| commit | de6b75c6d89938ef7bb43aabf8423345851b87d2 | [log] [tgz] |
|---|---|---|
| author | Nicolas Capens <capn@google.com> | Sun Mar 29 00:27:33 2015 -0400 |
| committer | Nicolas Capens <capn@google.com> | Tue Mar 31 21:13:10 2015 +0000 |
| tree | 94153eb48ec9300e8e777125eae6129aee5a5fde | |
| parent | edb2e17215f3a9e31e51cf9768388a26458f9120 [diff] [blame] |
Use matching internal and external formats for RGBA8 images. Change-Id: I056e1a4c7ace83207bed85ce28aca187d72adc6f Reviewed-on: https://swiftshader-review.googlesource.com/2757 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/Renderbuffer.cpp b/src/OpenGL/libGLESv2/Renderbuffer.cpp index d250869..b35405d 100644 --- a/src/OpenGL/libGLESv2/Renderbuffer.cpp +++ b/src/OpenGL/libGLESv2/Renderbuffer.cpp
@@ -386,7 +386,7 @@ mWidth = 0; mHeight = 0; format = GL_RGBA4; - internalFormat = sw::FORMAT_A8R8G8B8; + internalFormat = sw::FORMAT_A8B8G8R8; mSamples = 0; }