Access binding pointer objects through operators.
Bug 18962347
Change-Id: Ia28555a8b3e8923309e3a760d78fa276bd7b8c8d
Reviewed-on: https://swiftshader-review.googlesource.com/1890
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGL/Renderbuffer.cpp b/src/OpenGL/libGL/Renderbuffer.cpp
index cd6f485..48dd238 100644
--- a/src/OpenGL/libGL/Renderbuffer.cpp
+++ b/src/OpenGL/libGL/Renderbuffer.cpp
@@ -70,12 +70,12 @@
RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture)
{
- mTexture2D.set(texture);
+ mTexture2D = texture;
}
RenderbufferTexture2D::~RenderbufferTexture2D()
{
- mTexture2D.set(NULL);
+ mTexture2D = NULL;
}
// Textures need to maintain their own reference count for references via
@@ -138,12 +138,12 @@
RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
{
- mTextureCubeMap.set(texture);
+ mTextureCubeMap = texture;
}
RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap()
{
- mTextureCubeMap.set(NULL);
+ mTextureCubeMap = NULL;
}
// Textures need to maintain their own reference count for references via