Combine es2::Image and es1::Image into egl::Image. Change-Id: Iadd4ce8ac36ad3458741f244423731fa00d7fd84 Reviewed-on: https://swiftshader-review.googlesource.com/2982 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.vcxproj b/src/OpenGL/libGLESv2/libGLESv2.vcxproj index 53592e9..b007bb6 100644 --- a/src/OpenGL/libGLESv2/libGLESv2.vcxproj +++ b/src/OpenGL/libGLESv2/libGLESv2.vcxproj
@@ -318,6 +318,7 @@ </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> + <ClCompile Include="..\common\Image.cpp" /> <ClCompile Include="..\common\NameSpace.cpp" /> <ClCompile Include="..\common\Object.cpp" /> <ClCompile Include="Buffer.cpp" /> @@ -326,7 +327,6 @@ <ClCompile Include="Device.cpp" /> <ClCompile Include="Fence.cpp" /> <ClCompile Include="Framebuffer.cpp" /> - <ClCompile Include="Image.cpp" /> <ClCompile Include="IndexDataManager.cpp" /> <ClCompile Include="libGLESv2.cpp" /> <ClCompile Include="libGLESv3.cpp" /> @@ -344,6 +344,7 @@ </ItemGroup> <ItemGroup> <ClInclude Include="..\common\debug.h" /> + <ClInclude Include="..\common\Image.hpp" /> <ClInclude Include="..\common\NameSpace.hpp" /> <ClInclude Include="..\common\Object.hpp" /> <ClInclude Include="..\include\GLES2\gl2.h" /> @@ -354,7 +355,6 @@ <ClInclude Include="Device.hpp" /> <ClInclude Include="Fence.h" /> <ClInclude Include="Framebuffer.h" /> - <ClInclude Include="Image.hpp" /> <ClInclude Include="IndexDataManager.h" /> <ClInclude Include="libGLESv2.hpp" /> <ClInclude Include="main.h" />