)]}'
{
  "commit": "d51c7fa67eea2697c2adcc648dfd13f44c0ab1ca",
  "tree": "9aae00037d9896d8193d8484225e59fa95b9ec42",
  "parents": [
    "99257618838fc7c04f5dd92238dc2ded125ee07b"
  ],
  "author": {
    "name": "Nicolas Capens",
    "email": "capn@google.com",
    "time": "Mon Mar 30 09:06:15 2020 -0400"
  },
  "committer": {
    "name": "Nicolas Capens",
    "email": "nicolascapens@google.com",
    "time": "Mon Mar 30 18:00:14 2020 +0000"
  },
  "message": "Fix completeness test of OpenGL ES immutable textures\n\nImmutable textures created with glTexStorage*() are always mipmap and\nsampler complete. The spec states that\n\n\"Array levels k where k \u003c levelbase or k \u003e q arebinsignificant to the\ndefinition ofcompleteness.\"\n\nWhere q is no larger than levelmax, which is in turn limited to\nlevelimmut - 1 which was specified at glTexStorage.\n\nChange-Id: Ieaa6be856fd35cf2827e753d7c777ebf784027ef\nTests: dEQP-GLES*\nFixes: b/152740217\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43188\nPresubmit-Ready: Nicolas Capens \u003cnicolascapens@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\nTested-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nReviewed-by: Alexis Hétu \u003csugoi@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "c906c75af3d4a63572984eab7f9fe0cd0d5df51f",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/Texture.cpp",
      "new_id": "d35c108369cbdbb73d34a9f0e6a5259b7a4ae8dd",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/Texture.cpp"
    }
  ]
}
