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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Config.cpp: Implements the egl::Config class, describing the format, type
// and size for an egl::Surface. Implements EGLConfig and related functionality.
// [EGL 1.4] section 3.4 page 15.
#include "Config.h"
#include "Display.h"
#include "common/debug.h"
#include <EGL/eglext.h>
#if defined(__ANDROID__) && !defined(ANDROID_NDK_BUILD)
#include <system/graphics.h>
#endif
#include <algorithm>
#include <cstring>
#include <map>
#include <string.h>
#include <vector>
using namespace std;
namespace egl
{
Config::Config(sw::Format displayFormat, EGLint minInterval, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample)
: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample)
{
mBindToTextureRGB = EGL_FALSE;
mBindToTextureRGBA = EGL_FALSE;
// Initialize to a high value to lower the preference of formats for which there's no native support
mNativeVisualID = 0x7FFFFFFF;
switch(renderTargetFormat)
{
case sw::FORMAT_A1R5G5B5:
mRedSize = 5;
mGreenSize = 5;
mBlueSize = 5;
mAlphaSize = 1;
break;
case sw::FORMAT_A2R10G10B10:
mRedSize = 10;
mGreenSize = 10;
mBlueSize = 10;
mAlphaSize = 2;
break;
case sw::FORMAT_A8R8G8B8:
mRedSize = 8;
mGreenSize = 8;
mBlueSize = 8;
mAlphaSize = 8;
mBindToTextureRGBA = EGL_TRUE;
#if defined(__ANDROID__) && !defined(ANDROID_NDK_BUILD)
mNativeVisualID = HAL_PIXEL_FORMAT_BGRA_8888;
#else
mNativeVisualID = 2; // Arbitrary; prefer over ABGR
#endif
break;
case sw::FORMAT_A8B8G8R8:
mRedSize = 8;
mGreenSize = 8;
mBlueSize = 8;
mAlphaSize = 8;
mBindToTextureRGBA = EGL_TRUE;
#if defined(__ANDROID__) && !defined(ANDROID_NDK_BUILD)
mNativeVisualID = HAL_PIXEL_FORMAT_RGBA_8888;
#endif
break;
case sw::FORMAT_R5G6B5:
mRedSize = 5;
mGreenSize = 6;
mBlueSize = 5;
mAlphaSize = 0;
#if defined(__ANDROID__) && !defined(ANDROID_NDK_BUILD)
mNativeVisualID = HAL_PIXEL_FORMAT_RGB_565;
#endif
break;
case sw::FORMAT_X8R8G8B8:
mRedSize = 8;
mGreenSize = 8;
mBlueSize = 8;
mAlphaSize = 0;
mBindToTextureRGB = EGL_TRUE;
#if defined(__ANDROID__) && !defined(ANDROID_NDK_BUILD)
mNativeVisualID = 0x1FF; // HAL_PIXEL_FORMAT_BGRX_8888
#else
mNativeVisualID = 1; // Arbitrary; prefer over XBGR
#endif
break;
case sw::FORMAT_X8B8G8R8:
mRedSize = 8;
mGreenSize = 8;
mBlueSize = 8;
mAlphaSize = 0;
mBindToTextureRGB = EGL_TRUE;
#if defined(__ANDROID__) && !defined(ANDROID_NDK_BUILD)
mNativeVisualID = HAL_PIXEL_FORMAT_RGBX_8888;
#endif
break;
default:
UNREACHABLE(renderTargetFormat);
}
mLuminanceSize = 0;
mBufferSize = mRedSize + mGreenSize + mBlueSize + mLuminanceSize + mAlphaSize;
mAlphaMaskSize = 0;
mColorBufferType = EGL_RGB_BUFFER;
mConfigCaveat = EGL_NONE;
mConfigID = 0;
mConformant = EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT;
switch(depthStencilFormat)
{
case sw::FORMAT_NULL:
mDepthSize = 0;
mStencilSize = 0;
break;
// case sw::FORMAT_D16_LOCKABLE:
// mDepthSize = 16;
// mStencilSize = 0;
// break;
case sw::FORMAT_D32:
mDepthSize = 32;
mStencilSize = 0;
break;
// case sw::FORMAT_D15S1:
// mDepthSize = 15;
// mStencilSize = 1;
// break;
case sw::FORMAT_D24S8:
mDepthSize = 24;
mStencilSize = 8;
break;
case sw::FORMAT_D24X8:
mDepthSize = 24;
mStencilSize = 0;
break;
// case sw::FORMAT_D24X4S4:
// mDepthSize = 24;
// mStencilSize = 4;
// break;
case sw::FORMAT_D16:
mDepthSize = 16;
mStencilSize = 0;
break;
// case sw::FORMAT_D32F_LOCKABLE:
// mDepthSize = 32;
// mStencilSize = 0;
// break;
// case sw::FORMAT_D24FS8:
// mDepthSize = 24;
// mStencilSize = 8;
// break;
default:
UNREACHABLE(depthStencilFormat);
}
mLevel = 0;
mMatchNativePixmap = EGL_NONE;
mMaxPBufferWidth = 4096;
mMaxPBufferHeight = 4096;
mMaxPBufferPixels = mMaxPBufferWidth * mMaxPBufferHeight;
mMaxSwapInterval = maxInterval;
mMinSwapInterval = minInterval;
mNativeRenderable = EGL_FALSE;
mNativeVisualType = 0;
mRenderableType = EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT;
mSampleBuffers = (multiSample > 0) ? 1 : 0;
mSamples = multiSample;
mSurfaceType = EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT | EGL_MULTISAMPLE_RESOLVE_BOX_BIT;
mTransparentType = EGL_NONE;
mTransparentRedValue = 0;
mTransparentGreenValue = 0;
mTransparentBlueValue = 0;
// Although we could support any format as an Android HWComposer compatible config by converting when necessary,
// the intent of EGL_ANDROID_framebuffer_target is to prevent any copies or conversions.
mFramebufferTargetAndroid = (displayFormat == renderTargetFormat) ? EGL_TRUE : EGL_FALSE;
mRecordableAndroid = EGL_TRUE;
mBindToTextureTargetANGLE = EGL_TEXTURE_RECTANGLE_ANGLE;
}
EGLConfig Config::getHandle() const
{
return (EGLConfig)(size_t)mConfigID;
}
// This ordering determines the config ID
bool CompareConfig::operator()(const Config &x, const Config &y) const
{
#define SORT_SMALLER(attribute) \
if(x.attribute != y.attribute) \
{ \
return x.attribute < y.attribute; \
}
static_assert(EGL_NONE < EGL_SLOW_CONFIG && EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG, "");
SORT_SMALLER(mConfigCaveat);
static_assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER, "");
SORT_SMALLER(mColorBufferType);
SORT_SMALLER(mRedSize);
SORT_SMALLER(mGreenSize);
SORT_SMALLER(mBlueSize);
SORT_SMALLER(mAlphaSize);
SORT_SMALLER(mBufferSize);
SORT_SMALLER(mSampleBuffers);
SORT_SMALLER(mSamples);
SORT_SMALLER(mDepthSize);
SORT_SMALLER(mStencilSize);
SORT_SMALLER(mAlphaMaskSize);
SORT_SMALLER(mNativeVisualType);
SORT_SMALLER(mNativeVisualID);
#undef SORT_SMALLER
// Strict ordering requires sorting all non-equal fields above
assert(memcmp(&x, &y, sizeof(Config)) == 0);
return false;
}
// Function object used by STL sorting routines for ordering Configs according to [EGL] section 3.4.1 page 24.
class SortConfig
{
public:
explicit SortConfig(const EGLint *attribList);
bool operator()(const Config *x, const Config *y) const;
private:
EGLint wantedComponentsSize(const Config *config) const;
bool mWantRed;
bool mWantGreen;
bool mWantBlue;
bool mWantAlpha;
bool mWantLuminance;
};
SortConfig::SortConfig(const EGLint *attribList)
: mWantRed(false), mWantGreen(false), mWantBlue(false), mWantAlpha(false), mWantLuminance(false)
{
// [EGL] section 3.4.1 page 24
// Sorting rule #3: by larger total number of color bits,
// not considering components that are 0 or don't-care.
for(const EGLint *attr = attribList; attr[0] != EGL_NONE; attr += 2)
{
// When multiple instances of the same attribute are present, last wins.
bool isSpecified = attr[1] && attr[1] != EGL_DONT_CARE;
switch(attr[0])
{
case EGL_RED_SIZE: mWantRed = isSpecified; break;
case EGL_GREEN_SIZE: mWantGreen = isSpecified; break;
case EGL_BLUE_SIZE: mWantBlue = isSpecified; break;
case EGL_ALPHA_SIZE: mWantAlpha = isSpecified; break;
case EGL_LUMINANCE_SIZE: mWantLuminance = isSpecified; break;
}
}
}
EGLint SortConfig::wantedComponentsSize(const Config *config) const
{
EGLint total = 0;
if(mWantRed) total += config->mRedSize;
if(mWantGreen) total += config->mGreenSize;
if(mWantBlue) total += config->mBlueSize;
if(mWantAlpha) total += config->mAlphaSize;
if(mWantLuminance) total += config->mLuminanceSize;
return total;
}
bool SortConfig::operator()(const Config *x, const Config *y) const
{
#define SORT_SMALLER(attribute) \
if(x->attribute != y->attribute) \
{ \
return x->attribute < y->attribute; \
}
static_assert(EGL_NONE < EGL_SLOW_CONFIG && EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG, "");
SORT_SMALLER(mConfigCaveat);
static_assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER, "");
SORT_SMALLER(mColorBufferType);
// By larger total number of color bits, only considering those that are requested to be > 0.
EGLint xComponentsSize = wantedComponentsSize(x);
EGLint yComponentsSize = wantedComponentsSize(y);
if(xComponentsSize != yComponentsSize)
{
return xComponentsSize > yComponentsSize;
}
SORT_SMALLER(mBufferSize);
SORT_SMALLER(mSampleBuffers);
SORT_SMALLER(mSamples);
SORT_SMALLER(mDepthSize);
SORT_SMALLER(mStencilSize);
SORT_SMALLER(mAlphaMaskSize);
SORT_SMALLER(mNativeVisualType);
SORT_SMALLER(mConfigID);
#undef SORT_SMALLER
return false;
}
ConfigSet::ConfigSet()
{
}
void ConfigSet::add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample)
{
Config conformantConfig(displayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample);
mSet.insert(conformantConfig);
}
size_t ConfigSet::size() const
{
return mSet.size();
}
bool ConfigSet::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
{
vector<const Config*> passed;
passed.reserve(mSet.size());
/* Conformance expects for multiple instances of the same attribute that the
* last instance `wins`. Reduce the attribute list first to comply with
* this.
*/
/* TODO: C++11: unordered_map would be fine here */
map<EGLint, EGLint> attribs;
const EGLint *attribute = attribList;
while (attribute[0] != EGL_NONE)
{
attribs[attribute[0]] = attribute[1];
attribute += 2;
}
for(Iterator config = mSet.begin(); config != mSet.end(); config++)
{
bool match = true;
bool caveatMatch = (config->mConfigCaveat == EGL_NONE);
for (map<EGLint, EGLint>::iterator attribIt = attribs.begin(); attribIt != attribs.end(); attribIt++)
{
if(attribIt->second != EGL_DONT_CARE)
{
switch(attribIt->first)
{
case EGL_BUFFER_SIZE: match = config->mBufferSize >= attribIt->second; break;
case EGL_ALPHA_SIZE: match = config->mAlphaSize >= attribIt->second; break;
case EGL_BLUE_SIZE: match = config->mBlueSize >= attribIt->second; break;
case EGL_GREEN_SIZE: match = config->mGreenSize >= attribIt->second; break;
case EGL_RED_SIZE: match = config->mRedSize >= attribIt->second; break;
case EGL_DEPTH_SIZE: match = config->mDepthSize >= attribIt->second; break;
case EGL_STENCIL_SIZE: match = config->mStencilSize >= attribIt->second; break;
case EGL_CONFIG_CAVEAT: match = config->mConfigCaveat == (EGLenum)attribIt->second; break;
case EGL_CONFIG_ID: match = config->mConfigID == attribIt->second; break;
case EGL_LEVEL: match = config->mLevel >= attribIt->second; break;
case EGL_NATIVE_RENDERABLE: match = config->mNativeRenderable == (EGLBoolean)attribIt->second; break;
case EGL_NATIVE_VISUAL_TYPE: match = config->mNativeVisualType == attribIt->second; break;
case EGL_SAMPLES: match = config->mSamples >= attribIt->second; break;
case EGL_SAMPLE_BUFFERS: match = config->mSampleBuffers >= attribIt->second; break;
case EGL_SURFACE_TYPE: match = (config->mSurfaceType & attribIt->second) == attribIt->second; break;
case EGL_TRANSPARENT_TYPE: match = config->mTransparentType == (EGLenum)attribIt->second; break;
case EGL_TRANSPARENT_BLUE_VALUE: match = config->mTransparentBlueValue == attribIt->second; break;
case EGL_TRANSPARENT_GREEN_VALUE: match = config->mTransparentGreenValue == attribIt->second; break;
case EGL_TRANSPARENT_RED_VALUE: match = config->mTransparentRedValue == attribIt->second; break;
case EGL_BIND_TO_TEXTURE_RGB: match = config->mBindToTextureRGB == (EGLBoolean)attribIt->second; break;
case EGL_BIND_TO_TEXTURE_RGBA: match = config->mBindToTextureRGBA == (EGLBoolean)attribIt->second; break;
case EGL_MIN_SWAP_INTERVAL: match = config->mMinSwapInterval == attribIt->second; break;
case EGL_MAX_SWAP_INTERVAL: match = config->mMaxSwapInterval == attribIt->second; break;
case EGL_LUMINANCE_SIZE: match = config->mLuminanceSize >= attribIt->second; break;
case EGL_ALPHA_MASK_SIZE: match = config->mAlphaMaskSize >= attribIt->second; break;
case EGL_COLOR_BUFFER_TYPE: match = config->mColorBufferType == (EGLenum)attribIt->second; break;
case EGL_RENDERABLE_TYPE: match = (config->mRenderableType & attribIt->second) == attribIt->second; break;
case EGL_MATCH_NATIVE_PIXMAP: match = false; UNIMPLEMENTED(); break;
case EGL_CONFORMANT: match = (config->mConformant & attribIt->second) == attribIt->second; break;
case EGL_RECORDABLE_ANDROID: match = config->mRecordableAndroid == (EGLBoolean)attribIt->second; break;
case EGL_FRAMEBUFFER_TARGET_ANDROID: match = config->mFramebufferTargetAndroid == (EGLBoolean)attribIt->second; break;
case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: match = config->mBindToTextureTargetANGLE == (EGLBoolean)attribIt->second; break;
// Ignored attributes
case EGL_MAX_PBUFFER_WIDTH:
case EGL_MAX_PBUFFER_HEIGHT:
case EGL_MAX_PBUFFER_PIXELS:
case EGL_NATIVE_VISUAL_ID:
break;
default:
*numConfig = 0;
return false;
}
if(!match)
{
break;
}
}
if(attribIt->first == EGL_CONFIG_CAVEAT)
{
caveatMatch = match;
}
}
if(match && caveatMatch) // We require the caveats to be NONE or the requested flags
{
passed.push_back(&*config);
}
}
if(configs)
{
sort(passed.begin(), passed.end(), SortConfig(attribList));
EGLint index;
for(index = 0; index < configSize && index < static_cast<EGLint>(passed.size()); index++)
{
configs[index] = passed[index]->getHandle();
}
*numConfig = index;
}
else
{
*numConfig = static_cast<EGLint>(passed.size());
}
return true;
}
const egl::Config *ConfigSet::get(EGLConfig configHandle)
{
for(Iterator config = mSet.begin(); config != mSet.end(); config++)
{
if(config->getHandle() == configHandle)
{
return &(*config);
}
}
return nullptr;
}
}