Move Reactor type definitions to Reactor.hpp.

Just a refactoring, to make it clearer that Reactor types are the
higher level abstraction, with Nucleus the intermediate interface.

Bug swiftshader:10

Change-Id: I87d8a03cd05d7847511692c5ac9862e77d670801
Reviewed-on: https://swiftshader-review.googlesource.com/7279
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/docs/Reactor.md b/docs/Reactor.md
index de120b3..6a77ca2 100644
--- a/docs/Reactor.md
+++ b/docs/Reactor.md
@@ -109,7 +109,7 @@
 

 These scalar types support all of the C++ arithmetic operations.

 

-Reactor also supports several vector types. For example ```Float4``` is a vector of four floats. They support a select number of C++ operators, and several "intrinsic" functions such as ```Max()``` to compute the element-wise maximum and return a bit mask. Check [Nucleus.hpp](../src/Reactor/Nucleus.hpp) for all the types, operators and intrinsics.

+Reactor also supports several vector types. For example ```Float4``` is a vector of four floats. They support a select number of C++ operators, and several "intrinsic" functions such as ```Max()``` to compute the element-wise maximum and return a bit mask. Check [Reactor.hpp](../src/Reactor/Reactor.hpp) for all the types, operators and intrinsics.

 

 ### Casting and Reinterpreting

 

diff --git a/src/Main/FrameBuffer.hpp b/src/Main/FrameBuffer.hpp
index f515b4a..a4073be 100644
--- a/src/Main/FrameBuffer.hpp
+++ b/src/Main/FrameBuffer.hpp
@@ -15,7 +15,7 @@
 #ifndef	sw_FrameBuffer_hpp
 #define	sw_FrameBuffer_hpp
 
-#include "Reactor/Nucleus.hpp"
+#include "Reactor/Reactor.hpp"
 #include "Renderer/Surface.hpp"
 #include "Common/Thread.hpp"
 
diff --git a/src/Reactor/Nucleus.hpp b/src/Reactor/Nucleus.hpp
index 27f833f..a788cf2 100644
--- a/src/Reactor/Nucleus.hpp
+++ b/src/Reactor/Nucleus.hpp
@@ -187,2821 +187,6 @@
 
 		static BackoffLock codegenMutex;
 	};
-
-	class Byte;
-	class SByte;
-	class Byte4;
-	class SByte4;
-	class Byte8;
-	class SByte8;
-	class Byte16;
-	class SByte16;
-	class Short;
-	class UShort;
-	class Short4;
-	class UShort4;
-	class Short8;
-	class UShort8;
-	class Int;
-	class UInt;
-	class Int2;
-	class UInt2;
-	class Int4;
-	class UInt4;
-	class Long;
-	class Long1;
-	class Long2;
-	class Float;
-	class Float2;
-	class Float4;
-
-	class Void
-	{
-	public:
-		static Type *getType();
-
-		static bool isVoid()
-		{
-			return true;
-		}
-
-		typedef void ctype;
-	};
-
-	template<class T>
-	class RValue;
-
-	template<class T>
-	class Pointer;
-
-	class LValue
-	{
-	public:
-		LValue(Type *type, int arraySize = 0);
-
-		static bool isVoid()
-		{
-			return false;
-		}
-
-		Value *loadValue(unsigned int alignment = 0) const;
-		Value *storeValue(Value *value, unsigned int alignment = 0) const;
-		Value *storeValue(Constant *constant, unsigned int alignment = 0) const;
-		Value *getAddress(Value *index) const;
-
-	protected:
-		Value *address;
-	};
-
-	template<class T>
-	class Variable : public LValue
-	{
-	public:
-		Variable(int arraySize = 0);
-
-		RValue<Pointer<T>> operator&();
-	};
-
-	template<class T>
-	class Reference
-	{
-	public:
-		explicit Reference(Value *pointer, int alignment = 1);
-
-		RValue<T> operator=(RValue<T> rhs) const;
-		RValue<T> operator=(const Reference<T> &ref) const;
-
-		RValue<T> operator+=(RValue<T> rhs) const;
-
-		Value *loadValue() const;
-		int getAlignment() const;
-
-	private:
-		Value *address;
-
-		const int alignment;
-	};
-
-	template<class T>
-	struct IntLiteral
-	{
-		struct type;
-	};
-
-	template<> struct
-	IntLiteral<Int>
-	{
-		typedef int type;
-	};
-
-	template<> struct
-	IntLiteral<UInt>
-	{
-		typedef unsigned int type;
-	};
-
-	template<> struct
-	IntLiteral<Long>
-	{
-		typedef int64_t type;
-	};
-
-	template<class T>
-	struct FloatLiteral
-	{
-		struct type;
-	};
-
-	template<> struct
-	FloatLiteral<Float>
-	{
-		typedef float type;
-	};
-
-	template<class T>
-	class RValue
-	{
-	public:
-		explicit RValue(Value *rvalue);
-
-		RValue(const T &lvalue);
-		RValue(typename IntLiteral<T>::type i);
-		RValue(typename FloatLiteral<T>::type f);
-		RValue(const Reference<T> &rhs);
-
-		RValue<T> &operator=(const RValue<T>&) = delete;
-
-		Value *value;   // FIXME: Make private
-	};
-
-	template<typename T>
-	struct Argument
-	{
-		explicit Argument(Value *value) : value(value) {}
-
-		Value *value;
-	};
-
-	class Bool : public Variable<Bool>
-	{
-	public:
-		Bool(Argument<Bool> argument);
-
-		Bool();
-		Bool(bool x);
-		Bool(RValue<Bool> rhs);
-		Bool(const Bool &rhs);
-		Bool(const Reference<Bool> &rhs);
-
-	//	RValue<Bool> operator=(bool rhs) const;   // FIXME: Implement
-		RValue<Bool> operator=(RValue<Bool> rhs) const;
-		RValue<Bool> operator=(const Bool &rhs) const;
-		RValue<Bool> operator=(const Reference<Bool> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<Bool> operator!(RValue<Bool> val);
-	RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs);
-	RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs);
-
-	class Byte : public Variable<Byte>
-	{
-	public:
-		Byte(Argument<Byte> argument);
-
-		explicit Byte(RValue<Int> cast);
-		explicit Byte(RValue<UInt> cast);
-		explicit Byte(RValue<UShort> cast);
-
-		Byte();
-		Byte(int x);
-		Byte(unsigned char x);
-		Byte(RValue<Byte> rhs);
-		Byte(const Byte &rhs);
-		Byte(const Reference<Byte> &rhs);
-
-	//	RValue<Byte> operator=(unsigned char rhs) const;   // FIXME: Implement
-		RValue<Byte> operator=(RValue<Byte> rhs) const;
-		RValue<Byte> operator=(const Byte &rhs) const;
-		RValue<Byte> operator=(const Reference<Byte> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<Byte> operator+(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Byte> operator-(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Byte> operator*(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Byte> operator/(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Byte> operator%(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Byte> operator&(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Byte> operator|(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Byte> operator+=(const Byte &lhs, RValue<Byte> rhs);
-	RValue<Byte> operator-=(const Byte &lhs, RValue<Byte> rhs);
-	RValue<Byte> operator*=(const Byte &lhs, RValue<Byte> rhs);
-	RValue<Byte> operator/=(const Byte &lhs, RValue<Byte> rhs);
-	RValue<Byte> operator%=(const Byte &lhs, RValue<Byte> rhs);
-	RValue<Byte> operator&=(const Byte &lhs, RValue<Byte> rhs);
-	RValue<Byte> operator|=(const Byte &lhs, RValue<Byte> rhs);
-	RValue<Byte> operator^=(const Byte &lhs, RValue<Byte> rhs);
-	RValue<Byte> operator<<=(const Byte &lhs, RValue<Byte> rhs);
-	RValue<Byte> operator>>=(const Byte &lhs, RValue<Byte> rhs);
-	RValue<Byte> operator+(RValue<Byte> val);
-	RValue<Byte> operator-(RValue<Byte> val);
-	RValue<Byte> operator~(RValue<Byte> val);
-	RValue<Byte> operator++(const Byte &val, int);   // Post-increment
-	const Byte &operator++(const Byte &val);   // Pre-increment
-	RValue<Byte> operator--(const Byte &val, int);   // Post-decrement
-	const Byte &operator--(const Byte &val);   // Pre-decrement
-	RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Bool> operator>=(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs);
-	RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs);
-
-	class SByte : public Variable<SByte>
-	{
-	public:
-		SByte(Argument<SByte> argument);
-
-		explicit SByte(RValue<Int> cast);
-		explicit SByte(RValue<Short> cast);
-
-		SByte();
-		SByte(signed char x);
-		SByte(RValue<SByte> rhs);
-		SByte(const SByte &rhs);
-		SByte(const Reference<SByte> &rhs);
-
-	//	RValue<SByte> operator=(signed char rhs) const;   // FIXME: Implement
-		RValue<SByte> operator=(RValue<SByte> rhs) const;
-		RValue<SByte> operator=(const SByte &rhs) const;
-		RValue<SByte> operator=(const Reference<SByte> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<SByte> operator+(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<SByte> operator-(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<SByte> operator*(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<SByte> operator/(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<SByte> operator%(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<SByte> operator&(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<SByte> operator|(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<SByte> operator+=(const SByte &lhs, RValue<SByte> rhs);
-	RValue<SByte> operator-=(const SByte &lhs, RValue<SByte> rhs);
-	RValue<SByte> operator*=(const SByte &lhs, RValue<SByte> rhs);
-	RValue<SByte> operator/=(const SByte &lhs, RValue<SByte> rhs);
-	RValue<SByte> operator%=(const SByte &lhs, RValue<SByte> rhs);
-	RValue<SByte> operator&=(const SByte &lhs, RValue<SByte> rhs);
-	RValue<SByte> operator|=(const SByte &lhs, RValue<SByte> rhs);
-	RValue<SByte> operator^=(const SByte &lhs, RValue<SByte> rhs);
-	RValue<SByte> operator<<=(const SByte &lhs, RValue<SByte> rhs);
-	RValue<SByte> operator>>=(const SByte &lhs, RValue<SByte> rhs);
-	RValue<SByte> operator+(RValue<SByte> val);
-	RValue<SByte> operator-(RValue<SByte> val);
-	RValue<SByte> operator~(RValue<SByte> val);
-	RValue<SByte> operator++(const SByte &val, int);   // Post-increment
-	const SByte &operator++(const SByte &val);   // Pre-increment
-	RValue<SByte> operator--(const SByte &val, int);   // Post-decrement
-	const SByte &operator--(const SByte &val);   // Pre-decrement
-	RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<Bool> operator>=(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs);
-	RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs);
-
-	class Short : public Variable<Short>
-	{
-	public:
-		Short(Argument<Short> argument);
-
-		explicit Short(RValue<Int> cast);
-
-		Short();
-		Short(short x);
-		Short(RValue<Short> rhs);
-		Short(const Short &rhs);
-		Short(const Reference<Short> &rhs);
-
-	//	RValue<Short> operator=(short rhs) const;   // FIXME: Implement
-		RValue<Short> operator=(RValue<Short> rhs) const;
-		RValue<Short> operator=(const Short &rhs) const;
-		RValue<Short> operator=(const Reference<Short> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<Short> operator+(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Short> operator-(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Short> operator*(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Short> operator/(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Short> operator%(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Short> operator&(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Short> operator|(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Short> operator+=(const Short &lhs, RValue<Short> rhs);
-	RValue<Short> operator-=(const Short &lhs, RValue<Short> rhs);
-	RValue<Short> operator*=(const Short &lhs, RValue<Short> rhs);
-	RValue<Short> operator/=(const Short &lhs, RValue<Short> rhs);
-	RValue<Short> operator%=(const Short &lhs, RValue<Short> rhs);
-	RValue<Short> operator&=(const Short &lhs, RValue<Short> rhs);
-	RValue<Short> operator|=(const Short &lhs, RValue<Short> rhs);
-	RValue<Short> operator^=(const Short &lhs, RValue<Short> rhs);
-	RValue<Short> operator<<=(const Short &lhs, RValue<Short> rhs);
-	RValue<Short> operator>>=(const Short &lhs, RValue<Short> rhs);
-	RValue<Short> operator+(RValue<Short> val);
-	RValue<Short> operator-(RValue<Short> val);
-	RValue<Short> operator~(RValue<Short> val);
-	RValue<Short> operator++(const Short &val, int);   // Post-increment
-	const Short &operator++(const Short &val);   // Pre-increment
-	RValue<Short> operator--(const Short &val, int);   // Post-decrement
-	const Short &operator--(const Short &val);   // Pre-decrement
-	RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Bool> operator>=(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs);
-	RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs);
-
-	class UShort : public Variable<UShort>
-	{
-	public:
-		UShort(Argument<UShort> argument);
-
-		explicit UShort(RValue<UInt> cast);
-		explicit UShort(RValue<Int> cast);
-
-		UShort();
-		UShort(unsigned short x);
-		UShort(RValue<UShort> rhs);
-		UShort(const UShort &rhs);
-		UShort(const Reference<UShort> &rhs);
-
-	//	RValue<UShort> operator=(unsigned short rhs) const;   // FIXME: Implement
-		RValue<UShort> operator=(RValue<UShort> rhs) const;
-		RValue<UShort> operator=(const UShort &rhs) const;
-		RValue<UShort> operator=(const Reference<UShort> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<UShort> operator+(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<UShort> operator-(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<UShort> operator*(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<UShort> operator/(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<UShort> operator%(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<UShort> operator&(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<UShort> operator|(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<UShort> operator+=(const UShort &lhs, RValue<UShort> rhs);
-	RValue<UShort> operator-=(const UShort &lhs, RValue<UShort> rhs);
-	RValue<UShort> operator*=(const UShort &lhs, RValue<UShort> rhs);
-	RValue<UShort> operator/=(const UShort &lhs, RValue<UShort> rhs);
-	RValue<UShort> operator%=(const UShort &lhs, RValue<UShort> rhs);
-	RValue<UShort> operator&=(const UShort &lhs, RValue<UShort> rhs);
-	RValue<UShort> operator|=(const UShort &lhs, RValue<UShort> rhs);
-	RValue<UShort> operator^=(const UShort &lhs, RValue<UShort> rhs);
-	RValue<UShort> operator<<=(const UShort &lhs, RValue<UShort> rhs);
-	RValue<UShort> operator>>=(const UShort &lhs, RValue<UShort> rhs);
-	RValue<UShort> operator+(RValue<UShort> val);
-	RValue<UShort> operator-(RValue<UShort> val);
-	RValue<UShort> operator~(RValue<UShort> val);
-	RValue<UShort> operator++(const UShort &val, int);   // Post-increment
-	const UShort &operator++(const UShort &val);   // Pre-increment
-	RValue<UShort> operator--(const UShort &val, int);   // Post-decrement
-	const UShort &operator--(const UShort &val);   // Pre-decrement
-	RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<Bool> operator>=(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs);
-	RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs);
-
-	class Byte4 : public Variable<Byte4>
-	{
-	public:
-	//	Byte4();
-	//	Byte4(int x, int y, int z, int w);
-	//	Byte4(RValue<Byte4> rhs);
-	//	Byte4(const Byte4 &rhs);
-	//	Byte4(const Reference<Byte4> &rhs);
-
-	//	RValue<Byte4> operator=(RValue<Byte4> rhs) const;
-	//	RValue<Byte4> operator=(const Byte4 &rhs) const;
-	//	RValue<Byte4> operator=(const Reference<Byte4> &rhs) const;
-
-		static Type *getType();
-	};
-
-//	RValue<Byte4> operator+(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator-(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator*(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator/(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator%(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator&(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator|(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator+=(const Byte4 &lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator-=(const Byte4 &lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator*=(const Byte4 &lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator/=(const Byte4 &lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator%=(const Byte4 &lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator&=(const Byte4 &lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator|=(const Byte4 &lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator^=(const Byte4 &lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator<<=(const Byte4 &lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator>>=(const Byte4 &lhs, RValue<Byte4> rhs);
-//	RValue<Byte4> operator+(RValue<Byte4> val);
-//	RValue<Byte4> operator-(RValue<Byte4> val);
-//	RValue<Byte4> operator~(RValue<Byte4> val);
-//	RValue<Byte4> operator++(const Byte4 &val, int);   // Post-increment
-//	const Byte4 &operator++(const Byte4 &val);   // Pre-increment
-//	RValue<Byte4> operator--(const Byte4 &val, int);   // Post-decrement
-//	const Byte4 &operator--(const Byte4 &val);   // Pre-decrement
-
-	class SByte4 : public Variable<SByte4>
-	{
-	public:
-	//	SByte4();
-	//	SByte4(int x, int y, int z, int w);
-	//	SByte4(RValue<SByte4> rhs);
-	//	SByte4(const SByte4 &rhs);
-	//	SByte4(const Reference<SByte4> &rhs);
-
-	//	RValue<SByte4> operator=(RValue<SByte4> rhs) const;
-	//	RValue<SByte4> operator=(const SByte4 &rhs) const;
-	//	RValue<SByte4> operator=(const Reference<SByte4> &rhs) const;
-
-		static Type *getType();
-	};
-
-//	RValue<SByte4> operator+(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator-(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator*(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator/(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator%(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator&(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator|(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator+=(const SByte4 &lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator-=(const SByte4 &lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator*=(const SByte4 &lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator/=(const SByte4 &lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator%=(const SByte4 &lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator&=(const SByte4 &lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator|=(const SByte4 &lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator^=(const SByte4 &lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator<<=(const SByte4 &lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator>>=(const SByte4 &lhs, RValue<SByte4> rhs);
-//	RValue<SByte4> operator+(RValue<SByte4> val);
-//	RValue<SByte4> operator-(RValue<SByte4> val);
-//	RValue<SByte4> operator~(RValue<SByte4> val);
-//	RValue<SByte4> operator++(const SByte4 &val, int);   // Post-increment
-//	const SByte4 &operator++(const SByte4 &val);   // Pre-increment
-//	RValue<SByte4> operator--(const SByte4 &val, int);   // Post-decrement
-//	const SByte4 &operator--(const SByte4 &val);   // Pre-decrement
-
-	class Byte8 : public Variable<Byte8>
-	{
-	public:
-		Byte8();
-		Byte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
-		Byte8(int64_t x);
-		Byte8(RValue<Byte8> rhs);
-		Byte8(const Byte8 &rhs);
-		Byte8(const Reference<Byte8> &rhs);
-
-		RValue<Byte8> operator=(RValue<Byte8> rhs) const;
-		RValue<Byte8> operator=(const Byte8 &rhs) const;
-		RValue<Byte8> operator=(const Reference<Byte8> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<Byte8> operator+(RValue<Byte8> lhs, RValue<Byte8> rhs);
-	RValue<Byte8> operator-(RValue<Byte8> lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator*(RValue<Byte8> lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator/(RValue<Byte8> lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator%(RValue<Byte8> lhs, RValue<Byte8> rhs);
-	RValue<Byte8> operator&(RValue<Byte8> lhs, RValue<Byte8> rhs);
-	RValue<Byte8> operator|(RValue<Byte8> lhs, RValue<Byte8> rhs);
-	RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs);
-	RValue<Byte8> operator+=(const Byte8 &lhs, RValue<Byte8> rhs);
-	RValue<Byte8> operator-=(const Byte8 &lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator*=(const Byte8 &lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator/=(const Byte8 &lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator%=(const Byte8 &lhs, RValue<Byte8> rhs);
-	RValue<Byte8> operator&=(const Byte8 &lhs, RValue<Byte8> rhs);
-	RValue<Byte8> operator|=(const Byte8 &lhs, RValue<Byte8> rhs);
-	RValue<Byte8> operator^=(const Byte8 &lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator<<=(const Byte8 &lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator>>=(const Byte8 &lhs, RValue<Byte8> rhs);
-//	RValue<Byte8> operator+(RValue<Byte8> val);
-//	RValue<Byte8> operator-(RValue<Byte8> val);
-	RValue<Byte8> operator~(RValue<Byte8> val);
-//	RValue<Byte8> operator++(const Byte8 &val, int);   // Post-increment
-//	const Byte8 &operator++(const Byte8 &val);   // Pre-increment
-//	RValue<Byte8> operator--(const Byte8 &val, int);   // Post-decrement
-//	const Byte8 &operator--(const Byte8 &val);   // Pre-decrement
-
-	RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y);
-	RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y);
-	RValue<Short4> Unpack(RValue<Byte4> x);
-	RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y);
-	RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y);
-	RValue<Int> SignMask(RValue<Byte8> x);
-//	RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y);
-	RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y);
-
-	class SByte8 : public Variable<SByte8>
-	{
-	public:
-		SByte8();
-		SByte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
-		SByte8(int64_t x);
-		SByte8(RValue<SByte8> rhs);
-		SByte8(const SByte8 &rhs);
-		SByte8(const Reference<SByte8> &rhs);
-
-		RValue<SByte8> operator=(RValue<SByte8> rhs) const;
-		RValue<SByte8> operator=(const SByte8 &rhs) const;
-		RValue<SByte8> operator=(const Reference<SByte8> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<SByte8> operator+(RValue<SByte8> lhs, RValue<SByte8> rhs);
-	RValue<SByte8> operator-(RValue<SByte8> lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator*(RValue<SByte8> lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator/(RValue<SByte8> lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator%(RValue<SByte8> lhs, RValue<SByte8> rhs);
-	RValue<SByte8> operator&(RValue<SByte8> lhs, RValue<SByte8> rhs);
-	RValue<SByte8> operator|(RValue<SByte8> lhs, RValue<SByte8> rhs);
-	RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs);
-	RValue<SByte8> operator+=(const SByte8 &lhs, RValue<SByte8> rhs);
-	RValue<SByte8> operator-=(const SByte8 &lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator*=(const SByte8 &lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator/=(const SByte8 &lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator%=(const SByte8 &lhs, RValue<SByte8> rhs);
-	RValue<SByte8> operator&=(const SByte8 &lhs, RValue<SByte8> rhs);
-	RValue<SByte8> operator|=(const SByte8 &lhs, RValue<SByte8> rhs);
-	RValue<SByte8> operator^=(const SByte8 &lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator<<=(const SByte8 &lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator>>=(const SByte8 &lhs, RValue<SByte8> rhs);
-//	RValue<SByte8> operator+(RValue<SByte8> val);
-//	RValue<SByte8> operator-(RValue<SByte8> val);
-	RValue<SByte8> operator~(RValue<SByte8> val);
-//	RValue<SByte8> operator++(const SByte8 &val, int);   // Post-increment
-//	const SByte8 &operator++(const SByte8 &val);   // Pre-increment
-//	RValue<SByte8> operator--(const SByte8 &val, int);   // Post-decrement
-//	const SByte8 &operator--(const SByte8 &val);   // Pre-decrement
-
-	RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y);
-	RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y);
-	RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y);
-	RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y);
-	RValue<Int> SignMask(RValue<SByte8> x);
-	RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y);
-	RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y);
-
-	class Byte16 : public Variable<Byte16>
-	{
-	public:
-	//	Byte16();
-	//	Byte16(int x, int y, int z, int w);
-		Byte16(RValue<Byte16> rhs);
-		Byte16(const Byte16 &rhs);
-		Byte16(const Reference<Byte16> &rhs);
-
-		RValue<Byte16> operator=(RValue<Byte16> rhs) const;
-		RValue<Byte16> operator=(const Byte16 &rhs) const;
-		RValue<Byte16> operator=(const Reference<Byte16> &rhs) const;
-
-		static Type *getType();
-	};
-
-//	RValue<Byte16> operator+(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator-(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator*(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator/(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator%(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator&(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator|(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator+=(const Byte16 &lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator-=(const Byte16 &lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator*=(const Byte16 &lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator/=(const Byte16 &lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator%=(const Byte16 &lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator&=(const Byte16 &lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator|=(const Byte16 &lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator^=(const Byte16 &lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator<<=(const Byte16 &lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator>>=(const Byte16 &lhs, RValue<Byte16> rhs);
-//	RValue<Byte16> operator+(RValue<Byte16> val);
-//	RValue<Byte16> operator-(RValue<Byte16> val);
-//	RValue<Byte16> operator~(RValue<Byte16> val);
-//	RValue<Byte16> operator++(const Byte16 &val, int);   // Post-increment
-//	const Byte16 &operator++(const Byte16 &val);   // Pre-increment
-//	RValue<Byte16> operator--(const Byte16 &val, int);   // Post-decrement
-//	const Byte16 &operator--(const Byte16 &val);   // Pre-decrement
-
-	class SByte16 : public Variable<SByte16>
-	{
-	public:
-	//	SByte16();
-	//	SByte16(int x, int y, int z, int w);
-	//	SByte16(RValue<SByte16> rhs);
-	//	SByte16(const SByte16 &rhs);
-	//	SByte16(const Reference<SByte16> &rhs);
-
-	//	RValue<SByte16> operator=(RValue<SByte16> rhs) const;
-	//	RValue<SByte16> operator=(const SByte16 &rhs) const;
-	//	RValue<SByte16> operator=(const Reference<SByte16> &rhs) const;
-
-		static Type *getType();
-	};
-
-//	RValue<SByte16> operator+(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator-(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator*(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator/(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator%(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator&(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator|(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator+=(const SByte16 &lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator-=(const SByte16 &lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator*=(const SByte16 &lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator/=(const SByte16 &lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator%=(const SByte16 &lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator&=(const SByte16 &lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator|=(const SByte16 &lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator^=(const SByte16 &lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator<<=(const SByte16 &lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator>>=(const SByte16 &lhs, RValue<SByte16> rhs);
-//	RValue<SByte16> operator+(RValue<SByte16> val);
-//	RValue<SByte16> operator-(RValue<SByte16> val);
-//	RValue<SByte16> operator~(RValue<SByte16> val);
-//	RValue<SByte16> operator++(const SByte16 &val, int);   // Post-increment
-//	const SByte16 &operator++(const SByte16 &val);   // Pre-increment
-//	RValue<SByte16> operator--(const SByte16 &val, int);   // Post-decrement
-//	const SByte16 &operator--(const SByte16 &val);   // Pre-decrement
-
-	class Short4 : public Variable<Short4>
-	{
-	public:
-		explicit Short4(RValue<Int> cast);
-		explicit Short4(RValue<Int4> cast);
-	//	explicit Short4(RValue<Float> cast);
-		explicit Short4(RValue<Float4> cast);
-
-		Short4();
-		Short4(short xyzw);
-		Short4(short x, short y, short z, short w);
-		Short4(RValue<Short4> rhs);
-		Short4(const Short4 &rhs);
-		Short4(const Reference<Short4> &rhs);
-		Short4(RValue<UShort4> rhs);
-		Short4(const UShort4 &rhs);
-		Short4(const Reference<UShort4> &rhs);
-
-		RValue<Short4> operator=(RValue<Short4> rhs) const;
-		RValue<Short4> operator=(const Short4 &rhs) const;
-		RValue<Short4> operator=(const Reference<Short4> &rhs) const;
-		RValue<Short4> operator=(RValue<UShort4> rhs) const;
-		RValue<Short4> operator=(const UShort4 &rhs) const;
-		RValue<Short4> operator=(const Reference<UShort4> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<Short4> operator+(RValue<Short4> lhs, RValue<Short4> rhs);
-	RValue<Short4> operator-(RValue<Short4> lhs, RValue<Short4> rhs);
-	RValue<Short4> operator*(RValue<Short4> lhs, RValue<Short4> rhs);
-//	RValue<Short4> operator/(RValue<Short4> lhs, RValue<Short4> rhs);
-//	RValue<Short4> operator%(RValue<Short4> lhs, RValue<Short4> rhs);
-	RValue<Short4> operator&(RValue<Short4> lhs, RValue<Short4> rhs);
-	RValue<Short4> operator|(RValue<Short4> lhs, RValue<Short4> rhs);
-	RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs);
-	RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs);
-	RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs);
-	RValue<Short4> operator<<(RValue<Short4> lhs, RValue<Long1> rhs);
-	RValue<Short4> operator>>(RValue<Short4> lhs, RValue<Long1> rhs);
-	RValue<Short4> operator+=(const Short4 &lhs, RValue<Short4> rhs);
-	RValue<Short4> operator-=(const Short4 &lhs, RValue<Short4> rhs);
-	RValue<Short4> operator*=(const Short4 &lhs, RValue<Short4> rhs);
-//	RValue<Short4> operator/=(const Short4 &lhs, RValue<Short4> rhs);
-//	RValue<Short4> operator%=(const Short4 &lhs, RValue<Short4> rhs);
-	RValue<Short4> operator&=(const Short4 &lhs, RValue<Short4> rhs);
-	RValue<Short4> operator|=(const Short4 &lhs, RValue<Short4> rhs);
-	RValue<Short4> operator^=(const Short4 &lhs, RValue<Short4> rhs);
-	RValue<Short4> operator<<=(const Short4 &lhs, unsigned char rhs);
-	RValue<Short4> operator>>=(const Short4 &lhs, unsigned char rhs);
-	RValue<Short4> operator<<=(const Short4 &lhs, RValue<Long1> rhs);
-	RValue<Short4> operator>>=(const Short4 &lhs, RValue<Long1> rhs);
-//	RValue<Short4> operator+(RValue<Short4> val);
-	RValue<Short4> operator-(RValue<Short4> val);
-	RValue<Short4> operator~(RValue<Short4> val);
-//	RValue<Short4> operator++(const Short4 &val, int);   // Post-increment
-//	const Short4 &operator++(const Short4 &val);   // Pre-increment
-//	RValue<Short4> operator--(const Short4 &val, int);   // Post-decrement
-//	const Short4 &operator--(const Short4 &val);   // Pre-decrement
-//	RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs);
-//	RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs);
-//	RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs);
-//	RValue<Bool> operator>=(RValue<Short4> lhs, RValue<Short4> rhs);
-//	RValue<Bool> operator!=(RValue<Short4> lhs, RValue<Short4> rhs);
-//	RValue<Bool> operator==(RValue<Short4> lhs, RValue<Short4> rhs);
-
-	RValue<Short4> RoundShort4(RValue<Float4> cast);
-	RValue<Short4> Max(RValue<Short4> x, RValue<Short4> y);
-	RValue<Short4> Min(RValue<Short4> x, RValue<Short4> y);
-	RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y);
-	RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y);
-	RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
-	RValue<Int2> MulAdd(RValue<Short4> x, RValue<Short4> y);
-	RValue<SByte8> Pack(RValue<Short4> x, RValue<Short4> y);
-	RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y);
-	RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y);
-	RValue<Short4> Swizzle(RValue<Short4> x, unsigned char select);
-	RValue<Short4> Insert(RValue<Short4> val, RValue<Short> element, int i);
-	RValue<Short> Extract(RValue<Short4> val, int i);
-	RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y);
-	RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y);
-
-	class UShort4 : public Variable<UShort4>
-	{
-	public:
-		explicit UShort4(RValue<Int4> cast);
-		explicit UShort4(RValue<Float4> cast, bool saturate = false);
-
-		UShort4();
-		UShort4(unsigned short xyzw);
-		UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);
-		UShort4(RValue<UShort4> rhs);
-		UShort4(const UShort4 &rhs);
-		UShort4(const Reference<UShort4> &rhs);
-		UShort4(RValue<Short4> rhs);
-		UShort4(const Short4 &rhs);
-		UShort4(const Reference<Short4> &rhs);
-
-		RValue<UShort4> operator=(RValue<UShort4> rhs) const;
-		RValue<UShort4> operator=(const UShort4 &rhs) const;
-		RValue<UShort4> operator=(const Reference<UShort4> &rhs) const;
-		RValue<UShort4> operator=(RValue<Short4> rhs) const;
-		RValue<UShort4> operator=(const Short4 &rhs) const;
-		RValue<UShort4> operator=(const Reference<Short4> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<UShort4> operator+(RValue<UShort4> lhs, RValue<UShort4> rhs);
-	RValue<UShort4> operator-(RValue<UShort4> lhs, RValue<UShort4> rhs);
-	RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator/(RValue<UShort4> lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator%(RValue<UShort4> lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs);
-	RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs);
-	RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs);
-	RValue<UShort4> operator<<(RValue<UShort4> lhs, RValue<Long1> rhs);
-	RValue<UShort4> operator>>(RValue<UShort4> lhs, RValue<Long1> rhs);
-//	RValue<UShort4> operator+=(const UShort4 &lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator-=(const UShort4 &lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator*=(const UShort4 &lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator/=(const UShort4 &lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator%=(const UShort4 &lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator&=(const UShort4 &lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator|=(const UShort4 &lhs, RValue<UShort4> rhs);
-//	RValue<UShort4> operator^=(const UShort4 &lhs, RValue<UShort4> rhs);
-	RValue<UShort4> operator<<=(const UShort4 &lhs, unsigned char rhs);
-	RValue<UShort4> operator>>=(const UShort4 &lhs, unsigned char rhs);
-	RValue<UShort4> operator<<=(const UShort4 &lhs, RValue<Long1> rhs);
-	RValue<UShort4> operator>>=(const UShort4 &lhs, RValue<Long1> rhs);
-//	RValue<UShort4> operator+(RValue<UShort4> val);
-//	RValue<UShort4> operator-(RValue<UShort4> val);
-	RValue<UShort4> operator~(RValue<UShort4> val);
-//	RValue<UShort4> operator++(const UShort4 &val, int);   // Post-increment
-//	const UShort4 &operator++(const UShort4 &val);   // Pre-increment
-//	RValue<UShort4> operator--(const UShort4 &val, int);   // Post-decrement
-//	const UShort4 &operator--(const UShort4 &val);   // Pre-decrement
-
-	RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y);
-	RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y);
-	RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y);
-	RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y);
-	RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y);
-	RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y);
-	RValue<Byte8> Pack(RValue<UShort4> x, RValue<UShort4> y);
-
-	class Short8 : public Variable<Short8>
-	{
-	public:
-	//	Short8();
-		Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);
-		Short8(RValue<Short8> rhs);
-	//	Short8(const Short8 &rhs);
-		Short8(const Reference<Short8> &rhs);
-		Short8(RValue<Short4> lo, RValue<Short4> hi);
-
-	//	RValue<Short8> operator=(RValue<Short8> rhs) const;
-	//	RValue<Short8> operator=(const Short8 &rhs) const;
-	//	RValue<Short8> operator=(const Reference<Short8> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<Short8> operator+(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator-(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator*(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator/(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator%(RValue<Short8> lhs, RValue<Short8> rhs);
-	RValue<Short8> operator&(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator|(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator^(RValue<Short8> lhs, RValue<Short8> rhs);
-	RValue<Short8> operator<<(RValue<Short8> lhs, unsigned char rhs);
-	RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs);
-//	RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator+=(const Short8 &lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator-=(const Short8 &lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator*=(const Short8 &lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator/=(const Short8 &lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator%=(const Short8 &lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator&=(const Short8 &lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator|=(const Short8 &lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator^=(const Short8 &lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator<<=(const Short8 &lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator>>=(const Short8 &lhs, RValue<Short8> rhs);
-//	RValue<Short8> operator+(RValue<Short8> val);
-//	RValue<Short8> operator-(RValue<Short8> val);
-//	RValue<Short8> operator~(RValue<Short8> val);
-//	RValue<Short8> operator++(const Short8 &val, int);   // Post-increment
-//	const Short8 &operator++(const Short8 &val);   // Pre-increment
-//	RValue<Short8> operator--(const Short8 &val, int);   // Post-decrement
-//	const Short8 &operator--(const Short8 &val);   // Pre-decrement
-//	RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Bool> operator>=(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Bool> operator!=(RValue<Short8> lhs, RValue<Short8> rhs);
-//	RValue<Bool> operator==(RValue<Short8> lhs, RValue<Short8> rhs);
-
-	RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y);
-	RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y);
-	RValue<Int4> Abs(RValue<Int4> x);
-
-	class UShort8 : public Variable<UShort8>
-	{
-	public:
-	//	UShort8();
-		UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);
-		UShort8(RValue<UShort8> rhs);
-	//	UShort8(const UShort8 &rhs);
-		UShort8(const Reference<UShort8> &rhs);
-		UShort8(RValue<UShort4> lo, RValue<UShort4> hi);
-
-		RValue<UShort8> operator=(RValue<UShort8> rhs) const;
-		RValue<UShort8> operator=(const UShort8 &rhs) const;
-		RValue<UShort8> operator=(const Reference<UShort8> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<UShort8> operator+(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator-(RValue<UShort8> lhs, RValue<UShort8> rhs);
-	RValue<UShort8> operator*(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator/(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator%(RValue<UShort8> lhs, RValue<UShort8> rhs);
-	RValue<UShort8> operator&(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator|(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator^(RValue<UShort8> lhs, RValue<UShort8> rhs);
-	RValue<UShort8> operator<<(RValue<UShort8> lhs, unsigned char rhs);
-	RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs);
-//	RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs);
-	RValue<UShort8> operator+=(const UShort8 &lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator-=(const UShort8 &lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator*=(const UShort8 &lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator/=(const UShort8 &lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator%=(const UShort8 &lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator&=(const UShort8 &lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator|=(const UShort8 &lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator^=(const UShort8 &lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator<<=(const UShort8 &lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator>>=(const UShort8 &lhs, RValue<UShort8> rhs);
-//	RValue<UShort8> operator+(RValue<UShort8> val);
-//	RValue<UShort8> operator-(RValue<UShort8> val);
-	RValue<UShort8> operator~(RValue<UShort8> val);
-//	RValue<UShort8> operator++(const UShort8 &val, int);   // Post-increment
-//	const UShort8 &operator++(const UShort8 &val);   // Pre-increment
-//	RValue<UShort8> operator--(const UShort8 &val, int);   // Post-decrement
-//	const UShort8 &operator--(const UShort8 &val);   // Pre-decrement
-//	RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<Bool> operator>=(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<Bool> operator!=(RValue<UShort8> lhs, RValue<UShort8> rhs);
-//	RValue<Bool> operator==(RValue<UShort8> lhs, RValue<UShort8> rhs);
-
-	RValue<UShort8> Swizzle(RValue<UShort8> x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);
-	RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
-
-	class Int : public Variable<Int>
-	{
-	public:
-		Int(Argument<Int> argument);
-
-		explicit Int(RValue<Byte> cast);
-		explicit Int(RValue<SByte> cast);
-		explicit Int(RValue<Short> cast);
-		explicit Int(RValue<UShort> cast);
-		explicit Int(RValue<Int2> cast);
-		explicit Int(RValue<Long> cast);
-		explicit Int(RValue<Float> cast);
-
-		Int();
-		Int(int x);
-		Int(RValue<Int> rhs);
-		Int(RValue<UInt> rhs);
-		Int(const Int &rhs);
-		Int(const UInt &rhs);
-		Int(const Reference<Int> &rhs);
-		Int(const Reference<UInt> &rhs);
-
-		RValue<Int> operator=(int rhs) const;
-		RValue<Int> operator=(RValue<Int> rhs) const;
-		RValue<Int> operator=(RValue<UInt> rhs) const;
-		RValue<Int> operator=(const Int &rhs) const;
-		RValue<Int> operator=(const UInt &rhs) const;
-		RValue<Int> operator=(const Reference<Int> &rhs) const;
-		RValue<Int> operator=(const Reference<UInt> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<Int> operator+(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Int> operator-(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Int> operator*(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Int> operator/(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Int> operator%(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Int> operator&(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Int> operator|(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Int> operator+=(const Int &lhs, RValue<Int> rhs);
-	RValue<Int> operator-=(const Int &lhs, RValue<Int> rhs);
-	RValue<Int> operator*=(const Int &lhs, RValue<Int> rhs);
-	RValue<Int> operator/=(const Int &lhs, RValue<Int> rhs);
-	RValue<Int> operator%=(const Int &lhs, RValue<Int> rhs);
-	RValue<Int> operator&=(const Int &lhs, RValue<Int> rhs);
-	RValue<Int> operator|=(const Int &lhs, RValue<Int> rhs);
-	RValue<Int> operator^=(const Int &lhs, RValue<Int> rhs);
-	RValue<Int> operator<<=(const Int &lhs, RValue<Int> rhs);
-	RValue<Int> operator>>=(const Int &lhs, RValue<Int> rhs);
-	RValue<Int> operator+(RValue<Int> val);
-	RValue<Int> operator-(RValue<Int> val);
-	RValue<Int> operator~(RValue<Int> val);
-	RValue<Int> operator++(const Int &val, int);   // Post-increment
-	const Int &operator++(const Int &val);   // Pre-increment
-	RValue<Int> operator--(const Int &val, int);   // Post-decrement
-	const Int &operator--(const Int &val);   // Pre-decrement
-	RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Bool> operator>=(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Bool> operator!=(RValue<Int> lhs, RValue<Int> rhs);
-	RValue<Bool> operator==(RValue<Int> lhs, RValue<Int> rhs);
-
-	RValue<Int> Max(RValue<Int> x, RValue<Int> y);
-	RValue<Int> Min(RValue<Int> x, RValue<Int> y);
-	RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max);
-	RValue<Int> RoundInt(RValue<Float> cast);
-
-	class Long : public Variable<Long>
-	{
-	public:
-	//	Long(Argument<Long> argument);
-
-	//	explicit Long(RValue<Short> cast);
-	//	explicit Long(RValue<UShort> cast);
-		explicit Long(RValue<Int> cast);
-		explicit Long(RValue<UInt> cast);
-	//	explicit Long(RValue<Float> cast);
-
-		Long();
-	//	Long(qword x);
-		Long(RValue<Long> rhs);
-	//	Long(RValue<ULong> rhs);
-	//	Long(const Long &rhs);
-	//	Long(const Reference<Long> &rhs);
-	//	Long(const ULong &rhs);
-	//	Long(const Reference<ULong> &rhs);
-
-		RValue<Long> operator=(int64_t rhs) const;
-		RValue<Long> operator=(RValue<Long> rhs) const;
-	//	RValue<Long> operator=(RValue<ULong> rhs) const;
-		RValue<Long> operator=(const Long &rhs) const;
-		RValue<Long> operator=(const Reference<Long> &rhs) const;
-	//	RValue<Long> operator=(const ULong &rhs) const;
-	//	RValue<Long> operator=(const Reference<ULong> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<Long> operator+(RValue<Long> lhs, RValue<Long> rhs);
-	RValue<Long> operator-(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Long> operator*(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Long> operator/(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Long> operator%(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Long> operator&(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Long> operator|(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs);
-	RValue<Long> operator+=(const Long &lhs, RValue<Long> rhs);
-	RValue<Long> operator-=(const Long &lhs, RValue<Long> rhs);
-//	RValue<Long> operator*=(const Long &lhs, RValue<Long> rhs);
-//	RValue<Long> operator/=(const Long &lhs, RValue<Long> rhs);
-//	RValue<Long> operator%=(const Long &lhs, RValue<Long> rhs);
-//	RValue<Long> operator&=(const Long &lhs, RValue<Long> rhs);
-//	RValue<Long> operator|=(const Long &lhs, RValue<Long> rhs);
-//	RValue<Long> operator^=(const Long &lhs, RValue<Long> rhs);
-//	RValue<Long> operator<<=(const Long &lhs, RValue<Long> rhs);
-//	RValue<Long> operator>>=(const Long &lhs, RValue<Long> rhs);
-//	RValue<Long> operator+(RValue<Long> val);
-//	RValue<Long> operator-(RValue<Long> val);
-//	RValue<Long> operator~(RValue<Long> val);
-//	RValue<Long> operator++(const Long &val, int);   // Post-increment
-//	const Long &operator++(const Long &val);   // Pre-increment
-//	RValue<Long> operator--(const Long &val, int);   // Post-decrement
-//	const Long &operator--(const Long &val);   // Pre-decrement
-//	RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Bool> operator>=(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Bool> operator!=(RValue<Long> lhs, RValue<Long> rhs);
-//	RValue<Bool> operator==(RValue<Long> lhs, RValue<Long> rhs);
-
-//	RValue<Long> RoundLong(RValue<Float> cast);
-	RValue<Long> AddAtomic( RValue<Pointer<Long>> x, RValue<Long> y);
-
-	class Long1 : public Variable<Long1>
-	{
-	public:
-	//	Long1(Argument<Long1> argument);
-
-	//	explicit Long1(RValue<Short> cast);
-	//	explicit Long1(RValue<UShort> cast);
-	//	explicit Long1(RValue<Int> cast);
-		explicit Long1(RValue<UInt> cast);
-	//	explicit Long1(RValue<Float> cast);
-
-	//	Long1();
-	//	Long1(qword x);
-		Long1(RValue<Long1> rhs);
-	//	Long1(RValue<ULong1> rhs);
-	//	Long1(const Long1 &rhs);
-	//	Long1(const Reference<Long1> &rhs);
-	//	Long1(const ULong1 &rhs);
-	//	Long1(const Reference<ULong1> &rhs);
-
-	//	RValue<Long1> operator=(qword rhs) const;
-	//	RValue<Long1> operator=(RValue<Long1> rhs) const;
-	//	RValue<Long1> operator=(RValue<ULong1> rhs) const;
-	//	RValue<Long1> operator=(const Long1 &rhs) const;
-	//	RValue<Long1> operator=(const Reference<Long1> &rhs) const;
-	//	RValue<Long1> operator=(const ULong1 &rhs) const;
-	//	RValue<Long1> operator=(const Reference<ULong1> &rhs) const;
-
-		static Type *getType();
-	};
-
-//	RValue<Long1> operator+(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator-(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator*(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator/(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator%(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator&(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator|(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator^(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator<<(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator>>(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator+=(const Long1 &lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator-=(const Long1 &lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator*=(const Long1 &lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator/=(const Long1 &lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator%=(const Long1 &lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator&=(const Long1 &lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator|=(const Long1 &lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator^=(const Long1 &lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator<<=(const Long1 &lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator>>=(const Long1 &lhs, RValue<Long1> rhs);
-//	RValue<Long1> operator+(RValue<Long1> val);
-//	RValue<Long1> operator-(RValue<Long1> val);
-//	RValue<Long1> operator~(RValue<Long1> val);
-//	RValue<Long1> operator++(const Long1 &val, int);   // Post-increment
-//	const Long1 &operator++(const Long1 &val);   // Pre-increment
-//	RValue<Long1> operator--(const Long1 &val, int);   // Post-decrement
-//	const Long1 &operator--(const Long1 &val);   // Pre-decrement
-//	RValue<Bool> operator<(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Bool> operator<=(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Bool> operator>(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Bool> operator>=(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Bool> operator!=(RValue<Long1> lhs, RValue<Long1> rhs);
-//	RValue<Bool> operator==(RValue<Long1> lhs, RValue<Long1> rhs);
-
-//	RValue<Long1> RoundLong1(RValue<Float> cast);
-
-	class Long2 : public Variable<Long2>
-	{
-	public:
-	//	explicit Long2(RValue<Long> cast);
-	//	explicit Long2(RValue<Long1> cast);
-
-	//	Long2();
-	//	Long2(int x, int y);
-	//	Long2(RValue<Long2> rhs);
-	//	Long2(const Long2 &rhs);
-	//	Long2(const Reference<Long2> &rhs);
-
-	//	RValue<Long2> operator=(RValue<Long2> rhs) const;
-	//	RValue<Long2> operator=(const Long2 &rhs) const;
-	//	RValue<Long2> operator=(const Reference<Long2 &rhs) const;
-
-		static Type *getType();
-	};
-
-//	RValue<Long2> operator+(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator-(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator*(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator/(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator%(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator&(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator|(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator^(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator<<(RValue<Long2> lhs, unsigned char rhs);
-//	RValue<Long2> operator>>(RValue<Long2> lhs, unsigned char rhs);
-//	RValue<Long2> operator<<(RValue<Long2> lhs, RValue<Long1> rhs);
-//	RValue<Long2> operator>>(RValue<Long2> lhs, RValue<Long1> rhs);
-//	RValue<Long2> operator+=(const Long2 &lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator-=(const Long2 &lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator*=(const Long2 &lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator/=(const Long2 &lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator%=(const Long2 &lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator&=(const Long2 &lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator|=(const Long2 &lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator^=(const Long2 &lhs, RValue<Long2> rhs);
-//	RValue<Long2> operator<<=(const Long2 &lhs, unsigned char rhs);
-//	RValue<Long2> operator>>=(const Long2 &lhs, unsigned char rhs);
-//	RValue<Long2> operator<<=(const Long2 &lhs, RValue<Long1> rhs);
-//	RValue<Long2> operator>>=(const Long2 &lhs, RValue<Long1> rhs);
-//	RValue<Long2> operator+(RValue<Long2> val);
-//	RValue<Long2> operator-(RValue<Long2> val);
-//	RValue<Long2> operator~(RValue<Long2> val);
-//	RValue<Long2> operator++(const Long2 &val, int);   // Post-increment
-//	const Long2 &operator++(const Long2 &val);   // Pre-increment
-//	RValue<Long2> operator--(const Long2 &val, int);   // Post-decrement
-//	const Long2 &operator--(const Long2 &val);   // Pre-decrement
-//	RValue<Bool> operator<(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Bool> operator<=(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Bool> operator>(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Bool> operator>=(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Bool> operator!=(RValue<Long2> lhs, RValue<Long2> rhs);
-//	RValue<Bool> operator==(RValue<Long2> lhs, RValue<Long2> rhs);
-
-//	RValue<Long2> RoundInt(RValue<Float4> cast);
-//	RValue<Long2> UnpackLow(RValue<Long2> x, RValue<Long2> y);
-	RValue<Long2> UnpackHigh(RValue<Long2> x, RValue<Long2> y);
-//	RValue<Int> Extract(RValue<Long2> val, int i);
-//	RValue<Long2> Insert(RValue<Long2> val, RValue<Int> element, int i);
-
-	class UInt : public Variable<UInt>
-	{
-	public:
-		UInt(Argument<UInt> argument);
-
-		explicit UInt(RValue<UShort> cast);
-		explicit UInt(RValue<Long> cast);
-		explicit UInt(RValue<Float> cast);
-
-		UInt();
-		UInt(int x);
-		UInt(unsigned int x);
-		UInt(RValue<UInt> rhs);
-		UInt(RValue<Int> rhs);
-		UInt(const UInt &rhs);
-		UInt(const Int &rhs);
-		UInt(const Reference<UInt> &rhs);
-		UInt(const Reference<Int> &rhs);
-
-		RValue<UInt> operator=(unsigned int rhs) const;
-		RValue<UInt> operator=(RValue<UInt> rhs) const;
-		RValue<UInt> operator=(RValue<Int> rhs) const;
-		RValue<UInt> operator=(const UInt &rhs) const;
-		RValue<UInt> operator=(const Int &rhs) const;
-		RValue<UInt> operator=(const Reference<UInt> &rhs) const;
-		RValue<UInt> operator=(const Reference<Int> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<UInt> operator+(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<UInt> operator-(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<UInt> operator*(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<UInt> operator/(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<UInt> operator%(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<UInt> operator&(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<UInt> operator|(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<UInt> operator+=(const UInt &lhs, RValue<UInt> rhs);
-	RValue<UInt> operator-=(const UInt &lhs, RValue<UInt> rhs);
-	RValue<UInt> operator*=(const UInt &lhs, RValue<UInt> rhs);
-	RValue<UInt> operator/=(const UInt &lhs, RValue<UInt> rhs);
-	RValue<UInt> operator%=(const UInt &lhs, RValue<UInt> rhs);
-	RValue<UInt> operator&=(const UInt &lhs, RValue<UInt> rhs);
-	RValue<UInt> operator|=(const UInt &lhs, RValue<UInt> rhs);
-	RValue<UInt> operator^=(const UInt &lhs, RValue<UInt> rhs);
-	RValue<UInt> operator<<=(const UInt &lhs, RValue<UInt> rhs);
-	RValue<UInt> operator>>=(const UInt &lhs, RValue<UInt> rhs);
-	RValue<UInt> operator+(RValue<UInt> val);
-	RValue<UInt> operator-(RValue<UInt> val);
-	RValue<UInt> operator~(RValue<UInt> val);
-	RValue<UInt> operator++(const UInt &val, int);   // Post-increment
-	const UInt &operator++(const UInt &val);   // Pre-increment
-	RValue<UInt> operator--(const UInt &val, int);   // Post-decrement
-	const UInt &operator--(const UInt &val);   // Pre-decrement
-	RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<Bool> operator>=(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<Bool> operator!=(RValue<UInt> lhs, RValue<UInt> rhs);
-	RValue<Bool> operator==(RValue<UInt> lhs, RValue<UInt> rhs);
-
-	RValue<UInt> Max(RValue<UInt> x, RValue<UInt> y);
-	RValue<UInt> Min(RValue<UInt> x, RValue<UInt> y);
-	RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max);
-//	RValue<UInt> RoundUInt(RValue<Float> cast);
-
-	class Int2 : public Variable<Int2>
-	{
-	public:
-	//	explicit Int2(RValue<Int> cast);
-		explicit Int2(RValue<Int4> cast);
-
-		Int2();
-		Int2(int x, int y);
-		Int2(RValue<Int2> rhs);
-		Int2(const Int2 &rhs);
-		Int2(const Reference<Int2> &rhs);
-		Int2(RValue<Int> lo, RValue<Int> hi);
-
-		RValue<Int2> operator=(RValue<Int2> rhs) const;
-		RValue<Int2> operator=(const Int2 &rhs) const;
-		RValue<Int2> operator=(const Reference<Int2> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<Int2> operator+(RValue<Int2> lhs, RValue<Int2> rhs);
-	RValue<Int2> operator-(RValue<Int2> lhs, RValue<Int2> rhs);
-//	RValue<Int2> operator*(RValue<Int2> lhs, RValue<Int2> rhs);
-//	RValue<Int2> operator/(RValue<Int2> lhs, RValue<Int2> rhs);
-//	RValue<Int2> operator%(RValue<Int2> lhs, RValue<Int2> rhs);
-	RValue<Int2> operator&(RValue<Int2> lhs, RValue<Int2> rhs);
-	RValue<Int2> operator|(RValue<Int2> lhs, RValue<Int2> rhs);
-	RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs);
-	RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs);
-	RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs);
-	RValue<Int2> operator<<(RValue<Int2> lhs, RValue<Long1> rhs);
-	RValue<Int2> operator>>(RValue<Int2> lhs, RValue<Long1> rhs);
-	RValue<Int2> operator+=(const Int2 &lhs, RValue<Int2> rhs);
-	RValue<Int2> operator-=(const Int2 &lhs, RValue<Int2> rhs);
-//	RValue<Int2> operator*=(const Int2 &lhs, RValue<Int2> rhs);
-//	RValue<Int2> operator/=(const Int2 &lhs, RValue<Int2> rhs);
-//	RValue<Int2> operator%=(const Int2 &lhs, RValue<Int2> rhs);
-	RValue<Int2> operator&=(const Int2 &lhs, RValue<Int2> rhs);
-	RValue<Int2> operator|=(const Int2 &lhs, RValue<Int2> rhs);
-	RValue<Int2> operator^=(const Int2 &lhs, RValue<Int2> rhs);
-	RValue<Int2> operator<<=(const Int2 &lhs, unsigned char rhs);
-	RValue<Int2> operator>>=(const Int2 &lhs, unsigned char rhs);
-	RValue<Int2> operator<<=(const Int2 &lhs, RValue<Long1> rhs);
-	RValue<Int2> operator>>=(const Int2 &lhs, RValue<Long1> rhs);
-//	RValue<Int2> operator+(RValue<Int2> val);
-//	RValue<Int2> operator-(RValue<Int2> val);
-	RValue<Int2> operator~(RValue<Int2> val);
-//	RValue<Int2> operator++(const Int2 &val, int);   // Post-increment
-//	const Int2 &operator++(const Int2 &val);   // Pre-increment
-//	RValue<Int2> operator--(const Int2 &val, int);   // Post-decrement
-//	const Int2 &operator--(const Int2 &val);   // Pre-decrement
-//	RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs);
-//	RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs);
-//	RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs);
-//	RValue<Bool> operator>=(RValue<Int2> lhs, RValue<Int2> rhs);
-//	RValue<Bool> operator!=(RValue<Int2> lhs, RValue<Int2> rhs);
-//	RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs);
-
-//	RValue<Int2> RoundInt(RValue<Float4> cast);
-	RValue<Long1> UnpackLow(RValue<Int2> x, RValue<Int2> y);
-	RValue<Long1> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
-	RValue<Int> Extract(RValue<Int2> val, int i);
-	RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i);
-
-	class UInt2 : public Variable<UInt2>
-	{
-	public:
-		UInt2();
-		UInt2(unsigned int x, unsigned int y);
-		UInt2(RValue<UInt2> rhs);
-		UInt2(const UInt2 &rhs);
-		UInt2(const Reference<UInt2> &rhs);
-
-		RValue<UInt2> operator=(RValue<UInt2> rhs) const;
-		RValue<UInt2> operator=(const UInt2 &rhs) const;
-		RValue<UInt2> operator=(const Reference<UInt2> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<UInt2> operator+(RValue<UInt2> lhs, RValue<UInt2> rhs);
-	RValue<UInt2> operator-(RValue<UInt2> lhs, RValue<UInt2> rhs);
-//	RValue<UInt2> operator*(RValue<UInt2> lhs, RValue<UInt2> rhs);
-//	RValue<UInt2> operator/(RValue<UInt2> lhs, RValue<UInt2> rhs);
-//	RValue<UInt2> operator%(RValue<UInt2> lhs, RValue<UInt2> rhs);
-	RValue<UInt2> operator&(RValue<UInt2> lhs, RValue<UInt2> rhs);
-	RValue<UInt2> operator|(RValue<UInt2> lhs, RValue<UInt2> rhs);
-	RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs);
-	RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs);
-	RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs);
-	RValue<UInt2> operator<<(RValue<UInt2> lhs, RValue<Long1> rhs);
-	RValue<UInt2> operator>>(RValue<UInt2> lhs, RValue<Long1> rhs);
-	RValue<UInt2> operator+=(const UInt2 &lhs, RValue<UInt2> rhs);
-	RValue<UInt2> operator-=(const UInt2 &lhs, RValue<UInt2> rhs);
-//	RValue<UInt2> operator*=(const UInt2 &lhs, RValue<UInt2> rhs);
-//	RValue<UInt2> operator/=(const UInt2 &lhs, RValue<UInt2> rhs);
-//	RValue<UInt2> operator%=(const UInt2 &lhs, RValue<UInt2> rhs);
-	RValue<UInt2> operator&=(const UInt2 &lhs, RValue<UInt2> rhs);
-	RValue<UInt2> operator|=(const UInt2 &lhs, RValue<UInt2> rhs);
-	RValue<UInt2> operator^=(const UInt2 &lhs, RValue<UInt2> rhs);
-	RValue<UInt2> operator<<=(const UInt2 &lhs, unsigned char rhs);
-	RValue<UInt2> operator>>=(const UInt2 &lhs, unsigned char rhs);
-	RValue<UInt2> operator<<=(const UInt2 &lhs, RValue<Long1> rhs);
-	RValue<UInt2> operator>>=(const UInt2 &lhs, RValue<Long1> rhs);
-//	RValue<UInt2> operator+(RValue<UInt2> val);
-//	RValue<UInt2> operator-(RValue<UInt2> val);
-	RValue<UInt2> operator~(RValue<UInt2> val);
-//	RValue<UInt2> operator++(const UInt2 &val, int);   // Post-increment
-//	const UInt2 &operator++(const UInt2 &val);   // Pre-increment
-//	RValue<UInt2> operator--(const UInt2 &val, int);   // Post-decrement
-//	const UInt2 &operator--(const UInt2 &val);   // Pre-decrement
-//	RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs);
-//	RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs);
-//	RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs);
-//	RValue<Bool> operator>=(RValue<UInt2> lhs, RValue<UInt2> rhs);
-//	RValue<Bool> operator!=(RValue<UInt2> lhs, RValue<UInt2> rhs);
-//	RValue<Bool> operator==(RValue<UInt2> lhs, RValue<UInt2> rhs);
-
-//	RValue<UInt2> RoundInt(RValue<Float4> cast);
-
-	class Int4 : public Variable<Int4>
-	{
-	public:
-		explicit Int4(RValue<Byte4> cast);
-		explicit Int4(RValue<SByte4> cast);
-		explicit Int4(RValue<Float4> cast);
-		explicit Int4(RValue<Short4> cast);
-		explicit Int4(RValue<UShort4> cast);
-
-		Int4();
-		Int4(int xyzw);
-		Int4(int x, int yzw);
-		Int4(int x, int y, int zw);
-		Int4(int x, int y, int z, int w);
-		Int4(RValue<Int4> rhs);
-		Int4(const Int4 &rhs);
-		Int4(const Reference<Int4> &rhs);
-		Int4(RValue<UInt4> rhs);
-		Int4(const UInt4 &rhs);
-		Int4(const Reference<UInt4> &rhs);
-		Int4(RValue<Int2> lo, RValue<Int2> hi);
-		Int4(RValue<Int> rhs);
-		Int4(const Int &rhs);
-		Int4(const Reference<Int> &rhs);
-
-		RValue<Int4> operator=(RValue<Int4> rhs) const;
-		RValue<Int4> operator=(const Int4 &rhs) const;
-		RValue<Int4> operator=(const Reference<Int4> &rhs) const;
-
-		static Type *getType();
-
-	private:
-		void constant(int x, int y, int z, int w);
-	};
-
-	RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int4> rhs);
-	RValue<Int4> operator-(RValue<Int4> lhs, RValue<Int4> rhs);
-	RValue<Int4> operator*(RValue<Int4> lhs, RValue<Int4> rhs);
-	RValue<Int4> operator/(RValue<Int4> lhs, RValue<Int4> rhs);
-	RValue<Int4> operator%(RValue<Int4> lhs, RValue<Int4> rhs);
-	RValue<Int4> operator&(RValue<Int4> lhs, RValue<Int4> rhs);
-	RValue<Int4> operator|(RValue<Int4> lhs, RValue<Int4> rhs);
-	RValue<Int4> operator^(RValue<Int4> lhs, RValue<Int4> rhs);
-	RValue<Int4> operator<<(RValue<Int4> lhs, unsigned char rhs);
-	RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs);
-	RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs);
-	RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs);
-	RValue<Int4> operator+=(const Int4 &lhs, RValue<Int4> rhs);
-	RValue<Int4> operator-=(const Int4 &lhs, RValue<Int4> rhs);
-	RValue<Int4> operator*=(const Int4 &lhs, RValue<Int4> rhs);
-//	RValue<Int4> operator/=(const Int4 &lhs, RValue<Int4> rhs);
-//	RValue<Int4> operator%=(const Int4 &lhs, RValue<Int4> rhs);
-	RValue<Int4> operator&=(const Int4 &lhs, RValue<Int4> rhs);
-	RValue<Int4> operator|=(const Int4 &lhs, RValue<Int4> rhs);
-	RValue<Int4> operator^=(const Int4 &lhs, RValue<Int4> rhs);
-	RValue<Int4> operator<<=(const Int4 &lhs, unsigned char rhs);
-	RValue<Int4> operator>>=(const Int4 &lhs, unsigned char rhs);
-	RValue<Int4> operator+(RValue<Int4> val);
-	RValue<Int4> operator-(RValue<Int4> val);
-	RValue<Int4> operator~(RValue<Int4> val);
-//	RValue<Int4> operator++(const Int4 &val, int);   // Post-increment
-//	const Int4 &operator++(const Int4 &val);   // Pre-increment
-//	RValue<Int4> operator--(const Int4 &val, int);   // Post-decrement
-//	const Int4 &operator--(const Int4 &val);   // Pre-decrement
-//	RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs);
-//	RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs);
-//	RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs);
-//	RValue<Bool> operator>=(RValue<Int4> lhs, RValue<Int4> rhs);
-//	RValue<Bool> operator!=(RValue<Int4> lhs, RValue<Int4> rhs);
-//	RValue<Bool> operator==(RValue<Int4> lhs, RValue<Int4> rhs);
-
-	RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y);
-	RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y);
-	RValue<Int4> CmpLE(RValue<Int4> x, RValue<Int4> y);
-	RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y);
-	RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y);
-	RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y);
-	RValue<Int4> Max(RValue<Int4> x, RValue<Int4> y);
-	RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y);
-	RValue<Int4> RoundInt(RValue<Float4> cast);
-	RValue<Short8> Pack(RValue<Int4> x, RValue<Int4> y);
-	RValue<Int> Extract(RValue<Int4> x, int i);
-	RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i);
-	RValue<Int> SignMask(RValue<Int4> x);
-	RValue<Int4> Swizzle(RValue<Int4> x, unsigned char select);
-
-	class UInt4 : public Variable<UInt4>
-	{
-	public:
-		explicit UInt4(RValue<Float4> cast);
-
-		UInt4();
-		UInt4(int xyzw);
-		UInt4(int x, int yzw);
-		UInt4(int x, int y, int zw);
-		UInt4(int x, int y, int z, int w);
-		UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w);
-		UInt4(RValue<UInt4> rhs);
-		UInt4(const UInt4 &rhs);
-		UInt4(const Reference<UInt4> &rhs);
-		UInt4(RValue<Int4> rhs);
-		UInt4(const Int4 &rhs);
-		UInt4(const Reference<Int4> &rhs);
-		UInt4(RValue<UInt2> lo, RValue<UInt2> hi);
-
-		RValue<UInt4> operator=(RValue<UInt4> rhs) const;
-		RValue<UInt4> operator=(const UInt4 &rhs) const;
-		RValue<UInt4> operator=(const Reference<UInt4> &rhs) const;
-
-		static Type *getType();
-
-	private:
-		void constant(int x, int y, int z, int w);
-	};
-
-	RValue<UInt4> operator+(RValue<UInt4> lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator-(RValue<UInt4> lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator*(RValue<UInt4> lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator/(RValue<UInt4> lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator%(RValue<UInt4> lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator&(RValue<UInt4> lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator|(RValue<UInt4> lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator^(RValue<UInt4> lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator<<(RValue<UInt4> lhs, unsigned char rhs);
-	RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs);
-	RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator+=(const UInt4 &lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator-=(const UInt4 &lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator*=(const UInt4 &lhs, RValue<UInt4> rhs);
-//	RValue<UInt4> operator/=(const UInt4 &lhs, RValue<UInt4> rhs);
-//	RValue<UInt4> operator%=(const UInt4 &lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator&=(const UInt4 &lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator|=(const UInt4 &lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator^=(const UInt4 &lhs, RValue<UInt4> rhs);
-	RValue<UInt4> operator<<=(const UInt4 &lhs, unsigned char rhs);
-	RValue<UInt4> operator>>=(const UInt4 &lhs, unsigned char rhs);
-	RValue<UInt4> operator+(RValue<UInt4> val);
-	RValue<UInt4> operator-(RValue<UInt4> val);
-	RValue<UInt4> operator~(RValue<UInt4> val);
-//	RValue<UInt4> operator++(const UInt4 &val, int);   // Post-increment
-//	const UInt4 &operator++(const UInt4 &val);   // Pre-increment
-//	RValue<UInt4> operator--(const UInt4 &val, int);   // Post-decrement
-//	const UInt4 &operator--(const UInt4 &val);   // Pre-decrement
-//	RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs);
-//	RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs);
-//	RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs);
-//	RValue<Bool> operator>=(RValue<UInt4> lhs, RValue<UInt4> rhs);
-//	RValue<Bool> operator!=(RValue<UInt4> lhs, RValue<UInt4> rhs);
-//	RValue<Bool> operator==(RValue<UInt4> lhs, RValue<UInt4> rhs);
-
-	RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y);
-	RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y);
-	RValue<UInt4> CmpLE(RValue<UInt4> x, RValue<UInt4> y);
-	RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y);
-	RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y);
-	RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y);
-	RValue<UInt4> Max(RValue<UInt4> x, RValue<UInt4> y);
-	RValue<UInt4> Min(RValue<UInt4> x, RValue<UInt4> y);
-//	RValue<UInt4> RoundInt(RValue<Float4> cast);
-	RValue<UShort8> Pack(RValue<UInt4> x, RValue<UInt4> y);
-
-	template<int T>
-	class Swizzle2Float4
-	{
-		friend class Float4;
-
-	public:
-		operator RValue<Float4>() const;
-
-	private:
-		Float4 *parent;
-	};
-
-	template<int T>
-	class SwizzleFloat4
-	{
-	public:
-		operator RValue<Float4>() const;
-
-	private:
-		Float4 *parent;
-	};
-
-	template<int T>
-	class SwizzleMaskFloat4
-	{
-		friend class Float4;
-
-	public:
-		operator RValue<Float4>() const;
-
-		RValue<Float4> operator=(RValue<Float4> rhs) const;
-		RValue<Float4> operator=(RValue<Float> rhs) const;
-
-	private:
-		Float4 *parent;
-	};
-
-	template<int T>
-	class SwizzleMask1Float4
-	{
-	public:
-		operator RValue<Float>() const;
-		operator RValue<Float4>() const;
-
-		RValue<Float4> operator=(float x) const;
-		RValue<Float4> operator=(RValue<Float4> rhs) const;
-		RValue<Float4> operator=(RValue<Float> rhs) const;
-
-	private:
-		Float4 *parent;
-	};
-
-	template<int T>
-	class SwizzleMask2Float4
-	{
-		friend class Float4;
-
-	public:
-		operator RValue<Float4>() const;
-
-		RValue<Float4> operator=(RValue<Float4> rhs) const;
-
-	private:
-		Float4 *parent;
-	};
-
-	class Float : public Variable<Float>
-	{
-	public:
-		explicit Float(RValue<Int> cast);
-
-		Float();
-		Float(float x);
-		Float(RValue<Float> rhs);
-		Float(const Float &rhs);
-		Float(const Reference<Float> &rhs);
-
-		template<int T>
-		Float(const SwizzleMask1Float4<T> &rhs);
-
-	//	RValue<Float> operator=(float rhs) const;   // FIXME: Implement
-		RValue<Float> operator=(RValue<Float> rhs) const;
-		RValue<Float> operator=(const Float &rhs) const;
-		RValue<Float> operator=(const Reference<Float> &rhs) const;
-
-		template<int T>
-		RValue<Float> operator=(const SwizzleMask1Float4<T> &rhs) const;
-
-		static Type *getType();
-	};
-
-	RValue<Float> operator+(RValue<Float> lhs, RValue<Float> rhs);
-	RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs);
-	RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs);
-	RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs);
-	RValue<Float> operator+=(const Float &lhs, RValue<Float> rhs);
-	RValue<Float> operator-=(const Float &lhs, RValue<Float> rhs);
-	RValue<Float> operator*=(const Float &lhs, RValue<Float> rhs);
-	RValue<Float> operator/=(const Float &lhs, RValue<Float> rhs);
-	RValue<Float> operator+(RValue<Float> val);
-	RValue<Float> operator-(RValue<Float> val);
-	RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs);
-	RValue<Bool> operator<=(RValue<Float> lhs, RValue<Float> rhs);
-	RValue<Bool> operator>(RValue<Float> lhs, RValue<Float> rhs);
-	RValue<Bool> operator>=(RValue<Float> lhs, RValue<Float> rhs);
-	RValue<Bool> operator!=(RValue<Float> lhs, RValue<Float> rhs);
-	RValue<Bool> operator==(RValue<Float> lhs, RValue<Float> rhs);
-
-	RValue<Float> Abs(RValue<Float> x);
-	RValue<Float> Max(RValue<Float> x, RValue<Float> y);
-	RValue<Float> Min(RValue<Float> x, RValue<Float> y);
-	RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false);
-	RValue<Float> RcpSqrt_pp(RValue<Float> val);
-	RValue<Float> Sqrt(RValue<Float> x);
-	RValue<Float> Round(RValue<Float> val);
-	RValue<Float> Trunc(RValue<Float> val);
-	RValue<Float> Frac(RValue<Float> val);
-	RValue<Float> Floor(RValue<Float> val);
-	RValue<Float> Ceil(RValue<Float> val);
-
-	class Float2 : public Variable<Float2>
-	{
-	public:
-	//	explicit Float2(RValue<Byte2> cast);
-	//	explicit Float2(RValue<Short2> cast);
-	//	explicit Float2(RValue<UShort2> cast);
-	//	explicit Float2(RValue<Int2> cast);
-	//	explicit Float2(RValue<UInt2> cast);
-		explicit Float2(RValue<Float4> cast);
-
-	//	Float2();
-	//	Float2(float x, float y);
-	//	Float2(RValue<Float2> rhs);
-	//	Float2(const Float2 &rhs);
-	//	Float2(const Reference<Float2> &rhs);
-	//	Float2(RValue<Float> rhs);
-	//	Float2(const Float &rhs);
-	//	Float2(const Reference<Float> &rhs);
-
-	//	template<int T>
-	//	Float2(const SwizzleMask1Float4<T> &rhs);
-
-	//	RValue<Float2> operator=(float replicate) const;
-	//	RValue<Float2> operator=(RValue<Float2> rhs) const;
-	//	RValue<Float2> operator=(const Float2 &rhs) const;
-	//	RValue<Float2> operator=(const Reference<Float2> &rhs) const;
-	//	RValue<Float2> operator=(RValue<Float> rhs) const;
-	//	RValue<Float2> operator=(const Float &rhs) const;
-	//	RValue<Float2> operator=(const Reference<Float> &rhs) const;
-
-	//	template<int T>
-	//	RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);
-
-		static Type *getType();
-	};
-
-//	RValue<Float2> operator+(RValue<Float2> lhs, RValue<Float2> rhs);
-//	RValue<Float2> operator-(RValue<Float2> lhs, RValue<Float2> rhs);
-//	RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs);
-//	RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs);
-//	RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs);
-//	RValue<Float2> operator+=(const Float2 &lhs, RValue<Float2> rhs);
-//	RValue<Float2> operator-=(const Float2 &lhs, RValue<Float2> rhs);
-//	RValue<Float2> operator*=(const Float2 &lhs, RValue<Float2> rhs);
-//	RValue<Float2> operator/=(const Float2 &lhs, RValue<Float2> rhs);
-//	RValue<Float2> operator%=(const Float2 &lhs, RValue<Float2> rhs);
-//	RValue<Float2> operator+(RValue<Float2> val);
-//	RValue<Float2> operator-(RValue<Float2> val);
-
-//	RValue<Float2> Abs(RValue<Float2> x);
-//	RValue<Float2> Max(RValue<Float2> x, RValue<Float2> y);
-//	RValue<Float2> Min(RValue<Float2> x, RValue<Float2> y);
-//	RValue<Float2> Swizzle(RValue<Float2> x, unsigned char select);
-//	RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, unsigned char select);
-
-	class Float4 : public Variable<Float4>
-	{
-	public:
-		explicit Float4(RValue<Byte4> cast);
-		explicit Float4(RValue<SByte4> cast);
-		explicit Float4(RValue<Short4> cast);
-		explicit Float4(RValue<UShort4> cast);
-		explicit Float4(RValue<Int4> cast);
-		explicit Float4(RValue<UInt4> cast);
-
-		Float4();
-		Float4(float xyzw);
-		Float4(float x, float yzw);
-		Float4(float x, float y, float zw);
-		Float4(float x, float y, float z, float w);
-		Float4(RValue<Float4> rhs);
-		Float4(const Float4 &rhs);
-		Float4(const Reference<Float4> &rhs);
-		Float4(RValue<Float> rhs);
-		Float4(const Float &rhs);
-		Float4(const Reference<Float> &rhs);
-
-		template<int T>
-		Float4(const SwizzleMask1Float4<T> &rhs);
-		template<int T>
-		Float4(const SwizzleFloat4<T> &rhs);
-		template<int X, int Y>
-		Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
-		template<int X, int Y>
-		Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
-		template<int X, int Y>
-		Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
-		template<int X, int Y>
-		Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
-
-		RValue<Float4> operator=(float replicate) const;
-		RValue<Float4> operator=(RValue<Float4> rhs) const;
-		RValue<Float4> operator=(const Float4 &rhs) const;
-		RValue<Float4> operator=(const Reference<Float4> &rhs) const;
-		RValue<Float4> operator=(RValue<Float> rhs) const;
-		RValue<Float4> operator=(const Float &rhs) const;
-		RValue<Float4> operator=(const Reference<Float> &rhs) const;
-
-		template<int T>
-		RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
-		template<int T>
-		RValue<Float4> operator=(const SwizzleFloat4<T> &rhs);
-
-		static Type *getType();
-
-		union
-		{
-			SwizzleMask1Float4<0x00> x;
-			SwizzleMask1Float4<0x55> y;
-			SwizzleMask1Float4<0xAA> z;
-			SwizzleMask1Float4<0xFF> w;
-			Swizzle2Float4<0x00>     xx;
-			Swizzle2Float4<0x01>     yx;
-			Swizzle2Float4<0x02>     zx;
-			Swizzle2Float4<0x03>     wx;
-			SwizzleMask2Float4<0x54> xy;
-			Swizzle2Float4<0x55>     yy;
-			Swizzle2Float4<0x56>     zy;
-			Swizzle2Float4<0x57>     wy;
-			SwizzleMask2Float4<0xA8> xz;
-			SwizzleMask2Float4<0xA9> yz;
-			Swizzle2Float4<0xAA>     zz;
-			Swizzle2Float4<0xAB>     wz;
-			SwizzleMask2Float4<0xFC> xw;
-			SwizzleMask2Float4<0xFD> yw;
-			SwizzleMask2Float4<0xFE> zw;
-			Swizzle2Float4<0xFF>     ww;
-			SwizzleFloat4<0x00>      xxx;
-			SwizzleFloat4<0x01>      yxx;
-			SwizzleFloat4<0x02>      zxx;
-			SwizzleFloat4<0x03>      wxx;
-			SwizzleFloat4<0x04>      xyx;
-			SwizzleFloat4<0x05>      yyx;
-			SwizzleFloat4<0x06>      zyx;
-			SwizzleFloat4<0x07>      wyx;
-			SwizzleFloat4<0x08>      xzx;
-			SwizzleFloat4<0x09>      yzx;
-			SwizzleFloat4<0x0A>      zzx;
-			SwizzleFloat4<0x0B>      wzx;
-			SwizzleFloat4<0x0C>      xwx;
-			SwizzleFloat4<0x0D>      ywx;
-			SwizzleFloat4<0x0E>      zwx;
-			SwizzleFloat4<0x0F>      wwx;
-			SwizzleFloat4<0x50>      xxy;
-			SwizzleFloat4<0x51>      yxy;
-			SwizzleFloat4<0x52>      zxy;
-			SwizzleFloat4<0x53>      wxy;
-			SwizzleFloat4<0x54>      xyy;
-			SwizzleFloat4<0x55>      yyy;
-			SwizzleFloat4<0x56>      zyy;
-			SwizzleFloat4<0x57>      wyy;
-			SwizzleFloat4<0x58>      xzy;
-			SwizzleFloat4<0x59>      yzy;
-			SwizzleFloat4<0x5A>      zzy;
-			SwizzleFloat4<0x5B>      wzy;
-			SwizzleFloat4<0x5C>      xwy;
-			SwizzleFloat4<0x5D>      ywy;
-			SwizzleFloat4<0x5E>      zwy;
-			SwizzleFloat4<0x5F>      wwy;
-			SwizzleFloat4<0xA0>      xxz;
-			SwizzleFloat4<0xA1>      yxz;
-			SwizzleFloat4<0xA2>      zxz;
-			SwizzleFloat4<0xA3>      wxz;
-			SwizzleMaskFloat4<0xA4>  xyz;
-			SwizzleFloat4<0xA5>      yyz;
-			SwizzleFloat4<0xA6>      zyz;
-			SwizzleFloat4<0xA7>      wyz;
-			SwizzleFloat4<0xA8>      xzz;
-			SwizzleFloat4<0xA9>      yzz;
-			SwizzleFloat4<0xAA>      zzz;
-			SwizzleFloat4<0xAB>      wzz;
-			SwizzleFloat4<0xAC>      xwz;
-			SwizzleFloat4<0xAD>      ywz;
-			SwizzleFloat4<0xAE>      zwz;
-			SwizzleFloat4<0xAF>      wwz;
-			SwizzleFloat4<0xF0>      xxw;
-			SwizzleFloat4<0xF1>      yxw;
-			SwizzleFloat4<0xF2>      zxw;
-			SwizzleFloat4<0xF3>      wxw;
-			SwizzleMaskFloat4<0xF4>  xyw;
-			SwizzleFloat4<0xF5>      yyw;
-			SwizzleFloat4<0xF6>      zyw;
-			SwizzleFloat4<0xF7>      wyw;
-			SwizzleMaskFloat4<0xF8>  xzw;
-			SwizzleMaskFloat4<0xF9>  yzw;
-			SwizzleFloat4<0xFA>      zzw;
-			SwizzleFloat4<0xFB>      wzw;
-			SwizzleFloat4<0xFC>      xww;
-			SwizzleFloat4<0xFD>      yww;
-			SwizzleFloat4<0xFE>      zww;
-			SwizzleFloat4<0xFF>      www;
-			SwizzleFloat4<0x00>      xxxx;
-			SwizzleFloat4<0x01>      yxxx;
-			SwizzleFloat4<0x02>      zxxx;
-			SwizzleFloat4<0x03>      wxxx;
-			SwizzleFloat4<0x04>      xyxx;
-			SwizzleFloat4<0x05>      yyxx;
-			SwizzleFloat4<0x06>      zyxx;
-			SwizzleFloat4<0x07>      wyxx;
-			SwizzleFloat4<0x08>      xzxx;
-			SwizzleFloat4<0x09>      yzxx;
-			SwizzleFloat4<0x0A>      zzxx;
-			SwizzleFloat4<0x0B>      wzxx;
-			SwizzleFloat4<0x0C>      xwxx;
-			SwizzleFloat4<0x0D>      ywxx;
-			SwizzleFloat4<0x0E>      zwxx;
-			SwizzleFloat4<0x0F>      wwxx;
-			SwizzleFloat4<0x10>      xxyx;
-			SwizzleFloat4<0x11>      yxyx;
-			SwizzleFloat4<0x12>      zxyx;
-			SwizzleFloat4<0x13>      wxyx;
-			SwizzleFloat4<0x14>      xyyx;
-			SwizzleFloat4<0x15>      yyyx;
-			SwizzleFloat4<0x16>      zyyx;
-			SwizzleFloat4<0x17>      wyyx;
-			SwizzleFloat4<0x18>      xzyx;
-			SwizzleFloat4<0x19>      yzyx;
-			SwizzleFloat4<0x1A>      zzyx;
-			SwizzleFloat4<0x1B>      wzyx;
-			SwizzleFloat4<0x1C>      xwyx;
-			SwizzleFloat4<0x1D>      ywyx;
-			SwizzleFloat4<0x1E>      zwyx;
-			SwizzleFloat4<0x1F>      wwyx;
-			SwizzleFloat4<0x20>      xxzx;
-			SwizzleFloat4<0x21>      yxzx;
-			SwizzleFloat4<0x22>      zxzx;
-			SwizzleFloat4<0x23>      wxzx;
-			SwizzleFloat4<0x24>      xyzx;
-			SwizzleFloat4<0x25>      yyzx;
-			SwizzleFloat4<0x26>      zyzx;
-			SwizzleFloat4<0x27>      wyzx;
-			SwizzleFloat4<0x28>      xzzx;
-			SwizzleFloat4<0x29>      yzzx;
-			SwizzleFloat4<0x2A>      zzzx;
-			SwizzleFloat4<0x2B>      wzzx;
-			SwizzleFloat4<0x2C>      xwzx;
-			SwizzleFloat4<0x2D>      ywzx;
-			SwizzleFloat4<0x2E>      zwzx;
-			SwizzleFloat4<0x2F>      wwzx;
-			SwizzleFloat4<0x30>      xxwx;
-			SwizzleFloat4<0x31>      yxwx;
-			SwizzleFloat4<0x32>      zxwx;
-			SwizzleFloat4<0x33>      wxwx;
-			SwizzleFloat4<0x34>      xywx;
-			SwizzleFloat4<0x35>      yywx;
-			SwizzleFloat4<0x36>      zywx;
-			SwizzleFloat4<0x37>      wywx;
-			SwizzleFloat4<0x38>      xzwx;
-			SwizzleFloat4<0x39>      yzwx;
-			SwizzleFloat4<0x3A>      zzwx;
-			SwizzleFloat4<0x3B>      wzwx;
-			SwizzleFloat4<0x3C>      xwwx;
-			SwizzleFloat4<0x3D>      ywwx;
-			SwizzleFloat4<0x3E>      zwwx;
-			SwizzleFloat4<0x3F>      wwwx;
-			SwizzleFloat4<0x40>      xxxy;
-			SwizzleFloat4<0x41>      yxxy;
-			SwizzleFloat4<0x42>      zxxy;
-			SwizzleFloat4<0x43>      wxxy;
-			SwizzleFloat4<0x44>      xyxy;
-			SwizzleFloat4<0x45>      yyxy;
-			SwizzleFloat4<0x46>      zyxy;
-			SwizzleFloat4<0x47>      wyxy;
-			SwizzleFloat4<0x48>      xzxy;
-			SwizzleFloat4<0x49>      yzxy;
-			SwizzleFloat4<0x4A>      zzxy;
-			SwizzleFloat4<0x4B>      wzxy;
-			SwizzleFloat4<0x4C>      xwxy;
-			SwizzleFloat4<0x4D>      ywxy;
-			SwizzleFloat4<0x4E>      zwxy;
-			SwizzleFloat4<0x4F>      wwxy;
-			SwizzleFloat4<0x50>      xxyy;
-			SwizzleFloat4<0x51>      yxyy;
-			SwizzleFloat4<0x52>      zxyy;
-			SwizzleFloat4<0x53>      wxyy;
-			SwizzleFloat4<0x54>      xyyy;
-			SwizzleFloat4<0x55>      yyyy;
-			SwizzleFloat4<0x56>      zyyy;
-			SwizzleFloat4<0x57>      wyyy;
-			SwizzleFloat4<0x58>      xzyy;
-			SwizzleFloat4<0x59>      yzyy;
-			SwizzleFloat4<0x5A>      zzyy;
-			SwizzleFloat4<0x5B>      wzyy;
-			SwizzleFloat4<0x5C>      xwyy;
-			SwizzleFloat4<0x5D>      ywyy;
-			SwizzleFloat4<0x5E>      zwyy;
-			SwizzleFloat4<0x5F>      wwyy;
-			SwizzleFloat4<0x60>      xxzy;
-			SwizzleFloat4<0x61>      yxzy;
-			SwizzleFloat4<0x62>      zxzy;
-			SwizzleFloat4<0x63>      wxzy;
-			SwizzleFloat4<0x64>      xyzy;
-			SwizzleFloat4<0x65>      yyzy;
-			SwizzleFloat4<0x66>      zyzy;
-			SwizzleFloat4<0x67>      wyzy;
-			SwizzleFloat4<0x68>      xzzy;
-			SwizzleFloat4<0x69>      yzzy;
-			SwizzleFloat4<0x6A>      zzzy;
-			SwizzleFloat4<0x6B>      wzzy;
-			SwizzleFloat4<0x6C>      xwzy;
-			SwizzleFloat4<0x6D>      ywzy;
-			SwizzleFloat4<0x6E>      zwzy;
-			SwizzleFloat4<0x6F>      wwzy;
-			SwizzleFloat4<0x70>      xxwy;
-			SwizzleFloat4<0x71>      yxwy;
-			SwizzleFloat4<0x72>      zxwy;
-			SwizzleFloat4<0x73>      wxwy;
-			SwizzleFloat4<0x74>      xywy;
-			SwizzleFloat4<0x75>      yywy;
-			SwizzleFloat4<0x76>      zywy;
-			SwizzleFloat4<0x77>      wywy;
-			SwizzleFloat4<0x78>      xzwy;
-			SwizzleFloat4<0x79>      yzwy;
-			SwizzleFloat4<0x7A>      zzwy;
-			SwizzleFloat4<0x7B>      wzwy;
-			SwizzleFloat4<0x7C>      xwwy;
-			SwizzleFloat4<0x7D>      ywwy;
-			SwizzleFloat4<0x7E>      zwwy;
-			SwizzleFloat4<0x7F>      wwwy;
-			SwizzleFloat4<0x80>      xxxz;
-			SwizzleFloat4<0x81>      yxxz;
-			SwizzleFloat4<0x82>      zxxz;
-			SwizzleFloat4<0x83>      wxxz;
-			SwizzleFloat4<0x84>      xyxz;
-			SwizzleFloat4<0x85>      yyxz;
-			SwizzleFloat4<0x86>      zyxz;
-			SwizzleFloat4<0x87>      wyxz;
-			SwizzleFloat4<0x88>      xzxz;
-			SwizzleFloat4<0x89>      yzxz;
-			SwizzleFloat4<0x8A>      zzxz;
-			SwizzleFloat4<0x8B>      wzxz;
-			SwizzleFloat4<0x8C>      xwxz;
-			SwizzleFloat4<0x8D>      ywxz;
-			SwizzleFloat4<0x8E>      zwxz;
-			SwizzleFloat4<0x8F>      wwxz;
-			SwizzleFloat4<0x90>      xxyz;
-			SwizzleFloat4<0x91>      yxyz;
-			SwizzleFloat4<0x92>      zxyz;
-			SwizzleFloat4<0x93>      wxyz;
-			SwizzleFloat4<0x94>      xyyz;
-			SwizzleFloat4<0x95>      yyyz;
-			SwizzleFloat4<0x96>      zyyz;
-			SwizzleFloat4<0x97>      wyyz;
-			SwizzleFloat4<0x98>      xzyz;
-			SwizzleFloat4<0x99>      yzyz;
-			SwizzleFloat4<0x9A>      zzyz;
-			SwizzleFloat4<0x9B>      wzyz;
-			SwizzleFloat4<0x9C>      xwyz;
-			SwizzleFloat4<0x9D>      ywyz;
-			SwizzleFloat4<0x9E>      zwyz;
-			SwizzleFloat4<0x9F>      wwyz;
-			SwizzleFloat4<0xA0>      xxzz;
-			SwizzleFloat4<0xA1>      yxzz;
-			SwizzleFloat4<0xA2>      zxzz;
-			SwizzleFloat4<0xA3>      wxzz;
-			SwizzleFloat4<0xA4>      xyzz;
-			SwizzleFloat4<0xA5>      yyzz;
-			SwizzleFloat4<0xA6>      zyzz;
-			SwizzleFloat4<0xA7>      wyzz;
-			SwizzleFloat4<0xA8>      xzzz;
-			SwizzleFloat4<0xA9>      yzzz;
-			SwizzleFloat4<0xAA>      zzzz;
-			SwizzleFloat4<0xAB>      wzzz;
-			SwizzleFloat4<0xAC>      xwzz;
-			SwizzleFloat4<0xAD>      ywzz;
-			SwizzleFloat4<0xAE>      zwzz;
-			SwizzleFloat4<0xAF>      wwzz;
-			SwizzleFloat4<0xB0>      xxwz;
-			SwizzleFloat4<0xB1>      yxwz;
-			SwizzleFloat4<0xB2>      zxwz;
-			SwizzleFloat4<0xB3>      wxwz;
-			SwizzleFloat4<0xB4>      xywz;
-			SwizzleFloat4<0xB5>      yywz;
-			SwizzleFloat4<0xB6>      zywz;
-			SwizzleFloat4<0xB7>      wywz;
-			SwizzleFloat4<0xB8>      xzwz;
-			SwizzleFloat4<0xB9>      yzwz;
-			SwizzleFloat4<0xBA>      zzwz;
-			SwizzleFloat4<0xBB>      wzwz;
-			SwizzleFloat4<0xBC>      xwwz;
-			SwizzleFloat4<0xBD>      ywwz;
-			SwizzleFloat4<0xBE>      zwwz;
-			SwizzleFloat4<0xBF>      wwwz;
-			SwizzleFloat4<0xC0>      xxxw;
-			SwizzleFloat4<0xC1>      yxxw;
-			SwizzleFloat4<0xC2>      zxxw;
-			SwizzleFloat4<0xC3>      wxxw;
-			SwizzleFloat4<0xC4>      xyxw;
-			SwizzleFloat4<0xC5>      yyxw;
-			SwizzleFloat4<0xC6>      zyxw;
-			SwizzleFloat4<0xC7>      wyxw;
-			SwizzleFloat4<0xC8>      xzxw;
-			SwizzleFloat4<0xC9>      yzxw;
-			SwizzleFloat4<0xCA>      zzxw;
-			SwizzleFloat4<0xCB>      wzxw;
-			SwizzleFloat4<0xCC>      xwxw;
-			SwizzleFloat4<0xCD>      ywxw;
-			SwizzleFloat4<0xCE>      zwxw;
-			SwizzleFloat4<0xCF>      wwxw;
-			SwizzleFloat4<0xD0>      xxyw;
-			SwizzleFloat4<0xD1>      yxyw;
-			SwizzleFloat4<0xD2>      zxyw;
-			SwizzleFloat4<0xD3>      wxyw;
-			SwizzleFloat4<0xD4>      xyyw;
-			SwizzleFloat4<0xD5>      yyyw;
-			SwizzleFloat4<0xD6>      zyyw;
-			SwizzleFloat4<0xD7>      wyyw;
-			SwizzleFloat4<0xD8>      xzyw;
-			SwizzleFloat4<0xD9>      yzyw;
-			SwizzleFloat4<0xDA>      zzyw;
-			SwizzleFloat4<0xDB>      wzyw;
-			SwizzleFloat4<0xDC>      xwyw;
-			SwizzleFloat4<0xDD>      ywyw;
-			SwizzleFloat4<0xDE>      zwyw;
-			SwizzleFloat4<0xDF>      wwyw;
-			SwizzleFloat4<0xE0>      xxzw;
-			SwizzleFloat4<0xE1>      yxzw;
-			SwizzleFloat4<0xE2>      zxzw;
-			SwizzleFloat4<0xE3>      wxzw;
-			SwizzleMaskFloat4<0xE4>  xyzw;
-			SwizzleFloat4<0xE5>      yyzw;
-			SwizzleFloat4<0xE6>      zyzw;
-			SwizzleFloat4<0xE7>      wyzw;
-			SwizzleFloat4<0xE8>      xzzw;
-			SwizzleFloat4<0xE9>      yzzw;
-			SwizzleFloat4<0xEA>      zzzw;
-			SwizzleFloat4<0xEB>      wzzw;
-			SwizzleFloat4<0xEC>      xwzw;
-			SwizzleFloat4<0xED>      ywzw;
-			SwizzleFloat4<0xEE>      zwzw;
-			SwizzleFloat4<0xEF>      wwzw;
-			SwizzleFloat4<0xF0>      xxww;
-			SwizzleFloat4<0xF1>      yxww;
-			SwizzleFloat4<0xF2>      zxww;
-			SwizzleFloat4<0xF3>      wxww;
-			SwizzleFloat4<0xF4>      xyww;
-			SwizzleFloat4<0xF5>      yyww;
-			SwizzleFloat4<0xF6>      zyww;
-			SwizzleFloat4<0xF7>      wyww;
-			SwizzleFloat4<0xF8>      xzww;
-			SwizzleFloat4<0xF9>      yzww;
-			SwizzleFloat4<0xFA>      zzww;
-			SwizzleFloat4<0xFB>      wzww;
-			SwizzleFloat4<0xFC>      xwww;
-			SwizzleFloat4<0xFD>      ywww;
-			SwizzleFloat4<0xFE>      zwww;
-			SwizzleFloat4<0xFF>      wwww;
-		};
-
-	private:
-		void constant(float x, float y, float z, float w);
-	};
-
-	RValue<Float4> operator+(RValue<Float4> lhs, RValue<Float4> rhs);
-	RValue<Float4> operator-(RValue<Float4> lhs, RValue<Float4> rhs);
-	RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs);
-	RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs);
-	RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs);
-	RValue<Float4> operator+=(const Float4 &lhs, RValue<Float4> rhs);
-	RValue<Float4> operator-=(const Float4 &lhs, RValue<Float4> rhs);
-	RValue<Float4> operator*=(const Float4 &lhs, RValue<Float4> rhs);
-	RValue<Float4> operator/=(const Float4 &lhs, RValue<Float4> rhs);
-	RValue<Float4> operator%=(const Float4 &lhs, RValue<Float4> rhs);
-	RValue<Float4> operator+(RValue<Float4> val);
-	RValue<Float4> operator-(RValue<Float4> val);
-
-	RValue<Float4> Abs(RValue<Float4> x);
-	RValue<Float4> Max(RValue<Float4> x, RValue<Float4> y);
-	RValue<Float4> Min(RValue<Float4> x, RValue<Float4> y);
-	RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false);
-	RValue<Float4> RcpSqrt_pp(RValue<Float4> val);
-	RValue<Float4> Sqrt(RValue<Float4> x);
-	RValue<Float4> Insert(const Float4 &val, RValue<Float> element, int i);
-	RValue<Float> Extract(RValue<Float4> x, int i);
-	RValue<Float4> Swizzle(RValue<Float4> x, unsigned char select);
-	RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm);
-	RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y);
-	RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
-	RValue<Float4> Mask(Float4 &lhs, RValue<Float4> rhs, unsigned char select);
-	RValue<Int> SignMask(RValue<Float4> x);
-	RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y);
-	RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
-	RValue<Int4> CmpLE(RValue<Float4> x, RValue<Float4> y);
-	RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y);
-	RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y);
-	RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y);
-	RValue<Float4> Round(RValue<Float4> x);
-	RValue<Float4> Trunc(RValue<Float4> x);
-	RValue<Float4> Frac(RValue<Float4> x);
-	RValue<Float4> Floor(RValue<Float4> x);
-	RValue<Float4> Ceil(RValue<Float4> x);
-
-	template<class T>
-	class Pointer : public Variable<Pointer<T>>
-	{
-	public:
-		template<class S>
-		Pointer(RValue<Pointer<S>> pointerS, int alignment = 1) : alignment(alignment)
-		{
-			Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType()));
-			LValue::storeValue(pointerT);
-		}
-
-		template<class S>
-		Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment)
-		{
-			Value *pointerS = pointer.loadValue(alignment);
-			Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType()));
-			LValue::storeValue(pointerT);
-		}
-
-		Pointer(Argument<Pointer<T>> argument);
-		explicit Pointer(const void *external);
-
-		Pointer();
-		Pointer(RValue<Pointer<T>> rhs);
-		Pointer(const Pointer<T> &rhs);
-		Pointer(const Reference<Pointer<T>> &rhs);
-
-		RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs) const;
-		RValue<Pointer<T>> operator=(const Pointer<T> &rhs) const;
-		RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs) const;
-
-		Reference<T> operator*();
-		Reference<T> operator[](int index);
-		Reference<T> operator[](RValue<Int> index);
-
-		static Type *getType();
-
-	private:
-		const int alignment;
-	};
-
-	RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset);
-	RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
-	RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
-	RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, int offset);
-	RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<Int> offset);
-	RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<UInt> offset);
-
-	RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset);
-	RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
-	RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
-	RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, int offset);
-	RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<Int> offset);
-	RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<UInt> offset);
-
-	template<class T, int S = 1>
-	class Array : public Variable<T>
-	{
-	public:
-		Array(int size = S);
-
-		Reference<T> operator[](int index);
-		Reference<T> operator[](RValue<Int> index);
-	};
-
-//	RValue<Array<T>> operator++(const Array<T> &val, int);   // Post-increment
-//	const Array<T> &operator++(const Array<T> &val);   // Pre-increment
-//	RValue<Array<T>> operator--(const Array<T> &val, int);   // Post-decrement
-//	const Array<T> &operator--(const Array<T> &val);   // Pre-decrement
-
-	BasicBlock *beginLoop();
-	bool branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB);
-	bool elseBlock(BasicBlock *falseBB);
-
-	void Return();
-	void Return(bool ret);
-	void Return(const Int &ret);
-
-	template<class T>
-	void Return(const Pointer<T> &ret);
-
-	template<class T>
-	void Return(RValue<Pointer<T>> ret);
-
-	template<unsigned int index, typename... Arguments>
-	struct ArgI;
-
-	template<typename Arg0, typename... Arguments>
-	struct ArgI<0, Arg0, Arguments...>
-	{
-		typedef Arg0 Type;
-	};
-
-	template<unsigned int index, typename Arg0, typename... Arguments>
-	struct ArgI<index, Arg0, Arguments...>
-	{
-		typedef typename ArgI<index - 1, Arguments...>::Type Type;
-	};
-
-	// Generic template, leave undefined!
-	template<typename FunctionType>
-	class Function;
-
-	// Specialized for function types
-	template<typename Return, typename... Arguments>
-	class Function<Return(Arguments...)>
-	{
-	public:
-		Function();
-
-		virtual ~Function();
-
-		template<int index>
-		Argument<typename ArgI<index, Arguments...>::Type> Arg() const
-		{
-			Value *arg = Nucleus::getArgument(index);
-			return Argument<typename ArgI<index, Arguments...>::Type>(arg);
-		}
-
-		Routine *operator()(const wchar_t *name, ...);
-
-	protected:
-		Nucleus *core;
-		std::vector<Type*> arguments;
-	};
-
-	template<typename Return>
-	class Function<Return()> : public Function<Return(Void)>
-	{
-	};
-
-	template<int index, typename Return, typename... Arguments>
-	Argument<typename ArgI<index, Arguments...>::Type> Arg(Function<Return(Arguments...)> &function)
-	{
-		return Argument<typename ArgI<index, Arguments...>::Type>(function.arg(index));
-	}
-
-	RValue<Long> Ticks();
-}
-
-namespace sw
-{
-	template<class T>
-	Variable<T>::Variable(int arraySize) : LValue(T::getType(), arraySize)
-	{
-	}
-
-	template<class T>
-	RValue<Pointer<T>> Variable<T>::operator&()
-	{
-		return RValue<Pointer<T>>(LValue::address);
-	}
-
-	template<class T>
-	Reference<T>::Reference(Value *pointer, int alignment) : alignment(alignment)
-	{
-		address = pointer;
-	}
-
-	template<class T>
-	RValue<T> Reference<T>::operator=(RValue<T> rhs) const
-	{
-		Nucleus::createStore(rhs.value, address, false, alignment);
-
-		return rhs;
-	}
-
-	template<class T>
-	RValue<T> Reference<T>::operator=(const Reference<T> &ref) const
-	{
-		Value *tmp = Nucleus::createLoad(ref.address, false, ref.alignment);
-		Nucleus::createStore(tmp, address, false, alignment);
-
-		return RValue<T>(tmp);
-	}
-
-	template<class T>
-	RValue<T> Reference<T>::operator+=(RValue<T> rhs) const
-	{
-		return *this = *this + rhs;
-	}
-
-	template<class T>
-	Value *Reference<T>::loadValue() const
-	{
-		return Nucleus::createLoad(address, false, alignment);
-	}
-
-	template<class T>
-	int Reference<T>::getAlignment() const
-	{
-		return alignment;
-	}
-
-	template<class T>
-	RValue<T>::RValue(Value *rvalue)
-	{
-		value = rvalue;
-	}
-
-	template<class T>
-	RValue<T>::RValue(const T &lvalue)
-	{
-		value = lvalue.loadValue();
-	}
-
-	template<class T>
-	RValue<T>::RValue(typename IntLiteral<T>::type i)
-	{
-		value = (Value*)Nucleus::createConstantInt(i);
-	}
-
-	template<class T>
-	RValue<T>::RValue(typename FloatLiteral<T>::type f)
-	{
-		value = (Value*)Nucleus::createConstantFloat(f);
-	}
-
-	template<class T>
-	RValue<T>::RValue(const Reference<T> &ref)
-	{
-		value = ref.loadValue();
-	}
-
-	template<int T>
-	Swizzle2Float4<T>::operator RValue<Float4>() const
-	{
-		Value *vector = parent->loadValue();
-
-		return RValue<Float4>(Nucleus::createSwizzle(vector, T));
-	}
-
-	template<int T>
-	SwizzleFloat4<T>::operator RValue<Float4>() const
-	{
-		Value *vector = parent->loadValue();
-
-		return RValue<Float4>(Nucleus::createSwizzle(vector, T));
-	}
-
-	template<int T>
-	SwizzleMaskFloat4<T>::operator RValue<Float4>() const
-	{
-		Value *vector = parent->loadValue();
-
-		return RValue<Float4>(Nucleus::createSwizzle(vector, T));
-	}
-
-	template<int T>
-	RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float4> rhs) const
-	{
-		return Mask(*parent, rhs, T);
-	}
-
-	template<int T>
-	RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float> rhs) const
-	{
-		return Mask(*parent, Float4(rhs), T);
-	}
-
-	template<int T>
-	SwizzleMask1Float4<T>::operator RValue<Float>() const   // FIXME: Call a non-template function
-	{
-		return Extract(*parent, T & 0x3);
-	}
-
-	template<int T>
-	SwizzleMask1Float4<T>::operator RValue<Float4>() const
-	{
-		Value *vector = parent->loadValue();
-
-		return RValue<Float4>(Nucleus::createSwizzle(vector, T));
-	}
-
-	template<int T>
-	RValue<Float4> SwizzleMask1Float4<T>::operator=(float x) const
-	{
-		return Insert(*parent, Float(x), T & 0x3);
-	}
-
-	template<int T>
-	RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float4> rhs) const
-	{
-		return Mask(*parent, Float4(rhs), T);
-	}
-
-	template<int T>
-	RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float> rhs) const   // FIXME: Call a non-template function
-	{
-		return Insert(*parent, rhs, T & 0x3);
-	}
-
-	template<int T>
-	SwizzleMask2Float4<T>::operator RValue<Float4>() const
-	{
-		Value *vector = parent->loadValue();
-
-		return RValue<Float4>(Nucleus::createSwizzle(vector, T));
-	}
-
-	template<int T>
-	RValue<Float4> SwizzleMask2Float4<T>::operator=(RValue<Float4> rhs) const
-	{
-		return Mask(*parent, Float4(rhs), T);
-	}
-
-	template<int T>
-	Float::Float(const SwizzleMask1Float4<T> &rhs)
-	{
-		*this = rhs.operator RValue<Float>();
-	}
-
-	template<int T>
-	RValue<Float> Float::operator=(const SwizzleMask1Float4<T> &rhs) const
-	{
-		return *this = rhs.operator RValue<Float>();
-	}
-
-	template<int T>
-	Float4::Float4(const SwizzleMask1Float4<T> &rhs)
-	{
-		xyzw.parent = this;
-
-		*this = rhs.operator RValue<Float4>();
-	}
-
-	template<int T>
-	Float4::Float4(const SwizzleFloat4<T> &rhs)
-	{
-		xyzw.parent = this;
-
-		*this = rhs.operator RValue<Float4>();
-	}
-
-	template<int X, int Y>
-	Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y)
-	{
-		xyzw.parent = this;
-
-		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
-	}
-
-	template<int X, int Y>
-	Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y)
-	{
-		xyzw.parent = this;
-
-		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
-	}
-
-	template<int X, int Y>
-	Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
-	{
-		xyzw.parent = this;
-
-		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
-	}
-
-	template<int X, int Y>
-	Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
-	{
-		xyzw.parent = this;
-
-		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
-	}
-
-	template<int T>
-	RValue<Float4> Float4::operator=(const SwizzleMask1Float4<T> &rhs)
-	{
-		return *this = rhs.operator RValue<Float4>();
-	}
-
-	template<int T>
-	RValue<Float4> Float4::operator=(const SwizzleFloat4<T> &rhs)
-	{
-		return *this = rhs.operator RValue<Float4>();
-	}
-
-	template<class T>
-	Pointer<T>::Pointer(Argument<Pointer<T>> argument) : alignment(1)
-	{
-		LValue::storeValue(argument.value);
-	}
-
-	template<class T>
-	Pointer<T>::Pointer(const void *external) : alignment((intptr_t)external & 0x0000000F ? 1 : 16)
-	{
-		Constant *globalPointer = Nucleus::createConstantPointer(external, T::getType(), false, alignment);
-
-		LValue::storeValue(globalPointer);
-	}
-
-	template<class T>
-	Pointer<T>::Pointer() : alignment(1)
-	{
-		LValue::storeValue(Nucleus::createNullPointer(T::getType()));
-	}
-
-	template<class T>
-	Pointer<T>::Pointer(RValue<Pointer<T>> rhs) : alignment(1)
-	{
-		LValue::storeValue(rhs.value);
-	}
-
-	template<class T>
-	Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment)
-	{
-		Value *value = rhs.loadValue();
-		LValue::storeValue(value);
-	}
-
-	template<class T>
-	Pointer<T>::Pointer(const Reference<Pointer<T>> &rhs) : alignment(rhs.getAlignment())
-	{
-		Value *value = rhs.loadValue();
-		LValue::storeValue(value);
-	}
-
-	template<class T>
-	RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs) const
-	{
-		LValue::storeValue(rhs.value);
-
-		return rhs;
-	}
-
-	template<class T>
-	RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) const
-	{
-		Value *value = rhs.loadValue();
-		LValue::storeValue(value);
-
-		return RValue<Pointer<T>>(value);
-	}
-
-	template<class T>
-	RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs) const
-	{
-		Value *value = rhs.loadValue();
-		LValue::storeValue(value);
-
-		return RValue<Pointer<T>>(value);
-	}
-
-	template<class T>
-	Reference<T> Pointer<T>::operator*()
-	{
-		return Reference<T>(LValue::loadValue(), alignment);
-	}
-
-	template<class T>
-	Reference<T> Pointer<T>::operator[](int index)
-	{
-		Value *element = Nucleus::createGEP(LValue::loadValue(), (Value*)Nucleus::createConstantInt(index));
-
-		return Reference<T>(element, alignment);
-	}
-
-	template<class T>
-	Reference<T> Pointer<T>::operator[](RValue<Int> index)
-	{
-		Value *element = Nucleus::createGEP(LValue::loadValue(), index.value);
-
-		return Reference<T>(element, alignment);
-	}
-
-	template<class T>
-	Type *Pointer<T>::getType()
-	{
-		return Nucleus::getPointerType(T::getType());
-	}
-
-	template<class T, int S>
-	Array<T, S>::Array(int size) : Variable<T>(size)
-	{
-	}
-
-	template<class T, int S>
-	Reference<T> Array<T, S>::operator[](int index)
-	{
-		Value *element = LValue::getAddress((Value*)Nucleus::createConstantInt(index));
-
-		return Reference<T>(element);
-	}
-
-	template<class T, int S>
-	Reference<T> Array<T, S>::operator[](RValue<Int> index)
-	{
-		Value *element = LValue::getAddress(index.value);
-
-		return Reference<T>(element);
-	}
-
-//	template<class T>
-//	RValue<Array<T>> operator++(const Array<T> &val, int)
-//	{
-//		// FIXME: Requires storing the address of the array
-//	}
-
-//	template<class T>
-//	const Array<T> &operator++(const Array<T> &val)
-//	{
-//		// FIXME: Requires storing the address of the array
-//	}
-
-//	template<class T>
-//	RValue<Array<T>> operator--(const Array<T> &val, int)
-//	{
-//		// FIXME: Requires storing the address of the array
-//	}
-
-//	template<class T>
-//	const Array<T> &operator--(const Array<T> &val)
-//	{
-//		// FIXME: Requires storing the address of the array
-//	}
-
-	template<class T>
-	RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, RValue<T> ifFalse)
-	{
-		return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value));
-	}
-
-	template<class T>
-	RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, RValue<T> ifFalse)
-	{
-		Value *trueValue = ifTrue.loadValue();
-
-		return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value));
-	}
-
-	template<class T>
-	RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, const T &ifFalse)
-	{
-		Value *falseValue = ifFalse.loadValue();
-
-		return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue));
-	}
-
-	template<class T>
-	RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, const T &ifFalse)
-	{
-		Value *trueValue = ifTrue.loadValue();
-		Value *falseValue = ifFalse.loadValue();
-
-		return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue));
-	}
-
-	template<class T>
-	void Return(const Pointer<T> &ret)
-	{
-		Nucleus::createRet(Nucleus::createLoad(ret.address));
-		Nucleus::setInsertBlock(Nucleus::createBasicBlock());
-	}
-
-	template<class T>
-	void Return(RValue<Pointer<T>> ret)
-	{
-		Nucleus::createRet(ret.value);
-		Nucleus::setInsertBlock(Nucleus::createBasicBlock());
-	}
-
-	template<typename Return, typename... Arguments>
-	Function<Return(Arguments...)>::Function()
-	{
-		core = new Nucleus();
-
-		Type *types[] = {Arguments::getType()...};
-		for(Type *type : types)
-		{
-			if(type != Void::getType())
-			{
-				arguments.push_back(type);
-			}
-		}
-
-		Nucleus::createFunction(Return::getType(), arguments);
-	}
-
-	template<typename Return, typename... Arguments>
-	Function<Return(Arguments...)>::~Function()
-	{
-		delete core;
-	}
-
-	template<typename Return, typename... Arguments>
-	Routine *Function<Return(Arguments...)>::operator()(const wchar_t *name, ...)
-	{
-		wchar_t fullName[1024 + 1];
-
-		va_list vararg;
-		va_start(vararg, name);
-		vswprintf(fullName, 1024, name, vararg);
-		va_end(vararg);
-
-		return core->acquireRoutine(fullName, true);
-	}
-
-	template<class T, class S>
-	RValue<T> ReinterpretCast(RValue<S> val)
-	{
-		return RValue<T>(Nucleus::createBitCast(val.value, T::getType()));
-	}
-
-	template<class T>
-	RValue<T> ReinterpretCast(const LValue &var)
-	{
-		Value *val = var.loadValue();
-
-		return RValue<T>(Nucleus::createBitCast(val, T::getType()));
-	}
-
-	template<class T, class S>
-	RValue<T> ReinterpretCast(const Reference<S> &var)
-	{
-		return ReinterpretCast<T>(RValue<S>(var));
-	}
-
-	template<class T, class S>
-	RValue<T> As(RValue<S> val)
-	{
-		return ReinterpretCast<T>(val);
-	}
-
-	template<class T>
-	RValue<T> As(const LValue &var)
-	{
-		return ReinterpretCast<T>(var);
-	}
-
-	template<class T, class S>
-	RValue<T> As(const Reference<S> &val)
-	{
-		return ReinterpretCast<T>(val);
-	}
 }
 
 #endif   // sw_Nucleus_hpp
diff --git a/src/Reactor/Reactor.hpp b/src/Reactor/Reactor.hpp
index 04d844f..7557a9f 100644
--- a/src/Reactor/Reactor.hpp
+++ b/src/Reactor/Reactor.hpp
@@ -12,46 +12,2866 @@
 // See the License for the specific language governing permissions and
 // limitations under the License.
 
+#ifndef sw_Reactor_hpp
+#define sw_Reactor_hpp
+
 #include "Nucleus.hpp"
 #include "Routine.hpp"
 
 namespace sw
 {
+	class Byte;
+	class SByte;
+	class Byte4;
+	class SByte4;
+	class Byte8;
+	class SByte8;
+	class Byte16;
+	class SByte16;
+	class Short;
+	class UShort;
+	class Short4;
+	class UShort4;
+	class Short8;
+	class UShort8;
+	class Int;
+	class UInt;
+	class Int2;
+	class UInt2;
+	class Int4;
+	class UInt4;
+	class Long;
+	class Long1;
+	class Long2;
+	class Float;
+	class Float2;
+	class Float4;
+
+	class Void
+	{
+	public:
+		static Type *getType();
+
+		static bool isVoid()
+		{
+			return true;
+		}
+
+		typedef void ctype;
+	};
+
+	template<class T>
+	class RValue;
+
+	template<class T>
+	class Pointer;
+
+	class LValue
+	{
+	public:
+		LValue(Type *type, int arraySize = 0);
+
+		static bool isVoid()
+		{
+			return false;
+		}
+
+		Value *loadValue(unsigned int alignment = 0) const;
+		Value *storeValue(Value *value, unsigned int alignment = 0) const;
+		Value *storeValue(Constant *constant, unsigned int alignment = 0) const;
+		Value *getAddress(Value *index) const;
+
+	protected:
+		Value *address;
+	};
+
+	template<class T>
+	class Variable : public LValue
+	{
+	public:
+		Variable(int arraySize = 0);
+
+		RValue<Pointer<T>> operator&();
+	};
+
+	template<class T>
+	class Reference
+	{
+	public:
+		explicit Reference(Value *pointer, int alignment = 1);
+
+		RValue<T> operator=(RValue<T> rhs) const;
+		RValue<T> operator=(const Reference<T> &ref) const;
+
+		RValue<T> operator+=(RValue<T> rhs) const;
+
+		Value *loadValue() const;
+		int getAlignment() const;
+
+	private:
+		Value *address;
+
+		const int alignment;
+	};
+
+	template<class T>
+	struct IntLiteral
+	{
+		struct type;
+	};
+
+	template<> struct
+	IntLiteral<Int>
+	{
+		typedef int type;
+	};
+
+	template<> struct
+	IntLiteral<UInt>
+	{
+		typedef unsigned int type;
+	};
+
+	template<> struct
+	IntLiteral<Long>
+	{
+		typedef int64_t type;
+	};
+
+	template<class T>
+	struct FloatLiteral
+	{
+		struct type;
+	};
+
+	template<> struct
+	FloatLiteral<Float>
+	{
+		typedef float type;
+	};
+
+	template<class T>
+	class RValue
+	{
+	public:
+		explicit RValue(Value *rvalue);
+
+		RValue(const T &lvalue);
+		RValue(typename IntLiteral<T>::type i);
+		RValue(typename FloatLiteral<T>::type f);
+		RValue(const Reference<T> &rhs);
+
+		RValue<T> &operator=(const RValue<T>&) = delete;
+
+		Value *value;   // FIXME: Make private
+	};
+
+	template<typename T>
+	struct Argument
+	{
+		explicit Argument(Value *value) : value(value) {}
+
+		Value *value;
+	};
+
+	class Bool : public Variable<Bool>
+	{
+	public:
+		Bool(Argument<Bool> argument);
+
+		Bool();
+		Bool(bool x);
+		Bool(RValue<Bool> rhs);
+		Bool(const Bool &rhs);
+		Bool(const Reference<Bool> &rhs);
+
+	//	RValue<Bool> operator=(bool rhs) const;   // FIXME: Implement
+		RValue<Bool> operator=(RValue<Bool> rhs) const;
+		RValue<Bool> operator=(const Bool &rhs) const;
+		RValue<Bool> operator=(const Reference<Bool> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<Bool> operator!(RValue<Bool> val);
+	RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs);
+	RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs);
+
+	class Byte : public Variable<Byte>
+	{
+	public:
+		Byte(Argument<Byte> argument);
+
+		explicit Byte(RValue<Int> cast);
+		explicit Byte(RValue<UInt> cast);
+		explicit Byte(RValue<UShort> cast);
+
+		Byte();
+		Byte(int x);
+		Byte(unsigned char x);
+		Byte(RValue<Byte> rhs);
+		Byte(const Byte &rhs);
+		Byte(const Reference<Byte> &rhs);
+
+	//	RValue<Byte> operator=(unsigned char rhs) const;   // FIXME: Implement
+		RValue<Byte> operator=(RValue<Byte> rhs) const;
+		RValue<Byte> operator=(const Byte &rhs) const;
+		RValue<Byte> operator=(const Reference<Byte> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<Byte> operator+(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Byte> operator-(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Byte> operator*(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Byte> operator/(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Byte> operator%(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Byte> operator&(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Byte> operator|(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Byte> operator+=(const Byte &lhs, RValue<Byte> rhs);
+	RValue<Byte> operator-=(const Byte &lhs, RValue<Byte> rhs);
+	RValue<Byte> operator*=(const Byte &lhs, RValue<Byte> rhs);
+	RValue<Byte> operator/=(const Byte &lhs, RValue<Byte> rhs);
+	RValue<Byte> operator%=(const Byte &lhs, RValue<Byte> rhs);
+	RValue<Byte> operator&=(const Byte &lhs, RValue<Byte> rhs);
+	RValue<Byte> operator|=(const Byte &lhs, RValue<Byte> rhs);
+	RValue<Byte> operator^=(const Byte &lhs, RValue<Byte> rhs);
+	RValue<Byte> operator<<=(const Byte &lhs, RValue<Byte> rhs);
+	RValue<Byte> operator>>=(const Byte &lhs, RValue<Byte> rhs);
+	RValue<Byte> operator+(RValue<Byte> val);
+	RValue<Byte> operator-(RValue<Byte> val);
+	RValue<Byte> operator~(RValue<Byte> val);
+	RValue<Byte> operator++(const Byte &val, int);   // Post-increment
+	const Byte &operator++(const Byte &val);   // Pre-increment
+	RValue<Byte> operator--(const Byte &val, int);   // Post-decrement
+	const Byte &operator--(const Byte &val);   // Pre-decrement
+	RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Bool> operator>=(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs);
+	RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs);
+
+	class SByte : public Variable<SByte>
+	{
+	public:
+		SByte(Argument<SByte> argument);
+
+		explicit SByte(RValue<Int> cast);
+		explicit SByte(RValue<Short> cast);
+
+		SByte();
+		SByte(signed char x);
+		SByte(RValue<SByte> rhs);
+		SByte(const SByte &rhs);
+		SByte(const Reference<SByte> &rhs);
+
+	//	RValue<SByte> operator=(signed char rhs) const;   // FIXME: Implement
+		RValue<SByte> operator=(RValue<SByte> rhs) const;
+		RValue<SByte> operator=(const SByte &rhs) const;
+		RValue<SByte> operator=(const Reference<SByte> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<SByte> operator+(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<SByte> operator-(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<SByte> operator*(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<SByte> operator/(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<SByte> operator%(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<SByte> operator&(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<SByte> operator|(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<SByte> operator+=(const SByte &lhs, RValue<SByte> rhs);
+	RValue<SByte> operator-=(const SByte &lhs, RValue<SByte> rhs);
+	RValue<SByte> operator*=(const SByte &lhs, RValue<SByte> rhs);
+	RValue<SByte> operator/=(const SByte &lhs, RValue<SByte> rhs);
+	RValue<SByte> operator%=(const SByte &lhs, RValue<SByte> rhs);
+	RValue<SByte> operator&=(const SByte &lhs, RValue<SByte> rhs);
+	RValue<SByte> operator|=(const SByte &lhs, RValue<SByte> rhs);
+	RValue<SByte> operator^=(const SByte &lhs, RValue<SByte> rhs);
+	RValue<SByte> operator<<=(const SByte &lhs, RValue<SByte> rhs);
+	RValue<SByte> operator>>=(const SByte &lhs, RValue<SByte> rhs);
+	RValue<SByte> operator+(RValue<SByte> val);
+	RValue<SByte> operator-(RValue<SByte> val);
+	RValue<SByte> operator~(RValue<SByte> val);
+	RValue<SByte> operator++(const SByte &val, int);   // Post-increment
+	const SByte &operator++(const SByte &val);   // Pre-increment
+	RValue<SByte> operator--(const SByte &val, int);   // Post-decrement
+	const SByte &operator--(const SByte &val);   // Pre-decrement
+	RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<Bool> operator>=(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs);
+	RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs);
+
+	class Short : public Variable<Short>
+	{
+	public:
+		Short(Argument<Short> argument);
+
+		explicit Short(RValue<Int> cast);
+
+		Short();
+		Short(short x);
+		Short(RValue<Short> rhs);
+		Short(const Short &rhs);
+		Short(const Reference<Short> &rhs);
+
+	//	RValue<Short> operator=(short rhs) const;   // FIXME: Implement
+		RValue<Short> operator=(RValue<Short> rhs) const;
+		RValue<Short> operator=(const Short &rhs) const;
+		RValue<Short> operator=(const Reference<Short> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<Short> operator+(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Short> operator-(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Short> operator*(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Short> operator/(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Short> operator%(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Short> operator&(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Short> operator|(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Short> operator+=(const Short &lhs, RValue<Short> rhs);
+	RValue<Short> operator-=(const Short &lhs, RValue<Short> rhs);
+	RValue<Short> operator*=(const Short &lhs, RValue<Short> rhs);
+	RValue<Short> operator/=(const Short &lhs, RValue<Short> rhs);
+	RValue<Short> operator%=(const Short &lhs, RValue<Short> rhs);
+	RValue<Short> operator&=(const Short &lhs, RValue<Short> rhs);
+	RValue<Short> operator|=(const Short &lhs, RValue<Short> rhs);
+	RValue<Short> operator^=(const Short &lhs, RValue<Short> rhs);
+	RValue<Short> operator<<=(const Short &lhs, RValue<Short> rhs);
+	RValue<Short> operator>>=(const Short &lhs, RValue<Short> rhs);
+	RValue<Short> operator+(RValue<Short> val);
+	RValue<Short> operator-(RValue<Short> val);
+	RValue<Short> operator~(RValue<Short> val);
+	RValue<Short> operator++(const Short &val, int);   // Post-increment
+	const Short &operator++(const Short &val);   // Pre-increment
+	RValue<Short> operator--(const Short &val, int);   // Post-decrement
+	const Short &operator--(const Short &val);   // Pre-decrement
+	RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Bool> operator>=(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs);
+	RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs);
+
+	class UShort : public Variable<UShort>
+	{
+	public:
+		UShort(Argument<UShort> argument);
+
+		explicit UShort(RValue<UInt> cast);
+		explicit UShort(RValue<Int> cast);
+
+		UShort();
+		UShort(unsigned short x);
+		UShort(RValue<UShort> rhs);
+		UShort(const UShort &rhs);
+		UShort(const Reference<UShort> &rhs);
+
+	//	RValue<UShort> operator=(unsigned short rhs) const;   // FIXME: Implement
+		RValue<UShort> operator=(RValue<UShort> rhs) const;
+		RValue<UShort> operator=(const UShort &rhs) const;
+		RValue<UShort> operator=(const Reference<UShort> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<UShort> operator+(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<UShort> operator-(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<UShort> operator*(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<UShort> operator/(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<UShort> operator%(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<UShort> operator&(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<UShort> operator|(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<UShort> operator+=(const UShort &lhs, RValue<UShort> rhs);
+	RValue<UShort> operator-=(const UShort &lhs, RValue<UShort> rhs);
+	RValue<UShort> operator*=(const UShort &lhs, RValue<UShort> rhs);
+	RValue<UShort> operator/=(const UShort &lhs, RValue<UShort> rhs);
+	RValue<UShort> operator%=(const UShort &lhs, RValue<UShort> rhs);
+	RValue<UShort> operator&=(const UShort &lhs, RValue<UShort> rhs);
+	RValue<UShort> operator|=(const UShort &lhs, RValue<UShort> rhs);
+	RValue<UShort> operator^=(const UShort &lhs, RValue<UShort> rhs);
+	RValue<UShort> operator<<=(const UShort &lhs, RValue<UShort> rhs);
+	RValue<UShort> operator>>=(const UShort &lhs, RValue<UShort> rhs);
+	RValue<UShort> operator+(RValue<UShort> val);
+	RValue<UShort> operator-(RValue<UShort> val);
+	RValue<UShort> operator~(RValue<UShort> val);
+	RValue<UShort> operator++(const UShort &val, int);   // Post-increment
+	const UShort &operator++(const UShort &val);   // Pre-increment
+	RValue<UShort> operator--(const UShort &val, int);   // Post-decrement
+	const UShort &operator--(const UShort &val);   // Pre-decrement
+	RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<Bool> operator>=(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs);
+	RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs);
+
+	class Byte4 : public Variable<Byte4>
+	{
+	public:
+	//	Byte4();
+	//	Byte4(int x, int y, int z, int w);
+	//	Byte4(RValue<Byte4> rhs);
+	//	Byte4(const Byte4 &rhs);
+	//	Byte4(const Reference<Byte4> &rhs);
+
+	//	RValue<Byte4> operator=(RValue<Byte4> rhs) const;
+	//	RValue<Byte4> operator=(const Byte4 &rhs) const;
+	//	RValue<Byte4> operator=(const Reference<Byte4> &rhs) const;
+
+		static Type *getType();
+	};
+
+//	RValue<Byte4> operator+(RValue<Byte4> lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator-(RValue<Byte4> lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator*(RValue<Byte4> lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator/(RValue<Byte4> lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator%(RValue<Byte4> lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator&(RValue<Byte4> lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator|(RValue<Byte4> lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator+=(const Byte4 &lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator-=(const Byte4 &lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator*=(const Byte4 &lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator/=(const Byte4 &lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator%=(const Byte4 &lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator&=(const Byte4 &lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator|=(const Byte4 &lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator^=(const Byte4 &lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator<<=(const Byte4 &lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator>>=(const Byte4 &lhs, RValue<Byte4> rhs);
+//	RValue<Byte4> operator+(RValue<Byte4> val);
+//	RValue<Byte4> operator-(RValue<Byte4> val);
+//	RValue<Byte4> operator~(RValue<Byte4> val);
+//	RValue<Byte4> operator++(const Byte4 &val, int);   // Post-increment
+//	const Byte4 &operator++(const Byte4 &val);   // Pre-increment
+//	RValue<Byte4> operator--(const Byte4 &val, int);   // Post-decrement
+//	const Byte4 &operator--(const Byte4 &val);   // Pre-decrement
+
+	class SByte4 : public Variable<SByte4>
+	{
+	public:
+	//	SByte4();
+	//	SByte4(int x, int y, int z, int w);
+	//	SByte4(RValue<SByte4> rhs);
+	//	SByte4(const SByte4 &rhs);
+	//	SByte4(const Reference<SByte4> &rhs);
+
+	//	RValue<SByte4> operator=(RValue<SByte4> rhs) const;
+	//	RValue<SByte4> operator=(const SByte4 &rhs) const;
+	//	RValue<SByte4> operator=(const Reference<SByte4> &rhs) const;
+
+		static Type *getType();
+	};
+
+//	RValue<SByte4> operator+(RValue<SByte4> lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator-(RValue<SByte4> lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator*(RValue<SByte4> lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator/(RValue<SByte4> lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator%(RValue<SByte4> lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator&(RValue<SByte4> lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator|(RValue<SByte4> lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator+=(const SByte4 &lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator-=(const SByte4 &lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator*=(const SByte4 &lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator/=(const SByte4 &lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator%=(const SByte4 &lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator&=(const SByte4 &lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator|=(const SByte4 &lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator^=(const SByte4 &lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator<<=(const SByte4 &lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator>>=(const SByte4 &lhs, RValue<SByte4> rhs);
+//	RValue<SByte4> operator+(RValue<SByte4> val);
+//	RValue<SByte4> operator-(RValue<SByte4> val);
+//	RValue<SByte4> operator~(RValue<SByte4> val);
+//	RValue<SByte4> operator++(const SByte4 &val, int);   // Post-increment
+//	const SByte4 &operator++(const SByte4 &val);   // Pre-increment
+//	RValue<SByte4> operator--(const SByte4 &val, int);   // Post-decrement
+//	const SByte4 &operator--(const SByte4 &val);   // Pre-decrement
+
+	class Byte8 : public Variable<Byte8>
+	{
+	public:
+		Byte8();
+		Byte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
+		Byte8(int64_t x);
+		Byte8(RValue<Byte8> rhs);
+		Byte8(const Byte8 &rhs);
+		Byte8(const Reference<Byte8> &rhs);
+
+		RValue<Byte8> operator=(RValue<Byte8> rhs) const;
+		RValue<Byte8> operator=(const Byte8 &rhs) const;
+		RValue<Byte8> operator=(const Reference<Byte8> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<Byte8> operator+(RValue<Byte8> lhs, RValue<Byte8> rhs);
+	RValue<Byte8> operator-(RValue<Byte8> lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator*(RValue<Byte8> lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator/(RValue<Byte8> lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator%(RValue<Byte8> lhs, RValue<Byte8> rhs);
+	RValue<Byte8> operator&(RValue<Byte8> lhs, RValue<Byte8> rhs);
+	RValue<Byte8> operator|(RValue<Byte8> lhs, RValue<Byte8> rhs);
+	RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs);
+	RValue<Byte8> operator+=(const Byte8 &lhs, RValue<Byte8> rhs);
+	RValue<Byte8> operator-=(const Byte8 &lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator*=(const Byte8 &lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator/=(const Byte8 &lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator%=(const Byte8 &lhs, RValue<Byte8> rhs);
+	RValue<Byte8> operator&=(const Byte8 &lhs, RValue<Byte8> rhs);
+	RValue<Byte8> operator|=(const Byte8 &lhs, RValue<Byte8> rhs);
+	RValue<Byte8> operator^=(const Byte8 &lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator<<=(const Byte8 &lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator>>=(const Byte8 &lhs, RValue<Byte8> rhs);
+//	RValue<Byte8> operator+(RValue<Byte8> val);
+//	RValue<Byte8> operator-(RValue<Byte8> val);
+	RValue<Byte8> operator~(RValue<Byte8> val);
+//	RValue<Byte8> operator++(const Byte8 &val, int);   // Post-increment
+//	const Byte8 &operator++(const Byte8 &val);   // Pre-increment
+//	RValue<Byte8> operator--(const Byte8 &val, int);   // Post-decrement
+//	const Byte8 &operator--(const Byte8 &val);   // Pre-decrement
+
+	RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y);
+	RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y);
+	RValue<Short4> Unpack(RValue<Byte4> x);
+	RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y);
+	RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y);
+	RValue<Int> SignMask(RValue<Byte8> x);
+//	RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y);
+	RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y);
+
+	class SByte8 : public Variable<SByte8>
+	{
+	public:
+		SByte8();
+		SByte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
+		SByte8(int64_t x);
+		SByte8(RValue<SByte8> rhs);
+		SByte8(const SByte8 &rhs);
+		SByte8(const Reference<SByte8> &rhs);
+
+		RValue<SByte8> operator=(RValue<SByte8> rhs) const;
+		RValue<SByte8> operator=(const SByte8 &rhs) const;
+		RValue<SByte8> operator=(const Reference<SByte8> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<SByte8> operator+(RValue<SByte8> lhs, RValue<SByte8> rhs);
+	RValue<SByte8> operator-(RValue<SByte8> lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator*(RValue<SByte8> lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator/(RValue<SByte8> lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator%(RValue<SByte8> lhs, RValue<SByte8> rhs);
+	RValue<SByte8> operator&(RValue<SByte8> lhs, RValue<SByte8> rhs);
+	RValue<SByte8> operator|(RValue<SByte8> lhs, RValue<SByte8> rhs);
+	RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs);
+	RValue<SByte8> operator+=(const SByte8 &lhs, RValue<SByte8> rhs);
+	RValue<SByte8> operator-=(const SByte8 &lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator*=(const SByte8 &lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator/=(const SByte8 &lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator%=(const SByte8 &lhs, RValue<SByte8> rhs);
+	RValue<SByte8> operator&=(const SByte8 &lhs, RValue<SByte8> rhs);
+	RValue<SByte8> operator|=(const SByte8 &lhs, RValue<SByte8> rhs);
+	RValue<SByte8> operator^=(const SByte8 &lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator<<=(const SByte8 &lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator>>=(const SByte8 &lhs, RValue<SByte8> rhs);
+//	RValue<SByte8> operator+(RValue<SByte8> val);
+//	RValue<SByte8> operator-(RValue<SByte8> val);
+	RValue<SByte8> operator~(RValue<SByte8> val);
+//	RValue<SByte8> operator++(const SByte8 &val, int);   // Post-increment
+//	const SByte8 &operator++(const SByte8 &val);   // Pre-increment
+//	RValue<SByte8> operator--(const SByte8 &val, int);   // Post-decrement
+//	const SByte8 &operator--(const SByte8 &val);   // Pre-decrement
+
+	RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y);
+	RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y);
+	RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y);
+	RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y);
+	RValue<Int> SignMask(RValue<SByte8> x);
+	RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y);
+	RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y);
+
+	class Byte16 : public Variable<Byte16>
+	{
+	public:
+	//	Byte16();
+	//	Byte16(int x, int y, int z, int w);
+		Byte16(RValue<Byte16> rhs);
+		Byte16(const Byte16 &rhs);
+		Byte16(const Reference<Byte16> &rhs);
+
+		RValue<Byte16> operator=(RValue<Byte16> rhs) const;
+		RValue<Byte16> operator=(const Byte16 &rhs) const;
+		RValue<Byte16> operator=(const Reference<Byte16> &rhs) const;
+
+		static Type *getType();
+	};
+
+//	RValue<Byte16> operator+(RValue<Byte16> lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator-(RValue<Byte16> lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator*(RValue<Byte16> lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator/(RValue<Byte16> lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator%(RValue<Byte16> lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator&(RValue<Byte16> lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator|(RValue<Byte16> lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator+=(const Byte16 &lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator-=(const Byte16 &lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator*=(const Byte16 &lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator/=(const Byte16 &lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator%=(const Byte16 &lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator&=(const Byte16 &lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator|=(const Byte16 &lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator^=(const Byte16 &lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator<<=(const Byte16 &lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator>>=(const Byte16 &lhs, RValue<Byte16> rhs);
+//	RValue<Byte16> operator+(RValue<Byte16> val);
+//	RValue<Byte16> operator-(RValue<Byte16> val);
+//	RValue<Byte16> operator~(RValue<Byte16> val);
+//	RValue<Byte16> operator++(const Byte16 &val, int);   // Post-increment
+//	const Byte16 &operator++(const Byte16 &val);   // Pre-increment
+//	RValue<Byte16> operator--(const Byte16 &val, int);   // Post-decrement
+//	const Byte16 &operator--(const Byte16 &val);   // Pre-decrement
+
+	class SByte16 : public Variable<SByte16>
+	{
+	public:
+	//	SByte16();
+	//	SByte16(int x, int y, int z, int w);
+	//	SByte16(RValue<SByte16> rhs);
+	//	SByte16(const SByte16 &rhs);
+	//	SByte16(const Reference<SByte16> &rhs);
+
+	//	RValue<SByte16> operator=(RValue<SByte16> rhs) const;
+	//	RValue<SByte16> operator=(const SByte16 &rhs) const;
+	//	RValue<SByte16> operator=(const Reference<SByte16> &rhs) const;
+
+		static Type *getType();
+	};
+
+//	RValue<SByte16> operator+(RValue<SByte16> lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator-(RValue<SByte16> lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator*(RValue<SByte16> lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator/(RValue<SByte16> lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator%(RValue<SByte16> lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator&(RValue<SByte16> lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator|(RValue<SByte16> lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator+=(const SByte16 &lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator-=(const SByte16 &lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator*=(const SByte16 &lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator/=(const SByte16 &lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator%=(const SByte16 &lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator&=(const SByte16 &lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator|=(const SByte16 &lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator^=(const SByte16 &lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator<<=(const SByte16 &lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator>>=(const SByte16 &lhs, RValue<SByte16> rhs);
+//	RValue<SByte16> operator+(RValue<SByte16> val);
+//	RValue<SByte16> operator-(RValue<SByte16> val);
+//	RValue<SByte16> operator~(RValue<SByte16> val);
+//	RValue<SByte16> operator++(const SByte16 &val, int);   // Post-increment
+//	const SByte16 &operator++(const SByte16 &val);   // Pre-increment
+//	RValue<SByte16> operator--(const SByte16 &val, int);   // Post-decrement
+//	const SByte16 &operator--(const SByte16 &val);   // Pre-decrement
+
+	class Short4 : public Variable<Short4>
+	{
+	public:
+		explicit Short4(RValue<Int> cast);
+		explicit Short4(RValue<Int4> cast);
+	//	explicit Short4(RValue<Float> cast);
+		explicit Short4(RValue<Float4> cast);
+
+		Short4();
+		Short4(short xyzw);
+		Short4(short x, short y, short z, short w);
+		Short4(RValue<Short4> rhs);
+		Short4(const Short4 &rhs);
+		Short4(const Reference<Short4> &rhs);
+		Short4(RValue<UShort4> rhs);
+		Short4(const UShort4 &rhs);
+		Short4(const Reference<UShort4> &rhs);
+
+		RValue<Short4> operator=(RValue<Short4> rhs) const;
+		RValue<Short4> operator=(const Short4 &rhs) const;
+		RValue<Short4> operator=(const Reference<Short4> &rhs) const;
+		RValue<Short4> operator=(RValue<UShort4> rhs) const;
+		RValue<Short4> operator=(const UShort4 &rhs) const;
+		RValue<Short4> operator=(const Reference<UShort4> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<Short4> operator+(RValue<Short4> lhs, RValue<Short4> rhs);
+	RValue<Short4> operator-(RValue<Short4> lhs, RValue<Short4> rhs);
+	RValue<Short4> operator*(RValue<Short4> lhs, RValue<Short4> rhs);
+//	RValue<Short4> operator/(RValue<Short4> lhs, RValue<Short4> rhs);
+//	RValue<Short4> operator%(RValue<Short4> lhs, RValue<Short4> rhs);
+	RValue<Short4> operator&(RValue<Short4> lhs, RValue<Short4> rhs);
+	RValue<Short4> operator|(RValue<Short4> lhs, RValue<Short4> rhs);
+	RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs);
+	RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs);
+	RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs);
+	RValue<Short4> operator<<(RValue<Short4> lhs, RValue<Long1> rhs);
+	RValue<Short4> operator>>(RValue<Short4> lhs, RValue<Long1> rhs);
+	RValue<Short4> operator+=(const Short4 &lhs, RValue<Short4> rhs);
+	RValue<Short4> operator-=(const Short4 &lhs, RValue<Short4> rhs);
+	RValue<Short4> operator*=(const Short4 &lhs, RValue<Short4> rhs);
+//	RValue<Short4> operator/=(const Short4 &lhs, RValue<Short4> rhs);
+//	RValue<Short4> operator%=(const Short4 &lhs, RValue<Short4> rhs);
+	RValue<Short4> operator&=(const Short4 &lhs, RValue<Short4> rhs);
+	RValue<Short4> operator|=(const Short4 &lhs, RValue<Short4> rhs);
+	RValue<Short4> operator^=(const Short4 &lhs, RValue<Short4> rhs);
+	RValue<Short4> operator<<=(const Short4 &lhs, unsigned char rhs);
+	RValue<Short4> operator>>=(const Short4 &lhs, unsigned char rhs);
+	RValue<Short4> operator<<=(const Short4 &lhs, RValue<Long1> rhs);
+	RValue<Short4> operator>>=(const Short4 &lhs, RValue<Long1> rhs);
+//	RValue<Short4> operator+(RValue<Short4> val);
+	RValue<Short4> operator-(RValue<Short4> val);
+	RValue<Short4> operator~(RValue<Short4> val);
+//	RValue<Short4> operator++(const Short4 &val, int);   // Post-increment
+//	const Short4 &operator++(const Short4 &val);   // Pre-increment
+//	RValue<Short4> operator--(const Short4 &val, int);   // Post-decrement
+//	const Short4 &operator--(const Short4 &val);   // Pre-decrement
+//	RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs);
+//	RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs);
+//	RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs);
+//	RValue<Bool> operator>=(RValue<Short4> lhs, RValue<Short4> rhs);
+//	RValue<Bool> operator!=(RValue<Short4> lhs, RValue<Short4> rhs);
+//	RValue<Bool> operator==(RValue<Short4> lhs, RValue<Short4> rhs);
+
+	RValue<Short4> RoundShort4(RValue<Float4> cast);
+	RValue<Short4> Max(RValue<Short4> x, RValue<Short4> y);
+	RValue<Short4> Min(RValue<Short4> x, RValue<Short4> y);
+	RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y);
+	RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y);
+	RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
+	RValue<Int2> MulAdd(RValue<Short4> x, RValue<Short4> y);
+	RValue<SByte8> Pack(RValue<Short4> x, RValue<Short4> y);
+	RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y);
+	RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y);
+	RValue<Short4> Swizzle(RValue<Short4> x, unsigned char select);
+	RValue<Short4> Insert(RValue<Short4> val, RValue<Short> element, int i);
+	RValue<Short> Extract(RValue<Short4> val, int i);
+	RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y);
+	RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y);
+
+	class UShort4 : public Variable<UShort4>
+	{
+	public:
+		explicit UShort4(RValue<Int4> cast);
+		explicit UShort4(RValue<Float4> cast, bool saturate = false);
+
+		UShort4();
+		UShort4(unsigned short xyzw);
+		UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);
+		UShort4(RValue<UShort4> rhs);
+		UShort4(const UShort4 &rhs);
+		UShort4(const Reference<UShort4> &rhs);
+		UShort4(RValue<Short4> rhs);
+		UShort4(const Short4 &rhs);
+		UShort4(const Reference<Short4> &rhs);
+
+		RValue<UShort4> operator=(RValue<UShort4> rhs) const;
+		RValue<UShort4> operator=(const UShort4 &rhs) const;
+		RValue<UShort4> operator=(const Reference<UShort4> &rhs) const;
+		RValue<UShort4> operator=(RValue<Short4> rhs) const;
+		RValue<UShort4> operator=(const Short4 &rhs) const;
+		RValue<UShort4> operator=(const Reference<Short4> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<UShort4> operator+(RValue<UShort4> lhs, RValue<UShort4> rhs);
+	RValue<UShort4> operator-(RValue<UShort4> lhs, RValue<UShort4> rhs);
+	RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator/(RValue<UShort4> lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator%(RValue<UShort4> lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs);
+	RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs);
+	RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs);
+	RValue<UShort4> operator<<(RValue<UShort4> lhs, RValue<Long1> rhs);
+	RValue<UShort4> operator>>(RValue<UShort4> lhs, RValue<Long1> rhs);
+//	RValue<UShort4> operator+=(const UShort4 &lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator-=(const UShort4 &lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator*=(const UShort4 &lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator/=(const UShort4 &lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator%=(const UShort4 &lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator&=(const UShort4 &lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator|=(const UShort4 &lhs, RValue<UShort4> rhs);
+//	RValue<UShort4> operator^=(const UShort4 &lhs, RValue<UShort4> rhs);
+	RValue<UShort4> operator<<=(const UShort4 &lhs, unsigned char rhs);
+	RValue<UShort4> operator>>=(const UShort4 &lhs, unsigned char rhs);
+	RValue<UShort4> operator<<=(const UShort4 &lhs, RValue<Long1> rhs);
+	RValue<UShort4> operator>>=(const UShort4 &lhs, RValue<Long1> rhs);
+//	RValue<UShort4> operator+(RValue<UShort4> val);
+//	RValue<UShort4> operator-(RValue<UShort4> val);
+	RValue<UShort4> operator~(RValue<UShort4> val);
+//	RValue<UShort4> operator++(const UShort4 &val, int);   // Post-increment
+//	const UShort4 &operator++(const UShort4 &val);   // Pre-increment
+//	RValue<UShort4> operator--(const UShort4 &val, int);   // Post-decrement
+//	const UShort4 &operator--(const UShort4 &val);   // Pre-decrement
+
+	RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y);
+	RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y);
+	RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y);
+	RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y);
+	RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y);
+	RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y);
+	RValue<Byte8> Pack(RValue<UShort4> x, RValue<UShort4> y);
+
+	class Short8 : public Variable<Short8>
+	{
+	public:
+	//	Short8();
+		Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);
+		Short8(RValue<Short8> rhs);
+	//	Short8(const Short8 &rhs);
+		Short8(const Reference<Short8> &rhs);
+		Short8(RValue<Short4> lo, RValue<Short4> hi);
+
+	//	RValue<Short8> operator=(RValue<Short8> rhs) const;
+	//	RValue<Short8> operator=(const Short8 &rhs) const;
+	//	RValue<Short8> operator=(const Reference<Short8> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<Short8> operator+(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator-(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator*(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator/(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator%(RValue<Short8> lhs, RValue<Short8> rhs);
+	RValue<Short8> operator&(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator|(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator^(RValue<Short8> lhs, RValue<Short8> rhs);
+	RValue<Short8> operator<<(RValue<Short8> lhs, unsigned char rhs);
+	RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs);
+//	RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator+=(const Short8 &lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator-=(const Short8 &lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator*=(const Short8 &lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator/=(const Short8 &lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator%=(const Short8 &lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator&=(const Short8 &lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator|=(const Short8 &lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator^=(const Short8 &lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator<<=(const Short8 &lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator>>=(const Short8 &lhs, RValue<Short8> rhs);
+//	RValue<Short8> operator+(RValue<Short8> val);
+//	RValue<Short8> operator-(RValue<Short8> val);
+//	RValue<Short8> operator~(RValue<Short8> val);
+//	RValue<Short8> operator++(const Short8 &val, int);   // Post-increment
+//	const Short8 &operator++(const Short8 &val);   // Pre-increment
+//	RValue<Short8> operator--(const Short8 &val, int);   // Post-decrement
+//	const Short8 &operator--(const Short8 &val);   // Pre-decrement
+//	RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Bool> operator>=(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Bool> operator!=(RValue<Short8> lhs, RValue<Short8> rhs);
+//	RValue<Bool> operator==(RValue<Short8> lhs, RValue<Short8> rhs);
+
+	RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y);
+	RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y);
+	RValue<Int4> Abs(RValue<Int4> x);
+
+	class UShort8 : public Variable<UShort8>
+	{
+	public:
+	//	UShort8();
+		UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);
+		UShort8(RValue<UShort8> rhs);
+	//	UShort8(const UShort8 &rhs);
+		UShort8(const Reference<UShort8> &rhs);
+		UShort8(RValue<UShort4> lo, RValue<UShort4> hi);
+
+		RValue<UShort8> operator=(RValue<UShort8> rhs) const;
+		RValue<UShort8> operator=(const UShort8 &rhs) const;
+		RValue<UShort8> operator=(const Reference<UShort8> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<UShort8> operator+(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator-(RValue<UShort8> lhs, RValue<UShort8> rhs);
+	RValue<UShort8> operator*(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator/(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator%(RValue<UShort8> lhs, RValue<UShort8> rhs);
+	RValue<UShort8> operator&(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator|(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator^(RValue<UShort8> lhs, RValue<UShort8> rhs);
+	RValue<UShort8> operator<<(RValue<UShort8> lhs, unsigned char rhs);
+	RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs);
+//	RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs);
+	RValue<UShort8> operator+=(const UShort8 &lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator-=(const UShort8 &lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator*=(const UShort8 &lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator/=(const UShort8 &lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator%=(const UShort8 &lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator&=(const UShort8 &lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator|=(const UShort8 &lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator^=(const UShort8 &lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator<<=(const UShort8 &lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator>>=(const UShort8 &lhs, RValue<UShort8> rhs);
+//	RValue<UShort8> operator+(RValue<UShort8> val);
+//	RValue<UShort8> operator-(RValue<UShort8> val);
+	RValue<UShort8> operator~(RValue<UShort8> val);
+//	RValue<UShort8> operator++(const UShort8 &val, int);   // Post-increment
+//	const UShort8 &operator++(const UShort8 &val);   // Pre-increment
+//	RValue<UShort8> operator--(const UShort8 &val, int);   // Post-decrement
+//	const UShort8 &operator--(const UShort8 &val);   // Pre-decrement
+//	RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<Bool> operator>=(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<Bool> operator!=(RValue<UShort8> lhs, RValue<UShort8> rhs);
+//	RValue<Bool> operator==(RValue<UShort8> lhs, RValue<UShort8> rhs);
+
+	RValue<UShort8> Swizzle(RValue<UShort8> x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);
+	RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
+
+	class Int : public Variable<Int>
+	{
+	public:
+		Int(Argument<Int> argument);
+
+		explicit Int(RValue<Byte> cast);
+		explicit Int(RValue<SByte> cast);
+		explicit Int(RValue<Short> cast);
+		explicit Int(RValue<UShort> cast);
+		explicit Int(RValue<Int2> cast);
+		explicit Int(RValue<Long> cast);
+		explicit Int(RValue<Float> cast);
+
+		Int();
+		Int(int x);
+		Int(RValue<Int> rhs);
+		Int(RValue<UInt> rhs);
+		Int(const Int &rhs);
+		Int(const UInt &rhs);
+		Int(const Reference<Int> &rhs);
+		Int(const Reference<UInt> &rhs);
+
+		RValue<Int> operator=(int rhs) const;
+		RValue<Int> operator=(RValue<Int> rhs) const;
+		RValue<Int> operator=(RValue<UInt> rhs) const;
+		RValue<Int> operator=(const Int &rhs) const;
+		RValue<Int> operator=(const UInt &rhs) const;
+		RValue<Int> operator=(const Reference<Int> &rhs) const;
+		RValue<Int> operator=(const Reference<UInt> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<Int> operator+(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Int> operator-(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Int> operator*(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Int> operator/(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Int> operator%(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Int> operator&(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Int> operator|(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Int> operator+=(const Int &lhs, RValue<Int> rhs);
+	RValue<Int> operator-=(const Int &lhs, RValue<Int> rhs);
+	RValue<Int> operator*=(const Int &lhs, RValue<Int> rhs);
+	RValue<Int> operator/=(const Int &lhs, RValue<Int> rhs);
+	RValue<Int> operator%=(const Int &lhs, RValue<Int> rhs);
+	RValue<Int> operator&=(const Int &lhs, RValue<Int> rhs);
+	RValue<Int> operator|=(const Int &lhs, RValue<Int> rhs);
+	RValue<Int> operator^=(const Int &lhs, RValue<Int> rhs);
+	RValue<Int> operator<<=(const Int &lhs, RValue<Int> rhs);
+	RValue<Int> operator>>=(const Int &lhs, RValue<Int> rhs);
+	RValue<Int> operator+(RValue<Int> val);
+	RValue<Int> operator-(RValue<Int> val);
+	RValue<Int> operator~(RValue<Int> val);
+	RValue<Int> operator++(const Int &val, int);   // Post-increment
+	const Int &operator++(const Int &val);   // Pre-increment
+	RValue<Int> operator--(const Int &val, int);   // Post-decrement
+	const Int &operator--(const Int &val);   // Pre-decrement
+	RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Bool> operator>=(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Bool> operator!=(RValue<Int> lhs, RValue<Int> rhs);
+	RValue<Bool> operator==(RValue<Int> lhs, RValue<Int> rhs);
+
+	RValue<Int> Max(RValue<Int> x, RValue<Int> y);
+	RValue<Int> Min(RValue<Int> x, RValue<Int> y);
+	RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max);
+	RValue<Int> RoundInt(RValue<Float> cast);
+
+	class Long : public Variable<Long>
+	{
+	public:
+	//	Long(Argument<Long> argument);
+
+	//	explicit Long(RValue<Short> cast);
+	//	explicit Long(RValue<UShort> cast);
+		explicit Long(RValue<Int> cast);
+		explicit Long(RValue<UInt> cast);
+	//	explicit Long(RValue<Float> cast);
+
+		Long();
+	//	Long(qword x);
+		Long(RValue<Long> rhs);
+	//	Long(RValue<ULong> rhs);
+	//	Long(const Long &rhs);
+	//	Long(const Reference<Long> &rhs);
+	//	Long(const ULong &rhs);
+	//	Long(const Reference<ULong> &rhs);
+
+		RValue<Long> operator=(int64_t rhs) const;
+		RValue<Long> operator=(RValue<Long> rhs) const;
+	//	RValue<Long> operator=(RValue<ULong> rhs) const;
+		RValue<Long> operator=(const Long &rhs) const;
+		RValue<Long> operator=(const Reference<Long> &rhs) const;
+	//	RValue<Long> operator=(const ULong &rhs) const;
+	//	RValue<Long> operator=(const Reference<ULong> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<Long> operator+(RValue<Long> lhs, RValue<Long> rhs);
+	RValue<Long> operator-(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Long> operator*(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Long> operator/(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Long> operator%(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Long> operator&(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Long> operator|(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs);
+	RValue<Long> operator+=(const Long &lhs, RValue<Long> rhs);
+	RValue<Long> operator-=(const Long &lhs, RValue<Long> rhs);
+//	RValue<Long> operator*=(const Long &lhs, RValue<Long> rhs);
+//	RValue<Long> operator/=(const Long &lhs, RValue<Long> rhs);
+//	RValue<Long> operator%=(const Long &lhs, RValue<Long> rhs);
+//	RValue<Long> operator&=(const Long &lhs, RValue<Long> rhs);
+//	RValue<Long> operator|=(const Long &lhs, RValue<Long> rhs);
+//	RValue<Long> operator^=(const Long &lhs, RValue<Long> rhs);
+//	RValue<Long> operator<<=(const Long &lhs, RValue<Long> rhs);
+//	RValue<Long> operator>>=(const Long &lhs, RValue<Long> rhs);
+//	RValue<Long> operator+(RValue<Long> val);
+//	RValue<Long> operator-(RValue<Long> val);
+//	RValue<Long> operator~(RValue<Long> val);
+//	RValue<Long> operator++(const Long &val, int);   // Post-increment
+//	const Long &operator++(const Long &val);   // Pre-increment
+//	RValue<Long> operator--(const Long &val, int);   // Post-decrement
+//	const Long &operator--(const Long &val);   // Pre-decrement
+//	RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Bool> operator>=(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Bool> operator!=(RValue<Long> lhs, RValue<Long> rhs);
+//	RValue<Bool> operator==(RValue<Long> lhs, RValue<Long> rhs);
+
+//	RValue<Long> RoundLong(RValue<Float> cast);
+	RValue<Long> AddAtomic( RValue<Pointer<Long>> x, RValue<Long> y);
+
+	class Long1 : public Variable<Long1>
+	{
+	public:
+	//	Long1(Argument<Long1> argument);
+
+	//	explicit Long1(RValue<Short> cast);
+	//	explicit Long1(RValue<UShort> cast);
+	//	explicit Long1(RValue<Int> cast);
+		explicit Long1(RValue<UInt> cast);
+	//	explicit Long1(RValue<Float> cast);
+
+	//	Long1();
+	//	Long1(qword x);
+		Long1(RValue<Long1> rhs);
+	//	Long1(RValue<ULong1> rhs);
+	//	Long1(const Long1 &rhs);
+	//	Long1(const Reference<Long1> &rhs);
+	//	Long1(const ULong1 &rhs);
+	//	Long1(const Reference<ULong1> &rhs);
+
+	//	RValue<Long1> operator=(qword rhs) const;
+	//	RValue<Long1> operator=(RValue<Long1> rhs) const;
+	//	RValue<Long1> operator=(RValue<ULong1> rhs) const;
+	//	RValue<Long1> operator=(const Long1 &rhs) const;
+	//	RValue<Long1> operator=(const Reference<Long1> &rhs) const;
+	//	RValue<Long1> operator=(const ULong1 &rhs) const;
+	//	RValue<Long1> operator=(const Reference<ULong1> &rhs) const;
+
+		static Type *getType();
+	};
+
+//	RValue<Long1> operator+(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator-(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator*(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator/(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator%(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator&(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator|(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator^(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator<<(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator>>(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator+=(const Long1 &lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator-=(const Long1 &lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator*=(const Long1 &lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator/=(const Long1 &lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator%=(const Long1 &lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator&=(const Long1 &lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator|=(const Long1 &lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator^=(const Long1 &lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator<<=(const Long1 &lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator>>=(const Long1 &lhs, RValue<Long1> rhs);
+//	RValue<Long1> operator+(RValue<Long1> val);
+//	RValue<Long1> operator-(RValue<Long1> val);
+//	RValue<Long1> operator~(RValue<Long1> val);
+//	RValue<Long1> operator++(const Long1 &val, int);   // Post-increment
+//	const Long1 &operator++(const Long1 &val);   // Pre-increment
+//	RValue<Long1> operator--(const Long1 &val, int);   // Post-decrement
+//	const Long1 &operator--(const Long1 &val);   // Pre-decrement
+//	RValue<Bool> operator<(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Bool> operator<=(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Bool> operator>(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Bool> operator>=(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Bool> operator!=(RValue<Long1> lhs, RValue<Long1> rhs);
+//	RValue<Bool> operator==(RValue<Long1> lhs, RValue<Long1> rhs);
+
+//	RValue<Long1> RoundLong1(RValue<Float> cast);
+
+	class Long2 : public Variable<Long2>
+	{
+	public:
+	//	explicit Long2(RValue<Long> cast);
+	//	explicit Long2(RValue<Long1> cast);
+
+	//	Long2();
+	//	Long2(int x, int y);
+	//	Long2(RValue<Long2> rhs);
+	//	Long2(const Long2 &rhs);
+	//	Long2(const Reference<Long2> &rhs);
+
+	//	RValue<Long2> operator=(RValue<Long2> rhs) const;
+	//	RValue<Long2> operator=(const Long2 &rhs) const;
+	//	RValue<Long2> operator=(const Reference<Long2 &rhs) const;
+
+		static Type *getType();
+	};
+
+//	RValue<Long2> operator+(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator-(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator*(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator/(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator%(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator&(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator|(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator^(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator<<(RValue<Long2> lhs, unsigned char rhs);
+//	RValue<Long2> operator>>(RValue<Long2> lhs, unsigned char rhs);
+//	RValue<Long2> operator<<(RValue<Long2> lhs, RValue<Long1> rhs);
+//	RValue<Long2> operator>>(RValue<Long2> lhs, RValue<Long1> rhs);
+//	RValue<Long2> operator+=(const Long2 &lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator-=(const Long2 &lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator*=(const Long2 &lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator/=(const Long2 &lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator%=(const Long2 &lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator&=(const Long2 &lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator|=(const Long2 &lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator^=(const Long2 &lhs, RValue<Long2> rhs);
+//	RValue<Long2> operator<<=(const Long2 &lhs, unsigned char rhs);
+//	RValue<Long2> operator>>=(const Long2 &lhs, unsigned char rhs);
+//	RValue<Long2> operator<<=(const Long2 &lhs, RValue<Long1> rhs);
+//	RValue<Long2> operator>>=(const Long2 &lhs, RValue<Long1> rhs);
+//	RValue<Long2> operator+(RValue<Long2> val);
+//	RValue<Long2> operator-(RValue<Long2> val);
+//	RValue<Long2> operator~(RValue<Long2> val);
+//	RValue<Long2> operator++(const Long2 &val, int);   // Post-increment
+//	const Long2 &operator++(const Long2 &val);   // Pre-increment
+//	RValue<Long2> operator--(const Long2 &val, int);   // Post-decrement
+//	const Long2 &operator--(const Long2 &val);   // Pre-decrement
+//	RValue<Bool> operator<(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Bool> operator<=(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Bool> operator>(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Bool> operator>=(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Bool> operator!=(RValue<Long2> lhs, RValue<Long2> rhs);
+//	RValue<Bool> operator==(RValue<Long2> lhs, RValue<Long2> rhs);
+
+//	RValue<Long2> RoundInt(RValue<Float4> cast);
+//	RValue<Long2> UnpackLow(RValue<Long2> x, RValue<Long2> y);
+	RValue<Long2> UnpackHigh(RValue<Long2> x, RValue<Long2> y);
+//	RValue<Int> Extract(RValue<Long2> val, int i);
+//	RValue<Long2> Insert(RValue<Long2> val, RValue<Int> element, int i);
+
+	class UInt : public Variable<UInt>
+	{
+	public:
+		UInt(Argument<UInt> argument);
+
+		explicit UInt(RValue<UShort> cast);
+		explicit UInt(RValue<Long> cast);
+		explicit UInt(RValue<Float> cast);
+
+		UInt();
+		UInt(int x);
+		UInt(unsigned int x);
+		UInt(RValue<UInt> rhs);
+		UInt(RValue<Int> rhs);
+		UInt(const UInt &rhs);
+		UInt(const Int &rhs);
+		UInt(const Reference<UInt> &rhs);
+		UInt(const Reference<Int> &rhs);
+
+		RValue<UInt> operator=(unsigned int rhs) const;
+		RValue<UInt> operator=(RValue<UInt> rhs) const;
+		RValue<UInt> operator=(RValue<Int> rhs) const;
+		RValue<UInt> operator=(const UInt &rhs) const;
+		RValue<UInt> operator=(const Int &rhs) const;
+		RValue<UInt> operator=(const Reference<UInt> &rhs) const;
+		RValue<UInt> operator=(const Reference<Int> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<UInt> operator+(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<UInt> operator-(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<UInt> operator*(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<UInt> operator/(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<UInt> operator%(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<UInt> operator&(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<UInt> operator|(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<UInt> operator+=(const UInt &lhs, RValue<UInt> rhs);
+	RValue<UInt> operator-=(const UInt &lhs, RValue<UInt> rhs);
+	RValue<UInt> operator*=(const UInt &lhs, RValue<UInt> rhs);
+	RValue<UInt> operator/=(const UInt &lhs, RValue<UInt> rhs);
+	RValue<UInt> operator%=(const UInt &lhs, RValue<UInt> rhs);
+	RValue<UInt> operator&=(const UInt &lhs, RValue<UInt> rhs);
+	RValue<UInt> operator|=(const UInt &lhs, RValue<UInt> rhs);
+	RValue<UInt> operator^=(const UInt &lhs, RValue<UInt> rhs);
+	RValue<UInt> operator<<=(const UInt &lhs, RValue<UInt> rhs);
+	RValue<UInt> operator>>=(const UInt &lhs, RValue<UInt> rhs);
+	RValue<UInt> operator+(RValue<UInt> val);
+	RValue<UInt> operator-(RValue<UInt> val);
+	RValue<UInt> operator~(RValue<UInt> val);
+	RValue<UInt> operator++(const UInt &val, int);   // Post-increment
+	const UInt &operator++(const UInt &val);   // Pre-increment
+	RValue<UInt> operator--(const UInt &val, int);   // Post-decrement
+	const UInt &operator--(const UInt &val);   // Pre-decrement
+	RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<Bool> operator>=(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<Bool> operator!=(RValue<UInt> lhs, RValue<UInt> rhs);
+	RValue<Bool> operator==(RValue<UInt> lhs, RValue<UInt> rhs);
+
+	RValue<UInt> Max(RValue<UInt> x, RValue<UInt> y);
+	RValue<UInt> Min(RValue<UInt> x, RValue<UInt> y);
+	RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max);
+//	RValue<UInt> RoundUInt(RValue<Float> cast);
+
+	class Int2 : public Variable<Int2>
+	{
+	public:
+	//	explicit Int2(RValue<Int> cast);
+		explicit Int2(RValue<Int4> cast);
+
+		Int2();
+		Int2(int x, int y);
+		Int2(RValue<Int2> rhs);
+		Int2(const Int2 &rhs);
+		Int2(const Reference<Int2> &rhs);
+		Int2(RValue<Int> lo, RValue<Int> hi);
+
+		RValue<Int2> operator=(RValue<Int2> rhs) const;
+		RValue<Int2> operator=(const Int2 &rhs) const;
+		RValue<Int2> operator=(const Reference<Int2> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<Int2> operator+(RValue<Int2> lhs, RValue<Int2> rhs);
+	RValue<Int2> operator-(RValue<Int2> lhs, RValue<Int2> rhs);
+//	RValue<Int2> operator*(RValue<Int2> lhs, RValue<Int2> rhs);
+//	RValue<Int2> operator/(RValue<Int2> lhs, RValue<Int2> rhs);
+//	RValue<Int2> operator%(RValue<Int2> lhs, RValue<Int2> rhs);
+	RValue<Int2> operator&(RValue<Int2> lhs, RValue<Int2> rhs);
+	RValue<Int2> operator|(RValue<Int2> lhs, RValue<Int2> rhs);
+	RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs);
+	RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs);
+	RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs);
+	RValue<Int2> operator<<(RValue<Int2> lhs, RValue<Long1> rhs);
+	RValue<Int2> operator>>(RValue<Int2> lhs, RValue<Long1> rhs);
+	RValue<Int2> operator+=(const Int2 &lhs, RValue<Int2> rhs);
+	RValue<Int2> operator-=(const Int2 &lhs, RValue<Int2> rhs);
+//	RValue<Int2> operator*=(const Int2 &lhs, RValue<Int2> rhs);
+//	RValue<Int2> operator/=(const Int2 &lhs, RValue<Int2> rhs);
+//	RValue<Int2> operator%=(const Int2 &lhs, RValue<Int2> rhs);
+	RValue<Int2> operator&=(const Int2 &lhs, RValue<Int2> rhs);
+	RValue<Int2> operator|=(const Int2 &lhs, RValue<Int2> rhs);
+	RValue<Int2> operator^=(const Int2 &lhs, RValue<Int2> rhs);
+	RValue<Int2> operator<<=(const Int2 &lhs, unsigned char rhs);
+	RValue<Int2> operator>>=(const Int2 &lhs, unsigned char rhs);
+	RValue<Int2> operator<<=(const Int2 &lhs, RValue<Long1> rhs);
+	RValue<Int2> operator>>=(const Int2 &lhs, RValue<Long1> rhs);
+//	RValue<Int2> operator+(RValue<Int2> val);
+//	RValue<Int2> operator-(RValue<Int2> val);
+	RValue<Int2> operator~(RValue<Int2> val);
+//	RValue<Int2> operator++(const Int2 &val, int);   // Post-increment
+//	const Int2 &operator++(const Int2 &val);   // Pre-increment
+//	RValue<Int2> operator--(const Int2 &val, int);   // Post-decrement
+//	const Int2 &operator--(const Int2 &val);   // Pre-decrement
+//	RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs);
+//	RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs);
+//	RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs);
+//	RValue<Bool> operator>=(RValue<Int2> lhs, RValue<Int2> rhs);
+//	RValue<Bool> operator!=(RValue<Int2> lhs, RValue<Int2> rhs);
+//	RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs);
+
+//	RValue<Int2> RoundInt(RValue<Float4> cast);
+	RValue<Long1> UnpackLow(RValue<Int2> x, RValue<Int2> y);
+	RValue<Long1> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
+	RValue<Int> Extract(RValue<Int2> val, int i);
+	RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i);
+
+	class UInt2 : public Variable<UInt2>
+	{
+	public:
+		UInt2();
+		UInt2(unsigned int x, unsigned int y);
+		UInt2(RValue<UInt2> rhs);
+		UInt2(const UInt2 &rhs);
+		UInt2(const Reference<UInt2> &rhs);
+
+		RValue<UInt2> operator=(RValue<UInt2> rhs) const;
+		RValue<UInt2> operator=(const UInt2 &rhs) const;
+		RValue<UInt2> operator=(const Reference<UInt2> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<UInt2> operator+(RValue<UInt2> lhs, RValue<UInt2> rhs);
+	RValue<UInt2> operator-(RValue<UInt2> lhs, RValue<UInt2> rhs);
+//	RValue<UInt2> operator*(RValue<UInt2> lhs, RValue<UInt2> rhs);
+//	RValue<UInt2> operator/(RValue<UInt2> lhs, RValue<UInt2> rhs);
+//	RValue<UInt2> operator%(RValue<UInt2> lhs, RValue<UInt2> rhs);
+	RValue<UInt2> operator&(RValue<UInt2> lhs, RValue<UInt2> rhs);
+	RValue<UInt2> operator|(RValue<UInt2> lhs, RValue<UInt2> rhs);
+	RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs);
+	RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs);
+	RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs);
+	RValue<UInt2> operator<<(RValue<UInt2> lhs, RValue<Long1> rhs);
+	RValue<UInt2> operator>>(RValue<UInt2> lhs, RValue<Long1> rhs);
+	RValue<UInt2> operator+=(const UInt2 &lhs, RValue<UInt2> rhs);
+	RValue<UInt2> operator-=(const UInt2 &lhs, RValue<UInt2> rhs);
+//	RValue<UInt2> operator*=(const UInt2 &lhs, RValue<UInt2> rhs);
+//	RValue<UInt2> operator/=(const UInt2 &lhs, RValue<UInt2> rhs);
+//	RValue<UInt2> operator%=(const UInt2 &lhs, RValue<UInt2> rhs);
+	RValue<UInt2> operator&=(const UInt2 &lhs, RValue<UInt2> rhs);
+	RValue<UInt2> operator|=(const UInt2 &lhs, RValue<UInt2> rhs);
+	RValue<UInt2> operator^=(const UInt2 &lhs, RValue<UInt2> rhs);
+	RValue<UInt2> operator<<=(const UInt2 &lhs, unsigned char rhs);
+	RValue<UInt2> operator>>=(const UInt2 &lhs, unsigned char rhs);
+	RValue<UInt2> operator<<=(const UInt2 &lhs, RValue<Long1> rhs);
+	RValue<UInt2> operator>>=(const UInt2 &lhs, RValue<Long1> rhs);
+//	RValue<UInt2> operator+(RValue<UInt2> val);
+//	RValue<UInt2> operator-(RValue<UInt2> val);
+	RValue<UInt2> operator~(RValue<UInt2> val);
+//	RValue<UInt2> operator++(const UInt2 &val, int);   // Post-increment
+//	const UInt2 &operator++(const UInt2 &val);   // Pre-increment
+//	RValue<UInt2> operator--(const UInt2 &val, int);   // Post-decrement
+//	const UInt2 &operator--(const UInt2 &val);   // Pre-decrement
+//	RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs);
+//	RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs);
+//	RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs);
+//	RValue<Bool> operator>=(RValue<UInt2> lhs, RValue<UInt2> rhs);
+//	RValue<Bool> operator!=(RValue<UInt2> lhs, RValue<UInt2> rhs);
+//	RValue<Bool> operator==(RValue<UInt2> lhs, RValue<UInt2> rhs);
+
+//	RValue<UInt2> RoundInt(RValue<Float4> cast);
+
+	class Int4 : public Variable<Int4>
+	{
+	public:
+		explicit Int4(RValue<Byte4> cast);
+		explicit Int4(RValue<SByte4> cast);
+		explicit Int4(RValue<Float4> cast);
+		explicit Int4(RValue<Short4> cast);
+		explicit Int4(RValue<UShort4> cast);
+
+		Int4();
+		Int4(int xyzw);
+		Int4(int x, int yzw);
+		Int4(int x, int y, int zw);
+		Int4(int x, int y, int z, int w);
+		Int4(RValue<Int4> rhs);
+		Int4(const Int4 &rhs);
+		Int4(const Reference<Int4> &rhs);
+		Int4(RValue<UInt4> rhs);
+		Int4(const UInt4 &rhs);
+		Int4(const Reference<UInt4> &rhs);
+		Int4(RValue<Int2> lo, RValue<Int2> hi);
+		Int4(RValue<Int> rhs);
+		Int4(const Int &rhs);
+		Int4(const Reference<Int> &rhs);
+
+		RValue<Int4> operator=(RValue<Int4> rhs) const;
+		RValue<Int4> operator=(const Int4 &rhs) const;
+		RValue<Int4> operator=(const Reference<Int4> &rhs) const;
+
+		static Type *getType();
+
+	private:
+		void constant(int x, int y, int z, int w);
+	};
+
+	RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int4> rhs);
+	RValue<Int4> operator-(RValue<Int4> lhs, RValue<Int4> rhs);
+	RValue<Int4> operator*(RValue<Int4> lhs, RValue<Int4> rhs);
+	RValue<Int4> operator/(RValue<Int4> lhs, RValue<Int4> rhs);
+	RValue<Int4> operator%(RValue<Int4> lhs, RValue<Int4> rhs);
+	RValue<Int4> operator&(RValue<Int4> lhs, RValue<Int4> rhs);
+	RValue<Int4> operator|(RValue<Int4> lhs, RValue<Int4> rhs);
+	RValue<Int4> operator^(RValue<Int4> lhs, RValue<Int4> rhs);
+	RValue<Int4> operator<<(RValue<Int4> lhs, unsigned char rhs);
+	RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs);
+	RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs);
+	RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs);
+	RValue<Int4> operator+=(const Int4 &lhs, RValue<Int4> rhs);
+	RValue<Int4> operator-=(const Int4 &lhs, RValue<Int4> rhs);
+	RValue<Int4> operator*=(const Int4 &lhs, RValue<Int4> rhs);
+//	RValue<Int4> operator/=(const Int4 &lhs, RValue<Int4> rhs);
+//	RValue<Int4> operator%=(const Int4 &lhs, RValue<Int4> rhs);
+	RValue<Int4> operator&=(const Int4 &lhs, RValue<Int4> rhs);
+	RValue<Int4> operator|=(const Int4 &lhs, RValue<Int4> rhs);
+	RValue<Int4> operator^=(const Int4 &lhs, RValue<Int4> rhs);
+	RValue<Int4> operator<<=(const Int4 &lhs, unsigned char rhs);
+	RValue<Int4> operator>>=(const Int4 &lhs, unsigned char rhs);
+	RValue<Int4> operator+(RValue<Int4> val);
+	RValue<Int4> operator-(RValue<Int4> val);
+	RValue<Int4> operator~(RValue<Int4> val);
+//	RValue<Int4> operator++(const Int4 &val, int);   // Post-increment
+//	const Int4 &operator++(const Int4 &val);   // Pre-increment
+//	RValue<Int4> operator--(const Int4 &val, int);   // Post-decrement
+//	const Int4 &operator--(const Int4 &val);   // Pre-decrement
+//	RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs);
+//	RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs);
+//	RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs);
+//	RValue<Bool> operator>=(RValue<Int4> lhs, RValue<Int4> rhs);
+//	RValue<Bool> operator!=(RValue<Int4> lhs, RValue<Int4> rhs);
+//	RValue<Bool> operator==(RValue<Int4> lhs, RValue<Int4> rhs);
+
+	RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y);
+	RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y);
+	RValue<Int4> CmpLE(RValue<Int4> x, RValue<Int4> y);
+	RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y);
+	RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y);
+	RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y);
+	RValue<Int4> Max(RValue<Int4> x, RValue<Int4> y);
+	RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y);
+	RValue<Int4> RoundInt(RValue<Float4> cast);
+	RValue<Short8> Pack(RValue<Int4> x, RValue<Int4> y);
+	RValue<Int> Extract(RValue<Int4> x, int i);
+	RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i);
+	RValue<Int> SignMask(RValue<Int4> x);
+	RValue<Int4> Swizzle(RValue<Int4> x, unsigned char select);
+
+	class UInt4 : public Variable<UInt4>
+	{
+	public:
+		explicit UInt4(RValue<Float4> cast);
+
+		UInt4();
+		UInt4(int xyzw);
+		UInt4(int x, int yzw);
+		UInt4(int x, int y, int zw);
+		UInt4(int x, int y, int z, int w);
+		UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w);
+		UInt4(RValue<UInt4> rhs);
+		UInt4(const UInt4 &rhs);
+		UInt4(const Reference<UInt4> &rhs);
+		UInt4(RValue<Int4> rhs);
+		UInt4(const Int4 &rhs);
+		UInt4(const Reference<Int4> &rhs);
+		UInt4(RValue<UInt2> lo, RValue<UInt2> hi);
+
+		RValue<UInt4> operator=(RValue<UInt4> rhs) const;
+		RValue<UInt4> operator=(const UInt4 &rhs) const;
+		RValue<UInt4> operator=(const Reference<UInt4> &rhs) const;
+
+		static Type *getType();
+
+	private:
+		void constant(int x, int y, int z, int w);
+	};
+
+	RValue<UInt4> operator+(RValue<UInt4> lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator-(RValue<UInt4> lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator*(RValue<UInt4> lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator/(RValue<UInt4> lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator%(RValue<UInt4> lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator&(RValue<UInt4> lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator|(RValue<UInt4> lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator^(RValue<UInt4> lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator<<(RValue<UInt4> lhs, unsigned char rhs);
+	RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs);
+	RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator+=(const UInt4 &lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator-=(const UInt4 &lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator*=(const UInt4 &lhs, RValue<UInt4> rhs);
+//	RValue<UInt4> operator/=(const UInt4 &lhs, RValue<UInt4> rhs);
+//	RValue<UInt4> operator%=(const UInt4 &lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator&=(const UInt4 &lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator|=(const UInt4 &lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator^=(const UInt4 &lhs, RValue<UInt4> rhs);
+	RValue<UInt4> operator<<=(const UInt4 &lhs, unsigned char rhs);
+	RValue<UInt4> operator>>=(const UInt4 &lhs, unsigned char rhs);
+	RValue<UInt4> operator+(RValue<UInt4> val);
+	RValue<UInt4> operator-(RValue<UInt4> val);
+	RValue<UInt4> operator~(RValue<UInt4> val);
+//	RValue<UInt4> operator++(const UInt4 &val, int);   // Post-increment
+//	const UInt4 &operator++(const UInt4 &val);   // Pre-increment
+//	RValue<UInt4> operator--(const UInt4 &val, int);   // Post-decrement
+//	const UInt4 &operator--(const UInt4 &val);   // Pre-decrement
+//	RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs);
+//	RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs);
+//	RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs);
+//	RValue<Bool> operator>=(RValue<UInt4> lhs, RValue<UInt4> rhs);
+//	RValue<Bool> operator!=(RValue<UInt4> lhs, RValue<UInt4> rhs);
+//	RValue<Bool> operator==(RValue<UInt4> lhs, RValue<UInt4> rhs);
+
+	RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y);
+	RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y);
+	RValue<UInt4> CmpLE(RValue<UInt4> x, RValue<UInt4> y);
+	RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y);
+	RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y);
+	RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y);
+	RValue<UInt4> Max(RValue<UInt4> x, RValue<UInt4> y);
+	RValue<UInt4> Min(RValue<UInt4> x, RValue<UInt4> y);
+//	RValue<UInt4> RoundInt(RValue<Float4> cast);
+	RValue<UShort8> Pack(RValue<UInt4> x, RValue<UInt4> y);
+
+	template<int T>
+	class Swizzle2Float4
+	{
+		friend class Float4;
+
+	public:
+		operator RValue<Float4>() const;
+
+	private:
+		Float4 *parent;
+	};
+
+	template<int T>
+	class SwizzleFloat4
+	{
+	public:
+		operator RValue<Float4>() const;
+
+	private:
+		Float4 *parent;
+	};
+
+	template<int T>
+	class SwizzleMaskFloat4
+	{
+		friend class Float4;
+
+	public:
+		operator RValue<Float4>() const;
+
+		RValue<Float4> operator=(RValue<Float4> rhs) const;
+		RValue<Float4> operator=(RValue<Float> rhs) const;
+
+	private:
+		Float4 *parent;
+	};
+
+	template<int T>
+	class SwizzleMask1Float4
+	{
+	public:
+		operator RValue<Float>() const;
+		operator RValue<Float4>() const;
+
+		RValue<Float4> operator=(float x) const;
+		RValue<Float4> operator=(RValue<Float4> rhs) const;
+		RValue<Float4> operator=(RValue<Float> rhs) const;
+
+	private:
+		Float4 *parent;
+	};
+
+	template<int T>
+	class SwizzleMask2Float4
+	{
+		friend class Float4;
+
+	public:
+		operator RValue<Float4>() const;
+
+		RValue<Float4> operator=(RValue<Float4> rhs) const;
+
+	private:
+		Float4 *parent;
+	};
+
+	class Float : public Variable<Float>
+	{
+	public:
+		explicit Float(RValue<Int> cast);
+
+		Float();
+		Float(float x);
+		Float(RValue<Float> rhs);
+		Float(const Float &rhs);
+		Float(const Reference<Float> &rhs);
+
+		template<int T>
+		Float(const SwizzleMask1Float4<T> &rhs);
+
+	//	RValue<Float> operator=(float rhs) const;   // FIXME: Implement
+		RValue<Float> operator=(RValue<Float> rhs) const;
+		RValue<Float> operator=(const Float &rhs) const;
+		RValue<Float> operator=(const Reference<Float> &rhs) const;
+
+		template<int T>
+		RValue<Float> operator=(const SwizzleMask1Float4<T> &rhs) const;
+
+		static Type *getType();
+	};
+
+	RValue<Float> operator+(RValue<Float> lhs, RValue<Float> rhs);
+	RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs);
+	RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs);
+	RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs);
+	RValue<Float> operator+=(const Float &lhs, RValue<Float> rhs);
+	RValue<Float> operator-=(const Float &lhs, RValue<Float> rhs);
+	RValue<Float> operator*=(const Float &lhs, RValue<Float> rhs);
+	RValue<Float> operator/=(const Float &lhs, RValue<Float> rhs);
+	RValue<Float> operator+(RValue<Float> val);
+	RValue<Float> operator-(RValue<Float> val);
+	RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs);
+	RValue<Bool> operator<=(RValue<Float> lhs, RValue<Float> rhs);
+	RValue<Bool> operator>(RValue<Float> lhs, RValue<Float> rhs);
+	RValue<Bool> operator>=(RValue<Float> lhs, RValue<Float> rhs);
+	RValue<Bool> operator!=(RValue<Float> lhs, RValue<Float> rhs);
+	RValue<Bool> operator==(RValue<Float> lhs, RValue<Float> rhs);
+
+	RValue<Float> Abs(RValue<Float> x);
+	RValue<Float> Max(RValue<Float> x, RValue<Float> y);
+	RValue<Float> Min(RValue<Float> x, RValue<Float> y);
+	RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false);
+	RValue<Float> RcpSqrt_pp(RValue<Float> val);
+	RValue<Float> Sqrt(RValue<Float> x);
+	RValue<Float> Round(RValue<Float> val);
+	RValue<Float> Trunc(RValue<Float> val);
+	RValue<Float> Frac(RValue<Float> val);
+	RValue<Float> Floor(RValue<Float> val);
+	RValue<Float> Ceil(RValue<Float> val);
+
+	class Float2 : public Variable<Float2>
+	{
+	public:
+	//	explicit Float2(RValue<Byte2> cast);
+	//	explicit Float2(RValue<Short2> cast);
+	//	explicit Float2(RValue<UShort2> cast);
+	//	explicit Float2(RValue<Int2> cast);
+	//	explicit Float2(RValue<UInt2> cast);
+		explicit Float2(RValue<Float4> cast);
+
+	//	Float2();
+	//	Float2(float x, float y);
+	//	Float2(RValue<Float2> rhs);
+	//	Float2(const Float2 &rhs);
+	//	Float2(const Reference<Float2> &rhs);
+	//	Float2(RValue<Float> rhs);
+	//	Float2(const Float &rhs);
+	//	Float2(const Reference<Float> &rhs);
+
+	//	template<int T>
+	//	Float2(const SwizzleMask1Float4<T> &rhs);
+
+	//	RValue<Float2> operator=(float replicate) const;
+	//	RValue<Float2> operator=(RValue<Float2> rhs) const;
+	//	RValue<Float2> operator=(const Float2 &rhs) const;
+	//	RValue<Float2> operator=(const Reference<Float2> &rhs) const;
+	//	RValue<Float2> operator=(RValue<Float> rhs) const;
+	//	RValue<Float2> operator=(const Float &rhs) const;
+	//	RValue<Float2> operator=(const Reference<Float> &rhs) const;
+
+	//	template<int T>
+	//	RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);
+
+		static Type *getType();
+	};
+
+//	RValue<Float2> operator+(RValue<Float2> lhs, RValue<Float2> rhs);
+//	RValue<Float2> operator-(RValue<Float2> lhs, RValue<Float2> rhs);
+//	RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs);
+//	RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs);
+//	RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs);
+//	RValue<Float2> operator+=(const Float2 &lhs, RValue<Float2> rhs);
+//	RValue<Float2> operator-=(const Float2 &lhs, RValue<Float2> rhs);
+//	RValue<Float2> operator*=(const Float2 &lhs, RValue<Float2> rhs);
+//	RValue<Float2> operator/=(const Float2 &lhs, RValue<Float2> rhs);
+//	RValue<Float2> operator%=(const Float2 &lhs, RValue<Float2> rhs);
+//	RValue<Float2> operator+(RValue<Float2> val);
+//	RValue<Float2> operator-(RValue<Float2> val);
+
+//	RValue<Float2> Abs(RValue<Float2> x);
+//	RValue<Float2> Max(RValue<Float2> x, RValue<Float2> y);
+//	RValue<Float2> Min(RValue<Float2> x, RValue<Float2> y);
+//	RValue<Float2> Swizzle(RValue<Float2> x, unsigned char select);
+//	RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, unsigned char select);
+
+	class Float4 : public Variable<Float4>
+	{
+	public:
+		explicit Float4(RValue<Byte4> cast);
+		explicit Float4(RValue<SByte4> cast);
+		explicit Float4(RValue<Short4> cast);
+		explicit Float4(RValue<UShort4> cast);
+		explicit Float4(RValue<Int4> cast);
+		explicit Float4(RValue<UInt4> cast);
+
+		Float4();
+		Float4(float xyzw);
+		Float4(float x, float yzw);
+		Float4(float x, float y, float zw);
+		Float4(float x, float y, float z, float w);
+		Float4(RValue<Float4> rhs);
+		Float4(const Float4 &rhs);
+		Float4(const Reference<Float4> &rhs);
+		Float4(RValue<Float> rhs);
+		Float4(const Float &rhs);
+		Float4(const Reference<Float> &rhs);
+
+		template<int T>
+		Float4(const SwizzleMask1Float4<T> &rhs);
+		template<int T>
+		Float4(const SwizzleFloat4<T> &rhs);
+		template<int X, int Y>
+		Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
+		template<int X, int Y>
+		Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
+		template<int X, int Y>
+		Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+		template<int X, int Y>
+		Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+
+		RValue<Float4> operator=(float replicate) const;
+		RValue<Float4> operator=(RValue<Float4> rhs) const;
+		RValue<Float4> operator=(const Float4 &rhs) const;
+		RValue<Float4> operator=(const Reference<Float4> &rhs) const;
+		RValue<Float4> operator=(RValue<Float> rhs) const;
+		RValue<Float4> operator=(const Float &rhs) const;
+		RValue<Float4> operator=(const Reference<Float> &rhs) const;
+
+		template<int T>
+		RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
+		template<int T>
+		RValue<Float4> operator=(const SwizzleFloat4<T> &rhs);
+
+		static Type *getType();
+
+		union
+		{
+			SwizzleMask1Float4<0x00> x;
+			SwizzleMask1Float4<0x55> y;
+			SwizzleMask1Float4<0xAA> z;
+			SwizzleMask1Float4<0xFF> w;
+			Swizzle2Float4<0x00>     xx;
+			Swizzle2Float4<0x01>     yx;
+			Swizzle2Float4<0x02>     zx;
+			Swizzle2Float4<0x03>     wx;
+			SwizzleMask2Float4<0x54> xy;
+			Swizzle2Float4<0x55>     yy;
+			Swizzle2Float4<0x56>     zy;
+			Swizzle2Float4<0x57>     wy;
+			SwizzleMask2Float4<0xA8> xz;
+			SwizzleMask2Float4<0xA9> yz;
+			Swizzle2Float4<0xAA>     zz;
+			Swizzle2Float4<0xAB>     wz;
+			SwizzleMask2Float4<0xFC> xw;
+			SwizzleMask2Float4<0xFD> yw;
+			SwizzleMask2Float4<0xFE> zw;
+			Swizzle2Float4<0xFF>     ww;
+			SwizzleFloat4<0x00>      xxx;
+			SwizzleFloat4<0x01>      yxx;
+			SwizzleFloat4<0x02>      zxx;
+			SwizzleFloat4<0x03>      wxx;
+			SwizzleFloat4<0x04>      xyx;
+			SwizzleFloat4<0x05>      yyx;
+			SwizzleFloat4<0x06>      zyx;
+			SwizzleFloat4<0x07>      wyx;
+			SwizzleFloat4<0x08>      xzx;
+			SwizzleFloat4<0x09>      yzx;
+			SwizzleFloat4<0x0A>      zzx;
+			SwizzleFloat4<0x0B>      wzx;
+			SwizzleFloat4<0x0C>      xwx;
+			SwizzleFloat4<0x0D>      ywx;
+			SwizzleFloat4<0x0E>      zwx;
+			SwizzleFloat4<0x0F>      wwx;
+			SwizzleFloat4<0x50>      xxy;
+			SwizzleFloat4<0x51>      yxy;
+			SwizzleFloat4<0x52>      zxy;
+			SwizzleFloat4<0x53>      wxy;
+			SwizzleFloat4<0x54>      xyy;
+			SwizzleFloat4<0x55>      yyy;
+			SwizzleFloat4<0x56>      zyy;
+			SwizzleFloat4<0x57>      wyy;
+			SwizzleFloat4<0x58>      xzy;
+			SwizzleFloat4<0x59>      yzy;
+			SwizzleFloat4<0x5A>      zzy;
+			SwizzleFloat4<0x5B>      wzy;
+			SwizzleFloat4<0x5C>      xwy;
+			SwizzleFloat4<0x5D>      ywy;
+			SwizzleFloat4<0x5E>      zwy;
+			SwizzleFloat4<0x5F>      wwy;
+			SwizzleFloat4<0xA0>      xxz;
+			SwizzleFloat4<0xA1>      yxz;
+			SwizzleFloat4<0xA2>      zxz;
+			SwizzleFloat4<0xA3>      wxz;
+			SwizzleMaskFloat4<0xA4>  xyz;
+			SwizzleFloat4<0xA5>      yyz;
+			SwizzleFloat4<0xA6>      zyz;
+			SwizzleFloat4<0xA7>      wyz;
+			SwizzleFloat4<0xA8>      xzz;
+			SwizzleFloat4<0xA9>      yzz;
+			SwizzleFloat4<0xAA>      zzz;
+			SwizzleFloat4<0xAB>      wzz;
+			SwizzleFloat4<0xAC>      xwz;
+			SwizzleFloat4<0xAD>      ywz;
+			SwizzleFloat4<0xAE>      zwz;
+			SwizzleFloat4<0xAF>      wwz;
+			SwizzleFloat4<0xF0>      xxw;
+			SwizzleFloat4<0xF1>      yxw;
+			SwizzleFloat4<0xF2>      zxw;
+			SwizzleFloat4<0xF3>      wxw;
+			SwizzleMaskFloat4<0xF4>  xyw;
+			SwizzleFloat4<0xF5>      yyw;
+			SwizzleFloat4<0xF6>      zyw;
+			SwizzleFloat4<0xF7>      wyw;
+			SwizzleMaskFloat4<0xF8>  xzw;
+			SwizzleMaskFloat4<0xF9>  yzw;
+			SwizzleFloat4<0xFA>      zzw;
+			SwizzleFloat4<0xFB>      wzw;
+			SwizzleFloat4<0xFC>      xww;
+			SwizzleFloat4<0xFD>      yww;
+			SwizzleFloat4<0xFE>      zww;
+			SwizzleFloat4<0xFF>      www;
+			SwizzleFloat4<0x00>      xxxx;
+			SwizzleFloat4<0x01>      yxxx;
+			SwizzleFloat4<0x02>      zxxx;
+			SwizzleFloat4<0x03>      wxxx;
+			SwizzleFloat4<0x04>      xyxx;
+			SwizzleFloat4<0x05>      yyxx;
+			SwizzleFloat4<0x06>      zyxx;
+			SwizzleFloat4<0x07>      wyxx;
+			SwizzleFloat4<0x08>      xzxx;
+			SwizzleFloat4<0x09>      yzxx;
+			SwizzleFloat4<0x0A>      zzxx;
+			SwizzleFloat4<0x0B>      wzxx;
+			SwizzleFloat4<0x0C>      xwxx;
+			SwizzleFloat4<0x0D>      ywxx;
+			SwizzleFloat4<0x0E>      zwxx;
+			SwizzleFloat4<0x0F>      wwxx;
+			SwizzleFloat4<0x10>      xxyx;
+			SwizzleFloat4<0x11>      yxyx;
+			SwizzleFloat4<0x12>      zxyx;
+			SwizzleFloat4<0x13>      wxyx;
+			SwizzleFloat4<0x14>      xyyx;
+			SwizzleFloat4<0x15>      yyyx;
+			SwizzleFloat4<0x16>      zyyx;
+			SwizzleFloat4<0x17>      wyyx;
+			SwizzleFloat4<0x18>      xzyx;
+			SwizzleFloat4<0x19>      yzyx;
+			SwizzleFloat4<0x1A>      zzyx;
+			SwizzleFloat4<0x1B>      wzyx;
+			SwizzleFloat4<0x1C>      xwyx;
+			SwizzleFloat4<0x1D>      ywyx;
+			SwizzleFloat4<0x1E>      zwyx;
+			SwizzleFloat4<0x1F>      wwyx;
+			SwizzleFloat4<0x20>      xxzx;
+			SwizzleFloat4<0x21>      yxzx;
+			SwizzleFloat4<0x22>      zxzx;
+			SwizzleFloat4<0x23>      wxzx;
+			SwizzleFloat4<0x24>      xyzx;
+			SwizzleFloat4<0x25>      yyzx;
+			SwizzleFloat4<0x26>      zyzx;
+			SwizzleFloat4<0x27>      wyzx;
+			SwizzleFloat4<0x28>      xzzx;
+			SwizzleFloat4<0x29>      yzzx;
+			SwizzleFloat4<0x2A>      zzzx;
+			SwizzleFloat4<0x2B>      wzzx;
+			SwizzleFloat4<0x2C>      xwzx;
+			SwizzleFloat4<0x2D>      ywzx;
+			SwizzleFloat4<0x2E>      zwzx;
+			SwizzleFloat4<0x2F>      wwzx;
+			SwizzleFloat4<0x30>      xxwx;
+			SwizzleFloat4<0x31>      yxwx;
+			SwizzleFloat4<0x32>      zxwx;
+			SwizzleFloat4<0x33>      wxwx;
+			SwizzleFloat4<0x34>      xywx;
+			SwizzleFloat4<0x35>      yywx;
+			SwizzleFloat4<0x36>      zywx;
+			SwizzleFloat4<0x37>      wywx;
+			SwizzleFloat4<0x38>      xzwx;
+			SwizzleFloat4<0x39>      yzwx;
+			SwizzleFloat4<0x3A>      zzwx;
+			SwizzleFloat4<0x3B>      wzwx;
+			SwizzleFloat4<0x3C>      xwwx;
+			SwizzleFloat4<0x3D>      ywwx;
+			SwizzleFloat4<0x3E>      zwwx;
+			SwizzleFloat4<0x3F>      wwwx;
+			SwizzleFloat4<0x40>      xxxy;
+			SwizzleFloat4<0x41>      yxxy;
+			SwizzleFloat4<0x42>      zxxy;
+			SwizzleFloat4<0x43>      wxxy;
+			SwizzleFloat4<0x44>      xyxy;
+			SwizzleFloat4<0x45>      yyxy;
+			SwizzleFloat4<0x46>      zyxy;
+			SwizzleFloat4<0x47>      wyxy;
+			SwizzleFloat4<0x48>      xzxy;
+			SwizzleFloat4<0x49>      yzxy;
+			SwizzleFloat4<0x4A>      zzxy;
+			SwizzleFloat4<0x4B>      wzxy;
+			SwizzleFloat4<0x4C>      xwxy;
+			SwizzleFloat4<0x4D>      ywxy;
+			SwizzleFloat4<0x4E>      zwxy;
+			SwizzleFloat4<0x4F>      wwxy;
+			SwizzleFloat4<0x50>      xxyy;
+			SwizzleFloat4<0x51>      yxyy;
+			SwizzleFloat4<0x52>      zxyy;
+			SwizzleFloat4<0x53>      wxyy;
+			SwizzleFloat4<0x54>      xyyy;
+			SwizzleFloat4<0x55>      yyyy;
+			SwizzleFloat4<0x56>      zyyy;
+			SwizzleFloat4<0x57>      wyyy;
+			SwizzleFloat4<0x58>      xzyy;
+			SwizzleFloat4<0x59>      yzyy;
+			SwizzleFloat4<0x5A>      zzyy;
+			SwizzleFloat4<0x5B>      wzyy;
+			SwizzleFloat4<0x5C>      xwyy;
+			SwizzleFloat4<0x5D>      ywyy;
+			SwizzleFloat4<0x5E>      zwyy;
+			SwizzleFloat4<0x5F>      wwyy;
+			SwizzleFloat4<0x60>      xxzy;
+			SwizzleFloat4<0x61>      yxzy;
+			SwizzleFloat4<0x62>      zxzy;
+			SwizzleFloat4<0x63>      wxzy;
+			SwizzleFloat4<0x64>      xyzy;
+			SwizzleFloat4<0x65>      yyzy;
+			SwizzleFloat4<0x66>      zyzy;
+			SwizzleFloat4<0x67>      wyzy;
+			SwizzleFloat4<0x68>      xzzy;
+			SwizzleFloat4<0x69>      yzzy;
+			SwizzleFloat4<0x6A>      zzzy;
+			SwizzleFloat4<0x6B>      wzzy;
+			SwizzleFloat4<0x6C>      xwzy;
+			SwizzleFloat4<0x6D>      ywzy;
+			SwizzleFloat4<0x6E>      zwzy;
+			SwizzleFloat4<0x6F>      wwzy;
+			SwizzleFloat4<0x70>      xxwy;
+			SwizzleFloat4<0x71>      yxwy;
+			SwizzleFloat4<0x72>      zxwy;
+			SwizzleFloat4<0x73>      wxwy;
+			SwizzleFloat4<0x74>      xywy;
+			SwizzleFloat4<0x75>      yywy;
+			SwizzleFloat4<0x76>      zywy;
+			SwizzleFloat4<0x77>      wywy;
+			SwizzleFloat4<0x78>      xzwy;
+			SwizzleFloat4<0x79>      yzwy;
+			SwizzleFloat4<0x7A>      zzwy;
+			SwizzleFloat4<0x7B>      wzwy;
+			SwizzleFloat4<0x7C>      xwwy;
+			SwizzleFloat4<0x7D>      ywwy;
+			SwizzleFloat4<0x7E>      zwwy;
+			SwizzleFloat4<0x7F>      wwwy;
+			SwizzleFloat4<0x80>      xxxz;
+			SwizzleFloat4<0x81>      yxxz;
+			SwizzleFloat4<0x82>      zxxz;
+			SwizzleFloat4<0x83>      wxxz;
+			SwizzleFloat4<0x84>      xyxz;
+			SwizzleFloat4<0x85>      yyxz;
+			SwizzleFloat4<0x86>      zyxz;
+			SwizzleFloat4<0x87>      wyxz;
+			SwizzleFloat4<0x88>      xzxz;
+			SwizzleFloat4<0x89>      yzxz;
+			SwizzleFloat4<0x8A>      zzxz;
+			SwizzleFloat4<0x8B>      wzxz;
+			SwizzleFloat4<0x8C>      xwxz;
+			SwizzleFloat4<0x8D>      ywxz;
+			SwizzleFloat4<0x8E>      zwxz;
+			SwizzleFloat4<0x8F>      wwxz;
+			SwizzleFloat4<0x90>      xxyz;
+			SwizzleFloat4<0x91>      yxyz;
+			SwizzleFloat4<0x92>      zxyz;
+			SwizzleFloat4<0x93>      wxyz;
+			SwizzleFloat4<0x94>      xyyz;
+			SwizzleFloat4<0x95>      yyyz;
+			SwizzleFloat4<0x96>      zyyz;
+			SwizzleFloat4<0x97>      wyyz;
+			SwizzleFloat4<0x98>      xzyz;
+			SwizzleFloat4<0x99>      yzyz;
+			SwizzleFloat4<0x9A>      zzyz;
+			SwizzleFloat4<0x9B>      wzyz;
+			SwizzleFloat4<0x9C>      xwyz;
+			SwizzleFloat4<0x9D>      ywyz;
+			SwizzleFloat4<0x9E>      zwyz;
+			SwizzleFloat4<0x9F>      wwyz;
+			SwizzleFloat4<0xA0>      xxzz;
+			SwizzleFloat4<0xA1>      yxzz;
+			SwizzleFloat4<0xA2>      zxzz;
+			SwizzleFloat4<0xA3>      wxzz;
+			SwizzleFloat4<0xA4>      xyzz;
+			SwizzleFloat4<0xA5>      yyzz;
+			SwizzleFloat4<0xA6>      zyzz;
+			SwizzleFloat4<0xA7>      wyzz;
+			SwizzleFloat4<0xA8>      xzzz;
+			SwizzleFloat4<0xA9>      yzzz;
+			SwizzleFloat4<0xAA>      zzzz;
+			SwizzleFloat4<0xAB>      wzzz;
+			SwizzleFloat4<0xAC>      xwzz;
+			SwizzleFloat4<0xAD>      ywzz;
+			SwizzleFloat4<0xAE>      zwzz;
+			SwizzleFloat4<0xAF>      wwzz;
+			SwizzleFloat4<0xB0>      xxwz;
+			SwizzleFloat4<0xB1>      yxwz;
+			SwizzleFloat4<0xB2>      zxwz;
+			SwizzleFloat4<0xB3>      wxwz;
+			SwizzleFloat4<0xB4>      xywz;
+			SwizzleFloat4<0xB5>      yywz;
+			SwizzleFloat4<0xB6>      zywz;
+			SwizzleFloat4<0xB7>      wywz;
+			SwizzleFloat4<0xB8>      xzwz;
+			SwizzleFloat4<0xB9>      yzwz;
+			SwizzleFloat4<0xBA>      zzwz;
+			SwizzleFloat4<0xBB>      wzwz;
+			SwizzleFloat4<0xBC>      xwwz;
+			SwizzleFloat4<0xBD>      ywwz;
+			SwizzleFloat4<0xBE>      zwwz;
+			SwizzleFloat4<0xBF>      wwwz;
+			SwizzleFloat4<0xC0>      xxxw;
+			SwizzleFloat4<0xC1>      yxxw;
+			SwizzleFloat4<0xC2>      zxxw;
+			SwizzleFloat4<0xC3>      wxxw;
+			SwizzleFloat4<0xC4>      xyxw;
+			SwizzleFloat4<0xC5>      yyxw;
+			SwizzleFloat4<0xC6>      zyxw;
+			SwizzleFloat4<0xC7>      wyxw;
+			SwizzleFloat4<0xC8>      xzxw;
+			SwizzleFloat4<0xC9>      yzxw;
+			SwizzleFloat4<0xCA>      zzxw;
+			SwizzleFloat4<0xCB>      wzxw;
+			SwizzleFloat4<0xCC>      xwxw;
+			SwizzleFloat4<0xCD>      ywxw;
+			SwizzleFloat4<0xCE>      zwxw;
+			SwizzleFloat4<0xCF>      wwxw;
+			SwizzleFloat4<0xD0>      xxyw;
+			SwizzleFloat4<0xD1>      yxyw;
+			SwizzleFloat4<0xD2>      zxyw;
+			SwizzleFloat4<0xD3>      wxyw;
+			SwizzleFloat4<0xD4>      xyyw;
+			SwizzleFloat4<0xD5>      yyyw;
+			SwizzleFloat4<0xD6>      zyyw;
+			SwizzleFloat4<0xD7>      wyyw;
+			SwizzleFloat4<0xD8>      xzyw;
+			SwizzleFloat4<0xD9>      yzyw;
+			SwizzleFloat4<0xDA>      zzyw;
+			SwizzleFloat4<0xDB>      wzyw;
+			SwizzleFloat4<0xDC>      xwyw;
+			SwizzleFloat4<0xDD>      ywyw;
+			SwizzleFloat4<0xDE>      zwyw;
+			SwizzleFloat4<0xDF>      wwyw;
+			SwizzleFloat4<0xE0>      xxzw;
+			SwizzleFloat4<0xE1>      yxzw;
+			SwizzleFloat4<0xE2>      zxzw;
+			SwizzleFloat4<0xE3>      wxzw;
+			SwizzleMaskFloat4<0xE4>  xyzw;
+			SwizzleFloat4<0xE5>      yyzw;
+			SwizzleFloat4<0xE6>      zyzw;
+			SwizzleFloat4<0xE7>      wyzw;
+			SwizzleFloat4<0xE8>      xzzw;
+			SwizzleFloat4<0xE9>      yzzw;
+			SwizzleFloat4<0xEA>      zzzw;
+			SwizzleFloat4<0xEB>      wzzw;
+			SwizzleFloat4<0xEC>      xwzw;
+			SwizzleFloat4<0xED>      ywzw;
+			SwizzleFloat4<0xEE>      zwzw;
+			SwizzleFloat4<0xEF>      wwzw;
+			SwizzleFloat4<0xF0>      xxww;
+			SwizzleFloat4<0xF1>      yxww;
+			SwizzleFloat4<0xF2>      zxww;
+			SwizzleFloat4<0xF3>      wxww;
+			SwizzleFloat4<0xF4>      xyww;
+			SwizzleFloat4<0xF5>      yyww;
+			SwizzleFloat4<0xF6>      zyww;
+			SwizzleFloat4<0xF7>      wyww;
+			SwizzleFloat4<0xF8>      xzww;
+			SwizzleFloat4<0xF9>      yzww;
+			SwizzleFloat4<0xFA>      zzww;
+			SwizzleFloat4<0xFB>      wzww;
+			SwizzleFloat4<0xFC>      xwww;
+			SwizzleFloat4<0xFD>      ywww;
+			SwizzleFloat4<0xFE>      zwww;
+			SwizzleFloat4<0xFF>      wwww;
+		};
+
+	private:
+		void constant(float x, float y, float z, float w);
+	};
+
+	RValue<Float4> operator+(RValue<Float4> lhs, RValue<Float4> rhs);
+	RValue<Float4> operator-(RValue<Float4> lhs, RValue<Float4> rhs);
+	RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs);
+	RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs);
+	RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs);
+	RValue<Float4> operator+=(const Float4 &lhs, RValue<Float4> rhs);
+	RValue<Float4> operator-=(const Float4 &lhs, RValue<Float4> rhs);
+	RValue<Float4> operator*=(const Float4 &lhs, RValue<Float4> rhs);
+	RValue<Float4> operator/=(const Float4 &lhs, RValue<Float4> rhs);
+	RValue<Float4> operator%=(const Float4 &lhs, RValue<Float4> rhs);
+	RValue<Float4> operator+(RValue<Float4> val);
+	RValue<Float4> operator-(RValue<Float4> val);
+
+	RValue<Float4> Abs(RValue<Float4> x);
+	RValue<Float4> Max(RValue<Float4> x, RValue<Float4> y);
+	RValue<Float4> Min(RValue<Float4> x, RValue<Float4> y);
+	RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false);
+	RValue<Float4> RcpSqrt_pp(RValue<Float4> val);
+	RValue<Float4> Sqrt(RValue<Float4> x);
+	RValue<Float4> Insert(const Float4 &val, RValue<Float> element, int i);
+	RValue<Float> Extract(RValue<Float4> x, int i);
+	RValue<Float4> Swizzle(RValue<Float4> x, unsigned char select);
+	RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm);
+	RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y);
+	RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
+	RValue<Float4> Mask(Float4 &lhs, RValue<Float4> rhs, unsigned char select);
+	RValue<Int> SignMask(RValue<Float4> x);
+	RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y);
+	RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
+	RValue<Int4> CmpLE(RValue<Float4> x, RValue<Float4> y);
+	RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y);
+	RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y);
+	RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y);
+	RValue<Float4> Round(RValue<Float4> x);
+	RValue<Float4> Trunc(RValue<Float4> x);
+	RValue<Float4> Frac(RValue<Float4> x);
+	RValue<Float4> Floor(RValue<Float4> x);
+	RValue<Float4> Ceil(RValue<Float4> x);
+
+	template<class T>
+	class Pointer : public Variable<Pointer<T>>
+	{
+	public:
+		template<class S>
+		Pointer(RValue<Pointer<S>> pointerS, int alignment = 1) : alignment(alignment)
+		{
+			Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType()));
+			LValue::storeValue(pointerT);
+		}
+
+		template<class S>
+		Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment)
+		{
+			Value *pointerS = pointer.loadValue(alignment);
+			Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType()));
+			LValue::storeValue(pointerT);
+		}
+
+		Pointer(Argument<Pointer<T>> argument);
+		explicit Pointer(const void *external);
+
+		Pointer();
+		Pointer(RValue<Pointer<T>> rhs);
+		Pointer(const Pointer<T> &rhs);
+		Pointer(const Reference<Pointer<T>> &rhs);
+
+		RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs) const;
+		RValue<Pointer<T>> operator=(const Pointer<T> &rhs) const;
+		RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs) const;
+
+		Reference<T> operator*();
+		Reference<T> operator[](int index);
+		Reference<T> operator[](RValue<Int> index);
+
+		static Type *getType();
+
+	private:
+		const int alignment;
+	};
+
+	RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset);
+	RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
+	RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
+	RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, int offset);
+	RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<Int> offset);
+	RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<UInt> offset);
+
+	RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset);
+	RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
+	RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
+	RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, int offset);
+	RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<Int> offset);
+	RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<UInt> offset);
+
+	template<class T, int S = 1>
+	class Array : public Variable<T>
+	{
+	public:
+		Array(int size = S);
+
+		Reference<T> operator[](int index);
+		Reference<T> operator[](RValue<Int> index);
+	};
+
+//	RValue<Array<T>> operator++(const Array<T> &val, int);   // Post-increment
+//	const Array<T> &operator++(const Array<T> &val);   // Pre-increment
+//	RValue<Array<T>> operator--(const Array<T> &val, int);   // Post-decrement
+//	const Array<T> &operator--(const Array<T> &val);   // Pre-decrement
+
+	BasicBlock *beginLoop();
+	bool branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB);
+	bool elseBlock(BasicBlock *falseBB);
+
+	void Return();
+	void Return(bool ret);
+	void Return(const Int &ret);
+
+	template<class T>
+	void Return(const Pointer<T> &ret);
+
+	template<class T>
+	void Return(RValue<Pointer<T>> ret);
+
+	template<unsigned int index, typename... Arguments>
+	struct ArgI;
+
+	template<typename Arg0, typename... Arguments>
+	struct ArgI<0, Arg0, Arguments...>
+	{
+		typedef Arg0 Type;
+	};
+
+	template<unsigned int index, typename Arg0, typename... Arguments>
+	struct ArgI<index, Arg0, Arguments...>
+	{
+		typedef typename ArgI<index - 1, Arguments...>::Type Type;
+	};
+
+	// Generic template, leave undefined!
+	template<typename FunctionType>
+	class Function;
+
+	// Specialized for function types
+	template<typename Return, typename... Arguments>
+	class Function<Return(Arguments...)>
+	{
+	public:
+		Function();
+
+		virtual ~Function();
+
+		template<int index>
+		Argument<typename ArgI<index, Arguments...>::Type> Arg() const
+		{
+			Value *arg = Nucleus::getArgument(index);
+			return Argument<typename ArgI<index, Arguments...>::Type>(arg);
+		}
+
+		Routine *operator()(const wchar_t *name, ...);
+
+	protected:
+		Nucleus *core;
+		std::vector<Type*> arguments;
+	};
+
+	template<typename Return>
+	class Function<Return()> : public Function<Return(Void)>
+	{
+	};
+
+	template<int index, typename Return, typename... Arguments>
+	Argument<typename ArgI<index, Arguments...>::Type> Arg(Function<Return(Arguments...)> &function)
+	{
+		return Argument<typename ArgI<index, Arguments...>::Type>(function.arg(index));
+	}
+
+	RValue<Long> Ticks();
+}
+
+namespace sw
+{
+	template<class T>
+	Variable<T>::Variable(int arraySize) : LValue(T::getType(), arraySize)
+	{
+	}
+
+	template<class T>
+	RValue<Pointer<T>> Variable<T>::operator&()
+	{
+		return RValue<Pointer<T>>(LValue::address);
+	}
+
+	template<class T>
+	Reference<T>::Reference(Value *pointer, int alignment) : alignment(alignment)
+	{
+		address = pointer;
+	}
+
+	template<class T>
+	RValue<T> Reference<T>::operator=(RValue<T> rhs) const
+	{
+		Nucleus::createStore(rhs.value, address, false, alignment);
+
+		return rhs;
+	}
+
+	template<class T>
+	RValue<T> Reference<T>::operator=(const Reference<T> &ref) const
+	{
+		Value *tmp = Nucleus::createLoad(ref.address, false, ref.alignment);
+		Nucleus::createStore(tmp, address, false, alignment);
+
+		return RValue<T>(tmp);
+	}
+
+	template<class T>
+	RValue<T> Reference<T>::operator+=(RValue<T> rhs) const
+	{
+		return *this = *this + rhs;
+	}
+
+	template<class T>
+	Value *Reference<T>::loadValue() const
+	{
+		return Nucleus::createLoad(address, false, alignment);
+	}
+
+	template<class T>
+	int Reference<T>::getAlignment() const
+	{
+		return alignment;
+	}
+
+	template<class T>
+	RValue<T>::RValue(Value *rvalue)
+	{
+		value = rvalue;
+	}
+
+	template<class T>
+	RValue<T>::RValue(const T &lvalue)
+	{
+		value = lvalue.loadValue();
+	}
+
+	template<class T>
+	RValue<T>::RValue(typename IntLiteral<T>::type i)
+	{
+		value = (Value*)Nucleus::createConstantInt(i);
+	}
+
+	template<class T>
+	RValue<T>::RValue(typename FloatLiteral<T>::type f)
+	{
+		value = (Value*)Nucleus::createConstantFloat(f);
+	}
+
+	template<class T>
+	RValue<T>::RValue(const Reference<T> &ref)
+	{
+		value = ref.loadValue();
+	}
+
+	template<int T>
+	Swizzle2Float4<T>::operator RValue<Float4>() const
+	{
+		Value *vector = parent->loadValue();
+
+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+	}
+
+	template<int T>
+	SwizzleFloat4<T>::operator RValue<Float4>() const
+	{
+		Value *vector = parent->loadValue();
+
+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+	}
+
+	template<int T>
+	SwizzleMaskFloat4<T>::operator RValue<Float4>() const
+	{
+		Value *vector = parent->loadValue();
+
+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+	}
+
+	template<int T>
+	RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float4> rhs) const
+	{
+		return Mask(*parent, rhs, T);
+	}
+
+	template<int T>
+	RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float> rhs) const
+	{
+		return Mask(*parent, Float4(rhs), T);
+	}
+
+	template<int T>
+	SwizzleMask1Float4<T>::operator RValue<Float>() const   // FIXME: Call a non-template function
+	{
+		return Extract(*parent, T & 0x3);
+	}
+
+	template<int T>
+	SwizzleMask1Float4<T>::operator RValue<Float4>() const
+	{
+		Value *vector = parent->loadValue();
+
+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+	}
+
+	template<int T>
+	RValue<Float4> SwizzleMask1Float4<T>::operator=(float x) const
+	{
+		return Insert(*parent, Float(x), T & 0x3);
+	}
+
+	template<int T>
+	RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float4> rhs) const
+	{
+		return Mask(*parent, Float4(rhs), T);
+	}
+
+	template<int T>
+	RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float> rhs) const   // FIXME: Call a non-template function
+	{
+		return Insert(*parent, rhs, T & 0x3);
+	}
+
+	template<int T>
+	SwizzleMask2Float4<T>::operator RValue<Float4>() const
+	{
+		Value *vector = parent->loadValue();
+
+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+	}
+
+	template<int T>
+	RValue<Float4> SwizzleMask2Float4<T>::operator=(RValue<Float4> rhs) const
+	{
+		return Mask(*parent, Float4(rhs), T);
+	}
+
+	template<int T>
+	Float::Float(const SwizzleMask1Float4<T> &rhs)
+	{
+		*this = rhs.operator RValue<Float>();
+	}
+
+	template<int T>
+	RValue<Float> Float::operator=(const SwizzleMask1Float4<T> &rhs) const
+	{
+		return *this = rhs.operator RValue<Float>();
+	}
+
+	template<int T>
+	Float4::Float4(const SwizzleMask1Float4<T> &rhs)
+	{
+		xyzw.parent = this;
+
+		*this = rhs.operator RValue<Float4>();
+	}
+
+	template<int T>
+	Float4::Float4(const SwizzleFloat4<T> &rhs)
+	{
+		xyzw.parent = this;
+
+		*this = rhs.operator RValue<Float4>();
+	}
+
+	template<int X, int Y>
+	Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y)
+	{
+		xyzw.parent = this;
+
+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+	}
+
+	template<int X, int Y>
+	Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y)
+	{
+		xyzw.parent = this;
+
+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+	}
+
+	template<int X, int Y>
+	Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
+	{
+		xyzw.parent = this;
+
+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+	}
+
+	template<int X, int Y>
+	Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
+	{
+		xyzw.parent = this;
+
+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+	}
+
+	template<int T>
+	RValue<Float4> Float4::operator=(const SwizzleMask1Float4<T> &rhs)
+	{
+		return *this = rhs.operator RValue<Float4>();
+	}
+
+	template<int T>
+	RValue<Float4> Float4::operator=(const SwizzleFloat4<T> &rhs)
+	{
+		return *this = rhs.operator RValue<Float4>();
+	}
+
+	template<class T>
+	Pointer<T>::Pointer(Argument<Pointer<T>> argument) : alignment(1)
+	{
+		LValue::storeValue(argument.value);
+	}
+
+	template<class T>
+	Pointer<T>::Pointer(const void *external) : alignment((intptr_t)external & 0x0000000F ? 1 : 16)
+	{
+		Constant *globalPointer = Nucleus::createConstantPointer(external, T::getType(), false, alignment);
+
+		LValue::storeValue(globalPointer);
+	}
+
+	template<class T>
+	Pointer<T>::Pointer() : alignment(1)
+	{
+		LValue::storeValue(Nucleus::createNullPointer(T::getType()));
+	}
+
+	template<class T>
+	Pointer<T>::Pointer(RValue<Pointer<T>> rhs) : alignment(1)
+	{
+		LValue::storeValue(rhs.value);
+	}
+
+	template<class T>
+	Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment)
+	{
+		Value *value = rhs.loadValue();
+		LValue::storeValue(value);
+	}
+
+	template<class T>
+	Pointer<T>::Pointer(const Reference<Pointer<T>> &rhs) : alignment(rhs.getAlignment())
+	{
+		Value *value = rhs.loadValue();
+		LValue::storeValue(value);
+	}
+
+	template<class T>
+	RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs) const
+	{
+		LValue::storeValue(rhs.value);
+
+		return rhs;
+	}
+
+	template<class T>
+	RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) const
+	{
+		Value *value = rhs.loadValue();
+		LValue::storeValue(value);
+
+		return RValue<Pointer<T>>(value);
+	}
+
+	template<class T>
+	RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs) const
+	{
+		Value *value = rhs.loadValue();
+		LValue::storeValue(value);
+
+		return RValue<Pointer<T>>(value);
+	}
+
+	template<class T>
+	Reference<T> Pointer<T>::operator*()
+	{
+		return Reference<T>(LValue::loadValue(), alignment);
+	}
+
+	template<class T>
+	Reference<T> Pointer<T>::operator[](int index)
+	{
+		Value *element = Nucleus::createGEP(LValue::loadValue(), (Value*)Nucleus::createConstantInt(index));
+
+		return Reference<T>(element, alignment);
+	}
+
+	template<class T>
+	Reference<T> Pointer<T>::operator[](RValue<Int> index)
+	{
+		Value *element = Nucleus::createGEP(LValue::loadValue(), index.value);
+
+		return Reference<T>(element, alignment);
+	}
+
+	template<class T>
+	Type *Pointer<T>::getType()
+	{
+		return Nucleus::getPointerType(T::getType());
+	}
+
+	template<class T, int S>
+	Array<T, S>::Array(int size) : Variable<T>(size)
+	{
+	}
+
+	template<class T, int S>
+	Reference<T> Array<T, S>::operator[](int index)
+	{
+		Value *element = LValue::getAddress((Value*)Nucleus::createConstantInt(index));
+
+		return Reference<T>(element);
+	}
+
+	template<class T, int S>
+	Reference<T> Array<T, S>::operator[](RValue<Int> index)
+	{
+		Value *element = LValue::getAddress(index.value);
+
+		return Reference<T>(element);
+	}
+
+//	template<class T>
+//	RValue<Array<T>> operator++(const Array<T> &val, int)
+//	{
+//		// FIXME: Requires storing the address of the array
+//	}
+
+//	template<class T>
+//	const Array<T> &operator++(const Array<T> &val)
+//	{
+//		// FIXME: Requires storing the address of the array
+//	}
+
+//	template<class T>
+//	RValue<Array<T>> operator--(const Array<T> &val, int)
+//	{
+//		// FIXME: Requires storing the address of the array
+//	}
+
+//	template<class T>
+//	const Array<T> &operator--(const Array<T> &val)
+//	{
+//		// FIXME: Requires storing the address of the array
+//	}
+
+	template<class T>
+	RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, RValue<T> ifFalse)
+	{
+		return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value));
+	}
+
+	template<class T>
+	RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, RValue<T> ifFalse)
+	{
+		Value *trueValue = ifTrue.loadValue();
+
+		return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value));
+	}
+
+	template<class T>
+	RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, const T &ifFalse)
+	{
+		Value *falseValue = ifFalse.loadValue();
+
+		return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue));
+	}
+
+	template<class T>
+	RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, const T &ifFalse)
+	{
+		Value *trueValue = ifTrue.loadValue();
+		Value *falseValue = ifFalse.loadValue();
+
+		return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue));
+	}
+
+	template<class T>
+	void Return(const Pointer<T> &ret)
+	{
+		Nucleus::createRet(Nucleus::createLoad(ret.address));
+		Nucleus::setInsertBlock(Nucleus::createBasicBlock());
+	}
+
+	template<class T>
+	void Return(RValue<Pointer<T>> ret)
+	{
+		Nucleus::createRet(ret.value);
+		Nucleus::setInsertBlock(Nucleus::createBasicBlock());
+	}
+
+	template<typename Return, typename... Arguments>
+	Function<Return(Arguments...)>::Function()
+	{
+		core = new Nucleus();
+
+		Type *types[] = {Arguments::getType()...};
+		for(Type *type : types)
+		{
+			if(type != Void::getType())
+			{
+				arguments.push_back(type);
+			}
+		}
+
+		Nucleus::createFunction(Return::getType(), arguments);
+	}
+
+	template<typename Return, typename... Arguments>
+	Function<Return(Arguments...)>::~Function()
+	{
+		delete core;
+	}
+
+	template<typename Return, typename... Arguments>
+	Routine *Function<Return(Arguments...)>::operator()(const wchar_t *name, ...)
+	{
+		wchar_t fullName[1024 + 1];
+
+		va_list vararg;
+		va_start(vararg, name);
+		vswprintf(fullName, 1024, name, vararg);
+		va_end(vararg);
+
+		return core->acquireRoutine(fullName, true);
+	}
+
+	template<class T, class S>
+	RValue<T> ReinterpretCast(RValue<S> val)
+	{
+		return RValue<T>(Nucleus::createBitCast(val.value, T::getType()));
+	}
+
+	template<class T>
+	RValue<T> ReinterpretCast(const LValue &var)
+	{
+		Value *val = var.loadValue();
+
+		return RValue<T>(Nucleus::createBitCast(val, T::getType()));
+	}
+
+	template<class T, class S>
+	RValue<T> ReinterpretCast(const Reference<S> &var)
+	{
+		return ReinterpretCast<T>(RValue<S>(var));
+	}
+
+	template<class T, class S>
+	RValue<T> As(RValue<S> val)
+	{
+		return ReinterpretCast<T>(val);
+	}
+
+	template<class T>
+	RValue<T> As(const LValue &var)
+	{
+		return ReinterpretCast<T>(var);
+	}
+
+	template<class T, class S>
+	RValue<T> As(const Reference<S> &val)
+	{
+		return ReinterpretCast<T>(val);
+	}
+
 	#define For(init, cond, inc)                     \
 	init;                                            \
-	for(BasicBlock *loopBB__ = beginLoop(),    \
-		*bodyBB__ = Nucleus::createBasicBlock(),        \
-		*endBB__ = Nucleus::createBasicBlock(),         \
+	for(BasicBlock *loopBB__ = beginLoop(),          \
+		*bodyBB__ = Nucleus::createBasicBlock(),     \
+		*endBB__ = Nucleus::createBasicBlock(),      \
 		*onceBB__ = endBB__;                         \
 		onceBB__ && branch(cond, bodyBB__, endBB__); \
 		inc, onceBB__ = 0, Nucleus::createBr(loopBB__), Nucleus::setInsertBlock(endBB__))
 
 	#define While(cond) For(((void*)0), cond, ((void*)0))
 
-	#define Do \
-	{ \
+	#define Do                                          \
+	{                                                   \
 		BasicBlock *body = Nucleus::createBasicBlock(); \
-		Nucleus::createBr(body); \
+		Nucleus::createBr(body);                        \
 		Nucleus::setInsertBlock(body);
 
-	#define Until(cond) \
-		BasicBlock *end = Nucleus::createBasicBlock(); \
+	#define Until(cond)                                 \
+		BasicBlock *end = Nucleus::createBasicBlock();  \
 		Nucleus::createCondBr((cond).value, end, body); \
-		Nucleus::setInsertBlock(end); \
+		Nucleus::setInsertBlock(end);                   \
 	}
 
-	#define If(cond)                                                              \
+	#define If(cond)                                        \
 	for(BasicBlock *trueBB__ = Nucleus::createBasicBlock(), \
-		*falseBB__ = Nucleus::createBasicBlock(),                 \
-		*endBB__ = Nucleus::createBasicBlock(),                   \
-		*onceBB__ = endBB__;                                   \
-		onceBB__ && branch(cond, trueBB__, falseBB__);         \
+		*falseBB__ = Nucleus::createBasicBlock(),           \
+		*endBB__ = Nucleus::createBasicBlock(),             \
+		*onceBB__ = endBB__;                                \
+		onceBB__ && branch(cond, trueBB__, falseBB__);      \
 		onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(falseBB__), Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__))
 
-	#define Else                                            \
+	#define Else                                         \
 	for(BasicBlock *endBB__ = Nucleus::getInsertBlock(), \
-		*falseBB__ = Nucleus::getPredecessor(endBB__),         \
-		*onceBB__ = endBB__;                                \
-		onceBB__ && elseBlock(falseBB__);                   \
+		*falseBB__ = Nucleus::getPredecessor(endBB__),   \
+		*onceBB__ = endBB__;                             \
+		onceBB__ && elseBlock(falseBB__);                \
 		onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__))
-}
\ No newline at end of file
+}
+
+#endif   // sw_Reactor_hpp
\ No newline at end of file
diff --git a/src/Reactor/x86.hpp b/src/Reactor/x86.hpp
index e9d7edf..a0b8ac7 100644
--- a/src/Reactor/x86.hpp
+++ b/src/Reactor/x86.hpp
@@ -12,7 +12,10 @@
 // See the License for the specific language governing permissions and
 // limitations under the License.
 
-#include "Nucleus.hpp"
+#ifndef sw_x86_hpp
+#define sw_x86_hpp
+
+#include "Reactor.hpp"
 
 namespace sw
 {
@@ -153,3 +156,5 @@
 		void emms();
 	}
 }
+
+#endif   // sw_x86_hpp
\ No newline at end of file
diff --git a/src/Renderer/Blitter.hpp b/src/Renderer/Blitter.hpp
index 52d3cee..8353ab9 100644
--- a/src/Renderer/Blitter.hpp
+++ b/src/Renderer/Blitter.hpp
@@ -17,7 +17,7 @@
 
 #include "Surface.hpp"
 #include "RoutineCache.hpp"
-#include "Reactor/Nucleus.hpp"
+#include "Reactor/Reactor.hpp"
 
 #include <string.h>
 
diff --git a/src/Shader/SamplerCore.hpp b/src/Shader/SamplerCore.hpp
index 491d349..b179fb2 100644
--- a/src/Shader/SamplerCore.hpp
+++ b/src/Shader/SamplerCore.hpp
@@ -16,7 +16,7 @@
 #define sw_SamplerCore_hpp
 
 #include "PixelRoutine.hpp"
-#include "Reactor/Nucleus.hpp"
+#include "Reactor/Reactor.hpp"
 
 namespace sw
 {
diff --git a/src/Shader/SetupRoutine.hpp b/src/Shader/SetupRoutine.hpp
index 9534b63..ac31299 100644
--- a/src/Shader/SetupRoutine.hpp
+++ b/src/Shader/SetupRoutine.hpp
@@ -16,7 +16,7 @@
 #define sw_SetupRoutine_hpp
 
 #include "SetupProcessor.hpp"
-#include "Reactor/Nucleus.hpp"
+#include "Reactor/Reactor.hpp"
 
 namespace sw
 {