Support for per-instance attributes
Bug: b/129149966
Test: dEQP-VK.*instance*
Change-Id: I51642d32a8390495f5d9ecd0bb64bca1db33a03d
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/26689
Presubmit-Ready: Chris Forbes <chrisforbes@google.com>
Tested-by: Chris Forbes <chrisforbes@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/Vulkan/VkPipeline.cpp b/src/Vulkan/VkPipeline.cpp
index a0b6f2c..d3ec02b 100644
--- a/src/Vulkan/VkPipeline.cpp
+++ b/src/Vulkan/VkPipeline.cpp
@@ -276,15 +276,13 @@
// Temporary in-binding-order representation of buffer strides, to be consumed below
// when considering attributes. TODO: unfuse buffers from attributes in backend, is old GL model.
- uint32_t bufferStrides[MAX_VERTEX_INPUT_BINDINGS];
+ uint32_t vertexStrides[MAX_VERTEX_INPUT_BINDINGS];
+ uint32_t instanceStrides[MAX_VERTEX_INPUT_BINDINGS];
for(uint32_t i = 0; i < vertexInputState->vertexBindingDescriptionCount; i++)
{
auto const & desc = vertexInputState->pVertexBindingDescriptions[i];
- bufferStrides[desc.binding] = desc.stride;
- if(desc.inputRate != VK_VERTEX_INPUT_RATE_VERTEX)
- {
- UNIMPLEMENTED("vertexInputState->pVertexBindingDescriptions[%d]", i);
- }
+ vertexStrides[desc.binding] = desc.inputRate == VK_VERTEX_INPUT_RATE_VERTEX ? desc.stride : 0;
+ instanceStrides[desc.binding] = desc.inputRate == VK_VERTEX_INPUT_RATE_INSTANCE ? desc.stride : 0;
}
for(uint32_t i = 0; i < vertexInputState->vertexAttributeDescriptionCount; i++)
@@ -296,7 +294,8 @@
input.normalized = !vk::Format(desc.format).isNonNormalizedInteger();
input.offset = desc.offset;
input.binding = desc.binding;
- input.stride = bufferStrides[desc.binding];
+ input.vertexStride = vertexStrides[desc.binding];
+ input.instanceStride = instanceStrides[desc.binding];
}
const VkPipelineInputAssemblyStateCreateInfo* assemblyState = pCreateInfo->pInputAssemblyState;