commit | d4ae863d01d5f448dbbba6be4ecc161971a2324f | [log] [tgz] |
---|---|---|
author | John Bauman <jbauman@google.com> | Tue May 06 16:18:33 2014 -0400 |
committer | Nicolas Capens <capn@google.com> | Tue May 06 16:18:33 2014 -0400 |
tree | 78d545425ab40611774463a27d0fddb95d1c491d | |
parent | 450c32d041f88129aa97633e5f147e59931e6499 [diff] [blame] |
Update to June 11 2013 code drop. This should fix the hang bug we've been seeing.
diff --git a/src/Shader/VertexShader.cpp b/src/Shader/VertexShader.cpp index dcf73be..9ead3d0 100644 --- a/src/Shader/VertexShader.cpp +++ b/src/Shader/VertexShader.cpp
@@ -42,6 +42,7 @@ pointSizeRegister = vs->pointSizeRegister; usedSamplers = vs->usedSamplers; + optimize(); analyze(); } } @@ -58,6 +59,7 @@ input[i] = Semantic(-1, -1); } + optimize(); analyze(); }