Combine es2::Image and es1::Image into egl::Image.

Change-Id: Iadd4ce8ac36ad3458741f244423731fa00d7fd84
Reviewed-on: https://swiftshader-review.googlesource.com/2982
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.cbp b/src/OpenGL/libGLES_CM/libGLES_CM.cbp
index f0769f6..1a8bff3 100644
--- a/src/OpenGL/libGLES_CM/libGLES_CM.cbp
+++ b/src/OpenGL/libGLES_CM/libGLES_CM.cbp
@@ -250,6 +250,8 @@
 		<Unit filename="../../Shader/VertexRoutine.hpp" />
 		<Unit filename="../../Shader/VertexShader.cpp" />
 		<Unit filename="../../Shader/VertexShader.hpp" />
+		<Unit filename="../common/Image.cpp" />
+		<Unit filename="../common/Image.hpp" />
 		<Unit filename="../common/MatrixStack.cpp" />
 		<Unit filename="../common/MatrixStack.hpp" />
 		<Unit filename="../common/NameSpace.cpp" />
@@ -273,8 +275,6 @@
 		<Unit filename="Device.hpp" />
 		<Unit filename="Framebuffer.cpp" />
 		<Unit filename="Framebuffer.h" />
-		<Unit filename="Image.cpp" />
-		<Unit filename="Image.hpp" />
 		<Unit filename="IndexDataManager.cpp" />
 		<Unit filename="IndexDataManager.h" />
 		<Unit filename="Renderbuffer.cpp" />