blob: b9e0c5295ff156bbabb5cf06041a06c24a4f254f [file] [log] [blame]
// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Query.h: Defines the es2::Query class
#ifndef LIBGLESV2_QUERY_H_
#define LIBGLESV2_QUERY_H_
#include "common/Object.hpp"
#include "Renderer/Renderer.hpp"
#include <GLES2/gl2.h>
namespace es2
{
class Query : public gl::NamedObject
{
public:
Query(GLuint name, GLenum type);
virtual ~Query();
void begin();
void end();
GLuint getResult();
GLboolean isResultAvailable();
GLenum getType() const;
private:
GLboolean testQuery();
sw::Query* mQuery;
GLenum mType;
GLboolean mStatus;
GLint mResult;
};
}
#endif // LIBGLESV2_QUERY_H_