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// Copyright 2021 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DRAW_TESTER_HPP_
#define DRAW_TESTER_HPP_
#include "Framebuffer.hpp"
#include "Image.hpp"
#include "Swapchain.hpp"
#include "Util.hpp"
#include "VulkanTester.hpp"
#include "Window.hpp"
enum class Multisample
{
False,
True
};
class DrawTester : public VulkanTester
{
public:
using ThisType = DrawTester;
DrawTester(Multisample multisample = Multisample::False);
~DrawTester();
void initialize();
void renderFrame();
void show();
/////////////////////////
// Hooks
/////////////////////////
// Called from prepareVertices.
// Callback may call tester.addVertexBuffer() from this function.
void onCreateVertexBuffers(std::function<void(ThisType &tester)> callback);
// Called from createGraphicsPipeline.
// Callback must return vector of DescriptorSetLayoutBindings for which a DescriptorSetLayout
// will be created and stored in this->descriptorSetLayout.
void onCreateDescriptorSetLayouts(std::function<std::vector<vk::DescriptorSetLayoutBinding>(ThisType &tester)> callback);
// Called from createGraphicsPipeline.
// Callback should call tester.createShaderModule() and return the result.
void onCreateVertexShader(std::function<vk::ShaderModule(ThisType &tester)> callback);
// Called from createGraphicsPipeline.
// Callback should call tester.createShaderModule() and return the result.
void onCreateFragmentShader(std::function<vk::ShaderModule(ThisType &tester)> callback);
// Called from createCommandBuffers.
// Callback may create resources (tester.addImage, tester.addSampler, etc.), and make sure to
// call tester.device().updateDescriptorSets.
void onUpdateDescriptorSet(std::function<void(ThisType &tester, vk::CommandPool &commandPool, vk::DescriptorSet &descriptorSet)> callback);
/////////////////////////
// Resource Management
/////////////////////////
// Call from doCreateFragmentShader()
vk::ShaderModule createShaderModule(const char *glslSource, EShLanguage glslLanguage);
// Call from doCreateVertexBuffers()
template<typename VertexType>
void addVertexBuffer(VertexType *vertexBufferData, size_t vertexBufferDataSize, std::vector<vk::VertexInputAttributeDescription> inputAttributes)
{
addVertexBuffer(vertexBufferData, vertexBufferDataSize, sizeof(VertexType), std::move(inputAttributes));
}
template<typename T>
struct Resource
{
size_t id;
T &obj;
};
template<typename... Args>
Resource<Image> addImage(Args &&...args)
{
images.emplace_back(std::make_unique<Image>(std::forward<Args>(args)...));
return { images.size() - 1, *images.back() };
}
Image &getImageById(size_t id)
{
return *images[id].get();
}
Resource<vk::Sampler> addSampler(const vk::SamplerCreateInfo &samplerCreateInfo)
{
auto sampler = device.createSampler(samplerCreateInfo);
samplers.push_back(sampler);
return { samplers.size() - 1, samplers.back() };
}
vk::Sampler &getSamplerById(size_t id)
{
return samplers[id];
}
private:
void createSynchronizationPrimitives();
void createCommandBuffers(vk::RenderPass renderPass);
void prepareVertices();
void createFramebuffers(vk::RenderPass renderPass);
vk::RenderPass createRenderPass(vk::Format colorFormat);
vk::Pipeline createGraphicsPipeline(vk::RenderPass renderPass);
void addVertexBuffer(void *vertexBufferData, size_t vertexBufferDataSize, size_t vertexSize, std::vector<vk::VertexInputAttributeDescription> inputAttributes);
struct Hook
{
std::function<void(ThisType &tester)> createVertexBuffers = [](auto &) {};
std::function<std::vector<vk::DescriptorSetLayoutBinding>(ThisType &tester)> createDescriptorSetLayout = [](auto &) { return std::vector<vk::DescriptorSetLayoutBinding>{}; };
std::function<vk::ShaderModule(ThisType &tester)> createVertexShader = [](auto &) { return vk::ShaderModule{}; };
std::function<vk::ShaderModule(ThisType &tester)> createFragmentShader = [](auto &) { return vk::ShaderModule{}; };
std::function<void(ThisType &tester, vk::CommandPool &commandPool, vk::DescriptorSet &descriptorSet)> updateDescriptorSet = [](auto &, auto &, auto &) {};
} hooks;
const vk::Extent2D windowSize = { 1280, 720 };
const bool multisample;
std::unique_ptr<Window> window;
std::unique_ptr<Swapchain> swapchain;
vk::RenderPass renderPass; // Owning handle
std::vector<std::unique_ptr<Framebuffer>> framebuffers;
uint32_t currentFrameBuffer = 0;
struct VertexBuffer
{
vk::Buffer buffer; // Owning handle
vk::DeviceMemory memory; // Owning handle
vk::VertexInputBindingDescription inputBinding;
std::vector<vk::VertexInputAttributeDescription> inputAttributes;
vk::PipelineVertexInputStateCreateInfo inputState;
uint32_t numVertices = 0;
} vertices;
vk::DescriptorSetLayout descriptorSetLayout; // Owning handle
vk::PipelineLayout pipelineLayout; // Owning handle
vk::Pipeline pipeline; // Owning handle
vk::Semaphore presentCompleteSemaphore; // Owning handle
vk::Semaphore renderCompleteSemaphore; // Owning handle
std::vector<vk::Fence> waitFences; // Owning handles
vk::CommandPool commandPool; // Owning handle
vk::DescriptorPool descriptorPool; // Owning handle
// Resources
std::vector<std::unique_ptr<Image>> images;
std::vector<vk::Sampler> samplers; // Owning handles
std::vector<vk::CommandBuffer> commandBuffers; // Owning handles
};
inline void DrawTester::onCreateVertexBuffers(std::function<void(ThisType &tester)> callback)
{
hooks.createVertexBuffers = std::move(callback);
}
inline void DrawTester::onCreateDescriptorSetLayouts(std::function<std::vector<vk::DescriptorSetLayoutBinding>(ThisType &tester)> callback)
{
hooks.createDescriptorSetLayout = std::move(callback);
}
inline void DrawTester::onCreateVertexShader(std::function<vk::ShaderModule(ThisType &tester)> callback)
{
hooks.createVertexShader = std::move(callback);
}
inline void DrawTester::onCreateFragmentShader(std::function<vk::ShaderModule(ThisType &tester)> callback)
{
hooks.createFragmentShader = std::move(callback);
}
inline void DrawTester::onUpdateDescriptorSet(std::function<void(ThisType &tester, vk::CommandPool &commandPool, vk::DescriptorSet &descriptorSet)> callback)
{
hooks.updateDescriptorSet = std::move(callback);
}
#endif // DRAW_TESTER_HPP_