7 @@
}
GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize);
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -875,7 +875,7 @@
es2::Texture2D *texture = context->getTexture2D(target);
GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE, texture, context->getClientVersion());
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -887,7 +887,7 @@
es2::TextureCubeMap *texture = context->getTextureCubeMap();
GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE, texture, context->getClientVersion());
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -1072,7 +1072,7 @@
else UNREACHABLE(target);
GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, width, height, GL_NONE, GL_NONE, texture, context->getClientVersion());
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -4958,7 +4958,7 @@
}
GLenum validationError = ValidateTextureFormatType(format, type, internalformat, target, context->getClientVersion());
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -5002,7 +5002,7 @@
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalformat, type);
validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type));
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -5373,13 +5373,13 @@
es2::Texture2D *texture = context->getTexture2D(target);
GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture, context->getClientVersion());
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type));
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -5391,13 +5391,13 @@
es2::TextureCubeMap *texture = context->getTextureCubeMap();
GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture, context->getClientVersion());
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type));
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -6206,7 +6206,7 @@
}
GLenum validationError = ValidateTextureFormatType(format, type, internalformat, target, egl::getClientVersion());
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -6239,7 +6239,7 @@
}
GLenum validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type));
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -6281,13 +6281,13 @@
es2::Texture3D *texture = context->getTexture3D();
GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texture, context->getClientVersion());
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type));
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -6336,7 +6336,7 @@
es2::Texture3D *texture = context->getTexture3D();
GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, zoffset, width, height, 1, GL_NONE, GL_NONE, texture, context->getClientVersion());
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -6393,7 +6393,7 @@
GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize);
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
@@ -6449,7 +6449,7 @@
}
GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize);
- if(validationError != GL_NONE)
+ if(validationError != GL_NO_ERROR)
{
return error(validationError);
}