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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// main.h: Management of thread-local data.
#ifndef LIBEGL_MAIN_H_
#define LIBEGL_MAIN_H_
#include "libGLESv2/libGLESv2.hpp"
#include <EGL/egl.h>
#include <EGL/eglext.h>
namespace egl
{
class Display;
class Context;
class Surface;
class Config;
class Image;
struct Current
{
EGLint error;
EGLenum API;
Context *context;
Surface *drawSurface;
Surface *readSurface;
};
void detachThread();
void setCurrentError(EGLint error);
EGLint getCurrentError();
void setCurrentAPI(EGLenum API);
EGLenum getCurrentAPI();
void setCurrentContext(Context *ctx);
Context *getCurrentContext();
void setCurrentDrawSurface(Surface *surface);
Surface *getCurrentDrawSurface();
void setCurrentReadSurface(Surface *surface);
Surface *getCurrentReadSurface();
void error(EGLint errorCode);
template<class T>
const T &error(EGLint errorCode, const T &returnValue)
{
egl::error(errorCode);
return returnValue;
}
template<class T>
const T &success(const T &returnValue)
{
egl::setCurrentError(EGL_SUCCESS);
return returnValue;
}
}
extern LibGLESv2 libGLESv2;
#endif // LIBEGL_MAIN_H_