Compute clear colors where they'll be used.
Change-Id: I54ee6018980088d8820e35483f4be7bbf974b7ef
Reviewed-on: https://swiftshader-review.googlesource.com/3260
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Renderer/Surface.cpp b/src/Renderer/Surface.cpp
index 166c089..e70830d 100644
--- a/src/Renderer/Surface.cpp
+++ b/src/Renderer/Surface.cpp
@@ -2305,28 +2305,6 @@
// if(lockable || !quadLayoutEnabled)
{
- unsigned char r8 = (colorARGB & 0x00FF0000) >> 16;
- unsigned char g8 = (colorARGB & 0x0000FF00) >> 8;
- unsigned char b8 = (colorARGB & 0x000000FF) >> 0;
- unsigned char a8 = (colorARGB & 0xFF000000) >> 24;
-
- unsigned short r16 = (r8 << 8) | r8;
- unsigned short g16 = (g8 << 8) | g8;
- unsigned short b16 = (b8 << 8) | b8;
- unsigned short a16 = (a8 << 8) | a8;
-
- float r32f = r8 / 255.0f;
- float g32f = g8 / 255.0f;
- float b32f = b8 / 255.0f;
- float a32f = a8 / 255.0f;
-
- unsigned char g8r8[4] = {r8, g8, r8, g8};
- unsigned short g16r16[2] = {r16, g16};
- unsigned char a8b8g8r8[4] = {r8, g8, b8, a8};
- unsigned int colorABGR = (unsigned int&)a8b8g8r8;
- unsigned int r5g6b5 = (((unsigned short)r8 << 8) & 0xF800) | (((unsigned short)g8 << 3) & 0x07E0) | ((unsigned short)b8 >> 3);
- r5g6b5 |= r5g6b5 << 16;
-
unsigned char *buffer = (unsigned char*)lockInternal(x0, y0, 0, lock, PUBLIC);
for(int z = 0; z < internal.depth; z++)
@@ -2362,81 +2340,117 @@
break;
case FORMAT_X8B8G8R8:
case FORMAT_A8B8G8R8:
- if(rgbaMask == 0xF || (internal.format == FORMAT_X8B8G8R8 && rgbaMask == 0x7))
{
- memfill4(target, colorABGR, 4 * (x1 - x0));
- }
- else
- {
- unsigned int rgbaMask32 = (rgbaMask & 0x1 ? 0x000000FF : 0) | (rgbaMask & 0x2 ? 0x0000FF00 : 0) | (rgbaMask & 0x4 ? 0x00FF0000 : 0) | (rgbaMask & 0x8 ? 0xFF000000 : 0);
- unsigned int invMask = ~rgbaMask32;
- unsigned int maskedColor = colorABGR & rgbaMask32;
- unsigned int *target32 = (unsigned int*)target;
+ unsigned char r8 = (colorARGB & 0x00FF0000) >> 16;
+ unsigned char g8 = (colorARGB & 0x0000FF00) >> 8;
+ unsigned char b8 = (colorARGB & 0x000000FF) >> 0;
+ unsigned char a8 = (colorARGB & 0xFF000000) >> 24;
+ unsigned char a8b8g8r8[4] = {r8, g8, b8, a8};
+ unsigned int colorABGR = (unsigned int&)a8b8g8r8;
- for(int x = 0; x < width; x++)
+ if(rgbaMask == 0xF || (internal.format == FORMAT_X8B8G8R8 && rgbaMask == 0x7))
{
- target32[x] = maskedColor | (target32[x] & invMask);
+ memfill4(target, colorABGR, 4 * (x1 - x0));
+ }
+ else
+ {
+ unsigned int rgbaMask32 = (rgbaMask & 0x1 ? 0x000000FF : 0) | (rgbaMask & 0x2 ? 0x0000FF00 : 0) | (rgbaMask & 0x4 ? 0x00FF0000 : 0) | (rgbaMask & 0x8 ? 0xFF000000 : 0);
+ unsigned int invMask = ~rgbaMask32;
+ unsigned int maskedColor = colorABGR & rgbaMask32;
+ unsigned int *target32 = (unsigned int*)target;
+
+ for(int x = 0; x < width; x++)
+ {
+ target32[x] = maskedColor | (target32[x] & invMask);
+ }
}
}
break;
case FORMAT_G8R8:
- if((rgbaMask & 0x3) == 0x3)
{
- memfill4(target, (int&)g8r8, 2 * (x1 - x0));
- }
- else
- {
- unsigned short rgMask = (rgbaMask & 0x1 ? 0x000000FF : 0) | (rgbaMask & 0x2 ? 0x0000FF00 : 0);
- unsigned short invMask = ~rgMask;
- unsigned short maskedColor = (unsigned short&)g8r8 & rgMask;
- unsigned short *target16 = (unsigned short*)target;
+ unsigned char r8 = (colorARGB & 0x00FF0000) >> 16;
+ unsigned char g8 = (colorARGB & 0x0000FF00) >> 8;
+ unsigned char g8r8[4] = {r8, g8, r8, g8};
- for(int x = 0; x < width; x++)
+ if((rgbaMask & 0x3) == 0x3)
{
- target16[x] = maskedColor | (target16[x] & invMask);
+ memfill4(target, (int&)g8r8, 2 * (x1 - x0));
+ }
+ else
+ {
+ unsigned short rgMask = (rgbaMask & 0x1 ? 0x000000FF : 0) | (rgbaMask & 0x2 ? 0x0000FF00 : 0);
+ unsigned short invMask = ~rgMask;
+ unsigned short maskedColor = (unsigned short&)g8r8 & rgMask;
+ unsigned short *target16 = (unsigned short*)target;
+
+ for(int x = 0; x < width; x++)
+ {
+ target16[x] = maskedColor | (target16[x] & invMask);
+ }
}
}
break;
case FORMAT_G16R16:
- if((rgbaMask & 0x3) == 0x3)
{
- memfill4(target, (int&)g16r16, 4 * (x1 - x0));
- }
- else
- {
- unsigned int rgMask = (rgbaMask & 0x1 ? 0x0000FFFF : 0) | (rgbaMask & 0x2 ? 0xFFFF0000 : 0);
- unsigned int invMask = ~rgMask;
- unsigned int maskedColor = (unsigned int&)g16r16 & rgMask;
- unsigned int *target32 = (unsigned int*)target;
+ unsigned char r8 = (colorARGB & 0x00FF0000) >> 16;
+ unsigned char g8 = (colorARGB & 0x0000FF00) >> 8;
+ unsigned short r16 = (r8 << 8) | r8;
+ unsigned short g16 = (g8 << 8) | g8;
+ unsigned short g16r16[2] = {r16, g16};
- for(int x = 0; x < width; x++)
+ if((rgbaMask & 0x3) == 0x3)
{
- target32[x] = maskedColor | (target32[x] & invMask);
+ memfill4(target, (int&)g16r16, 4 * (x1 - x0));
+ }
+ else
+ {
+ unsigned int rgMask = (rgbaMask & 0x1 ? 0x0000FFFF : 0) | (rgbaMask & 0x2 ? 0xFFFF0000 : 0);
+ unsigned int invMask = ~rgMask;
+ unsigned int maskedColor = (unsigned int&)g16r16 & rgMask;
+ unsigned int *target32 = (unsigned int*)target;
+
+ for(int x = 0; x < width; x++)
+ {
+ target32[x] = maskedColor | (target32[x] & invMask);
+ }
}
}
break;
case FORMAT_A16B16G16R16:
- if(rgbaMask == 0xF)
{
- for(int x = 0; x < width; x++)
+ unsigned char r8 = (colorARGB & 0x00FF0000) >> 16;
+ unsigned char g8 = (colorARGB & 0x0000FF00) >> 8;
+ unsigned char b8 = (colorARGB & 0x000000FF) >> 0;
+ unsigned char a8 = (colorARGB & 0xFF000000) >> 24;
+ unsigned short r16 = (r8 << 8) | r8;
+ unsigned short g16 = (g8 << 8) | g8;
+ unsigned short b16 = (b8 << 8) | b8;
+ unsigned short a16 = (a8 << 8) | a8;
+
+ if(rgbaMask == 0xF)
{
- ((unsigned short*)target)[4 * x + 0] = r16;
- ((unsigned short*)target)[4 * x + 1] = g16;
- ((unsigned short*)target)[4 * x + 2] = b16;
- ((unsigned short*)target)[4 * x + 3] = a16;
+ for(int x = 0; x < width; x++)
+ {
+ ((unsigned short*)target)[4 * x + 0] = r16;
+ ((unsigned short*)target)[4 * x + 1] = g16;
+ ((unsigned short*)target)[4 * x + 2] = b16;
+ ((unsigned short*)target)[4 * x + 3] = a16;
+ }
}
- }
- else
- {
- if(rgbaMask & 0x1) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 0] = r16;
- if(rgbaMask & 0x2) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 1] = g16;
- if(rgbaMask & 0x4) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 2] = b16;
- if(rgbaMask & 0x8) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 3] = a16;
+ else
+ {
+ if(rgbaMask & 0x1) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 0] = r16;
+ if(rgbaMask & 0x2) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 1] = g16;
+ if(rgbaMask & 0x4) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 2] = b16;
+ if(rgbaMask & 0x8) for(int x = 0; x < width; x++) ((unsigned short*)target)[4 * x + 3] = a16;
+ }
}
break;
case FORMAT_R32F:
if(rgbaMask & 0x1)
{
+ float r32f = (float)(colorARGB & 0x00FF0000) / 0x00FF0000;
+
for(int x = 0; x < width; x++)
{
((float*)target)[x] = r32f;
@@ -2444,54 +2458,71 @@
}
break;
case FORMAT_G32R32F:
- if((rgbaMask & 0x3) == 0x3)
{
- for(int x = 0; x < width; x++)
+ float r32f = (float)(colorARGB & 0x00FF0000) / 0x00FF0000;
+ float g32f = (float)(colorARGB & 0x0000FF00) / 0x0000FF00;
+
+ if((rgbaMask & 0x3) == 0x3)
{
- ((float*)target)[2 * x + 0] = r32f;
- ((float*)target)[2 * x + 1] = g32f;
+ for(int x = 0; x < width; x++)
+ {
+ ((float*)target)[2 * x + 0] = r32f;
+ ((float*)target)[2 * x + 1] = g32f;
+ }
}
- }
- else
- {
- if(rgbaMask & 0x1) for(int x = 0; x < width; x++) ((float*)target)[2 * x + 0] = r32f;
- if(rgbaMask & 0x2) for(int x = 0; x < width; x++) ((float*)target)[2 * x + 1] = g32f;
+ else
+ {
+ if(rgbaMask & 0x1) for(int x = 0; x < width; x++) ((float*)target)[2 * x + 0] = r32f;
+ if(rgbaMask & 0x2) for(int x = 0; x < width; x++) ((float*)target)[2 * x + 1] = g32f;
+ }
}
break;
case FORMAT_A32B32G32R32F:
- if(rgbaMask == 0xF)
{
- for(int x = 0; x < width; x++)
+ float r32f = (float)(colorARGB & 0x00FF0000) / 0x00FF0000;
+ float g32f = (float)(colorARGB & 0x0000FF00) / 0x0000FF00;
+ float b32f = (float)(colorARGB & 0x000000FF) / 0x000000FF;
+ float a32f = (float)(colorARGB & 0xFF000000) / 0xFF000000;
+
+ if(rgbaMask == 0xF)
{
- ((float*)target)[4 * x + 0] = r32f;
- ((float*)target)[4 * x + 1] = g32f;
- ((float*)target)[4 * x + 2] = b32f;
- ((float*)target)[4 * x + 3] = a32f;
+ for(int x = 0; x < width; x++)
+ {
+ ((float*)target)[4 * x + 0] = r32f;
+ ((float*)target)[4 * x + 1] = g32f;
+ ((float*)target)[4 * x + 2] = b32f;
+ ((float*)target)[4 * x + 3] = a32f;
+ }
}
- }
- else
- {
- if(rgbaMask & 0x1) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 0] = r32f;
- if(rgbaMask & 0x2) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 1] = g32f;
- if(rgbaMask & 0x4) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 2] = b32f;
- if(rgbaMask & 0x8) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 3] = a32f;
+ else
+ {
+ if(rgbaMask & 0x1) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 0] = r32f;
+ if(rgbaMask & 0x2) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 1] = g32f;
+ if(rgbaMask & 0x4) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 2] = b32f;
+ if(rgbaMask & 0x8) for(int x = 0; x < width; x++) ((float*)target)[4 * x + 3] = a32f;
+ }
}
break;
case FORMAT_R5G6B5:
- if((rgbaMask & 0x7) == 0x7)
{
- memfill4(target, r5g6b5, 2 * (x1 - x0));
- }
- else
- {
- unsigned short rgbMask = (rgbaMask & 0x1 ? 0xF800 : 0) | (rgbaMask & 0x2 ? 0x07E0 : 0) | (rgbaMask & 0x3 ? 0x001F : 0);
- unsigned short invMask = ~rgbMask;
- unsigned short maskedColor = r5g6b5 & rgbMask;
- unsigned short *target16 = (unsigned short*)target;
+ unsigned int r5g6b5 = ((colorARGB >> 8) & 0xF800) | ((colorARGB >> 5) & 0x07E0) | ((colorARGB >> 3) & 0x001F);
- for(int x = 0; x < width; x++)
+ if((rgbaMask & 0x7) == 0x7)
{
- target16[x] = maskedColor | (target16[x] & invMask);
+ unsigned int r5g6b5r5g6b5 = r5g6b5 | (r5g6b5 << 16);
+ memfill4(target, r5g6b5r5g6b5, 2 * (x1 - x0));
+ }
+ else
+ {
+ unsigned short rgbMask = (rgbaMask & 0x1 ? 0xF800 : 0) | (rgbaMask & 0x2 ? 0x07E0 : 0) | (rgbaMask & 0x3 ? 0x001F : 0);
+ unsigned short invMask = ~rgbMask;
+ unsigned short maskedColor = r5g6b5 & rgbMask;
+ unsigned short *target16 = (unsigned short*)target;
+
+ for(int x = 0; x < width; x++)
+ {
+ target16[x] = maskedColor | (target16[x] & invMask);
+ }
}
}
break;