Increasing the number of vertex texture units allowed
Technically, the rest of the code *should* already
support changing this value and all related changes
should propagate properly. This allows a few dEQP
tests that were "unsupported" to now pass.
Change-Id: Ie99e1fba88e7642be447a380b78969365194ca5f
Reviewed-on: https://swiftshader-review.googlesource.com/3461
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Main/Config.hpp b/src/Main/Config.hpp
index 0fb5371..320b035 100644
--- a/src/Main/Config.hpp
+++ b/src/Main/Config.hpp
@@ -70,7 +70,7 @@
MIPMAP_LEVELS = 14,
MAX_COLOR_ATTACHMENTS = 8,
TEXTURE_IMAGE_UNITS = 16,
- VERTEX_TEXTURE_IMAGE_UNITS = 4,
+ VERTEX_TEXTURE_IMAGE_UNITS = 16,
TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
FRAGMENT_UNIFORM_VECTORS = 224,
VERTEX_UNIFORM_VECTORS = 256,