Combine es2::Image and es1::Image into egl::Image. Change-Id: Iadd4ce8ac36ad3458741f244423731fa00d7fd84 Reviewed-on: https://swiftshader-review.googlesource.com/2982 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.cbp b/src/OpenGL/libGLES_CM/libGLES_CM.cbp index f0769f6..1a8bff3 100644 --- a/src/OpenGL/libGLES_CM/libGLES_CM.cbp +++ b/src/OpenGL/libGLES_CM/libGLES_CM.cbp
@@ -250,6 +250,8 @@ <Unit filename="../../Shader/VertexRoutine.hpp" /> <Unit filename="../../Shader/VertexShader.cpp" /> <Unit filename="../../Shader/VertexShader.hpp" /> + <Unit filename="../common/Image.cpp" /> + <Unit filename="../common/Image.hpp" /> <Unit filename="../common/MatrixStack.cpp" /> <Unit filename="../common/MatrixStack.hpp" /> <Unit filename="../common/NameSpace.cpp" /> @@ -273,8 +275,6 @@ <Unit filename="Device.hpp" /> <Unit filename="Framebuffer.cpp" /> <Unit filename="Framebuffer.h" /> - <Unit filename="Image.cpp" /> - <Unit filename="Image.hpp" /> <Unit filename="IndexDataManager.cpp" /> <Unit filename="IndexDataManager.h" /> <Unit filename="Renderbuffer.cpp" />