Added FORMAT_X32B32G32R32F as a renderable format
Added code to properly render to alphaless floating point formats.
Change-Id: I2e226fb787d8456f61a2946fb9c0d8a9dbb58243
Reviewed-on: https://swiftshader-review.googlesource.com/5128
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/PixelPipeline.cpp b/src/Shader/PixelPipeline.cpp
index 99f91e7..8adeed8 100644
--- a/src/Shader/PixelPipeline.cpp
+++ b/src/Shader/PixelPipeline.cpp
@@ -351,6 +351,7 @@
break;
case FORMAT_R32F:
case FORMAT_G32R32F:
+ case FORMAT_X32B32G32R32F:
case FORMAT_A32B32G32R32F:
convertSigned12(oC, current);
PixelRoutine::fogBlend(oC, fog);
diff --git a/src/Shader/PixelProgram.cpp b/src/Shader/PixelProgram.cpp
index b005863..b0e47fd 100644
--- a/src/Shader/PixelProgram.cpp
+++ b/src/Shader/PixelProgram.cpp
@@ -615,6 +615,7 @@
break;
case FORMAT_R32F:
case FORMAT_G32R32F:
+ case FORMAT_X32B32G32R32F:
case FORMAT_A32B32G32R32F:
case FORMAT_R32I:
case FORMAT_G32R32I:
@@ -727,6 +728,7 @@
break;
case FORMAT_R32F:
case FORMAT_G32R32F:
+ case FORMAT_X32B32G32R32F:
case FORMAT_A32B32G32R32F:
case FORMAT_R32I:
case FORMAT_G32R32I:
diff --git a/src/Shader/PixelRoutine.cpp b/src/Shader/PixelRoutine.cpp
index 2b5f087..ca38074 100644
--- a/src/Shader/PixelRoutine.cpp
+++ b/src/Shader/PixelRoutine.cpp
@@ -2006,6 +2006,7 @@
pixel.y = pixel.z;
pixel.z = pixel.w = one;
break;
+ case FORMAT_X32B32G32R32F:
case FORMAT_A32B32G32R32F:
case FORMAT_A32B32G32R32I:
case FORMAT_A32B32G32R32UI:
@@ -2016,6 +2017,10 @@
pixel.z = *Pointer<Float4>(buffer + 16 * x, 16);
pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16);
transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
+ if(state.targetFormat[index] == FORMAT_X32B32G32R32F)
+ {
+ pixel.w = Float4(1.0f);
+ }
break;
default:
ASSERT(false);
@@ -2154,6 +2159,7 @@
oC.z = UnpackHigh(oC.z, oC.y);
oC.y = oC.z;
break;
+ case FORMAT_X32B32G32R32F:
case FORMAT_A32B32G32R32F:
case FORMAT_A32B32G32R32I:
case FORMAT_A32B32G32R32UI:
@@ -2257,6 +2263,7 @@
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
*Pointer<Float4>(buffer) = oC.y;
break;
+ case FORMAT_X32B32G32R32F:
case FORMAT_A32B32G32R32F:
case FORMAT_A32B32G32R32I:
case FORMAT_A32B32G32R32UI:
@@ -2316,7 +2323,7 @@
}
{
- value = *Pointer<Float4>(buffer + 16, 16);
+ value = (state.targetFormat[index] == FORMAT_X32B32G32R32F) ? Float4(1.0f) : *Pointer<Float4>(buffer + 16, 16);
if(rgbaWriteMask != 0x0000000F)
{
diff --git a/src/Shader/SamplerCore.cpp b/src/Shader/SamplerCore.cpp
index 8128617..4f8943a 100644
--- a/src/Shader/SamplerCore.cpp
+++ b/src/Shader/SamplerCore.cpp
@@ -261,6 +261,7 @@
c.y = Short4(0x1000, 0x1000, 0x1000, 0x1000);
case FORMAT_G32R32F:
c.z = Short4(0x1000, 0x1000, 0x1000, 0x1000);
+ case FORMAT_X32B32G32R32F:
c.w = Short4(0x1000, 0x1000, 0x1000, 0x1000);
case FORMAT_A32B32G32R32F:
break;
@@ -520,6 +521,7 @@
c.y = Float4(1.0f);
case FORMAT_G32R32F:
c.z = Float4(1.0f);
+ case FORMAT_X32B32G32R32F:
c.w = Float4(1.0f);
case FORMAT_A32B32G32R32F:
break;
@@ -2183,6 +2185,7 @@
case FORMAT_X8L8V8U8:
case FORMAT_R32F:
case FORMAT_G32R32F:
+ case FORMAT_X32B32G32R32F:
case FORMAT_A32B32G32R32F:
case FORMAT_A8:
case FORMAT_R8:
@@ -2249,6 +2252,7 @@
case FORMAT_R5G6B5:
case FORMAT_R32F:
case FORMAT_G32R32F:
+ case FORMAT_X32B32G32R32F:
case FORMAT_A32B32G32R32F:
case FORMAT_D32F:
case FORMAT_D32F_LOCKABLE:
@@ -2322,6 +2326,7 @@
case FORMAT_X8L8V8U8:
case FORMAT_R32F:
case FORMAT_G32R32F:
+ case FORMAT_X32B32G32R32F:
case FORMAT_A32B32G32R32F:
case FORMAT_A8:
case FORMAT_R8:
@@ -2396,6 +2401,7 @@
case FORMAT_X8L8V8U8:
case FORMAT_R32F:
case FORMAT_G32R32F:
+ case FORMAT_X32B32G32R32F:
case FORMAT_A32B32G32R32F:
case FORMAT_A8:
case FORMAT_R8:
@@ -2462,6 +2468,7 @@
case FORMAT_X8L8V8U8: return false;
case FORMAT_R32F: return component < 1;
case FORMAT_G32R32F: return component < 2;
+ case FORMAT_X32B32G32R32F: return component < 3;
case FORMAT_A32B32G32R32F: return component < 3;
case FORMAT_A8: return false;
case FORMAT_R8: return component < 1;