VertexArray Object implementation
Added VertexArray.cpp with a few
trivial function implementations.
Change-Id: I9ea0bf47b2c6a1f76392c5fc84837f1778946855
Reviewed-on: https://swiftshader-review.googlesource.com/2984
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/Android.mk b/src/OpenGL/libGLESv2/Android.mk
index 3f4ed33..b28364a 100644
--- a/src/OpenGL/libGLESv2/Android.mk
+++ b/src/OpenGL/libGLESv2/Android.mk
@@ -24,6 +24,7 @@
Texture.cpp \
TransformFeedback.cpp \
utilities.cpp \
+ VertexArray.cpp \
VertexDataManager.cpp \
LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2_swiftshader\"
diff --git a/src/OpenGL/libGLESv2/VertexArray.cpp b/src/OpenGL/libGLESv2/VertexArray.cpp
new file mode 100644
index 0000000..81ce677
--- /dev/null
+++ b/src/OpenGL/libGLESv2/VertexArray.cpp
@@ -0,0 +1,81 @@
+// SwiftShader Software Renderer
+//
+// Copyright(c) 2015 Google Inc.
+//
+// All rights reserved. No part of this software may be copied, distributed, transmitted,
+// transcribed, stored in a retrieval system, translated into any human or computer
+// language by any means, or disclosed to third parties without the explicit written
+// agreement of Google Inc. Without such an agreement, no rights or licenses, express
+// or implied, including but not limited to any patent rights, are granted to you.
+//
+
+#include "VertexArray.h"
+
+namespace es2
+{
+
+VertexArray::VertexArray(GLuint name) : gl::NamedObject(name)
+{
+}
+
+VertexArray::~VertexArray()
+{
+ for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++)
+ {
+ mVertexAttributes[i].mBoundBuffer = NULL;
+ }
+ mElementArrayBuffer = NULL;
+}
+
+void VertexArray::detachBuffer(GLuint bufferName)
+{
+ for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
+ {
+ if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName)
+ {
+ mVertexAttributes[attribute].mBoundBuffer = NULL;
+ }
+ }
+
+ if (mElementArrayBuffer.name() == bufferName)
+ {
+ mElementArrayBuffer = NULL;
+ }
+}
+
+const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
+{
+ ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS);
+ return mVertexAttributes[attributeIndex];
+}
+
+void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ ASSERT(index < MAX_VERTEX_ATTRIBS);
+ mVertexAttributes[index].mDivisor = divisor;
+}
+
+void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState)
+{
+ ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS);
+ mVertexAttributes[attributeIndex].mArrayEnabled = enabledState;
+}
+
+void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, GLsizei stride, const void *pointer)
+{
+ ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS);
+ mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer;
+ mVertexAttributes[attributeIndex].mSize = size;
+ mVertexAttributes[attributeIndex].mType = type;
+ mVertexAttributes[attributeIndex].mNormalized = normalized;
+ mVertexAttributes[attributeIndex].mStride = stride;
+ mVertexAttributes[attributeIndex].mPointer = pointer;
+}
+
+void VertexArray::setElementArrayBuffer(Buffer *buffer)
+{
+ mElementArrayBuffer = buffer;
+}
+
+}
diff --git a/src/OpenGL/libGLESv2/VertexArray.h b/src/OpenGL/libGLESv2/VertexArray.h
index c3c2b87..2c80477 100644
--- a/src/OpenGL/libGLESv2/VertexArray.h
+++ b/src/OpenGL/libGLESv2/VertexArray.h
@@ -14,17 +14,33 @@
#ifndef LIBGLESV2_VERTEX_ARRAY_H_
#define LIBGLESV2_VERTEX_ARRAY_H_
-#include "common/Object.hpp"
-#include "Renderer/Renderer.hpp"
-
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "Buffer.h"
+#include "Context.h"
namespace es2
{
-class VertexArray : public gl::Object
+class VertexArray : public gl::NamedObject
{
+public:
+ VertexArray(GLuint name);
+ ~VertexArray();
+
+ const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
+ VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; }
+
+ void detachBuffer(GLuint bufferName);
+ void setVertexAttribDivisor(GLuint index, GLuint divisor);
+ void enableAttribute(unsigned int attributeIndex, bool enabledState);
+ void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, GLsizei stride, const void *pointer);
+
+ Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; }
+ void setElementArrayBuffer(Buffer *buffer);
+
+private:
+ VertexAttributeArray mVertexAttributes;
+ gl::BindingPointer<Buffer> mElementArrayBuffer;
};
}
diff --git a/src/OpenGL/libGLESv2/libGLESv2.cbp b/src/OpenGL/libGLESv2/libGLESv2.cbp
index 8f33535..d66dd06 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.cbp
+++ b/src/OpenGL/libGLESv2/libGLESv2.cbp
@@ -368,6 +368,7 @@
<Unit filename="Texture.h" />
<Unit filename="TransformFeedback.cpp" />
<Unit filename="TransformFeedback.h" />
+ <Unit filename="VertexArray.cpp" />
<Unit filename="VertexArray.h" />
<Unit filename="VertexDataManager.cpp" />
<Unit filename="VertexDataManager.h" />
diff --git a/src/OpenGL/libGLESv2/libGLESv2.vcxproj b/src/OpenGL/libGLESv2/libGLESv2.vcxproj
index 7bba1e6..53592e9 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.vcxproj
+++ b/src/OpenGL/libGLESv2/libGLESv2.vcxproj
@@ -339,6 +339,7 @@
<ClCompile Include="Texture.cpp" />
<ClCompile Include="TransformFeedback.cpp" />
<ClCompile Include="utilities.cpp" />
+ <ClCompile Include="VertexArray.cpp" />
<ClCompile Include="VertexDataManager.cpp" />
</ItemGroup>
<ItemGroup>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.vcxproj.filters b/src/OpenGL/libGLESv2/libGLESv2.vcxproj.filters
index fa96948..05ea0bd 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.vcxproj.filters
+++ b/src/OpenGL/libGLESv2/libGLESv2.vcxproj.filters
@@ -77,6 +77,9 @@
<ClCompile Include="TransformFeedback.cpp">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="VertexArray.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Buffer.h">