SpirvShader: Implement OpenCLDebugInfo100DebugInfoNone
Acts as a placeholder for no-debug-info. Implemented as nullptr.
Bug: b/148401179
Change-Id: I6cbfb227296d98befa6a7d2baa29128cb0c7bd29
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/42193
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Pipeline/SpirvShaderDebugger.cpp b/src/Pipeline/SpirvShaderDebugger.cpp
index 0648922..08f4c05 100644
--- a/src/Pipeline/SpirvShaderDebugger.cpp
+++ b/src/Pipeline/SpirvShaderDebugger.cpp
@@ -153,12 +153,14 @@
template<typename TO, typename FROM>
TO *cast(FROM *obj)
{
+ if(obj == nullptr) { return nullptr; } // None
return (TO::kindof(obj->kind)) ? static_cast<TO *>(obj) : nullptr;
}
template<typename TO, typename FROM>
const TO *cast(const FROM *obj)
{
+ if(obj == nullptr) { return nullptr; } // None
return (TO::kindof(obj->kind)) ? static_cast<const TO *>(obj) : nullptr;
}
@@ -419,8 +421,12 @@
template<typename ID, typename T>
void add(ID id, T *);
+ // addNone() registers given id as a None value or type.
+ void addNone(debug::Object::ID id);
+
// get() returns the debug object with the given id.
// The object must exist and be of type (or derive from type) T.
+ // A returned nullptr represents a None value or type.
template<typename T>
T *get(SpirvID<T> id) const;
@@ -797,6 +803,12 @@
auto extInstIndex = insn.word(4);
switch(extInstIndex)
{
+ case OpenCLDebugInfo100DebugInfoNone:
+ if(pass == Pass::Define)
+ {
+ addNone(debug::Object::ID(insn.word(2)));
+ }
+ break;
case OpenCLDebugInfo100DebugCompilationUnit:
defineOrEmit(insn, pass, [&](debug::CompilationUnit *cu) {
cu->source = get(debug::Source::ID(insn.word(7)));
@@ -977,7 +989,6 @@
});
break;
- case OpenCLDebugInfo100DebugInfoNone:
case OpenCLDebugInfo100DebugTypePointer:
case OpenCLDebugInfo100DebugTypeQualifier:
case OpenCLDebugInfo100DebugTypeArray:
@@ -1016,7 +1027,14 @@
template<typename ID, typename T>
void SpirvShader::Impl::Debugger::add(ID id, T *obj)
{
- auto added = objects.emplace(debug::Object::ID(id.value()), obj).second;
+ ASSERT_MSG(obj != nullptr, "add() called with nullptr obj");
+ bool added = objects.emplace(debug::Object::ID(id.value()), obj).second;
+ ASSERT_MSG(added, "Debug object with %d already exists", id.value());
+}
+
+void SpirvShader::Impl::Debugger::addNone(debug::Object::ID id)
+{
+ bool added = objects.emplace(debug::Object::ID(id.value()), nullptr).second;
ASSERT_MSG(added, "Debug object with %d already exists", id.value());
}