blob: 6a0d6ff5833d07fe8f2c121eeb7a1b919d8b0c8d [file] [log] [blame]
//
// Copyright (C) 2018 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
package {
default_applicable_licenses: ["external_swiftshader_license"],
}
// Added automatically by a large-scale-change that took the approach of
// 'apply every license found to every target'. While this makes sure we respect
// every license restriction, it may not be entirely correct.
//
// e.g. GPL in an MIT project might only apply to the contrib/ directory.
//
// Please consider splitting the single license below into multiple licenses,
// taking care not to lose any license_kind information, and overriding the
// default license using the 'licenses: [...]' property on targets as needed.
//
// For unused files, consider creating a 'filegroup' with "//visibility:private"
// to attach the license to, and including a comment whether the files may be
// used in the current project.
//
// large-scale-change filtered out the below license kinds as false-positives:
// SPDX-license-identifier-GPL
// SPDX-license-identifier-GPL-3.0
// http://go/android-license-faq
license {
name: "external_swiftshader_license",
visibility: [":__subpackages__"],
license_kinds: [
"SPDX-license-identifier-Apache-2.0",
"SPDX-license-identifier-BSD",
"SPDX-license-identifier-MIT",
"SPDX-license-identifier-NCSA",
"legacy_unencumbered",
],
license_text: [
"LICENSE.txt",
],
}
cc_defaults {
name: "swiftshader_common",
gnu_extensions: false,
cflags: [
"-Werror",
"-Wwrite-strings",
],
cppflags: [
"-Woverloaded-virtual",
"-DVK_EXPORT= ",
],
cpp_std: "c++17",
arch: {
x86: {
cflags: [
"-msse2",
],
},
x86_64: {
cflags: [
"-msse2",
],
},
},
target: {
android: {
cppflags: [
"-DVK_USE_PLATFORM_ANDROID_KHR",
],
},
host: {
cppflags: [
"-fno-rtti",
"-fno-exceptions",
],
compile_multilib: "64",
},
// We don't need Darwin host-side builds
darwin: {
enabled: false,
},
},
}
cc_defaults {
name: "swiftshader_common_release",
defaults: [ "swiftshader_common" ],
cflags: [
"-Os",
"-fomit-frame-pointer",
"-ffunction-sections",
"-fdata-sections",
],
}
cc_defaults {
name: "swiftshader_common_debug",
defaults: [ "swiftshader_common" ],
cflags: [
"-O0",
"-g",
"-UNDEBUG",
],
}
cc_library_headers {
name: "swiftshader_platform_headers",
host_supported: true,
device_supported: true,
vendor_available: true,
export_include_dirs: ["include"],
}
cc_library_headers {
name: "swiftshader_host_headers",
device_supported: false,
host_supported: true,
export_include_dirs: ["include/Android"],
}