Move Reactor type definitions to Reactor.hpp.
Just a refactoring, to make it clearer that Reactor types are the
higher level abstraction, with Nucleus the intermediate interface.
Bug swiftshader:10
Change-Id: I87d8a03cd05d7847511692c5ac9862e77d670801
Reviewed-on: https://swiftshader-review.googlesource.com/7279
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/docs/Reactor.md b/docs/Reactor.md
index de120b3..6a77ca2 100644
--- a/docs/Reactor.md
+++ b/docs/Reactor.md
@@ -109,7 +109,7 @@
These scalar types support all of the C++ arithmetic operations.
-Reactor also supports several vector types. For example ```Float4``` is a vector of four floats. They support a select number of C++ operators, and several "intrinsic" functions such as ```Max()``` to compute the element-wise maximum and return a bit mask. Check [Nucleus.hpp](../src/Reactor/Nucleus.hpp) for all the types, operators and intrinsics.
+Reactor also supports several vector types. For example ```Float4``` is a vector of four floats. They support a select number of C++ operators, and several "intrinsic" functions such as ```Max()``` to compute the element-wise maximum and return a bit mask. Check [Reactor.hpp](../src/Reactor/Reactor.hpp) for all the types, operators and intrinsics.
### Casting and Reinterpreting
diff --git a/src/Main/FrameBuffer.hpp b/src/Main/FrameBuffer.hpp
index f515b4a..a4073be 100644
--- a/src/Main/FrameBuffer.hpp
+++ b/src/Main/FrameBuffer.hpp
@@ -15,7 +15,7 @@
#ifndef sw_FrameBuffer_hpp
#define sw_FrameBuffer_hpp
-#include "Reactor/Nucleus.hpp"
+#include "Reactor/Reactor.hpp"
#include "Renderer/Surface.hpp"
#include "Common/Thread.hpp"
diff --git a/src/Reactor/Nucleus.hpp b/src/Reactor/Nucleus.hpp
index 27f833f..a788cf2 100644
--- a/src/Reactor/Nucleus.hpp
+++ b/src/Reactor/Nucleus.hpp
@@ -187,2821 +187,6 @@
static BackoffLock codegenMutex;
};
-
- class Byte;
- class SByte;
- class Byte4;
- class SByte4;
- class Byte8;
- class SByte8;
- class Byte16;
- class SByte16;
- class Short;
- class UShort;
- class Short4;
- class UShort4;
- class Short8;
- class UShort8;
- class Int;
- class UInt;
- class Int2;
- class UInt2;
- class Int4;
- class UInt4;
- class Long;
- class Long1;
- class Long2;
- class Float;
- class Float2;
- class Float4;
-
- class Void
- {
- public:
- static Type *getType();
-
- static bool isVoid()
- {
- return true;
- }
-
- typedef void ctype;
- };
-
- template<class T>
- class RValue;
-
- template<class T>
- class Pointer;
-
- class LValue
- {
- public:
- LValue(Type *type, int arraySize = 0);
-
- static bool isVoid()
- {
- return false;
- }
-
- Value *loadValue(unsigned int alignment = 0) const;
- Value *storeValue(Value *value, unsigned int alignment = 0) const;
- Value *storeValue(Constant *constant, unsigned int alignment = 0) const;
- Value *getAddress(Value *index) const;
-
- protected:
- Value *address;
- };
-
- template<class T>
- class Variable : public LValue
- {
- public:
- Variable(int arraySize = 0);
-
- RValue<Pointer<T>> operator&();
- };
-
- template<class T>
- class Reference
- {
- public:
- explicit Reference(Value *pointer, int alignment = 1);
-
- RValue<T> operator=(RValue<T> rhs) const;
- RValue<T> operator=(const Reference<T> &ref) const;
-
- RValue<T> operator+=(RValue<T> rhs) const;
-
- Value *loadValue() const;
- int getAlignment() const;
-
- private:
- Value *address;
-
- const int alignment;
- };
-
- template<class T>
- struct IntLiteral
- {
- struct type;
- };
-
- template<> struct
- IntLiteral<Int>
- {
- typedef int type;
- };
-
- template<> struct
- IntLiteral<UInt>
- {
- typedef unsigned int type;
- };
-
- template<> struct
- IntLiteral<Long>
- {
- typedef int64_t type;
- };
-
- template<class T>
- struct FloatLiteral
- {
- struct type;
- };
-
- template<> struct
- FloatLiteral<Float>
- {
- typedef float type;
- };
-
- template<class T>
- class RValue
- {
- public:
- explicit RValue(Value *rvalue);
-
- RValue(const T &lvalue);
- RValue(typename IntLiteral<T>::type i);
- RValue(typename FloatLiteral<T>::type f);
- RValue(const Reference<T> &rhs);
-
- RValue<T> &operator=(const RValue<T>&) = delete;
-
- Value *value; // FIXME: Make private
- };
-
- template<typename T>
- struct Argument
- {
- explicit Argument(Value *value) : value(value) {}
-
- Value *value;
- };
-
- class Bool : public Variable<Bool>
- {
- public:
- Bool(Argument<Bool> argument);
-
- Bool();
- Bool(bool x);
- Bool(RValue<Bool> rhs);
- Bool(const Bool &rhs);
- Bool(const Reference<Bool> &rhs);
-
- // RValue<Bool> operator=(bool rhs) const; // FIXME: Implement
- RValue<Bool> operator=(RValue<Bool> rhs) const;
- RValue<Bool> operator=(const Bool &rhs) const;
- RValue<Bool> operator=(const Reference<Bool> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<Bool> operator!(RValue<Bool> val);
- RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs);
- RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs);
-
- class Byte : public Variable<Byte>
- {
- public:
- Byte(Argument<Byte> argument);
-
- explicit Byte(RValue<Int> cast);
- explicit Byte(RValue<UInt> cast);
- explicit Byte(RValue<UShort> cast);
-
- Byte();
- Byte(int x);
- Byte(unsigned char x);
- Byte(RValue<Byte> rhs);
- Byte(const Byte &rhs);
- Byte(const Reference<Byte> &rhs);
-
- // RValue<Byte> operator=(unsigned char rhs) const; // FIXME: Implement
- RValue<Byte> operator=(RValue<Byte> rhs) const;
- RValue<Byte> operator=(const Byte &rhs) const;
- RValue<Byte> operator=(const Reference<Byte> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<Byte> operator+(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator-(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator*(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator/(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator%(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator&(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator|(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Byte> operator+=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator-=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator*=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator/=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator%=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator&=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator|=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator^=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator<<=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator>>=(const Byte &lhs, RValue<Byte> rhs);
- RValue<Byte> operator+(RValue<Byte> val);
- RValue<Byte> operator-(RValue<Byte> val);
- RValue<Byte> operator~(RValue<Byte> val);
- RValue<Byte> operator++(const Byte &val, int); // Post-increment
- const Byte &operator++(const Byte &val); // Pre-increment
- RValue<Byte> operator--(const Byte &val, int); // Post-decrement
- const Byte &operator--(const Byte &val); // Pre-decrement
- RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Bool> operator>=(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs);
- RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs);
-
- class SByte : public Variable<SByte>
- {
- public:
- SByte(Argument<SByte> argument);
-
- explicit SByte(RValue<Int> cast);
- explicit SByte(RValue<Short> cast);
-
- SByte();
- SByte(signed char x);
- SByte(RValue<SByte> rhs);
- SByte(const SByte &rhs);
- SByte(const Reference<SByte> &rhs);
-
- // RValue<SByte> operator=(signed char rhs) const; // FIXME: Implement
- RValue<SByte> operator=(RValue<SByte> rhs) const;
- RValue<SByte> operator=(const SByte &rhs) const;
- RValue<SByte> operator=(const Reference<SByte> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<SByte> operator+(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator-(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator*(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator/(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator%(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator&(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator|(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<SByte> operator+=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator-=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator*=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator/=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator%=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator&=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator|=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator^=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator<<=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator>>=(const SByte &lhs, RValue<SByte> rhs);
- RValue<SByte> operator+(RValue<SByte> val);
- RValue<SByte> operator-(RValue<SByte> val);
- RValue<SByte> operator~(RValue<SByte> val);
- RValue<SByte> operator++(const SByte &val, int); // Post-increment
- const SByte &operator++(const SByte &val); // Pre-increment
- RValue<SByte> operator--(const SByte &val, int); // Post-decrement
- const SByte &operator--(const SByte &val); // Pre-decrement
- RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<Bool> operator>=(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs);
- RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs);
-
- class Short : public Variable<Short>
- {
- public:
- Short(Argument<Short> argument);
-
- explicit Short(RValue<Int> cast);
-
- Short();
- Short(short x);
- Short(RValue<Short> rhs);
- Short(const Short &rhs);
- Short(const Reference<Short> &rhs);
-
- // RValue<Short> operator=(short rhs) const; // FIXME: Implement
- RValue<Short> operator=(RValue<Short> rhs) const;
- RValue<Short> operator=(const Short &rhs) const;
- RValue<Short> operator=(const Reference<Short> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<Short> operator+(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator-(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator*(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator/(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator%(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator&(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator|(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Short> operator+=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator-=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator*=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator/=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator%=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator&=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator|=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator^=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator<<=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator>>=(const Short &lhs, RValue<Short> rhs);
- RValue<Short> operator+(RValue<Short> val);
- RValue<Short> operator-(RValue<Short> val);
- RValue<Short> operator~(RValue<Short> val);
- RValue<Short> operator++(const Short &val, int); // Post-increment
- const Short &operator++(const Short &val); // Pre-increment
- RValue<Short> operator--(const Short &val, int); // Post-decrement
- const Short &operator--(const Short &val); // Pre-decrement
- RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Bool> operator>=(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs);
- RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs);
-
- class UShort : public Variable<UShort>
- {
- public:
- UShort(Argument<UShort> argument);
-
- explicit UShort(RValue<UInt> cast);
- explicit UShort(RValue<Int> cast);
-
- UShort();
- UShort(unsigned short x);
- UShort(RValue<UShort> rhs);
- UShort(const UShort &rhs);
- UShort(const Reference<UShort> &rhs);
-
- // RValue<UShort> operator=(unsigned short rhs) const; // FIXME: Implement
- RValue<UShort> operator=(RValue<UShort> rhs) const;
- RValue<UShort> operator=(const UShort &rhs) const;
- RValue<UShort> operator=(const Reference<UShort> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<UShort> operator+(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator-(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator*(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator/(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator%(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator&(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator|(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<UShort> operator+=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator-=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator*=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator/=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator%=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator&=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator|=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator^=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator<<=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator>>=(const UShort &lhs, RValue<UShort> rhs);
- RValue<UShort> operator+(RValue<UShort> val);
- RValue<UShort> operator-(RValue<UShort> val);
- RValue<UShort> operator~(RValue<UShort> val);
- RValue<UShort> operator++(const UShort &val, int); // Post-increment
- const UShort &operator++(const UShort &val); // Pre-increment
- RValue<UShort> operator--(const UShort &val, int); // Post-decrement
- const UShort &operator--(const UShort &val); // Pre-decrement
- RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<Bool> operator>=(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs);
- RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs);
-
- class Byte4 : public Variable<Byte4>
- {
- public:
- // Byte4();
- // Byte4(int x, int y, int z, int w);
- // Byte4(RValue<Byte4> rhs);
- // Byte4(const Byte4 &rhs);
- // Byte4(const Reference<Byte4> &rhs);
-
- // RValue<Byte4> operator=(RValue<Byte4> rhs) const;
- // RValue<Byte4> operator=(const Byte4 &rhs) const;
- // RValue<Byte4> operator=(const Reference<Byte4> &rhs) const;
-
- static Type *getType();
- };
-
-// RValue<Byte4> operator+(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator-(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator*(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator/(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator%(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator&(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator|(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator+=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator-=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator*=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator/=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator%=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator&=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator|=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator^=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator<<=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator>>=(const Byte4 &lhs, RValue<Byte4> rhs);
-// RValue<Byte4> operator+(RValue<Byte4> val);
-// RValue<Byte4> operator-(RValue<Byte4> val);
-// RValue<Byte4> operator~(RValue<Byte4> val);
-// RValue<Byte4> operator++(const Byte4 &val, int); // Post-increment
-// const Byte4 &operator++(const Byte4 &val); // Pre-increment
-// RValue<Byte4> operator--(const Byte4 &val, int); // Post-decrement
-// const Byte4 &operator--(const Byte4 &val); // Pre-decrement
-
- class SByte4 : public Variable<SByte4>
- {
- public:
- // SByte4();
- // SByte4(int x, int y, int z, int w);
- // SByte4(RValue<SByte4> rhs);
- // SByte4(const SByte4 &rhs);
- // SByte4(const Reference<SByte4> &rhs);
-
- // RValue<SByte4> operator=(RValue<SByte4> rhs) const;
- // RValue<SByte4> operator=(const SByte4 &rhs) const;
- // RValue<SByte4> operator=(const Reference<SByte4> &rhs) const;
-
- static Type *getType();
- };
-
-// RValue<SByte4> operator+(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator-(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator*(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator/(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator%(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator&(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator|(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator+=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator-=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator*=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator/=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator%=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator&=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator|=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator^=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator<<=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator>>=(const SByte4 &lhs, RValue<SByte4> rhs);
-// RValue<SByte4> operator+(RValue<SByte4> val);
-// RValue<SByte4> operator-(RValue<SByte4> val);
-// RValue<SByte4> operator~(RValue<SByte4> val);
-// RValue<SByte4> operator++(const SByte4 &val, int); // Post-increment
-// const SByte4 &operator++(const SByte4 &val); // Pre-increment
-// RValue<SByte4> operator--(const SByte4 &val, int); // Post-decrement
-// const SByte4 &operator--(const SByte4 &val); // Pre-decrement
-
- class Byte8 : public Variable<Byte8>
- {
- public:
- Byte8();
- Byte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
- Byte8(int64_t x);
- Byte8(RValue<Byte8> rhs);
- Byte8(const Byte8 &rhs);
- Byte8(const Reference<Byte8> &rhs);
-
- RValue<Byte8> operator=(RValue<Byte8> rhs) const;
- RValue<Byte8> operator=(const Byte8 &rhs) const;
- RValue<Byte8> operator=(const Reference<Byte8> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<Byte8> operator+(RValue<Byte8> lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator-(RValue<Byte8> lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator*(RValue<Byte8> lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator/(RValue<Byte8> lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator%(RValue<Byte8> lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator&(RValue<Byte8> lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator|(RValue<Byte8> lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator+=(const Byte8 &lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator-=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator*=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator/=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator%=(const Byte8 &lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator&=(const Byte8 &lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator|=(const Byte8 &lhs, RValue<Byte8> rhs);
- RValue<Byte8> operator^=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator<<=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator>>=(const Byte8 &lhs, RValue<Byte8> rhs);
-// RValue<Byte8> operator+(RValue<Byte8> val);
-// RValue<Byte8> operator-(RValue<Byte8> val);
- RValue<Byte8> operator~(RValue<Byte8> val);
-// RValue<Byte8> operator++(const Byte8 &val, int); // Post-increment
-// const Byte8 &operator++(const Byte8 &val); // Pre-increment
-// RValue<Byte8> operator--(const Byte8 &val, int); // Post-decrement
-// const Byte8 &operator--(const Byte8 &val); // Pre-decrement
-
- RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y);
- RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y);
- RValue<Short4> Unpack(RValue<Byte4> x);
- RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y);
- RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y);
- RValue<Int> SignMask(RValue<Byte8> x);
-// RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y);
- RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y);
-
- class SByte8 : public Variable<SByte8>
- {
- public:
- SByte8();
- SByte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
- SByte8(int64_t x);
- SByte8(RValue<SByte8> rhs);
- SByte8(const SByte8 &rhs);
- SByte8(const Reference<SByte8> &rhs);
-
- RValue<SByte8> operator=(RValue<SByte8> rhs) const;
- RValue<SByte8> operator=(const SByte8 &rhs) const;
- RValue<SByte8> operator=(const Reference<SByte8> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<SByte8> operator+(RValue<SByte8> lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator-(RValue<SByte8> lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator*(RValue<SByte8> lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator/(RValue<SByte8> lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator%(RValue<SByte8> lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator&(RValue<SByte8> lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator|(RValue<SByte8> lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator+=(const SByte8 &lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator-=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator*=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator/=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator%=(const SByte8 &lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator&=(const SByte8 &lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator|=(const SByte8 &lhs, RValue<SByte8> rhs);
- RValue<SByte8> operator^=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator<<=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator>>=(const SByte8 &lhs, RValue<SByte8> rhs);
-// RValue<SByte8> operator+(RValue<SByte8> val);
-// RValue<SByte8> operator-(RValue<SByte8> val);
- RValue<SByte8> operator~(RValue<SByte8> val);
-// RValue<SByte8> operator++(const SByte8 &val, int); // Post-increment
-// const SByte8 &operator++(const SByte8 &val); // Pre-increment
-// RValue<SByte8> operator--(const SByte8 &val, int); // Post-decrement
-// const SByte8 &operator--(const SByte8 &val); // Pre-decrement
-
- RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y);
- RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y);
- RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y);
- RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y);
- RValue<Int> SignMask(RValue<SByte8> x);
- RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y);
- RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y);
-
- class Byte16 : public Variable<Byte16>
- {
- public:
- // Byte16();
- // Byte16(int x, int y, int z, int w);
- Byte16(RValue<Byte16> rhs);
- Byte16(const Byte16 &rhs);
- Byte16(const Reference<Byte16> &rhs);
-
- RValue<Byte16> operator=(RValue<Byte16> rhs) const;
- RValue<Byte16> operator=(const Byte16 &rhs) const;
- RValue<Byte16> operator=(const Reference<Byte16> &rhs) const;
-
- static Type *getType();
- };
-
-// RValue<Byte16> operator+(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator-(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator*(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator/(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator%(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator&(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator|(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator+=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator-=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator*=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator/=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator%=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator&=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator|=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator^=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator<<=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator>>=(const Byte16 &lhs, RValue<Byte16> rhs);
-// RValue<Byte16> operator+(RValue<Byte16> val);
-// RValue<Byte16> operator-(RValue<Byte16> val);
-// RValue<Byte16> operator~(RValue<Byte16> val);
-// RValue<Byte16> operator++(const Byte16 &val, int); // Post-increment
-// const Byte16 &operator++(const Byte16 &val); // Pre-increment
-// RValue<Byte16> operator--(const Byte16 &val, int); // Post-decrement
-// const Byte16 &operator--(const Byte16 &val); // Pre-decrement
-
- class SByte16 : public Variable<SByte16>
- {
- public:
- // SByte16();
- // SByte16(int x, int y, int z, int w);
- // SByte16(RValue<SByte16> rhs);
- // SByte16(const SByte16 &rhs);
- // SByte16(const Reference<SByte16> &rhs);
-
- // RValue<SByte16> operator=(RValue<SByte16> rhs) const;
- // RValue<SByte16> operator=(const SByte16 &rhs) const;
- // RValue<SByte16> operator=(const Reference<SByte16> &rhs) const;
-
- static Type *getType();
- };
-
-// RValue<SByte16> operator+(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator-(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator*(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator/(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator%(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator&(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator|(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator+=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator-=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator*=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator/=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator%=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator&=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator|=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator^=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator<<=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator>>=(const SByte16 &lhs, RValue<SByte16> rhs);
-// RValue<SByte16> operator+(RValue<SByte16> val);
-// RValue<SByte16> operator-(RValue<SByte16> val);
-// RValue<SByte16> operator~(RValue<SByte16> val);
-// RValue<SByte16> operator++(const SByte16 &val, int); // Post-increment
-// const SByte16 &operator++(const SByte16 &val); // Pre-increment
-// RValue<SByte16> operator--(const SByte16 &val, int); // Post-decrement
-// const SByte16 &operator--(const SByte16 &val); // Pre-decrement
-
- class Short4 : public Variable<Short4>
- {
- public:
- explicit Short4(RValue<Int> cast);
- explicit Short4(RValue<Int4> cast);
- // explicit Short4(RValue<Float> cast);
- explicit Short4(RValue<Float4> cast);
-
- Short4();
- Short4(short xyzw);
- Short4(short x, short y, short z, short w);
- Short4(RValue<Short4> rhs);
- Short4(const Short4 &rhs);
- Short4(const Reference<Short4> &rhs);
- Short4(RValue<UShort4> rhs);
- Short4(const UShort4 &rhs);
- Short4(const Reference<UShort4> &rhs);
-
- RValue<Short4> operator=(RValue<Short4> rhs) const;
- RValue<Short4> operator=(const Short4 &rhs) const;
- RValue<Short4> operator=(const Reference<Short4> &rhs) const;
- RValue<Short4> operator=(RValue<UShort4> rhs) const;
- RValue<Short4> operator=(const UShort4 &rhs) const;
- RValue<Short4> operator=(const Reference<UShort4> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<Short4> operator+(RValue<Short4> lhs, RValue<Short4> rhs);
- RValue<Short4> operator-(RValue<Short4> lhs, RValue<Short4> rhs);
- RValue<Short4> operator*(RValue<Short4> lhs, RValue<Short4> rhs);
-// RValue<Short4> operator/(RValue<Short4> lhs, RValue<Short4> rhs);
-// RValue<Short4> operator%(RValue<Short4> lhs, RValue<Short4> rhs);
- RValue<Short4> operator&(RValue<Short4> lhs, RValue<Short4> rhs);
- RValue<Short4> operator|(RValue<Short4> lhs, RValue<Short4> rhs);
- RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs);
- RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs);
- RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs);
- RValue<Short4> operator<<(RValue<Short4> lhs, RValue<Long1> rhs);
- RValue<Short4> operator>>(RValue<Short4> lhs, RValue<Long1> rhs);
- RValue<Short4> operator+=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator-=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator*=(const Short4 &lhs, RValue<Short4> rhs);
-// RValue<Short4> operator/=(const Short4 &lhs, RValue<Short4> rhs);
-// RValue<Short4> operator%=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator&=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator|=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator^=(const Short4 &lhs, RValue<Short4> rhs);
- RValue<Short4> operator<<=(const Short4 &lhs, unsigned char rhs);
- RValue<Short4> operator>>=(const Short4 &lhs, unsigned char rhs);
- RValue<Short4> operator<<=(const Short4 &lhs, RValue<Long1> rhs);
- RValue<Short4> operator>>=(const Short4 &lhs, RValue<Long1> rhs);
-// RValue<Short4> operator+(RValue<Short4> val);
- RValue<Short4> operator-(RValue<Short4> val);
- RValue<Short4> operator~(RValue<Short4> val);
-// RValue<Short4> operator++(const Short4 &val, int); // Post-increment
-// const Short4 &operator++(const Short4 &val); // Pre-increment
-// RValue<Short4> operator--(const Short4 &val, int); // Post-decrement
-// const Short4 &operator--(const Short4 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs);
-// RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs);
-// RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs);
-// RValue<Bool> operator>=(RValue<Short4> lhs, RValue<Short4> rhs);
-// RValue<Bool> operator!=(RValue<Short4> lhs, RValue<Short4> rhs);
-// RValue<Bool> operator==(RValue<Short4> lhs, RValue<Short4> rhs);
-
- RValue<Short4> RoundShort4(RValue<Float4> cast);
- RValue<Short4> Max(RValue<Short4> x, RValue<Short4> y);
- RValue<Short4> Min(RValue<Short4> x, RValue<Short4> y);
- RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y);
- RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y);
- RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
- RValue<Int2> MulAdd(RValue<Short4> x, RValue<Short4> y);
- RValue<SByte8> Pack(RValue<Short4> x, RValue<Short4> y);
- RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y);
- RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y);
- RValue<Short4> Swizzle(RValue<Short4> x, unsigned char select);
- RValue<Short4> Insert(RValue<Short4> val, RValue<Short> element, int i);
- RValue<Short> Extract(RValue<Short4> val, int i);
- RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y);
- RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y);
-
- class UShort4 : public Variable<UShort4>
- {
- public:
- explicit UShort4(RValue<Int4> cast);
- explicit UShort4(RValue<Float4> cast, bool saturate = false);
-
- UShort4();
- UShort4(unsigned short xyzw);
- UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);
- UShort4(RValue<UShort4> rhs);
- UShort4(const UShort4 &rhs);
- UShort4(const Reference<UShort4> &rhs);
- UShort4(RValue<Short4> rhs);
- UShort4(const Short4 &rhs);
- UShort4(const Reference<Short4> &rhs);
-
- RValue<UShort4> operator=(RValue<UShort4> rhs) const;
- RValue<UShort4> operator=(const UShort4 &rhs) const;
- RValue<UShort4> operator=(const Reference<UShort4> &rhs) const;
- RValue<UShort4> operator=(RValue<Short4> rhs) const;
- RValue<UShort4> operator=(const Short4 &rhs) const;
- RValue<UShort4> operator=(const Reference<Short4> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<UShort4> operator+(RValue<UShort4> lhs, RValue<UShort4> rhs);
- RValue<UShort4> operator-(RValue<UShort4> lhs, RValue<UShort4> rhs);
- RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator/(RValue<UShort4> lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator%(RValue<UShort4> lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs);
- RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs);
- RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs);
- RValue<UShort4> operator<<(RValue<UShort4> lhs, RValue<Long1> rhs);
- RValue<UShort4> operator>>(RValue<UShort4> lhs, RValue<Long1> rhs);
-// RValue<UShort4> operator+=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator-=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator*=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator/=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator%=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator&=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator|=(const UShort4 &lhs, RValue<UShort4> rhs);
-// RValue<UShort4> operator^=(const UShort4 &lhs, RValue<UShort4> rhs);
- RValue<UShort4> operator<<=(const UShort4 &lhs, unsigned char rhs);
- RValue<UShort4> operator>>=(const UShort4 &lhs, unsigned char rhs);
- RValue<UShort4> operator<<=(const UShort4 &lhs, RValue<Long1> rhs);
- RValue<UShort4> operator>>=(const UShort4 &lhs, RValue<Long1> rhs);
-// RValue<UShort4> operator+(RValue<UShort4> val);
-// RValue<UShort4> operator-(RValue<UShort4> val);
- RValue<UShort4> operator~(RValue<UShort4> val);
-// RValue<UShort4> operator++(const UShort4 &val, int); // Post-increment
-// const UShort4 &operator++(const UShort4 &val); // Pre-increment
-// RValue<UShort4> operator--(const UShort4 &val, int); // Post-decrement
-// const UShort4 &operator--(const UShort4 &val); // Pre-decrement
-
- RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y);
- RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y);
- RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y);
- RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y);
- RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y);
- RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y);
- RValue<Byte8> Pack(RValue<UShort4> x, RValue<UShort4> y);
-
- class Short8 : public Variable<Short8>
- {
- public:
- // Short8();
- Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);
- Short8(RValue<Short8> rhs);
- // Short8(const Short8 &rhs);
- Short8(const Reference<Short8> &rhs);
- Short8(RValue<Short4> lo, RValue<Short4> hi);
-
- // RValue<Short8> operator=(RValue<Short8> rhs) const;
- // RValue<Short8> operator=(const Short8 &rhs) const;
- // RValue<Short8> operator=(const Reference<Short8> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<Short8> operator+(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Short8> operator-(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Short8> operator*(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Short8> operator/(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Short8> operator%(RValue<Short8> lhs, RValue<Short8> rhs);
- RValue<Short8> operator&(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Short8> operator|(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Short8> operator^(RValue<Short8> lhs, RValue<Short8> rhs);
- RValue<Short8> operator<<(RValue<Short8> lhs, unsigned char rhs);
- RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs);
-// RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Short8> operator+=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator-=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator*=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator/=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator%=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator&=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator|=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator^=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator<<=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator>>=(const Short8 &lhs, RValue<Short8> rhs);
-// RValue<Short8> operator+(RValue<Short8> val);
-// RValue<Short8> operator-(RValue<Short8> val);
-// RValue<Short8> operator~(RValue<Short8> val);
-// RValue<Short8> operator++(const Short8 &val, int); // Post-increment
-// const Short8 &operator++(const Short8 &val); // Pre-increment
-// RValue<Short8> operator--(const Short8 &val, int); // Post-decrement
-// const Short8 &operator--(const Short8 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Bool> operator>=(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Bool> operator!=(RValue<Short8> lhs, RValue<Short8> rhs);
-// RValue<Bool> operator==(RValue<Short8> lhs, RValue<Short8> rhs);
-
- RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y);
- RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y);
- RValue<Int4> Abs(RValue<Int4> x);
-
- class UShort8 : public Variable<UShort8>
- {
- public:
- // UShort8();
- UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);
- UShort8(RValue<UShort8> rhs);
- // UShort8(const UShort8 &rhs);
- UShort8(const Reference<UShort8> &rhs);
- UShort8(RValue<UShort4> lo, RValue<UShort4> hi);
-
- RValue<UShort8> operator=(RValue<UShort8> rhs) const;
- RValue<UShort8> operator=(const UShort8 &rhs) const;
- RValue<UShort8> operator=(const Reference<UShort8> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<UShort8> operator+(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator-(RValue<UShort8> lhs, RValue<UShort8> rhs);
- RValue<UShort8> operator*(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator/(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator%(RValue<UShort8> lhs, RValue<UShort8> rhs);
- RValue<UShort8> operator&(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator|(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator^(RValue<UShort8> lhs, RValue<UShort8> rhs);
- RValue<UShort8> operator<<(RValue<UShort8> lhs, unsigned char rhs);
- RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs);
-// RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs);
- RValue<UShort8> operator+=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator-=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator*=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator/=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator%=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator&=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator|=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator^=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator<<=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator>>=(const UShort8 &lhs, RValue<UShort8> rhs);
-// RValue<UShort8> operator+(RValue<UShort8> val);
-// RValue<UShort8> operator-(RValue<UShort8> val);
- RValue<UShort8> operator~(RValue<UShort8> val);
-// RValue<UShort8> operator++(const UShort8 &val, int); // Post-increment
-// const UShort8 &operator++(const UShort8 &val); // Pre-increment
-// RValue<UShort8> operator--(const UShort8 &val, int); // Post-decrement
-// const UShort8 &operator--(const UShort8 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<Bool> operator>=(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<Bool> operator!=(RValue<UShort8> lhs, RValue<UShort8> rhs);
-// RValue<Bool> operator==(RValue<UShort8> lhs, RValue<UShort8> rhs);
-
- RValue<UShort8> Swizzle(RValue<UShort8> x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);
- RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
-
- class Int : public Variable<Int>
- {
- public:
- Int(Argument<Int> argument);
-
- explicit Int(RValue<Byte> cast);
- explicit Int(RValue<SByte> cast);
- explicit Int(RValue<Short> cast);
- explicit Int(RValue<UShort> cast);
- explicit Int(RValue<Int2> cast);
- explicit Int(RValue<Long> cast);
- explicit Int(RValue<Float> cast);
-
- Int();
- Int(int x);
- Int(RValue<Int> rhs);
- Int(RValue<UInt> rhs);
- Int(const Int &rhs);
- Int(const UInt &rhs);
- Int(const Reference<Int> &rhs);
- Int(const Reference<UInt> &rhs);
-
- RValue<Int> operator=(int rhs) const;
- RValue<Int> operator=(RValue<Int> rhs) const;
- RValue<Int> operator=(RValue<UInt> rhs) const;
- RValue<Int> operator=(const Int &rhs) const;
- RValue<Int> operator=(const UInt &rhs) const;
- RValue<Int> operator=(const Reference<Int> &rhs) const;
- RValue<Int> operator=(const Reference<UInt> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<Int> operator+(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator-(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator*(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator/(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator%(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator&(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator|(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Int> operator+=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator-=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator*=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator/=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator%=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator&=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator|=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator^=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator<<=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator>>=(const Int &lhs, RValue<Int> rhs);
- RValue<Int> operator+(RValue<Int> val);
- RValue<Int> operator-(RValue<Int> val);
- RValue<Int> operator~(RValue<Int> val);
- RValue<Int> operator++(const Int &val, int); // Post-increment
- const Int &operator++(const Int &val); // Pre-increment
- RValue<Int> operator--(const Int &val, int); // Post-decrement
- const Int &operator--(const Int &val); // Pre-decrement
- RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Bool> operator>=(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Bool> operator!=(RValue<Int> lhs, RValue<Int> rhs);
- RValue<Bool> operator==(RValue<Int> lhs, RValue<Int> rhs);
-
- RValue<Int> Max(RValue<Int> x, RValue<Int> y);
- RValue<Int> Min(RValue<Int> x, RValue<Int> y);
- RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max);
- RValue<Int> RoundInt(RValue<Float> cast);
-
- class Long : public Variable<Long>
- {
- public:
- // Long(Argument<Long> argument);
-
- // explicit Long(RValue<Short> cast);
- // explicit Long(RValue<UShort> cast);
- explicit Long(RValue<Int> cast);
- explicit Long(RValue<UInt> cast);
- // explicit Long(RValue<Float> cast);
-
- Long();
- // Long(qword x);
- Long(RValue<Long> rhs);
- // Long(RValue<ULong> rhs);
- // Long(const Long &rhs);
- // Long(const Reference<Long> &rhs);
- // Long(const ULong &rhs);
- // Long(const Reference<ULong> &rhs);
-
- RValue<Long> operator=(int64_t rhs) const;
- RValue<Long> operator=(RValue<Long> rhs) const;
- // RValue<Long> operator=(RValue<ULong> rhs) const;
- RValue<Long> operator=(const Long &rhs) const;
- RValue<Long> operator=(const Reference<Long> &rhs) const;
- // RValue<Long> operator=(const ULong &rhs) const;
- // RValue<Long> operator=(const Reference<ULong> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<Long> operator+(RValue<Long> lhs, RValue<Long> rhs);
- RValue<Long> operator-(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Long> operator*(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Long> operator/(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Long> operator%(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Long> operator&(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Long> operator|(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs);
- RValue<Long> operator+=(const Long &lhs, RValue<Long> rhs);
- RValue<Long> operator-=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator*=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator/=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator%=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator&=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator|=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator^=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator<<=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator>>=(const Long &lhs, RValue<Long> rhs);
-// RValue<Long> operator+(RValue<Long> val);
-// RValue<Long> operator-(RValue<Long> val);
-// RValue<Long> operator~(RValue<Long> val);
-// RValue<Long> operator++(const Long &val, int); // Post-increment
-// const Long &operator++(const Long &val); // Pre-increment
-// RValue<Long> operator--(const Long &val, int); // Post-decrement
-// const Long &operator--(const Long &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Bool> operator>=(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Bool> operator!=(RValue<Long> lhs, RValue<Long> rhs);
-// RValue<Bool> operator==(RValue<Long> lhs, RValue<Long> rhs);
-
-// RValue<Long> RoundLong(RValue<Float> cast);
- RValue<Long> AddAtomic( RValue<Pointer<Long>> x, RValue<Long> y);
-
- class Long1 : public Variable<Long1>
- {
- public:
- // Long1(Argument<Long1> argument);
-
- // explicit Long1(RValue<Short> cast);
- // explicit Long1(RValue<UShort> cast);
- // explicit Long1(RValue<Int> cast);
- explicit Long1(RValue<UInt> cast);
- // explicit Long1(RValue<Float> cast);
-
- // Long1();
- // Long1(qword x);
- Long1(RValue<Long1> rhs);
- // Long1(RValue<ULong1> rhs);
- // Long1(const Long1 &rhs);
- // Long1(const Reference<Long1> &rhs);
- // Long1(const ULong1 &rhs);
- // Long1(const Reference<ULong1> &rhs);
-
- // RValue<Long1> operator=(qword rhs) const;
- // RValue<Long1> operator=(RValue<Long1> rhs) const;
- // RValue<Long1> operator=(RValue<ULong1> rhs) const;
- // RValue<Long1> operator=(const Long1 &rhs) const;
- // RValue<Long1> operator=(const Reference<Long1> &rhs) const;
- // RValue<Long1> operator=(const ULong1 &rhs) const;
- // RValue<Long1> operator=(const Reference<ULong1> &rhs) const;
-
- static Type *getType();
- };
-
-// RValue<Long1> operator+(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator-(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator*(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator/(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator%(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator&(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator|(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator^(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator<<(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator>>(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Long1> operator+=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator-=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator*=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator/=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator%=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator&=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator|=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator^=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator<<=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator>>=(const Long1 &lhs, RValue<Long1> rhs);
-// RValue<Long1> operator+(RValue<Long1> val);
-// RValue<Long1> operator-(RValue<Long1> val);
-// RValue<Long1> operator~(RValue<Long1> val);
-// RValue<Long1> operator++(const Long1 &val, int); // Post-increment
-// const Long1 &operator++(const Long1 &val); // Pre-increment
-// RValue<Long1> operator--(const Long1 &val, int); // Post-decrement
-// const Long1 &operator--(const Long1 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Bool> operator<=(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Bool> operator>(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Bool> operator>=(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Bool> operator!=(RValue<Long1> lhs, RValue<Long1> rhs);
-// RValue<Bool> operator==(RValue<Long1> lhs, RValue<Long1> rhs);
-
-// RValue<Long1> RoundLong1(RValue<Float> cast);
-
- class Long2 : public Variable<Long2>
- {
- public:
- // explicit Long2(RValue<Long> cast);
- // explicit Long2(RValue<Long1> cast);
-
- // Long2();
- // Long2(int x, int y);
- // Long2(RValue<Long2> rhs);
- // Long2(const Long2 &rhs);
- // Long2(const Reference<Long2> &rhs);
-
- // RValue<Long2> operator=(RValue<Long2> rhs) const;
- // RValue<Long2> operator=(const Long2 &rhs) const;
- // RValue<Long2> operator=(const Reference<Long2 &rhs) const;
-
- static Type *getType();
- };
-
-// RValue<Long2> operator+(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator-(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator*(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator/(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator%(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator&(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator|(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator^(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Long2> operator<<(RValue<Long2> lhs, unsigned char rhs);
-// RValue<Long2> operator>>(RValue<Long2> lhs, unsigned char rhs);
-// RValue<Long2> operator<<(RValue<Long2> lhs, RValue<Long1> rhs);
-// RValue<Long2> operator>>(RValue<Long2> lhs, RValue<Long1> rhs);
-// RValue<Long2> operator+=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator-=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator*=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator/=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator%=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator&=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator|=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator^=(const Long2 &lhs, RValue<Long2> rhs);
-// RValue<Long2> operator<<=(const Long2 &lhs, unsigned char rhs);
-// RValue<Long2> operator>>=(const Long2 &lhs, unsigned char rhs);
-// RValue<Long2> operator<<=(const Long2 &lhs, RValue<Long1> rhs);
-// RValue<Long2> operator>>=(const Long2 &lhs, RValue<Long1> rhs);
-// RValue<Long2> operator+(RValue<Long2> val);
-// RValue<Long2> operator-(RValue<Long2> val);
-// RValue<Long2> operator~(RValue<Long2> val);
-// RValue<Long2> operator++(const Long2 &val, int); // Post-increment
-// const Long2 &operator++(const Long2 &val); // Pre-increment
-// RValue<Long2> operator--(const Long2 &val, int); // Post-decrement
-// const Long2 &operator--(const Long2 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Bool> operator<=(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Bool> operator>(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Bool> operator>=(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Bool> operator!=(RValue<Long2> lhs, RValue<Long2> rhs);
-// RValue<Bool> operator==(RValue<Long2> lhs, RValue<Long2> rhs);
-
-// RValue<Long2> RoundInt(RValue<Float4> cast);
-// RValue<Long2> UnpackLow(RValue<Long2> x, RValue<Long2> y);
- RValue<Long2> UnpackHigh(RValue<Long2> x, RValue<Long2> y);
-// RValue<Int> Extract(RValue<Long2> val, int i);
-// RValue<Long2> Insert(RValue<Long2> val, RValue<Int> element, int i);
-
- class UInt : public Variable<UInt>
- {
- public:
- UInt(Argument<UInt> argument);
-
- explicit UInt(RValue<UShort> cast);
- explicit UInt(RValue<Long> cast);
- explicit UInt(RValue<Float> cast);
-
- UInt();
- UInt(int x);
- UInt(unsigned int x);
- UInt(RValue<UInt> rhs);
- UInt(RValue<Int> rhs);
- UInt(const UInt &rhs);
- UInt(const Int &rhs);
- UInt(const Reference<UInt> &rhs);
- UInt(const Reference<Int> &rhs);
-
- RValue<UInt> operator=(unsigned int rhs) const;
- RValue<UInt> operator=(RValue<UInt> rhs) const;
- RValue<UInt> operator=(RValue<Int> rhs) const;
- RValue<UInt> operator=(const UInt &rhs) const;
- RValue<UInt> operator=(const Int &rhs) const;
- RValue<UInt> operator=(const Reference<UInt> &rhs) const;
- RValue<UInt> operator=(const Reference<Int> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<UInt> operator+(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator-(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator*(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator/(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator%(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator&(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator|(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<UInt> operator+=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator-=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator*=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator/=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator%=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator&=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator|=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator^=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator<<=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator>>=(const UInt &lhs, RValue<UInt> rhs);
- RValue<UInt> operator+(RValue<UInt> val);
- RValue<UInt> operator-(RValue<UInt> val);
- RValue<UInt> operator~(RValue<UInt> val);
- RValue<UInt> operator++(const UInt &val, int); // Post-increment
- const UInt &operator++(const UInt &val); // Pre-increment
- RValue<UInt> operator--(const UInt &val, int); // Post-decrement
- const UInt &operator--(const UInt &val); // Pre-decrement
- RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<Bool> operator>=(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<Bool> operator!=(RValue<UInt> lhs, RValue<UInt> rhs);
- RValue<Bool> operator==(RValue<UInt> lhs, RValue<UInt> rhs);
-
- RValue<UInt> Max(RValue<UInt> x, RValue<UInt> y);
- RValue<UInt> Min(RValue<UInt> x, RValue<UInt> y);
- RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max);
-// RValue<UInt> RoundUInt(RValue<Float> cast);
-
- class Int2 : public Variable<Int2>
- {
- public:
- // explicit Int2(RValue<Int> cast);
- explicit Int2(RValue<Int4> cast);
-
- Int2();
- Int2(int x, int y);
- Int2(RValue<Int2> rhs);
- Int2(const Int2 &rhs);
- Int2(const Reference<Int2> &rhs);
- Int2(RValue<Int> lo, RValue<Int> hi);
-
- RValue<Int2> operator=(RValue<Int2> rhs) const;
- RValue<Int2> operator=(const Int2 &rhs) const;
- RValue<Int2> operator=(const Reference<Int2> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<Int2> operator+(RValue<Int2> lhs, RValue<Int2> rhs);
- RValue<Int2> operator-(RValue<Int2> lhs, RValue<Int2> rhs);
-// RValue<Int2> operator*(RValue<Int2> lhs, RValue<Int2> rhs);
-// RValue<Int2> operator/(RValue<Int2> lhs, RValue<Int2> rhs);
-// RValue<Int2> operator%(RValue<Int2> lhs, RValue<Int2> rhs);
- RValue<Int2> operator&(RValue<Int2> lhs, RValue<Int2> rhs);
- RValue<Int2> operator|(RValue<Int2> lhs, RValue<Int2> rhs);
- RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs);
- RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs);
- RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs);
- RValue<Int2> operator<<(RValue<Int2> lhs, RValue<Long1> rhs);
- RValue<Int2> operator>>(RValue<Int2> lhs, RValue<Long1> rhs);
- RValue<Int2> operator+=(const Int2 &lhs, RValue<Int2> rhs);
- RValue<Int2> operator-=(const Int2 &lhs, RValue<Int2> rhs);
-// RValue<Int2> operator*=(const Int2 &lhs, RValue<Int2> rhs);
-// RValue<Int2> operator/=(const Int2 &lhs, RValue<Int2> rhs);
-// RValue<Int2> operator%=(const Int2 &lhs, RValue<Int2> rhs);
- RValue<Int2> operator&=(const Int2 &lhs, RValue<Int2> rhs);
- RValue<Int2> operator|=(const Int2 &lhs, RValue<Int2> rhs);
- RValue<Int2> operator^=(const Int2 &lhs, RValue<Int2> rhs);
- RValue<Int2> operator<<=(const Int2 &lhs, unsigned char rhs);
- RValue<Int2> operator>>=(const Int2 &lhs, unsigned char rhs);
- RValue<Int2> operator<<=(const Int2 &lhs, RValue<Long1> rhs);
- RValue<Int2> operator>>=(const Int2 &lhs, RValue<Long1> rhs);
-// RValue<Int2> operator+(RValue<Int2> val);
-// RValue<Int2> operator-(RValue<Int2> val);
- RValue<Int2> operator~(RValue<Int2> val);
-// RValue<Int2> operator++(const Int2 &val, int); // Post-increment
-// const Int2 &operator++(const Int2 &val); // Pre-increment
-// RValue<Int2> operator--(const Int2 &val, int); // Post-decrement
-// const Int2 &operator--(const Int2 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs);
-// RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs);
-// RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs);
-// RValue<Bool> operator>=(RValue<Int2> lhs, RValue<Int2> rhs);
-// RValue<Bool> operator!=(RValue<Int2> lhs, RValue<Int2> rhs);
-// RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs);
-
-// RValue<Int2> RoundInt(RValue<Float4> cast);
- RValue<Long1> UnpackLow(RValue<Int2> x, RValue<Int2> y);
- RValue<Long1> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
- RValue<Int> Extract(RValue<Int2> val, int i);
- RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i);
-
- class UInt2 : public Variable<UInt2>
- {
- public:
- UInt2();
- UInt2(unsigned int x, unsigned int y);
- UInt2(RValue<UInt2> rhs);
- UInt2(const UInt2 &rhs);
- UInt2(const Reference<UInt2> &rhs);
-
- RValue<UInt2> operator=(RValue<UInt2> rhs) const;
- RValue<UInt2> operator=(const UInt2 &rhs) const;
- RValue<UInt2> operator=(const Reference<UInt2> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<UInt2> operator+(RValue<UInt2> lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator-(RValue<UInt2> lhs, RValue<UInt2> rhs);
-// RValue<UInt2> operator*(RValue<UInt2> lhs, RValue<UInt2> rhs);
-// RValue<UInt2> operator/(RValue<UInt2> lhs, RValue<UInt2> rhs);
-// RValue<UInt2> operator%(RValue<UInt2> lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator&(RValue<UInt2> lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator|(RValue<UInt2> lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs);
- RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs);
- RValue<UInt2> operator<<(RValue<UInt2> lhs, RValue<Long1> rhs);
- RValue<UInt2> operator>>(RValue<UInt2> lhs, RValue<Long1> rhs);
- RValue<UInt2> operator+=(const UInt2 &lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator-=(const UInt2 &lhs, RValue<UInt2> rhs);
-// RValue<UInt2> operator*=(const UInt2 &lhs, RValue<UInt2> rhs);
-// RValue<UInt2> operator/=(const UInt2 &lhs, RValue<UInt2> rhs);
-// RValue<UInt2> operator%=(const UInt2 &lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator&=(const UInt2 &lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator|=(const UInt2 &lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator^=(const UInt2 &lhs, RValue<UInt2> rhs);
- RValue<UInt2> operator<<=(const UInt2 &lhs, unsigned char rhs);
- RValue<UInt2> operator>>=(const UInt2 &lhs, unsigned char rhs);
- RValue<UInt2> operator<<=(const UInt2 &lhs, RValue<Long1> rhs);
- RValue<UInt2> operator>>=(const UInt2 &lhs, RValue<Long1> rhs);
-// RValue<UInt2> operator+(RValue<UInt2> val);
-// RValue<UInt2> operator-(RValue<UInt2> val);
- RValue<UInt2> operator~(RValue<UInt2> val);
-// RValue<UInt2> operator++(const UInt2 &val, int); // Post-increment
-// const UInt2 &operator++(const UInt2 &val); // Pre-increment
-// RValue<UInt2> operator--(const UInt2 &val, int); // Post-decrement
-// const UInt2 &operator--(const UInt2 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs);
-// RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs);
-// RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs);
-// RValue<Bool> operator>=(RValue<UInt2> lhs, RValue<UInt2> rhs);
-// RValue<Bool> operator!=(RValue<UInt2> lhs, RValue<UInt2> rhs);
-// RValue<Bool> operator==(RValue<UInt2> lhs, RValue<UInt2> rhs);
-
-// RValue<UInt2> RoundInt(RValue<Float4> cast);
-
- class Int4 : public Variable<Int4>
- {
- public:
- explicit Int4(RValue<Byte4> cast);
- explicit Int4(RValue<SByte4> cast);
- explicit Int4(RValue<Float4> cast);
- explicit Int4(RValue<Short4> cast);
- explicit Int4(RValue<UShort4> cast);
-
- Int4();
- Int4(int xyzw);
- Int4(int x, int yzw);
- Int4(int x, int y, int zw);
- Int4(int x, int y, int z, int w);
- Int4(RValue<Int4> rhs);
- Int4(const Int4 &rhs);
- Int4(const Reference<Int4> &rhs);
- Int4(RValue<UInt4> rhs);
- Int4(const UInt4 &rhs);
- Int4(const Reference<UInt4> &rhs);
- Int4(RValue<Int2> lo, RValue<Int2> hi);
- Int4(RValue<Int> rhs);
- Int4(const Int &rhs);
- Int4(const Reference<Int> &rhs);
-
- RValue<Int4> operator=(RValue<Int4> rhs) const;
- RValue<Int4> operator=(const Int4 &rhs) const;
- RValue<Int4> operator=(const Reference<Int4> &rhs) const;
-
- static Type *getType();
-
- private:
- void constant(int x, int y, int z, int w);
- };
-
- RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator-(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator*(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator/(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator%(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator&(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator|(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator^(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator<<(RValue<Int4> lhs, unsigned char rhs);
- RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs);
- RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs);
- RValue<Int4> operator+=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator-=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator*=(const Int4 &lhs, RValue<Int4> rhs);
-// RValue<Int4> operator/=(const Int4 &lhs, RValue<Int4> rhs);
-// RValue<Int4> operator%=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator&=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator|=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator^=(const Int4 &lhs, RValue<Int4> rhs);
- RValue<Int4> operator<<=(const Int4 &lhs, unsigned char rhs);
- RValue<Int4> operator>>=(const Int4 &lhs, unsigned char rhs);
- RValue<Int4> operator+(RValue<Int4> val);
- RValue<Int4> operator-(RValue<Int4> val);
- RValue<Int4> operator~(RValue<Int4> val);
-// RValue<Int4> operator++(const Int4 &val, int); // Post-increment
-// const Int4 &operator++(const Int4 &val); // Pre-increment
-// RValue<Int4> operator--(const Int4 &val, int); // Post-decrement
-// const Int4 &operator--(const Int4 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs);
-// RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs);
-// RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs);
-// RValue<Bool> operator>=(RValue<Int4> lhs, RValue<Int4> rhs);
-// RValue<Bool> operator!=(RValue<Int4> lhs, RValue<Int4> rhs);
-// RValue<Bool> operator==(RValue<Int4> lhs, RValue<Int4> rhs);
-
- RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y);
- RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y);
- RValue<Int4> CmpLE(RValue<Int4> x, RValue<Int4> y);
- RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y);
- RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y);
- RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y);
- RValue<Int4> Max(RValue<Int4> x, RValue<Int4> y);
- RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y);
- RValue<Int4> RoundInt(RValue<Float4> cast);
- RValue<Short8> Pack(RValue<Int4> x, RValue<Int4> y);
- RValue<Int> Extract(RValue<Int4> x, int i);
- RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i);
- RValue<Int> SignMask(RValue<Int4> x);
- RValue<Int4> Swizzle(RValue<Int4> x, unsigned char select);
-
- class UInt4 : public Variable<UInt4>
- {
- public:
- explicit UInt4(RValue<Float4> cast);
-
- UInt4();
- UInt4(int xyzw);
- UInt4(int x, int yzw);
- UInt4(int x, int y, int zw);
- UInt4(int x, int y, int z, int w);
- UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w);
- UInt4(RValue<UInt4> rhs);
- UInt4(const UInt4 &rhs);
- UInt4(const Reference<UInt4> &rhs);
- UInt4(RValue<Int4> rhs);
- UInt4(const Int4 &rhs);
- UInt4(const Reference<Int4> &rhs);
- UInt4(RValue<UInt2> lo, RValue<UInt2> hi);
-
- RValue<UInt4> operator=(RValue<UInt4> rhs) const;
- RValue<UInt4> operator=(const UInt4 &rhs) const;
- RValue<UInt4> operator=(const Reference<UInt4> &rhs) const;
-
- static Type *getType();
-
- private:
- void constant(int x, int y, int z, int w);
- };
-
- RValue<UInt4> operator+(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator-(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator*(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator/(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator%(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator&(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator|(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator^(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator<<(RValue<UInt4> lhs, unsigned char rhs);
- RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs);
- RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator+=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator-=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator*=(const UInt4 &lhs, RValue<UInt4> rhs);
-// RValue<UInt4> operator/=(const UInt4 &lhs, RValue<UInt4> rhs);
-// RValue<UInt4> operator%=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator&=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator|=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator^=(const UInt4 &lhs, RValue<UInt4> rhs);
- RValue<UInt4> operator<<=(const UInt4 &lhs, unsigned char rhs);
- RValue<UInt4> operator>>=(const UInt4 &lhs, unsigned char rhs);
- RValue<UInt4> operator+(RValue<UInt4> val);
- RValue<UInt4> operator-(RValue<UInt4> val);
- RValue<UInt4> operator~(RValue<UInt4> val);
-// RValue<UInt4> operator++(const UInt4 &val, int); // Post-increment
-// const UInt4 &operator++(const UInt4 &val); // Pre-increment
-// RValue<UInt4> operator--(const UInt4 &val, int); // Post-decrement
-// const UInt4 &operator--(const UInt4 &val); // Pre-decrement
-// RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs);
-// RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs);
-// RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs);
-// RValue<Bool> operator>=(RValue<UInt4> lhs, RValue<UInt4> rhs);
-// RValue<Bool> operator!=(RValue<UInt4> lhs, RValue<UInt4> rhs);
-// RValue<Bool> operator==(RValue<UInt4> lhs, RValue<UInt4> rhs);
-
- RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y);
- RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y);
- RValue<UInt4> CmpLE(RValue<UInt4> x, RValue<UInt4> y);
- RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y);
- RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y);
- RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y);
- RValue<UInt4> Max(RValue<UInt4> x, RValue<UInt4> y);
- RValue<UInt4> Min(RValue<UInt4> x, RValue<UInt4> y);
-// RValue<UInt4> RoundInt(RValue<Float4> cast);
- RValue<UShort8> Pack(RValue<UInt4> x, RValue<UInt4> y);
-
- template<int T>
- class Swizzle2Float4
- {
- friend class Float4;
-
- public:
- operator RValue<Float4>() const;
-
- private:
- Float4 *parent;
- };
-
- template<int T>
- class SwizzleFloat4
- {
- public:
- operator RValue<Float4>() const;
-
- private:
- Float4 *parent;
- };
-
- template<int T>
- class SwizzleMaskFloat4
- {
- friend class Float4;
-
- public:
- operator RValue<Float4>() const;
-
- RValue<Float4> operator=(RValue<Float4> rhs) const;
- RValue<Float4> operator=(RValue<Float> rhs) const;
-
- private:
- Float4 *parent;
- };
-
- template<int T>
- class SwizzleMask1Float4
- {
- public:
- operator RValue<Float>() const;
- operator RValue<Float4>() const;
-
- RValue<Float4> operator=(float x) const;
- RValue<Float4> operator=(RValue<Float4> rhs) const;
- RValue<Float4> operator=(RValue<Float> rhs) const;
-
- private:
- Float4 *parent;
- };
-
- template<int T>
- class SwizzleMask2Float4
- {
- friend class Float4;
-
- public:
- operator RValue<Float4>() const;
-
- RValue<Float4> operator=(RValue<Float4> rhs) const;
-
- private:
- Float4 *parent;
- };
-
- class Float : public Variable<Float>
- {
- public:
- explicit Float(RValue<Int> cast);
-
- Float();
- Float(float x);
- Float(RValue<Float> rhs);
- Float(const Float &rhs);
- Float(const Reference<Float> &rhs);
-
- template<int T>
- Float(const SwizzleMask1Float4<T> &rhs);
-
- // RValue<Float> operator=(float rhs) const; // FIXME: Implement
- RValue<Float> operator=(RValue<Float> rhs) const;
- RValue<Float> operator=(const Float &rhs) const;
- RValue<Float> operator=(const Reference<Float> &rhs) const;
-
- template<int T>
- RValue<Float> operator=(const SwizzleMask1Float4<T> &rhs) const;
-
- static Type *getType();
- };
-
- RValue<Float> operator+(RValue<Float> lhs, RValue<Float> rhs);
- RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs);
- RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs);
- RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs);
- RValue<Float> operator+=(const Float &lhs, RValue<Float> rhs);
- RValue<Float> operator-=(const Float &lhs, RValue<Float> rhs);
- RValue<Float> operator*=(const Float &lhs, RValue<Float> rhs);
- RValue<Float> operator/=(const Float &lhs, RValue<Float> rhs);
- RValue<Float> operator+(RValue<Float> val);
- RValue<Float> operator-(RValue<Float> val);
- RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs);
- RValue<Bool> operator<=(RValue<Float> lhs, RValue<Float> rhs);
- RValue<Bool> operator>(RValue<Float> lhs, RValue<Float> rhs);
- RValue<Bool> operator>=(RValue<Float> lhs, RValue<Float> rhs);
- RValue<Bool> operator!=(RValue<Float> lhs, RValue<Float> rhs);
- RValue<Bool> operator==(RValue<Float> lhs, RValue<Float> rhs);
-
- RValue<Float> Abs(RValue<Float> x);
- RValue<Float> Max(RValue<Float> x, RValue<Float> y);
- RValue<Float> Min(RValue<Float> x, RValue<Float> y);
- RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false);
- RValue<Float> RcpSqrt_pp(RValue<Float> val);
- RValue<Float> Sqrt(RValue<Float> x);
- RValue<Float> Round(RValue<Float> val);
- RValue<Float> Trunc(RValue<Float> val);
- RValue<Float> Frac(RValue<Float> val);
- RValue<Float> Floor(RValue<Float> val);
- RValue<Float> Ceil(RValue<Float> val);
-
- class Float2 : public Variable<Float2>
- {
- public:
- // explicit Float2(RValue<Byte2> cast);
- // explicit Float2(RValue<Short2> cast);
- // explicit Float2(RValue<UShort2> cast);
- // explicit Float2(RValue<Int2> cast);
- // explicit Float2(RValue<UInt2> cast);
- explicit Float2(RValue<Float4> cast);
-
- // Float2();
- // Float2(float x, float y);
- // Float2(RValue<Float2> rhs);
- // Float2(const Float2 &rhs);
- // Float2(const Reference<Float2> &rhs);
- // Float2(RValue<Float> rhs);
- // Float2(const Float &rhs);
- // Float2(const Reference<Float> &rhs);
-
- // template<int T>
- // Float2(const SwizzleMask1Float4<T> &rhs);
-
- // RValue<Float2> operator=(float replicate) const;
- // RValue<Float2> operator=(RValue<Float2> rhs) const;
- // RValue<Float2> operator=(const Float2 &rhs) const;
- // RValue<Float2> operator=(const Reference<Float2> &rhs) const;
- // RValue<Float2> operator=(RValue<Float> rhs) const;
- // RValue<Float2> operator=(const Float &rhs) const;
- // RValue<Float2> operator=(const Reference<Float> &rhs) const;
-
- // template<int T>
- // RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);
-
- static Type *getType();
- };
-
-// RValue<Float2> operator+(RValue<Float2> lhs, RValue<Float2> rhs);
-// RValue<Float2> operator-(RValue<Float2> lhs, RValue<Float2> rhs);
-// RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs);
-// RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs);
-// RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs);
-// RValue<Float2> operator+=(const Float2 &lhs, RValue<Float2> rhs);
-// RValue<Float2> operator-=(const Float2 &lhs, RValue<Float2> rhs);
-// RValue<Float2> operator*=(const Float2 &lhs, RValue<Float2> rhs);
-// RValue<Float2> operator/=(const Float2 &lhs, RValue<Float2> rhs);
-// RValue<Float2> operator%=(const Float2 &lhs, RValue<Float2> rhs);
-// RValue<Float2> operator+(RValue<Float2> val);
-// RValue<Float2> operator-(RValue<Float2> val);
-
-// RValue<Float2> Abs(RValue<Float2> x);
-// RValue<Float2> Max(RValue<Float2> x, RValue<Float2> y);
-// RValue<Float2> Min(RValue<Float2> x, RValue<Float2> y);
-// RValue<Float2> Swizzle(RValue<Float2> x, unsigned char select);
-// RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, unsigned char select);
-
- class Float4 : public Variable<Float4>
- {
- public:
- explicit Float4(RValue<Byte4> cast);
- explicit Float4(RValue<SByte4> cast);
- explicit Float4(RValue<Short4> cast);
- explicit Float4(RValue<UShort4> cast);
- explicit Float4(RValue<Int4> cast);
- explicit Float4(RValue<UInt4> cast);
-
- Float4();
- Float4(float xyzw);
- Float4(float x, float yzw);
- Float4(float x, float y, float zw);
- Float4(float x, float y, float z, float w);
- Float4(RValue<Float4> rhs);
- Float4(const Float4 &rhs);
- Float4(const Reference<Float4> &rhs);
- Float4(RValue<Float> rhs);
- Float4(const Float &rhs);
- Float4(const Reference<Float> &rhs);
-
- template<int T>
- Float4(const SwizzleMask1Float4<T> &rhs);
- template<int T>
- Float4(const SwizzleFloat4<T> &rhs);
- template<int X, int Y>
- Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
- template<int X, int Y>
- Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
- template<int X, int Y>
- Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
- template<int X, int Y>
- Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
-
- RValue<Float4> operator=(float replicate) const;
- RValue<Float4> operator=(RValue<Float4> rhs) const;
- RValue<Float4> operator=(const Float4 &rhs) const;
- RValue<Float4> operator=(const Reference<Float4> &rhs) const;
- RValue<Float4> operator=(RValue<Float> rhs) const;
- RValue<Float4> operator=(const Float &rhs) const;
- RValue<Float4> operator=(const Reference<Float> &rhs) const;
-
- template<int T>
- RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
- template<int T>
- RValue<Float4> operator=(const SwizzleFloat4<T> &rhs);
-
- static Type *getType();
-
- union
- {
- SwizzleMask1Float4<0x00> x;
- SwizzleMask1Float4<0x55> y;
- SwizzleMask1Float4<0xAA> z;
- SwizzleMask1Float4<0xFF> w;
- Swizzle2Float4<0x00> xx;
- Swizzle2Float4<0x01> yx;
- Swizzle2Float4<0x02> zx;
- Swizzle2Float4<0x03> wx;
- SwizzleMask2Float4<0x54> xy;
- Swizzle2Float4<0x55> yy;
- Swizzle2Float4<0x56> zy;
- Swizzle2Float4<0x57> wy;
- SwizzleMask2Float4<0xA8> xz;
- SwizzleMask2Float4<0xA9> yz;
- Swizzle2Float4<0xAA> zz;
- Swizzle2Float4<0xAB> wz;
- SwizzleMask2Float4<0xFC> xw;
- SwizzleMask2Float4<0xFD> yw;
- SwizzleMask2Float4<0xFE> zw;
- Swizzle2Float4<0xFF> ww;
- SwizzleFloat4<0x00> xxx;
- SwizzleFloat4<0x01> yxx;
- SwizzleFloat4<0x02> zxx;
- SwizzleFloat4<0x03> wxx;
- SwizzleFloat4<0x04> xyx;
- SwizzleFloat4<0x05> yyx;
- SwizzleFloat4<0x06> zyx;
- SwizzleFloat4<0x07> wyx;
- SwizzleFloat4<0x08> xzx;
- SwizzleFloat4<0x09> yzx;
- SwizzleFloat4<0x0A> zzx;
- SwizzleFloat4<0x0B> wzx;
- SwizzleFloat4<0x0C> xwx;
- SwizzleFloat4<0x0D> ywx;
- SwizzleFloat4<0x0E> zwx;
- SwizzleFloat4<0x0F> wwx;
- SwizzleFloat4<0x50> xxy;
- SwizzleFloat4<0x51> yxy;
- SwizzleFloat4<0x52> zxy;
- SwizzleFloat4<0x53> wxy;
- SwizzleFloat4<0x54> xyy;
- SwizzleFloat4<0x55> yyy;
- SwizzleFloat4<0x56> zyy;
- SwizzleFloat4<0x57> wyy;
- SwizzleFloat4<0x58> xzy;
- SwizzleFloat4<0x59> yzy;
- SwizzleFloat4<0x5A> zzy;
- SwizzleFloat4<0x5B> wzy;
- SwizzleFloat4<0x5C> xwy;
- SwizzleFloat4<0x5D> ywy;
- SwizzleFloat4<0x5E> zwy;
- SwizzleFloat4<0x5F> wwy;
- SwizzleFloat4<0xA0> xxz;
- SwizzleFloat4<0xA1> yxz;
- SwizzleFloat4<0xA2> zxz;
- SwizzleFloat4<0xA3> wxz;
- SwizzleMaskFloat4<0xA4> xyz;
- SwizzleFloat4<0xA5> yyz;
- SwizzleFloat4<0xA6> zyz;
- SwizzleFloat4<0xA7> wyz;
- SwizzleFloat4<0xA8> xzz;
- SwizzleFloat4<0xA9> yzz;
- SwizzleFloat4<0xAA> zzz;
- SwizzleFloat4<0xAB> wzz;
- SwizzleFloat4<0xAC> xwz;
- SwizzleFloat4<0xAD> ywz;
- SwizzleFloat4<0xAE> zwz;
- SwizzleFloat4<0xAF> wwz;
- SwizzleFloat4<0xF0> xxw;
- SwizzleFloat4<0xF1> yxw;
- SwizzleFloat4<0xF2> zxw;
- SwizzleFloat4<0xF3> wxw;
- SwizzleMaskFloat4<0xF4> xyw;
- SwizzleFloat4<0xF5> yyw;
- SwizzleFloat4<0xF6> zyw;
- SwizzleFloat4<0xF7> wyw;
- SwizzleMaskFloat4<0xF8> xzw;
- SwizzleMaskFloat4<0xF9> yzw;
- SwizzleFloat4<0xFA> zzw;
- SwizzleFloat4<0xFB> wzw;
- SwizzleFloat4<0xFC> xww;
- SwizzleFloat4<0xFD> yww;
- SwizzleFloat4<0xFE> zww;
- SwizzleFloat4<0xFF> www;
- SwizzleFloat4<0x00> xxxx;
- SwizzleFloat4<0x01> yxxx;
- SwizzleFloat4<0x02> zxxx;
- SwizzleFloat4<0x03> wxxx;
- SwizzleFloat4<0x04> xyxx;
- SwizzleFloat4<0x05> yyxx;
- SwizzleFloat4<0x06> zyxx;
- SwizzleFloat4<0x07> wyxx;
- SwizzleFloat4<0x08> xzxx;
- SwizzleFloat4<0x09> yzxx;
- SwizzleFloat4<0x0A> zzxx;
- SwizzleFloat4<0x0B> wzxx;
- SwizzleFloat4<0x0C> xwxx;
- SwizzleFloat4<0x0D> ywxx;
- SwizzleFloat4<0x0E> zwxx;
- SwizzleFloat4<0x0F> wwxx;
- SwizzleFloat4<0x10> xxyx;
- SwizzleFloat4<0x11> yxyx;
- SwizzleFloat4<0x12> zxyx;
- SwizzleFloat4<0x13> wxyx;
- SwizzleFloat4<0x14> xyyx;
- SwizzleFloat4<0x15> yyyx;
- SwizzleFloat4<0x16> zyyx;
- SwizzleFloat4<0x17> wyyx;
- SwizzleFloat4<0x18> xzyx;
- SwizzleFloat4<0x19> yzyx;
- SwizzleFloat4<0x1A> zzyx;
- SwizzleFloat4<0x1B> wzyx;
- SwizzleFloat4<0x1C> xwyx;
- SwizzleFloat4<0x1D> ywyx;
- SwizzleFloat4<0x1E> zwyx;
- SwizzleFloat4<0x1F> wwyx;
- SwizzleFloat4<0x20> xxzx;
- SwizzleFloat4<0x21> yxzx;
- SwizzleFloat4<0x22> zxzx;
- SwizzleFloat4<0x23> wxzx;
- SwizzleFloat4<0x24> xyzx;
- SwizzleFloat4<0x25> yyzx;
- SwizzleFloat4<0x26> zyzx;
- SwizzleFloat4<0x27> wyzx;
- SwizzleFloat4<0x28> xzzx;
- SwizzleFloat4<0x29> yzzx;
- SwizzleFloat4<0x2A> zzzx;
- SwizzleFloat4<0x2B> wzzx;
- SwizzleFloat4<0x2C> xwzx;
- SwizzleFloat4<0x2D> ywzx;
- SwizzleFloat4<0x2E> zwzx;
- SwizzleFloat4<0x2F> wwzx;
- SwizzleFloat4<0x30> xxwx;
- SwizzleFloat4<0x31> yxwx;
- SwizzleFloat4<0x32> zxwx;
- SwizzleFloat4<0x33> wxwx;
- SwizzleFloat4<0x34> xywx;
- SwizzleFloat4<0x35> yywx;
- SwizzleFloat4<0x36> zywx;
- SwizzleFloat4<0x37> wywx;
- SwizzleFloat4<0x38> xzwx;
- SwizzleFloat4<0x39> yzwx;
- SwizzleFloat4<0x3A> zzwx;
- SwizzleFloat4<0x3B> wzwx;
- SwizzleFloat4<0x3C> xwwx;
- SwizzleFloat4<0x3D> ywwx;
- SwizzleFloat4<0x3E> zwwx;
- SwizzleFloat4<0x3F> wwwx;
- SwizzleFloat4<0x40> xxxy;
- SwizzleFloat4<0x41> yxxy;
- SwizzleFloat4<0x42> zxxy;
- SwizzleFloat4<0x43> wxxy;
- SwizzleFloat4<0x44> xyxy;
- SwizzleFloat4<0x45> yyxy;
- SwizzleFloat4<0x46> zyxy;
- SwizzleFloat4<0x47> wyxy;
- SwizzleFloat4<0x48> xzxy;
- SwizzleFloat4<0x49> yzxy;
- SwizzleFloat4<0x4A> zzxy;
- SwizzleFloat4<0x4B> wzxy;
- SwizzleFloat4<0x4C> xwxy;
- SwizzleFloat4<0x4D> ywxy;
- SwizzleFloat4<0x4E> zwxy;
- SwizzleFloat4<0x4F> wwxy;
- SwizzleFloat4<0x50> xxyy;
- SwizzleFloat4<0x51> yxyy;
- SwizzleFloat4<0x52> zxyy;
- SwizzleFloat4<0x53> wxyy;
- SwizzleFloat4<0x54> xyyy;
- SwizzleFloat4<0x55> yyyy;
- SwizzleFloat4<0x56> zyyy;
- SwizzleFloat4<0x57> wyyy;
- SwizzleFloat4<0x58> xzyy;
- SwizzleFloat4<0x59> yzyy;
- SwizzleFloat4<0x5A> zzyy;
- SwizzleFloat4<0x5B> wzyy;
- SwizzleFloat4<0x5C> xwyy;
- SwizzleFloat4<0x5D> ywyy;
- SwizzleFloat4<0x5E> zwyy;
- SwizzleFloat4<0x5F> wwyy;
- SwizzleFloat4<0x60> xxzy;
- SwizzleFloat4<0x61> yxzy;
- SwizzleFloat4<0x62> zxzy;
- SwizzleFloat4<0x63> wxzy;
- SwizzleFloat4<0x64> xyzy;
- SwizzleFloat4<0x65> yyzy;
- SwizzleFloat4<0x66> zyzy;
- SwizzleFloat4<0x67> wyzy;
- SwizzleFloat4<0x68> xzzy;
- SwizzleFloat4<0x69> yzzy;
- SwizzleFloat4<0x6A> zzzy;
- SwizzleFloat4<0x6B> wzzy;
- SwizzleFloat4<0x6C> xwzy;
- SwizzleFloat4<0x6D> ywzy;
- SwizzleFloat4<0x6E> zwzy;
- SwizzleFloat4<0x6F> wwzy;
- SwizzleFloat4<0x70> xxwy;
- SwizzleFloat4<0x71> yxwy;
- SwizzleFloat4<0x72> zxwy;
- SwizzleFloat4<0x73> wxwy;
- SwizzleFloat4<0x74> xywy;
- SwizzleFloat4<0x75> yywy;
- SwizzleFloat4<0x76> zywy;
- SwizzleFloat4<0x77> wywy;
- SwizzleFloat4<0x78> xzwy;
- SwizzleFloat4<0x79> yzwy;
- SwizzleFloat4<0x7A> zzwy;
- SwizzleFloat4<0x7B> wzwy;
- SwizzleFloat4<0x7C> xwwy;
- SwizzleFloat4<0x7D> ywwy;
- SwizzleFloat4<0x7E> zwwy;
- SwizzleFloat4<0x7F> wwwy;
- SwizzleFloat4<0x80> xxxz;
- SwizzleFloat4<0x81> yxxz;
- SwizzleFloat4<0x82> zxxz;
- SwizzleFloat4<0x83> wxxz;
- SwizzleFloat4<0x84> xyxz;
- SwizzleFloat4<0x85> yyxz;
- SwizzleFloat4<0x86> zyxz;
- SwizzleFloat4<0x87> wyxz;
- SwizzleFloat4<0x88> xzxz;
- SwizzleFloat4<0x89> yzxz;
- SwizzleFloat4<0x8A> zzxz;
- SwizzleFloat4<0x8B> wzxz;
- SwizzleFloat4<0x8C> xwxz;
- SwizzleFloat4<0x8D> ywxz;
- SwizzleFloat4<0x8E> zwxz;
- SwizzleFloat4<0x8F> wwxz;
- SwizzleFloat4<0x90> xxyz;
- SwizzleFloat4<0x91> yxyz;
- SwizzleFloat4<0x92> zxyz;
- SwizzleFloat4<0x93> wxyz;
- SwizzleFloat4<0x94> xyyz;
- SwizzleFloat4<0x95> yyyz;
- SwizzleFloat4<0x96> zyyz;
- SwizzleFloat4<0x97> wyyz;
- SwizzleFloat4<0x98> xzyz;
- SwizzleFloat4<0x99> yzyz;
- SwizzleFloat4<0x9A> zzyz;
- SwizzleFloat4<0x9B> wzyz;
- SwizzleFloat4<0x9C> xwyz;
- SwizzleFloat4<0x9D> ywyz;
- SwizzleFloat4<0x9E> zwyz;
- SwizzleFloat4<0x9F> wwyz;
- SwizzleFloat4<0xA0> xxzz;
- SwizzleFloat4<0xA1> yxzz;
- SwizzleFloat4<0xA2> zxzz;
- SwizzleFloat4<0xA3> wxzz;
- SwizzleFloat4<0xA4> xyzz;
- SwizzleFloat4<0xA5> yyzz;
- SwizzleFloat4<0xA6> zyzz;
- SwizzleFloat4<0xA7> wyzz;
- SwizzleFloat4<0xA8> xzzz;
- SwizzleFloat4<0xA9> yzzz;
- SwizzleFloat4<0xAA> zzzz;
- SwizzleFloat4<0xAB> wzzz;
- SwizzleFloat4<0xAC> xwzz;
- SwizzleFloat4<0xAD> ywzz;
- SwizzleFloat4<0xAE> zwzz;
- SwizzleFloat4<0xAF> wwzz;
- SwizzleFloat4<0xB0> xxwz;
- SwizzleFloat4<0xB1> yxwz;
- SwizzleFloat4<0xB2> zxwz;
- SwizzleFloat4<0xB3> wxwz;
- SwizzleFloat4<0xB4> xywz;
- SwizzleFloat4<0xB5> yywz;
- SwizzleFloat4<0xB6> zywz;
- SwizzleFloat4<0xB7> wywz;
- SwizzleFloat4<0xB8> xzwz;
- SwizzleFloat4<0xB9> yzwz;
- SwizzleFloat4<0xBA> zzwz;
- SwizzleFloat4<0xBB> wzwz;
- SwizzleFloat4<0xBC> xwwz;
- SwizzleFloat4<0xBD> ywwz;
- SwizzleFloat4<0xBE> zwwz;
- SwizzleFloat4<0xBF> wwwz;
- SwizzleFloat4<0xC0> xxxw;
- SwizzleFloat4<0xC1> yxxw;
- SwizzleFloat4<0xC2> zxxw;
- SwizzleFloat4<0xC3> wxxw;
- SwizzleFloat4<0xC4> xyxw;
- SwizzleFloat4<0xC5> yyxw;
- SwizzleFloat4<0xC6> zyxw;
- SwizzleFloat4<0xC7> wyxw;
- SwizzleFloat4<0xC8> xzxw;
- SwizzleFloat4<0xC9> yzxw;
- SwizzleFloat4<0xCA> zzxw;
- SwizzleFloat4<0xCB> wzxw;
- SwizzleFloat4<0xCC> xwxw;
- SwizzleFloat4<0xCD> ywxw;
- SwizzleFloat4<0xCE> zwxw;
- SwizzleFloat4<0xCF> wwxw;
- SwizzleFloat4<0xD0> xxyw;
- SwizzleFloat4<0xD1> yxyw;
- SwizzleFloat4<0xD2> zxyw;
- SwizzleFloat4<0xD3> wxyw;
- SwizzleFloat4<0xD4> xyyw;
- SwizzleFloat4<0xD5> yyyw;
- SwizzleFloat4<0xD6> zyyw;
- SwizzleFloat4<0xD7> wyyw;
- SwizzleFloat4<0xD8> xzyw;
- SwizzleFloat4<0xD9> yzyw;
- SwizzleFloat4<0xDA> zzyw;
- SwizzleFloat4<0xDB> wzyw;
- SwizzleFloat4<0xDC> xwyw;
- SwizzleFloat4<0xDD> ywyw;
- SwizzleFloat4<0xDE> zwyw;
- SwizzleFloat4<0xDF> wwyw;
- SwizzleFloat4<0xE0> xxzw;
- SwizzleFloat4<0xE1> yxzw;
- SwizzleFloat4<0xE2> zxzw;
- SwizzleFloat4<0xE3> wxzw;
- SwizzleMaskFloat4<0xE4> xyzw;
- SwizzleFloat4<0xE5> yyzw;
- SwizzleFloat4<0xE6> zyzw;
- SwizzleFloat4<0xE7> wyzw;
- SwizzleFloat4<0xE8> xzzw;
- SwizzleFloat4<0xE9> yzzw;
- SwizzleFloat4<0xEA> zzzw;
- SwizzleFloat4<0xEB> wzzw;
- SwizzleFloat4<0xEC> xwzw;
- SwizzleFloat4<0xED> ywzw;
- SwizzleFloat4<0xEE> zwzw;
- SwizzleFloat4<0xEF> wwzw;
- SwizzleFloat4<0xF0> xxww;
- SwizzleFloat4<0xF1> yxww;
- SwizzleFloat4<0xF2> zxww;
- SwizzleFloat4<0xF3> wxww;
- SwizzleFloat4<0xF4> xyww;
- SwizzleFloat4<0xF5> yyww;
- SwizzleFloat4<0xF6> zyww;
- SwizzleFloat4<0xF7> wyww;
- SwizzleFloat4<0xF8> xzww;
- SwizzleFloat4<0xF9> yzww;
- SwizzleFloat4<0xFA> zzww;
- SwizzleFloat4<0xFB> wzww;
- SwizzleFloat4<0xFC> xwww;
- SwizzleFloat4<0xFD> ywww;
- SwizzleFloat4<0xFE> zwww;
- SwizzleFloat4<0xFF> wwww;
- };
-
- private:
- void constant(float x, float y, float z, float w);
- };
-
- RValue<Float4> operator+(RValue<Float4> lhs, RValue<Float4> rhs);
- RValue<Float4> operator-(RValue<Float4> lhs, RValue<Float4> rhs);
- RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs);
- RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs);
- RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs);
- RValue<Float4> operator+=(const Float4 &lhs, RValue<Float4> rhs);
- RValue<Float4> operator-=(const Float4 &lhs, RValue<Float4> rhs);
- RValue<Float4> operator*=(const Float4 &lhs, RValue<Float4> rhs);
- RValue<Float4> operator/=(const Float4 &lhs, RValue<Float4> rhs);
- RValue<Float4> operator%=(const Float4 &lhs, RValue<Float4> rhs);
- RValue<Float4> operator+(RValue<Float4> val);
- RValue<Float4> operator-(RValue<Float4> val);
-
- RValue<Float4> Abs(RValue<Float4> x);
- RValue<Float4> Max(RValue<Float4> x, RValue<Float4> y);
- RValue<Float4> Min(RValue<Float4> x, RValue<Float4> y);
- RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false);
- RValue<Float4> RcpSqrt_pp(RValue<Float4> val);
- RValue<Float4> Sqrt(RValue<Float4> x);
- RValue<Float4> Insert(const Float4 &val, RValue<Float> element, int i);
- RValue<Float> Extract(RValue<Float4> x, int i);
- RValue<Float4> Swizzle(RValue<Float4> x, unsigned char select);
- RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm);
- RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y);
- RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
- RValue<Float4> Mask(Float4 &lhs, RValue<Float4> rhs, unsigned char select);
- RValue<Int> SignMask(RValue<Float4> x);
- RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y);
- RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
- RValue<Int4> CmpLE(RValue<Float4> x, RValue<Float4> y);
- RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y);
- RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y);
- RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y);
- RValue<Float4> Round(RValue<Float4> x);
- RValue<Float4> Trunc(RValue<Float4> x);
- RValue<Float4> Frac(RValue<Float4> x);
- RValue<Float4> Floor(RValue<Float4> x);
- RValue<Float4> Ceil(RValue<Float4> x);
-
- template<class T>
- class Pointer : public Variable<Pointer<T>>
- {
- public:
- template<class S>
- Pointer(RValue<Pointer<S>> pointerS, int alignment = 1) : alignment(alignment)
- {
- Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType()));
- LValue::storeValue(pointerT);
- }
-
- template<class S>
- Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment)
- {
- Value *pointerS = pointer.loadValue(alignment);
- Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType()));
- LValue::storeValue(pointerT);
- }
-
- Pointer(Argument<Pointer<T>> argument);
- explicit Pointer(const void *external);
-
- Pointer();
- Pointer(RValue<Pointer<T>> rhs);
- Pointer(const Pointer<T> &rhs);
- Pointer(const Reference<Pointer<T>> &rhs);
-
- RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs) const;
- RValue<Pointer<T>> operator=(const Pointer<T> &rhs) const;
- RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs) const;
-
- Reference<T> operator*();
- Reference<T> operator[](int index);
- Reference<T> operator[](RValue<Int> index);
-
- static Type *getType();
-
- private:
- const int alignment;
- };
-
- RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset);
- RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
- RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
- RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, int offset);
- RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<Int> offset);
- RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<UInt> offset);
-
- RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset);
- RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
- RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
- RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, int offset);
- RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<Int> offset);
- RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<UInt> offset);
-
- template<class T, int S = 1>
- class Array : public Variable<T>
- {
- public:
- Array(int size = S);
-
- Reference<T> operator[](int index);
- Reference<T> operator[](RValue<Int> index);
- };
-
-// RValue<Array<T>> operator++(const Array<T> &val, int); // Post-increment
-// const Array<T> &operator++(const Array<T> &val); // Pre-increment
-// RValue<Array<T>> operator--(const Array<T> &val, int); // Post-decrement
-// const Array<T> &operator--(const Array<T> &val); // Pre-decrement
-
- BasicBlock *beginLoop();
- bool branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB);
- bool elseBlock(BasicBlock *falseBB);
-
- void Return();
- void Return(bool ret);
- void Return(const Int &ret);
-
- template<class T>
- void Return(const Pointer<T> &ret);
-
- template<class T>
- void Return(RValue<Pointer<T>> ret);
-
- template<unsigned int index, typename... Arguments>
- struct ArgI;
-
- template<typename Arg0, typename... Arguments>
- struct ArgI<0, Arg0, Arguments...>
- {
- typedef Arg0 Type;
- };
-
- template<unsigned int index, typename Arg0, typename... Arguments>
- struct ArgI<index, Arg0, Arguments...>
- {
- typedef typename ArgI<index - 1, Arguments...>::Type Type;
- };
-
- // Generic template, leave undefined!
- template<typename FunctionType>
- class Function;
-
- // Specialized for function types
- template<typename Return, typename... Arguments>
- class Function<Return(Arguments...)>
- {
- public:
- Function();
-
- virtual ~Function();
-
- template<int index>
- Argument<typename ArgI<index, Arguments...>::Type> Arg() const
- {
- Value *arg = Nucleus::getArgument(index);
- return Argument<typename ArgI<index, Arguments...>::Type>(arg);
- }
-
- Routine *operator()(const wchar_t *name, ...);
-
- protected:
- Nucleus *core;
- std::vector<Type*> arguments;
- };
-
- template<typename Return>
- class Function<Return()> : public Function<Return(Void)>
- {
- };
-
- template<int index, typename Return, typename... Arguments>
- Argument<typename ArgI<index, Arguments...>::Type> Arg(Function<Return(Arguments...)> &function)
- {
- return Argument<typename ArgI<index, Arguments...>::Type>(function.arg(index));
- }
-
- RValue<Long> Ticks();
-}
-
-namespace sw
-{
- template<class T>
- Variable<T>::Variable(int arraySize) : LValue(T::getType(), arraySize)
- {
- }
-
- template<class T>
- RValue<Pointer<T>> Variable<T>::operator&()
- {
- return RValue<Pointer<T>>(LValue::address);
- }
-
- template<class T>
- Reference<T>::Reference(Value *pointer, int alignment) : alignment(alignment)
- {
- address = pointer;
- }
-
- template<class T>
- RValue<T> Reference<T>::operator=(RValue<T> rhs) const
- {
- Nucleus::createStore(rhs.value, address, false, alignment);
-
- return rhs;
- }
-
- template<class T>
- RValue<T> Reference<T>::operator=(const Reference<T> &ref) const
- {
- Value *tmp = Nucleus::createLoad(ref.address, false, ref.alignment);
- Nucleus::createStore(tmp, address, false, alignment);
-
- return RValue<T>(tmp);
- }
-
- template<class T>
- RValue<T> Reference<T>::operator+=(RValue<T> rhs) const
- {
- return *this = *this + rhs;
- }
-
- template<class T>
- Value *Reference<T>::loadValue() const
- {
- return Nucleus::createLoad(address, false, alignment);
- }
-
- template<class T>
- int Reference<T>::getAlignment() const
- {
- return alignment;
- }
-
- template<class T>
- RValue<T>::RValue(Value *rvalue)
- {
- value = rvalue;
- }
-
- template<class T>
- RValue<T>::RValue(const T &lvalue)
- {
- value = lvalue.loadValue();
- }
-
- template<class T>
- RValue<T>::RValue(typename IntLiteral<T>::type i)
- {
- value = (Value*)Nucleus::createConstantInt(i);
- }
-
- template<class T>
- RValue<T>::RValue(typename FloatLiteral<T>::type f)
- {
- value = (Value*)Nucleus::createConstantFloat(f);
- }
-
- template<class T>
- RValue<T>::RValue(const Reference<T> &ref)
- {
- value = ref.loadValue();
- }
-
- template<int T>
- Swizzle2Float4<T>::operator RValue<Float4>() const
- {
- Value *vector = parent->loadValue();
-
- return RValue<Float4>(Nucleus::createSwizzle(vector, T));
- }
-
- template<int T>
- SwizzleFloat4<T>::operator RValue<Float4>() const
- {
- Value *vector = parent->loadValue();
-
- return RValue<Float4>(Nucleus::createSwizzle(vector, T));
- }
-
- template<int T>
- SwizzleMaskFloat4<T>::operator RValue<Float4>() const
- {
- Value *vector = parent->loadValue();
-
- return RValue<Float4>(Nucleus::createSwizzle(vector, T));
- }
-
- template<int T>
- RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float4> rhs) const
- {
- return Mask(*parent, rhs, T);
- }
-
- template<int T>
- RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float> rhs) const
- {
- return Mask(*parent, Float4(rhs), T);
- }
-
- template<int T>
- SwizzleMask1Float4<T>::operator RValue<Float>() const // FIXME: Call a non-template function
- {
- return Extract(*parent, T & 0x3);
- }
-
- template<int T>
- SwizzleMask1Float4<T>::operator RValue<Float4>() const
- {
- Value *vector = parent->loadValue();
-
- return RValue<Float4>(Nucleus::createSwizzle(vector, T));
- }
-
- template<int T>
- RValue<Float4> SwizzleMask1Float4<T>::operator=(float x) const
- {
- return Insert(*parent, Float(x), T & 0x3);
- }
-
- template<int T>
- RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float4> rhs) const
- {
- return Mask(*parent, Float4(rhs), T);
- }
-
- template<int T>
- RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float> rhs) const // FIXME: Call a non-template function
- {
- return Insert(*parent, rhs, T & 0x3);
- }
-
- template<int T>
- SwizzleMask2Float4<T>::operator RValue<Float4>() const
- {
- Value *vector = parent->loadValue();
-
- return RValue<Float4>(Nucleus::createSwizzle(vector, T));
- }
-
- template<int T>
- RValue<Float4> SwizzleMask2Float4<T>::operator=(RValue<Float4> rhs) const
- {
- return Mask(*parent, Float4(rhs), T);
- }
-
- template<int T>
- Float::Float(const SwizzleMask1Float4<T> &rhs)
- {
- *this = rhs.operator RValue<Float>();
- }
-
- template<int T>
- RValue<Float> Float::operator=(const SwizzleMask1Float4<T> &rhs) const
- {
- return *this = rhs.operator RValue<Float>();
- }
-
- template<int T>
- Float4::Float4(const SwizzleMask1Float4<T> &rhs)
- {
- xyzw.parent = this;
-
- *this = rhs.operator RValue<Float4>();
- }
-
- template<int T>
- Float4::Float4(const SwizzleFloat4<T> &rhs)
- {
- xyzw.parent = this;
-
- *this = rhs.operator RValue<Float4>();
- }
-
- template<int X, int Y>
- Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y)
- {
- xyzw.parent = this;
-
- *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
- }
-
- template<int X, int Y>
- Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y)
- {
- xyzw.parent = this;
-
- *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
- }
-
- template<int X, int Y>
- Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
- {
- xyzw.parent = this;
-
- *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
- }
-
- template<int X, int Y>
- Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
- {
- xyzw.parent = this;
-
- *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
- }
-
- template<int T>
- RValue<Float4> Float4::operator=(const SwizzleMask1Float4<T> &rhs)
- {
- return *this = rhs.operator RValue<Float4>();
- }
-
- template<int T>
- RValue<Float4> Float4::operator=(const SwizzleFloat4<T> &rhs)
- {
- return *this = rhs.operator RValue<Float4>();
- }
-
- template<class T>
- Pointer<T>::Pointer(Argument<Pointer<T>> argument) : alignment(1)
- {
- LValue::storeValue(argument.value);
- }
-
- template<class T>
- Pointer<T>::Pointer(const void *external) : alignment((intptr_t)external & 0x0000000F ? 1 : 16)
- {
- Constant *globalPointer = Nucleus::createConstantPointer(external, T::getType(), false, alignment);
-
- LValue::storeValue(globalPointer);
- }
-
- template<class T>
- Pointer<T>::Pointer() : alignment(1)
- {
- LValue::storeValue(Nucleus::createNullPointer(T::getType()));
- }
-
- template<class T>
- Pointer<T>::Pointer(RValue<Pointer<T>> rhs) : alignment(1)
- {
- LValue::storeValue(rhs.value);
- }
-
- template<class T>
- Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment)
- {
- Value *value = rhs.loadValue();
- LValue::storeValue(value);
- }
-
- template<class T>
- Pointer<T>::Pointer(const Reference<Pointer<T>> &rhs) : alignment(rhs.getAlignment())
- {
- Value *value = rhs.loadValue();
- LValue::storeValue(value);
- }
-
- template<class T>
- RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs) const
- {
- LValue::storeValue(rhs.value);
-
- return rhs;
- }
-
- template<class T>
- RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) const
- {
- Value *value = rhs.loadValue();
- LValue::storeValue(value);
-
- return RValue<Pointer<T>>(value);
- }
-
- template<class T>
- RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs) const
- {
- Value *value = rhs.loadValue();
- LValue::storeValue(value);
-
- return RValue<Pointer<T>>(value);
- }
-
- template<class T>
- Reference<T> Pointer<T>::operator*()
- {
- return Reference<T>(LValue::loadValue(), alignment);
- }
-
- template<class T>
- Reference<T> Pointer<T>::operator[](int index)
- {
- Value *element = Nucleus::createGEP(LValue::loadValue(), (Value*)Nucleus::createConstantInt(index));
-
- return Reference<T>(element, alignment);
- }
-
- template<class T>
- Reference<T> Pointer<T>::operator[](RValue<Int> index)
- {
- Value *element = Nucleus::createGEP(LValue::loadValue(), index.value);
-
- return Reference<T>(element, alignment);
- }
-
- template<class T>
- Type *Pointer<T>::getType()
- {
- return Nucleus::getPointerType(T::getType());
- }
-
- template<class T, int S>
- Array<T, S>::Array(int size) : Variable<T>(size)
- {
- }
-
- template<class T, int S>
- Reference<T> Array<T, S>::operator[](int index)
- {
- Value *element = LValue::getAddress((Value*)Nucleus::createConstantInt(index));
-
- return Reference<T>(element);
- }
-
- template<class T, int S>
- Reference<T> Array<T, S>::operator[](RValue<Int> index)
- {
- Value *element = LValue::getAddress(index.value);
-
- return Reference<T>(element);
- }
-
-// template<class T>
-// RValue<Array<T>> operator++(const Array<T> &val, int)
-// {
-// // FIXME: Requires storing the address of the array
-// }
-
-// template<class T>
-// const Array<T> &operator++(const Array<T> &val)
-// {
-// // FIXME: Requires storing the address of the array
-// }
-
-// template<class T>
-// RValue<Array<T>> operator--(const Array<T> &val, int)
-// {
-// // FIXME: Requires storing the address of the array
-// }
-
-// template<class T>
-// const Array<T> &operator--(const Array<T> &val)
-// {
-// // FIXME: Requires storing the address of the array
-// }
-
- template<class T>
- RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, RValue<T> ifFalse)
- {
- return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value));
- }
-
- template<class T>
- RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, RValue<T> ifFalse)
- {
- Value *trueValue = ifTrue.loadValue();
-
- return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value));
- }
-
- template<class T>
- RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, const T &ifFalse)
- {
- Value *falseValue = ifFalse.loadValue();
-
- return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue));
- }
-
- template<class T>
- RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, const T &ifFalse)
- {
- Value *trueValue = ifTrue.loadValue();
- Value *falseValue = ifFalse.loadValue();
-
- return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue));
- }
-
- template<class T>
- void Return(const Pointer<T> &ret)
- {
- Nucleus::createRet(Nucleus::createLoad(ret.address));
- Nucleus::setInsertBlock(Nucleus::createBasicBlock());
- }
-
- template<class T>
- void Return(RValue<Pointer<T>> ret)
- {
- Nucleus::createRet(ret.value);
- Nucleus::setInsertBlock(Nucleus::createBasicBlock());
- }
-
- template<typename Return, typename... Arguments>
- Function<Return(Arguments...)>::Function()
- {
- core = new Nucleus();
-
- Type *types[] = {Arguments::getType()...};
- for(Type *type : types)
- {
- if(type != Void::getType())
- {
- arguments.push_back(type);
- }
- }
-
- Nucleus::createFunction(Return::getType(), arguments);
- }
-
- template<typename Return, typename... Arguments>
- Function<Return(Arguments...)>::~Function()
- {
- delete core;
- }
-
- template<typename Return, typename... Arguments>
- Routine *Function<Return(Arguments...)>::operator()(const wchar_t *name, ...)
- {
- wchar_t fullName[1024 + 1];
-
- va_list vararg;
- va_start(vararg, name);
- vswprintf(fullName, 1024, name, vararg);
- va_end(vararg);
-
- return core->acquireRoutine(fullName, true);
- }
-
- template<class T, class S>
- RValue<T> ReinterpretCast(RValue<S> val)
- {
- return RValue<T>(Nucleus::createBitCast(val.value, T::getType()));
- }
-
- template<class T>
- RValue<T> ReinterpretCast(const LValue &var)
- {
- Value *val = var.loadValue();
-
- return RValue<T>(Nucleus::createBitCast(val, T::getType()));
- }
-
- template<class T, class S>
- RValue<T> ReinterpretCast(const Reference<S> &var)
- {
- return ReinterpretCast<T>(RValue<S>(var));
- }
-
- template<class T, class S>
- RValue<T> As(RValue<S> val)
- {
- return ReinterpretCast<T>(val);
- }
-
- template<class T>
- RValue<T> As(const LValue &var)
- {
- return ReinterpretCast<T>(var);
- }
-
- template<class T, class S>
- RValue<T> As(const Reference<S> &val)
- {
- return ReinterpretCast<T>(val);
- }
}
#endif // sw_Nucleus_hpp
diff --git a/src/Reactor/Reactor.hpp b/src/Reactor/Reactor.hpp
index 04d844f..7557a9f 100644
--- a/src/Reactor/Reactor.hpp
+++ b/src/Reactor/Reactor.hpp
@@ -12,46 +12,2866 @@
// See the License for the specific language governing permissions and
// limitations under the License.
+#ifndef sw_Reactor_hpp
+#define sw_Reactor_hpp
+
#include "Nucleus.hpp"
#include "Routine.hpp"
namespace sw
{
+ class Byte;
+ class SByte;
+ class Byte4;
+ class SByte4;
+ class Byte8;
+ class SByte8;
+ class Byte16;
+ class SByte16;
+ class Short;
+ class UShort;
+ class Short4;
+ class UShort4;
+ class Short8;
+ class UShort8;
+ class Int;
+ class UInt;
+ class Int2;
+ class UInt2;
+ class Int4;
+ class UInt4;
+ class Long;
+ class Long1;
+ class Long2;
+ class Float;
+ class Float2;
+ class Float4;
+
+ class Void
+ {
+ public:
+ static Type *getType();
+
+ static bool isVoid()
+ {
+ return true;
+ }
+
+ typedef void ctype;
+ };
+
+ template<class T>
+ class RValue;
+
+ template<class T>
+ class Pointer;
+
+ class LValue
+ {
+ public:
+ LValue(Type *type, int arraySize = 0);
+
+ static bool isVoid()
+ {
+ return false;
+ }
+
+ Value *loadValue(unsigned int alignment = 0) const;
+ Value *storeValue(Value *value, unsigned int alignment = 0) const;
+ Value *storeValue(Constant *constant, unsigned int alignment = 0) const;
+ Value *getAddress(Value *index) const;
+
+ protected:
+ Value *address;
+ };
+
+ template<class T>
+ class Variable : public LValue
+ {
+ public:
+ Variable(int arraySize = 0);
+
+ RValue<Pointer<T>> operator&();
+ };
+
+ template<class T>
+ class Reference
+ {
+ public:
+ explicit Reference(Value *pointer, int alignment = 1);
+
+ RValue<T> operator=(RValue<T> rhs) const;
+ RValue<T> operator=(const Reference<T> &ref) const;
+
+ RValue<T> operator+=(RValue<T> rhs) const;
+
+ Value *loadValue() const;
+ int getAlignment() const;
+
+ private:
+ Value *address;
+
+ const int alignment;
+ };
+
+ template<class T>
+ struct IntLiteral
+ {
+ struct type;
+ };
+
+ template<> struct
+ IntLiteral<Int>
+ {
+ typedef int type;
+ };
+
+ template<> struct
+ IntLiteral<UInt>
+ {
+ typedef unsigned int type;
+ };
+
+ template<> struct
+ IntLiteral<Long>
+ {
+ typedef int64_t type;
+ };
+
+ template<class T>
+ struct FloatLiteral
+ {
+ struct type;
+ };
+
+ template<> struct
+ FloatLiteral<Float>
+ {
+ typedef float type;
+ };
+
+ template<class T>
+ class RValue
+ {
+ public:
+ explicit RValue(Value *rvalue);
+
+ RValue(const T &lvalue);
+ RValue(typename IntLiteral<T>::type i);
+ RValue(typename FloatLiteral<T>::type f);
+ RValue(const Reference<T> &rhs);
+
+ RValue<T> &operator=(const RValue<T>&) = delete;
+
+ Value *value; // FIXME: Make private
+ };
+
+ template<typename T>
+ struct Argument
+ {
+ explicit Argument(Value *value) : value(value) {}
+
+ Value *value;
+ };
+
+ class Bool : public Variable<Bool>
+ {
+ public:
+ Bool(Argument<Bool> argument);
+
+ Bool();
+ Bool(bool x);
+ Bool(RValue<Bool> rhs);
+ Bool(const Bool &rhs);
+ Bool(const Reference<Bool> &rhs);
+
+ // RValue<Bool> operator=(bool rhs) const; // FIXME: Implement
+ RValue<Bool> operator=(RValue<Bool> rhs) const;
+ RValue<Bool> operator=(const Bool &rhs) const;
+ RValue<Bool> operator=(const Reference<Bool> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<Bool> operator!(RValue<Bool> val);
+ RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs);
+ RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs);
+
+ class Byte : public Variable<Byte>
+ {
+ public:
+ Byte(Argument<Byte> argument);
+
+ explicit Byte(RValue<Int> cast);
+ explicit Byte(RValue<UInt> cast);
+ explicit Byte(RValue<UShort> cast);
+
+ Byte();
+ Byte(int x);
+ Byte(unsigned char x);
+ Byte(RValue<Byte> rhs);
+ Byte(const Byte &rhs);
+ Byte(const Reference<Byte> &rhs);
+
+ // RValue<Byte> operator=(unsigned char rhs) const; // FIXME: Implement
+ RValue<Byte> operator=(RValue<Byte> rhs) const;
+ RValue<Byte> operator=(const Byte &rhs) const;
+ RValue<Byte> operator=(const Reference<Byte> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<Byte> operator+(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator-(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator*(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator/(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator%(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator&(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator|(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Byte> operator+=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator-=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator*=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator/=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator%=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator&=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator|=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator^=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator<<=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator>>=(const Byte &lhs, RValue<Byte> rhs);
+ RValue<Byte> operator+(RValue<Byte> val);
+ RValue<Byte> operator-(RValue<Byte> val);
+ RValue<Byte> operator~(RValue<Byte> val);
+ RValue<Byte> operator++(const Byte &val, int); // Post-increment
+ const Byte &operator++(const Byte &val); // Pre-increment
+ RValue<Byte> operator--(const Byte &val, int); // Post-decrement
+ const Byte &operator--(const Byte &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Bool> operator>=(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs);
+ RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs);
+
+ class SByte : public Variable<SByte>
+ {
+ public:
+ SByte(Argument<SByte> argument);
+
+ explicit SByte(RValue<Int> cast);
+ explicit SByte(RValue<Short> cast);
+
+ SByte();
+ SByte(signed char x);
+ SByte(RValue<SByte> rhs);
+ SByte(const SByte &rhs);
+ SByte(const Reference<SByte> &rhs);
+
+ // RValue<SByte> operator=(signed char rhs) const; // FIXME: Implement
+ RValue<SByte> operator=(RValue<SByte> rhs) const;
+ RValue<SByte> operator=(const SByte &rhs) const;
+ RValue<SByte> operator=(const Reference<SByte> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<SByte> operator+(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator-(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator*(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator/(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator%(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator&(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator|(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<SByte> operator+=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator-=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator*=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator/=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator%=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator&=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator|=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator^=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator<<=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator>>=(const SByte &lhs, RValue<SByte> rhs);
+ RValue<SByte> operator+(RValue<SByte> val);
+ RValue<SByte> operator-(RValue<SByte> val);
+ RValue<SByte> operator~(RValue<SByte> val);
+ RValue<SByte> operator++(const SByte &val, int); // Post-increment
+ const SByte &operator++(const SByte &val); // Pre-increment
+ RValue<SByte> operator--(const SByte &val, int); // Post-decrement
+ const SByte &operator--(const SByte &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<Bool> operator>=(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs);
+ RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs);
+
+ class Short : public Variable<Short>
+ {
+ public:
+ Short(Argument<Short> argument);
+
+ explicit Short(RValue<Int> cast);
+
+ Short();
+ Short(short x);
+ Short(RValue<Short> rhs);
+ Short(const Short &rhs);
+ Short(const Reference<Short> &rhs);
+
+ // RValue<Short> operator=(short rhs) const; // FIXME: Implement
+ RValue<Short> operator=(RValue<Short> rhs) const;
+ RValue<Short> operator=(const Short &rhs) const;
+ RValue<Short> operator=(const Reference<Short> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<Short> operator+(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator-(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator*(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator/(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator%(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator&(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator|(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Short> operator+=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator-=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator*=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator/=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator%=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator&=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator|=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator^=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator<<=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator>>=(const Short &lhs, RValue<Short> rhs);
+ RValue<Short> operator+(RValue<Short> val);
+ RValue<Short> operator-(RValue<Short> val);
+ RValue<Short> operator~(RValue<Short> val);
+ RValue<Short> operator++(const Short &val, int); // Post-increment
+ const Short &operator++(const Short &val); // Pre-increment
+ RValue<Short> operator--(const Short &val, int); // Post-decrement
+ const Short &operator--(const Short &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Bool> operator>=(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs);
+ RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs);
+
+ class UShort : public Variable<UShort>
+ {
+ public:
+ UShort(Argument<UShort> argument);
+
+ explicit UShort(RValue<UInt> cast);
+ explicit UShort(RValue<Int> cast);
+
+ UShort();
+ UShort(unsigned short x);
+ UShort(RValue<UShort> rhs);
+ UShort(const UShort &rhs);
+ UShort(const Reference<UShort> &rhs);
+
+ // RValue<UShort> operator=(unsigned short rhs) const; // FIXME: Implement
+ RValue<UShort> operator=(RValue<UShort> rhs) const;
+ RValue<UShort> operator=(const UShort &rhs) const;
+ RValue<UShort> operator=(const Reference<UShort> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<UShort> operator+(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator-(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator*(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator/(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator%(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator&(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator|(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<UShort> operator+=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator-=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator*=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator/=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator%=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator&=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator|=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator^=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator<<=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator>>=(const UShort &lhs, RValue<UShort> rhs);
+ RValue<UShort> operator+(RValue<UShort> val);
+ RValue<UShort> operator-(RValue<UShort> val);
+ RValue<UShort> operator~(RValue<UShort> val);
+ RValue<UShort> operator++(const UShort &val, int); // Post-increment
+ const UShort &operator++(const UShort &val); // Pre-increment
+ RValue<UShort> operator--(const UShort &val, int); // Post-decrement
+ const UShort &operator--(const UShort &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<Bool> operator>=(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs);
+ RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs);
+
+ class Byte4 : public Variable<Byte4>
+ {
+ public:
+ // Byte4();
+ // Byte4(int x, int y, int z, int w);
+ // Byte4(RValue<Byte4> rhs);
+ // Byte4(const Byte4 &rhs);
+ // Byte4(const Reference<Byte4> &rhs);
+
+ // RValue<Byte4> operator=(RValue<Byte4> rhs) const;
+ // RValue<Byte4> operator=(const Byte4 &rhs) const;
+ // RValue<Byte4> operator=(const Reference<Byte4> &rhs) const;
+
+ static Type *getType();
+ };
+
+// RValue<Byte4> operator+(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator-(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator*(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator/(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator%(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator&(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator|(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator+=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator-=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator*=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator/=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator%=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator&=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator|=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator^=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator<<=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator>>=(const Byte4 &lhs, RValue<Byte4> rhs);
+// RValue<Byte4> operator+(RValue<Byte4> val);
+// RValue<Byte4> operator-(RValue<Byte4> val);
+// RValue<Byte4> operator~(RValue<Byte4> val);
+// RValue<Byte4> operator++(const Byte4 &val, int); // Post-increment
+// const Byte4 &operator++(const Byte4 &val); // Pre-increment
+// RValue<Byte4> operator--(const Byte4 &val, int); // Post-decrement
+// const Byte4 &operator--(const Byte4 &val); // Pre-decrement
+
+ class SByte4 : public Variable<SByte4>
+ {
+ public:
+ // SByte4();
+ // SByte4(int x, int y, int z, int w);
+ // SByte4(RValue<SByte4> rhs);
+ // SByte4(const SByte4 &rhs);
+ // SByte4(const Reference<SByte4> &rhs);
+
+ // RValue<SByte4> operator=(RValue<SByte4> rhs) const;
+ // RValue<SByte4> operator=(const SByte4 &rhs) const;
+ // RValue<SByte4> operator=(const Reference<SByte4> &rhs) const;
+
+ static Type *getType();
+ };
+
+// RValue<SByte4> operator+(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator-(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator*(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator/(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator%(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator&(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator|(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator+=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator-=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator*=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator/=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator%=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator&=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator|=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator^=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator<<=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator>>=(const SByte4 &lhs, RValue<SByte4> rhs);
+// RValue<SByte4> operator+(RValue<SByte4> val);
+// RValue<SByte4> operator-(RValue<SByte4> val);
+// RValue<SByte4> operator~(RValue<SByte4> val);
+// RValue<SByte4> operator++(const SByte4 &val, int); // Post-increment
+// const SByte4 &operator++(const SByte4 &val); // Pre-increment
+// RValue<SByte4> operator--(const SByte4 &val, int); // Post-decrement
+// const SByte4 &operator--(const SByte4 &val); // Pre-decrement
+
+ class Byte8 : public Variable<Byte8>
+ {
+ public:
+ Byte8();
+ Byte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
+ Byte8(int64_t x);
+ Byte8(RValue<Byte8> rhs);
+ Byte8(const Byte8 &rhs);
+ Byte8(const Reference<Byte8> &rhs);
+
+ RValue<Byte8> operator=(RValue<Byte8> rhs) const;
+ RValue<Byte8> operator=(const Byte8 &rhs) const;
+ RValue<Byte8> operator=(const Reference<Byte8> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<Byte8> operator+(RValue<Byte8> lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator-(RValue<Byte8> lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator*(RValue<Byte8> lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator/(RValue<Byte8> lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator%(RValue<Byte8> lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator&(RValue<Byte8> lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator|(RValue<Byte8> lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator+=(const Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator-=(const Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator*=(const Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator/=(const Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator%=(const Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator&=(const Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator|=(const Byte8 &lhs, RValue<Byte8> rhs);
+ RValue<Byte8> operator^=(const Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator<<=(const Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator>>=(const Byte8 &lhs, RValue<Byte8> rhs);
+// RValue<Byte8> operator+(RValue<Byte8> val);
+// RValue<Byte8> operator-(RValue<Byte8> val);
+ RValue<Byte8> operator~(RValue<Byte8> val);
+// RValue<Byte8> operator++(const Byte8 &val, int); // Post-increment
+// const Byte8 &operator++(const Byte8 &val); // Pre-increment
+// RValue<Byte8> operator--(const Byte8 &val, int); // Post-decrement
+// const Byte8 &operator--(const Byte8 &val); // Pre-decrement
+
+ RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y);
+ RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y);
+ RValue<Short4> Unpack(RValue<Byte4> x);
+ RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y);
+ RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y);
+ RValue<Int> SignMask(RValue<Byte8> x);
+// RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y);
+ RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y);
+
+ class SByte8 : public Variable<SByte8>
+ {
+ public:
+ SByte8();
+ SByte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
+ SByte8(int64_t x);
+ SByte8(RValue<SByte8> rhs);
+ SByte8(const SByte8 &rhs);
+ SByte8(const Reference<SByte8> &rhs);
+
+ RValue<SByte8> operator=(RValue<SByte8> rhs) const;
+ RValue<SByte8> operator=(const SByte8 &rhs) const;
+ RValue<SByte8> operator=(const Reference<SByte8> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<SByte8> operator+(RValue<SByte8> lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator-(RValue<SByte8> lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator*(RValue<SByte8> lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator/(RValue<SByte8> lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator%(RValue<SByte8> lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator&(RValue<SByte8> lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator|(RValue<SByte8> lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator+=(const SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator-=(const SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator*=(const SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator/=(const SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator%=(const SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator&=(const SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator|=(const SByte8 &lhs, RValue<SByte8> rhs);
+ RValue<SByte8> operator^=(const SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator<<=(const SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator>>=(const SByte8 &lhs, RValue<SByte8> rhs);
+// RValue<SByte8> operator+(RValue<SByte8> val);
+// RValue<SByte8> operator-(RValue<SByte8> val);
+ RValue<SByte8> operator~(RValue<SByte8> val);
+// RValue<SByte8> operator++(const SByte8 &val, int); // Post-increment
+// const SByte8 &operator++(const SByte8 &val); // Pre-increment
+// RValue<SByte8> operator--(const SByte8 &val, int); // Post-decrement
+// const SByte8 &operator--(const SByte8 &val); // Pre-decrement
+
+ RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y);
+ RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y);
+ RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y);
+ RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y);
+ RValue<Int> SignMask(RValue<SByte8> x);
+ RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y);
+ RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y);
+
+ class Byte16 : public Variable<Byte16>
+ {
+ public:
+ // Byte16();
+ // Byte16(int x, int y, int z, int w);
+ Byte16(RValue<Byte16> rhs);
+ Byte16(const Byte16 &rhs);
+ Byte16(const Reference<Byte16> &rhs);
+
+ RValue<Byte16> operator=(RValue<Byte16> rhs) const;
+ RValue<Byte16> operator=(const Byte16 &rhs) const;
+ RValue<Byte16> operator=(const Reference<Byte16> &rhs) const;
+
+ static Type *getType();
+ };
+
+// RValue<Byte16> operator+(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator-(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator*(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator/(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator%(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator&(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator|(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator+=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator-=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator*=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator/=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator%=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator&=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator|=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator^=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator<<=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator>>=(const Byte16 &lhs, RValue<Byte16> rhs);
+// RValue<Byte16> operator+(RValue<Byte16> val);
+// RValue<Byte16> operator-(RValue<Byte16> val);
+// RValue<Byte16> operator~(RValue<Byte16> val);
+// RValue<Byte16> operator++(const Byte16 &val, int); // Post-increment
+// const Byte16 &operator++(const Byte16 &val); // Pre-increment
+// RValue<Byte16> operator--(const Byte16 &val, int); // Post-decrement
+// const Byte16 &operator--(const Byte16 &val); // Pre-decrement
+
+ class SByte16 : public Variable<SByte16>
+ {
+ public:
+ // SByte16();
+ // SByte16(int x, int y, int z, int w);
+ // SByte16(RValue<SByte16> rhs);
+ // SByte16(const SByte16 &rhs);
+ // SByte16(const Reference<SByte16> &rhs);
+
+ // RValue<SByte16> operator=(RValue<SByte16> rhs) const;
+ // RValue<SByte16> operator=(const SByte16 &rhs) const;
+ // RValue<SByte16> operator=(const Reference<SByte16> &rhs) const;
+
+ static Type *getType();
+ };
+
+// RValue<SByte16> operator+(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator-(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator*(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator/(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator%(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator&(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator|(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator+=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator-=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator*=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator/=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator%=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator&=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator|=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator^=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator<<=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator>>=(const SByte16 &lhs, RValue<SByte16> rhs);
+// RValue<SByte16> operator+(RValue<SByte16> val);
+// RValue<SByte16> operator-(RValue<SByte16> val);
+// RValue<SByte16> operator~(RValue<SByte16> val);
+// RValue<SByte16> operator++(const SByte16 &val, int); // Post-increment
+// const SByte16 &operator++(const SByte16 &val); // Pre-increment
+// RValue<SByte16> operator--(const SByte16 &val, int); // Post-decrement
+// const SByte16 &operator--(const SByte16 &val); // Pre-decrement
+
+ class Short4 : public Variable<Short4>
+ {
+ public:
+ explicit Short4(RValue<Int> cast);
+ explicit Short4(RValue<Int4> cast);
+ // explicit Short4(RValue<Float> cast);
+ explicit Short4(RValue<Float4> cast);
+
+ Short4();
+ Short4(short xyzw);
+ Short4(short x, short y, short z, short w);
+ Short4(RValue<Short4> rhs);
+ Short4(const Short4 &rhs);
+ Short4(const Reference<Short4> &rhs);
+ Short4(RValue<UShort4> rhs);
+ Short4(const UShort4 &rhs);
+ Short4(const Reference<UShort4> &rhs);
+
+ RValue<Short4> operator=(RValue<Short4> rhs) const;
+ RValue<Short4> operator=(const Short4 &rhs) const;
+ RValue<Short4> operator=(const Reference<Short4> &rhs) const;
+ RValue<Short4> operator=(RValue<UShort4> rhs) const;
+ RValue<Short4> operator=(const UShort4 &rhs) const;
+ RValue<Short4> operator=(const Reference<UShort4> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<Short4> operator+(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator-(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator*(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Short4> operator/(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Short4> operator%(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator&(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator|(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs);
+ RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs);
+ RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs);
+ RValue<Short4> operator<<(RValue<Short4> lhs, RValue<Long1> rhs);
+ RValue<Short4> operator>>(RValue<Short4> lhs, RValue<Long1> rhs);
+ RValue<Short4> operator+=(const Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator-=(const Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator*=(const Short4 &lhs, RValue<Short4> rhs);
+// RValue<Short4> operator/=(const Short4 &lhs, RValue<Short4> rhs);
+// RValue<Short4> operator%=(const Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator&=(const Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator|=(const Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator^=(const Short4 &lhs, RValue<Short4> rhs);
+ RValue<Short4> operator<<=(const Short4 &lhs, unsigned char rhs);
+ RValue<Short4> operator>>=(const Short4 &lhs, unsigned char rhs);
+ RValue<Short4> operator<<=(const Short4 &lhs, RValue<Long1> rhs);
+ RValue<Short4> operator>>=(const Short4 &lhs, RValue<Long1> rhs);
+// RValue<Short4> operator+(RValue<Short4> val);
+ RValue<Short4> operator-(RValue<Short4> val);
+ RValue<Short4> operator~(RValue<Short4> val);
+// RValue<Short4> operator++(const Short4 &val, int); // Post-increment
+// const Short4 &operator++(const Short4 &val); // Pre-increment
+// RValue<Short4> operator--(const Short4 &val, int); // Post-decrement
+// const Short4 &operator--(const Short4 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Bool> operator>=(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Bool> operator!=(RValue<Short4> lhs, RValue<Short4> rhs);
+// RValue<Bool> operator==(RValue<Short4> lhs, RValue<Short4> rhs);
+
+ RValue<Short4> RoundShort4(RValue<Float4> cast);
+ RValue<Short4> Max(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> Min(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
+ RValue<Int2> MulAdd(RValue<Short4> x, RValue<Short4> y);
+ RValue<SByte8> Pack(RValue<Short4> x, RValue<Short4> y);
+ RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y);
+ RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> Swizzle(RValue<Short4> x, unsigned char select);
+ RValue<Short4> Insert(RValue<Short4> val, RValue<Short> element, int i);
+ RValue<Short> Extract(RValue<Short4> val, int i);
+ RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y);
+ RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y);
+
+ class UShort4 : public Variable<UShort4>
+ {
+ public:
+ explicit UShort4(RValue<Int4> cast);
+ explicit UShort4(RValue<Float4> cast, bool saturate = false);
+
+ UShort4();
+ UShort4(unsigned short xyzw);
+ UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);
+ UShort4(RValue<UShort4> rhs);
+ UShort4(const UShort4 &rhs);
+ UShort4(const Reference<UShort4> &rhs);
+ UShort4(RValue<Short4> rhs);
+ UShort4(const Short4 &rhs);
+ UShort4(const Reference<Short4> &rhs);
+
+ RValue<UShort4> operator=(RValue<UShort4> rhs) const;
+ RValue<UShort4> operator=(const UShort4 &rhs) const;
+ RValue<UShort4> operator=(const Reference<UShort4> &rhs) const;
+ RValue<UShort4> operator=(RValue<Short4> rhs) const;
+ RValue<UShort4> operator=(const Short4 &rhs) const;
+ RValue<UShort4> operator=(const Reference<Short4> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<UShort4> operator+(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator-(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator/(RValue<UShort4> lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator%(RValue<UShort4> lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs);
+ RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs);
+ RValue<UShort4> operator<<(RValue<UShort4> lhs, RValue<Long1> rhs);
+ RValue<UShort4> operator>>(RValue<UShort4> lhs, RValue<Long1> rhs);
+// RValue<UShort4> operator+=(const UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator-=(const UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator*=(const UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator/=(const UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator%=(const UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator&=(const UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator|=(const UShort4 &lhs, RValue<UShort4> rhs);
+// RValue<UShort4> operator^=(const UShort4 &lhs, RValue<UShort4> rhs);
+ RValue<UShort4> operator<<=(const UShort4 &lhs, unsigned char rhs);
+ RValue<UShort4> operator>>=(const UShort4 &lhs, unsigned char rhs);
+ RValue<UShort4> operator<<=(const UShort4 &lhs, RValue<Long1> rhs);
+ RValue<UShort4> operator>>=(const UShort4 &lhs, RValue<Long1> rhs);
+// RValue<UShort4> operator+(RValue<UShort4> val);
+// RValue<UShort4> operator-(RValue<UShort4> val);
+ RValue<UShort4> operator~(RValue<UShort4> val);
+// RValue<UShort4> operator++(const UShort4 &val, int); // Post-increment
+// const UShort4 &operator++(const UShort4 &val); // Pre-increment
+// RValue<UShort4> operator--(const UShort4 &val, int); // Post-decrement
+// const UShort4 &operator--(const UShort4 &val); // Pre-decrement
+
+ RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y);
+ RValue<Byte8> Pack(RValue<UShort4> x, RValue<UShort4> y);
+
+ class Short8 : public Variable<Short8>
+ {
+ public:
+ // Short8();
+ Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);
+ Short8(RValue<Short8> rhs);
+ // Short8(const Short8 &rhs);
+ Short8(const Reference<Short8> &rhs);
+ Short8(RValue<Short4> lo, RValue<Short4> hi);
+
+ // RValue<Short8> operator=(RValue<Short8> rhs) const;
+ // RValue<Short8> operator=(const Short8 &rhs) const;
+ // RValue<Short8> operator=(const Reference<Short8> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<Short8> operator+(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator-(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator*(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator/(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator%(RValue<Short8> lhs, RValue<Short8> rhs);
+ RValue<Short8> operator&(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator|(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator^(RValue<Short8> lhs, RValue<Short8> rhs);
+ RValue<Short8> operator<<(RValue<Short8> lhs, unsigned char rhs);
+ RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs);
+// RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Short8> operator+=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator-=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator*=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator/=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator%=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator&=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator|=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator^=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator<<=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator>>=(const Short8 &lhs, RValue<Short8> rhs);
+// RValue<Short8> operator+(RValue<Short8> val);
+// RValue<Short8> operator-(RValue<Short8> val);
+// RValue<Short8> operator~(RValue<Short8> val);
+// RValue<Short8> operator++(const Short8 &val, int); // Post-increment
+// const Short8 &operator++(const Short8 &val); // Pre-increment
+// RValue<Short8> operator--(const Short8 &val, int); // Post-decrement
+// const Short8 &operator--(const Short8 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Bool> operator>=(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Bool> operator!=(RValue<Short8> lhs, RValue<Short8> rhs);
+// RValue<Bool> operator==(RValue<Short8> lhs, RValue<Short8> rhs);
+
+ RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y);
+ RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y);
+ RValue<Int4> Abs(RValue<Int4> x);
+
+ class UShort8 : public Variable<UShort8>
+ {
+ public:
+ // UShort8();
+ UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);
+ UShort8(RValue<UShort8> rhs);
+ // UShort8(const UShort8 &rhs);
+ UShort8(const Reference<UShort8> &rhs);
+ UShort8(RValue<UShort4> lo, RValue<UShort4> hi);
+
+ RValue<UShort8> operator=(RValue<UShort8> rhs) const;
+ RValue<UShort8> operator=(const UShort8 &rhs) const;
+ RValue<UShort8> operator=(const Reference<UShort8> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<UShort8> operator+(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator-(RValue<UShort8> lhs, RValue<UShort8> rhs);
+ RValue<UShort8> operator*(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator/(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator%(RValue<UShort8> lhs, RValue<UShort8> rhs);
+ RValue<UShort8> operator&(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator|(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator^(RValue<UShort8> lhs, RValue<UShort8> rhs);
+ RValue<UShort8> operator<<(RValue<UShort8> lhs, unsigned char rhs);
+ RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs);
+// RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs);
+ RValue<UShort8> operator+=(const UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator-=(const UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator*=(const UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator/=(const UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator%=(const UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator&=(const UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator|=(const UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator^=(const UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator<<=(const UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator>>=(const UShort8 &lhs, RValue<UShort8> rhs);
+// RValue<UShort8> operator+(RValue<UShort8> val);
+// RValue<UShort8> operator-(RValue<UShort8> val);
+ RValue<UShort8> operator~(RValue<UShort8> val);
+// RValue<UShort8> operator++(const UShort8 &val, int); // Post-increment
+// const UShort8 &operator++(const UShort8 &val); // Pre-increment
+// RValue<UShort8> operator--(const UShort8 &val, int); // Post-decrement
+// const UShort8 &operator--(const UShort8 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<Bool> operator>=(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<Bool> operator!=(RValue<UShort8> lhs, RValue<UShort8> rhs);
+// RValue<Bool> operator==(RValue<UShort8> lhs, RValue<UShort8> rhs);
+
+ RValue<UShort8> Swizzle(RValue<UShort8> x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);
+ RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
+
+ class Int : public Variable<Int>
+ {
+ public:
+ Int(Argument<Int> argument);
+
+ explicit Int(RValue<Byte> cast);
+ explicit Int(RValue<SByte> cast);
+ explicit Int(RValue<Short> cast);
+ explicit Int(RValue<UShort> cast);
+ explicit Int(RValue<Int2> cast);
+ explicit Int(RValue<Long> cast);
+ explicit Int(RValue<Float> cast);
+
+ Int();
+ Int(int x);
+ Int(RValue<Int> rhs);
+ Int(RValue<UInt> rhs);
+ Int(const Int &rhs);
+ Int(const UInt &rhs);
+ Int(const Reference<Int> &rhs);
+ Int(const Reference<UInt> &rhs);
+
+ RValue<Int> operator=(int rhs) const;
+ RValue<Int> operator=(RValue<Int> rhs) const;
+ RValue<Int> operator=(RValue<UInt> rhs) const;
+ RValue<Int> operator=(const Int &rhs) const;
+ RValue<Int> operator=(const UInt &rhs) const;
+ RValue<Int> operator=(const Reference<Int> &rhs) const;
+ RValue<Int> operator=(const Reference<UInt> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<Int> operator+(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator-(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator*(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator/(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator%(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator&(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator|(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Int> operator+=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator-=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator*=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator/=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator%=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator&=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator|=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator^=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator<<=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator>>=(const Int &lhs, RValue<Int> rhs);
+ RValue<Int> operator+(RValue<Int> val);
+ RValue<Int> operator-(RValue<Int> val);
+ RValue<Int> operator~(RValue<Int> val);
+ RValue<Int> operator++(const Int &val, int); // Post-increment
+ const Int &operator++(const Int &val); // Pre-increment
+ RValue<Int> operator--(const Int &val, int); // Post-decrement
+ const Int &operator--(const Int &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Bool> operator>=(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Bool> operator!=(RValue<Int> lhs, RValue<Int> rhs);
+ RValue<Bool> operator==(RValue<Int> lhs, RValue<Int> rhs);
+
+ RValue<Int> Max(RValue<Int> x, RValue<Int> y);
+ RValue<Int> Min(RValue<Int> x, RValue<Int> y);
+ RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max);
+ RValue<Int> RoundInt(RValue<Float> cast);
+
+ class Long : public Variable<Long>
+ {
+ public:
+ // Long(Argument<Long> argument);
+
+ // explicit Long(RValue<Short> cast);
+ // explicit Long(RValue<UShort> cast);
+ explicit Long(RValue<Int> cast);
+ explicit Long(RValue<UInt> cast);
+ // explicit Long(RValue<Float> cast);
+
+ Long();
+ // Long(qword x);
+ Long(RValue<Long> rhs);
+ // Long(RValue<ULong> rhs);
+ // Long(const Long &rhs);
+ // Long(const Reference<Long> &rhs);
+ // Long(const ULong &rhs);
+ // Long(const Reference<ULong> &rhs);
+
+ RValue<Long> operator=(int64_t rhs) const;
+ RValue<Long> operator=(RValue<Long> rhs) const;
+ // RValue<Long> operator=(RValue<ULong> rhs) const;
+ RValue<Long> operator=(const Long &rhs) const;
+ RValue<Long> operator=(const Reference<Long> &rhs) const;
+ // RValue<Long> operator=(const ULong &rhs) const;
+ // RValue<Long> operator=(const Reference<ULong> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<Long> operator+(RValue<Long> lhs, RValue<Long> rhs);
+ RValue<Long> operator-(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator*(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator/(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator%(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator&(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator|(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs);
+ RValue<Long> operator+=(const Long &lhs, RValue<Long> rhs);
+ RValue<Long> operator-=(const Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator*=(const Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator/=(const Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator%=(const Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator&=(const Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator|=(const Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator^=(const Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator<<=(const Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator>>=(const Long &lhs, RValue<Long> rhs);
+// RValue<Long> operator+(RValue<Long> val);
+// RValue<Long> operator-(RValue<Long> val);
+// RValue<Long> operator~(RValue<Long> val);
+// RValue<Long> operator++(const Long &val, int); // Post-increment
+// const Long &operator++(const Long &val); // Pre-increment
+// RValue<Long> operator--(const Long &val, int); // Post-decrement
+// const Long &operator--(const Long &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Bool> operator>=(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Bool> operator!=(RValue<Long> lhs, RValue<Long> rhs);
+// RValue<Bool> operator==(RValue<Long> lhs, RValue<Long> rhs);
+
+// RValue<Long> RoundLong(RValue<Float> cast);
+ RValue<Long> AddAtomic( RValue<Pointer<Long>> x, RValue<Long> y);
+
+ class Long1 : public Variable<Long1>
+ {
+ public:
+ // Long1(Argument<Long1> argument);
+
+ // explicit Long1(RValue<Short> cast);
+ // explicit Long1(RValue<UShort> cast);
+ // explicit Long1(RValue<Int> cast);
+ explicit Long1(RValue<UInt> cast);
+ // explicit Long1(RValue<Float> cast);
+
+ // Long1();
+ // Long1(qword x);
+ Long1(RValue<Long1> rhs);
+ // Long1(RValue<ULong1> rhs);
+ // Long1(const Long1 &rhs);
+ // Long1(const Reference<Long1> &rhs);
+ // Long1(const ULong1 &rhs);
+ // Long1(const Reference<ULong1> &rhs);
+
+ // RValue<Long1> operator=(qword rhs) const;
+ // RValue<Long1> operator=(RValue<Long1> rhs) const;
+ // RValue<Long1> operator=(RValue<ULong1> rhs) const;
+ // RValue<Long1> operator=(const Long1 &rhs) const;
+ // RValue<Long1> operator=(const Reference<Long1> &rhs) const;
+ // RValue<Long1> operator=(const ULong1 &rhs) const;
+ // RValue<Long1> operator=(const Reference<ULong1> &rhs) const;
+
+ static Type *getType();
+ };
+
+// RValue<Long1> operator+(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Long1> operator-(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Long1> operator*(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Long1> operator/(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Long1> operator%(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Long1> operator&(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Long1> operator|(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Long1> operator^(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Long1> operator<<(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Long1> operator>>(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Long1> operator+=(const Long1 &lhs, RValue<Long1> rhs);
+// RValue<Long1> operator-=(const Long1 &lhs, RValue<Long1> rhs);
+// RValue<Long1> operator*=(const Long1 &lhs, RValue<Long1> rhs);
+// RValue<Long1> operator/=(const Long1 &lhs, RValue<Long1> rhs);
+// RValue<Long1> operator%=(const Long1 &lhs, RValue<Long1> rhs);
+// RValue<Long1> operator&=(const Long1 &lhs, RValue<Long1> rhs);
+// RValue<Long1> operator|=(const Long1 &lhs, RValue<Long1> rhs);
+// RValue<Long1> operator^=(const Long1 &lhs, RValue<Long1> rhs);
+// RValue<Long1> operator<<=(const Long1 &lhs, RValue<Long1> rhs);
+// RValue<Long1> operator>>=(const Long1 &lhs, RValue<Long1> rhs);
+// RValue<Long1> operator+(RValue<Long1> val);
+// RValue<Long1> operator-(RValue<Long1> val);
+// RValue<Long1> operator~(RValue<Long1> val);
+// RValue<Long1> operator++(const Long1 &val, int); // Post-increment
+// const Long1 &operator++(const Long1 &val); // Pre-increment
+// RValue<Long1> operator--(const Long1 &val, int); // Post-decrement
+// const Long1 &operator--(const Long1 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Bool> operator<=(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Bool> operator>(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Bool> operator>=(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Bool> operator!=(RValue<Long1> lhs, RValue<Long1> rhs);
+// RValue<Bool> operator==(RValue<Long1> lhs, RValue<Long1> rhs);
+
+// RValue<Long1> RoundLong1(RValue<Float> cast);
+
+ class Long2 : public Variable<Long2>
+ {
+ public:
+ // explicit Long2(RValue<Long> cast);
+ // explicit Long2(RValue<Long1> cast);
+
+ // Long2();
+ // Long2(int x, int y);
+ // Long2(RValue<Long2> rhs);
+ // Long2(const Long2 &rhs);
+ // Long2(const Reference<Long2> &rhs);
+
+ // RValue<Long2> operator=(RValue<Long2> rhs) const;
+ // RValue<Long2> operator=(const Long2 &rhs) const;
+ // RValue<Long2> operator=(const Reference<Long2 &rhs) const;
+
+ static Type *getType();
+ };
+
+// RValue<Long2> operator+(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Long2> operator-(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Long2> operator*(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Long2> operator/(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Long2> operator%(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Long2> operator&(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Long2> operator|(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Long2> operator^(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Long2> operator<<(RValue<Long2> lhs, unsigned char rhs);
+// RValue<Long2> operator>>(RValue<Long2> lhs, unsigned char rhs);
+// RValue<Long2> operator<<(RValue<Long2> lhs, RValue<Long1> rhs);
+// RValue<Long2> operator>>(RValue<Long2> lhs, RValue<Long1> rhs);
+// RValue<Long2> operator+=(const Long2 &lhs, RValue<Long2> rhs);
+// RValue<Long2> operator-=(const Long2 &lhs, RValue<Long2> rhs);
+// RValue<Long2> operator*=(const Long2 &lhs, RValue<Long2> rhs);
+// RValue<Long2> operator/=(const Long2 &lhs, RValue<Long2> rhs);
+// RValue<Long2> operator%=(const Long2 &lhs, RValue<Long2> rhs);
+// RValue<Long2> operator&=(const Long2 &lhs, RValue<Long2> rhs);
+// RValue<Long2> operator|=(const Long2 &lhs, RValue<Long2> rhs);
+// RValue<Long2> operator^=(const Long2 &lhs, RValue<Long2> rhs);
+// RValue<Long2> operator<<=(const Long2 &lhs, unsigned char rhs);
+// RValue<Long2> operator>>=(const Long2 &lhs, unsigned char rhs);
+// RValue<Long2> operator<<=(const Long2 &lhs, RValue<Long1> rhs);
+// RValue<Long2> operator>>=(const Long2 &lhs, RValue<Long1> rhs);
+// RValue<Long2> operator+(RValue<Long2> val);
+// RValue<Long2> operator-(RValue<Long2> val);
+// RValue<Long2> operator~(RValue<Long2> val);
+// RValue<Long2> operator++(const Long2 &val, int); // Post-increment
+// const Long2 &operator++(const Long2 &val); // Pre-increment
+// RValue<Long2> operator--(const Long2 &val, int); // Post-decrement
+// const Long2 &operator--(const Long2 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Bool> operator<=(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Bool> operator>(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Bool> operator>=(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Bool> operator!=(RValue<Long2> lhs, RValue<Long2> rhs);
+// RValue<Bool> operator==(RValue<Long2> lhs, RValue<Long2> rhs);
+
+// RValue<Long2> RoundInt(RValue<Float4> cast);
+// RValue<Long2> UnpackLow(RValue<Long2> x, RValue<Long2> y);
+ RValue<Long2> UnpackHigh(RValue<Long2> x, RValue<Long2> y);
+// RValue<Int> Extract(RValue<Long2> val, int i);
+// RValue<Long2> Insert(RValue<Long2> val, RValue<Int> element, int i);
+
+ class UInt : public Variable<UInt>
+ {
+ public:
+ UInt(Argument<UInt> argument);
+
+ explicit UInt(RValue<UShort> cast);
+ explicit UInt(RValue<Long> cast);
+ explicit UInt(RValue<Float> cast);
+
+ UInt();
+ UInt(int x);
+ UInt(unsigned int x);
+ UInt(RValue<UInt> rhs);
+ UInt(RValue<Int> rhs);
+ UInt(const UInt &rhs);
+ UInt(const Int &rhs);
+ UInt(const Reference<UInt> &rhs);
+ UInt(const Reference<Int> &rhs);
+
+ RValue<UInt> operator=(unsigned int rhs) const;
+ RValue<UInt> operator=(RValue<UInt> rhs) const;
+ RValue<UInt> operator=(RValue<Int> rhs) const;
+ RValue<UInt> operator=(const UInt &rhs) const;
+ RValue<UInt> operator=(const Int &rhs) const;
+ RValue<UInt> operator=(const Reference<UInt> &rhs) const;
+ RValue<UInt> operator=(const Reference<Int> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<UInt> operator+(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator-(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator*(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator/(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator%(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator&(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator|(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<UInt> operator+=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator-=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator*=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator/=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator%=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator&=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator|=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator^=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator<<=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator>>=(const UInt &lhs, RValue<UInt> rhs);
+ RValue<UInt> operator+(RValue<UInt> val);
+ RValue<UInt> operator-(RValue<UInt> val);
+ RValue<UInt> operator~(RValue<UInt> val);
+ RValue<UInt> operator++(const UInt &val, int); // Post-increment
+ const UInt &operator++(const UInt &val); // Pre-increment
+ RValue<UInt> operator--(const UInt &val, int); // Post-decrement
+ const UInt &operator--(const UInt &val); // Pre-decrement
+ RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<Bool> operator>=(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<Bool> operator!=(RValue<UInt> lhs, RValue<UInt> rhs);
+ RValue<Bool> operator==(RValue<UInt> lhs, RValue<UInt> rhs);
+
+ RValue<UInt> Max(RValue<UInt> x, RValue<UInt> y);
+ RValue<UInt> Min(RValue<UInt> x, RValue<UInt> y);
+ RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max);
+// RValue<UInt> RoundUInt(RValue<Float> cast);
+
+ class Int2 : public Variable<Int2>
+ {
+ public:
+ // explicit Int2(RValue<Int> cast);
+ explicit Int2(RValue<Int4> cast);
+
+ Int2();
+ Int2(int x, int y);
+ Int2(RValue<Int2> rhs);
+ Int2(const Int2 &rhs);
+ Int2(const Reference<Int2> &rhs);
+ Int2(RValue<Int> lo, RValue<Int> hi);
+
+ RValue<Int2> operator=(RValue<Int2> rhs) const;
+ RValue<Int2> operator=(const Int2 &rhs) const;
+ RValue<Int2> operator=(const Reference<Int2> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<Int2> operator+(RValue<Int2> lhs, RValue<Int2> rhs);
+ RValue<Int2> operator-(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Int2> operator*(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Int2> operator/(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Int2> operator%(RValue<Int2> lhs, RValue<Int2> rhs);
+ RValue<Int2> operator&(RValue<Int2> lhs, RValue<Int2> rhs);
+ RValue<Int2> operator|(RValue<Int2> lhs, RValue<Int2> rhs);
+ RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs);
+ RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs);
+ RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs);
+ RValue<Int2> operator<<(RValue<Int2> lhs, RValue<Long1> rhs);
+ RValue<Int2> operator>>(RValue<Int2> lhs, RValue<Long1> rhs);
+ RValue<Int2> operator+=(const Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator-=(const Int2 &lhs, RValue<Int2> rhs);
+// RValue<Int2> operator*=(const Int2 &lhs, RValue<Int2> rhs);
+// RValue<Int2> operator/=(const Int2 &lhs, RValue<Int2> rhs);
+// RValue<Int2> operator%=(const Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator&=(const Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator|=(const Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator^=(const Int2 &lhs, RValue<Int2> rhs);
+ RValue<Int2> operator<<=(const Int2 &lhs, unsigned char rhs);
+ RValue<Int2> operator>>=(const Int2 &lhs, unsigned char rhs);
+ RValue<Int2> operator<<=(const Int2 &lhs, RValue<Long1> rhs);
+ RValue<Int2> operator>>=(const Int2 &lhs, RValue<Long1> rhs);
+// RValue<Int2> operator+(RValue<Int2> val);
+// RValue<Int2> operator-(RValue<Int2> val);
+ RValue<Int2> operator~(RValue<Int2> val);
+// RValue<Int2> operator++(const Int2 &val, int); // Post-increment
+// const Int2 &operator++(const Int2 &val); // Pre-increment
+// RValue<Int2> operator--(const Int2 &val, int); // Post-decrement
+// const Int2 &operator--(const Int2 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Bool> operator>=(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Bool> operator!=(RValue<Int2> lhs, RValue<Int2> rhs);
+// RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs);
+
+// RValue<Int2> RoundInt(RValue<Float4> cast);
+ RValue<Long1> UnpackLow(RValue<Int2> x, RValue<Int2> y);
+ RValue<Long1> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
+ RValue<Int> Extract(RValue<Int2> val, int i);
+ RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i);
+
+ class UInt2 : public Variable<UInt2>
+ {
+ public:
+ UInt2();
+ UInt2(unsigned int x, unsigned int y);
+ UInt2(RValue<UInt2> rhs);
+ UInt2(const UInt2 &rhs);
+ UInt2(const Reference<UInt2> &rhs);
+
+ RValue<UInt2> operator=(RValue<UInt2> rhs) const;
+ RValue<UInt2> operator=(const UInt2 &rhs) const;
+ RValue<UInt2> operator=(const Reference<UInt2> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<UInt2> operator+(RValue<UInt2> lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator-(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator*(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator/(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator%(RValue<UInt2> lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator&(RValue<UInt2> lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator|(RValue<UInt2> lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs);
+ RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs);
+ RValue<UInt2> operator<<(RValue<UInt2> lhs, RValue<Long1> rhs);
+ RValue<UInt2> operator>>(RValue<UInt2> lhs, RValue<Long1> rhs);
+ RValue<UInt2> operator+=(const UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator-=(const UInt2 &lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator*=(const UInt2 &lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator/=(const UInt2 &lhs, RValue<UInt2> rhs);
+// RValue<UInt2> operator%=(const UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator&=(const UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator|=(const UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator^=(const UInt2 &lhs, RValue<UInt2> rhs);
+ RValue<UInt2> operator<<=(const UInt2 &lhs, unsigned char rhs);
+ RValue<UInt2> operator>>=(const UInt2 &lhs, unsigned char rhs);
+ RValue<UInt2> operator<<=(const UInt2 &lhs, RValue<Long1> rhs);
+ RValue<UInt2> operator>>=(const UInt2 &lhs, RValue<Long1> rhs);
+// RValue<UInt2> operator+(RValue<UInt2> val);
+// RValue<UInt2> operator-(RValue<UInt2> val);
+ RValue<UInt2> operator~(RValue<UInt2> val);
+// RValue<UInt2> operator++(const UInt2 &val, int); // Post-increment
+// const UInt2 &operator++(const UInt2 &val); // Pre-increment
+// RValue<UInt2> operator--(const UInt2 &val, int); // Post-decrement
+// const UInt2 &operator--(const UInt2 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<Bool> operator>=(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<Bool> operator!=(RValue<UInt2> lhs, RValue<UInt2> rhs);
+// RValue<Bool> operator==(RValue<UInt2> lhs, RValue<UInt2> rhs);
+
+// RValue<UInt2> RoundInt(RValue<Float4> cast);
+
+ class Int4 : public Variable<Int4>
+ {
+ public:
+ explicit Int4(RValue<Byte4> cast);
+ explicit Int4(RValue<SByte4> cast);
+ explicit Int4(RValue<Float4> cast);
+ explicit Int4(RValue<Short4> cast);
+ explicit Int4(RValue<UShort4> cast);
+
+ Int4();
+ Int4(int xyzw);
+ Int4(int x, int yzw);
+ Int4(int x, int y, int zw);
+ Int4(int x, int y, int z, int w);
+ Int4(RValue<Int4> rhs);
+ Int4(const Int4 &rhs);
+ Int4(const Reference<Int4> &rhs);
+ Int4(RValue<UInt4> rhs);
+ Int4(const UInt4 &rhs);
+ Int4(const Reference<UInt4> &rhs);
+ Int4(RValue<Int2> lo, RValue<Int2> hi);
+ Int4(RValue<Int> rhs);
+ Int4(const Int &rhs);
+ Int4(const Reference<Int> &rhs);
+
+ RValue<Int4> operator=(RValue<Int4> rhs) const;
+ RValue<Int4> operator=(const Int4 &rhs) const;
+ RValue<Int4> operator=(const Reference<Int4> &rhs) const;
+
+ static Type *getType();
+
+ private:
+ void constant(int x, int y, int z, int w);
+ };
+
+ RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator-(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator*(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator/(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator%(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator&(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator|(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator^(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator<<(RValue<Int4> lhs, unsigned char rhs);
+ RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs);
+ RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs);
+ RValue<Int4> operator+=(const Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator-=(const Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator*=(const Int4 &lhs, RValue<Int4> rhs);
+// RValue<Int4> operator/=(const Int4 &lhs, RValue<Int4> rhs);
+// RValue<Int4> operator%=(const Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator&=(const Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator|=(const Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator^=(const Int4 &lhs, RValue<Int4> rhs);
+ RValue<Int4> operator<<=(const Int4 &lhs, unsigned char rhs);
+ RValue<Int4> operator>>=(const Int4 &lhs, unsigned char rhs);
+ RValue<Int4> operator+(RValue<Int4> val);
+ RValue<Int4> operator-(RValue<Int4> val);
+ RValue<Int4> operator~(RValue<Int4> val);
+// RValue<Int4> operator++(const Int4 &val, int); // Post-increment
+// const Int4 &operator++(const Int4 &val); // Pre-increment
+// RValue<Int4> operator--(const Int4 &val, int); // Post-decrement
+// const Int4 &operator--(const Int4 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs);
+// RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs);
+// RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs);
+// RValue<Bool> operator>=(RValue<Int4> lhs, RValue<Int4> rhs);
+// RValue<Bool> operator!=(RValue<Int4> lhs, RValue<Int4> rhs);
+// RValue<Bool> operator==(RValue<Int4> lhs, RValue<Int4> rhs);
+
+ RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> CmpLE(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> Max(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int4> RoundInt(RValue<Float4> cast);
+ RValue<Short8> Pack(RValue<Int4> x, RValue<Int4> y);
+ RValue<Int> Extract(RValue<Int4> x, int i);
+ RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i);
+ RValue<Int> SignMask(RValue<Int4> x);
+ RValue<Int4> Swizzle(RValue<Int4> x, unsigned char select);
+
+ class UInt4 : public Variable<UInt4>
+ {
+ public:
+ explicit UInt4(RValue<Float4> cast);
+
+ UInt4();
+ UInt4(int xyzw);
+ UInt4(int x, int yzw);
+ UInt4(int x, int y, int zw);
+ UInt4(int x, int y, int z, int w);
+ UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w);
+ UInt4(RValue<UInt4> rhs);
+ UInt4(const UInt4 &rhs);
+ UInt4(const Reference<UInt4> &rhs);
+ UInt4(RValue<Int4> rhs);
+ UInt4(const Int4 &rhs);
+ UInt4(const Reference<Int4> &rhs);
+ UInt4(RValue<UInt2> lo, RValue<UInt2> hi);
+
+ RValue<UInt4> operator=(RValue<UInt4> rhs) const;
+ RValue<UInt4> operator=(const UInt4 &rhs) const;
+ RValue<UInt4> operator=(const Reference<UInt4> &rhs) const;
+
+ static Type *getType();
+
+ private:
+ void constant(int x, int y, int z, int w);
+ };
+
+ RValue<UInt4> operator+(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator-(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator*(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator/(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator%(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator&(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator|(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator^(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator<<(RValue<UInt4> lhs, unsigned char rhs);
+ RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs);
+ RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator+=(const UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator-=(const UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator*=(const UInt4 &lhs, RValue<UInt4> rhs);
+// RValue<UInt4> operator/=(const UInt4 &lhs, RValue<UInt4> rhs);
+// RValue<UInt4> operator%=(const UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator&=(const UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator|=(const UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator^=(const UInt4 &lhs, RValue<UInt4> rhs);
+ RValue<UInt4> operator<<=(const UInt4 &lhs, unsigned char rhs);
+ RValue<UInt4> operator>>=(const UInt4 &lhs, unsigned char rhs);
+ RValue<UInt4> operator+(RValue<UInt4> val);
+ RValue<UInt4> operator-(RValue<UInt4> val);
+ RValue<UInt4> operator~(RValue<UInt4> val);
+// RValue<UInt4> operator++(const UInt4 &val, int); // Post-increment
+// const UInt4 &operator++(const UInt4 &val); // Pre-increment
+// RValue<UInt4> operator--(const UInt4 &val, int); // Post-decrement
+// const UInt4 &operator--(const UInt4 &val); // Pre-decrement
+// RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs);
+// RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs);
+// RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs);
+// RValue<Bool> operator>=(RValue<UInt4> lhs, RValue<UInt4> rhs);
+// RValue<Bool> operator!=(RValue<UInt4> lhs, RValue<UInt4> rhs);
+// RValue<Bool> operator==(RValue<UInt4> lhs, RValue<UInt4> rhs);
+
+ RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> CmpLE(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> Max(RValue<UInt4> x, RValue<UInt4> y);
+ RValue<UInt4> Min(RValue<UInt4> x, RValue<UInt4> y);
+// RValue<UInt4> RoundInt(RValue<Float4> cast);
+ RValue<UShort8> Pack(RValue<UInt4> x, RValue<UInt4> y);
+
+ template<int T>
+ class Swizzle2Float4
+ {
+ friend class Float4;
+
+ public:
+ operator RValue<Float4>() const;
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleFloat4
+ {
+ public:
+ operator RValue<Float4>() const;
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleMaskFloat4
+ {
+ friend class Float4;
+
+ public:
+ operator RValue<Float4>() const;
+
+ RValue<Float4> operator=(RValue<Float4> rhs) const;
+ RValue<Float4> operator=(RValue<Float> rhs) const;
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleMask1Float4
+ {
+ public:
+ operator RValue<Float>() const;
+ operator RValue<Float4>() const;
+
+ RValue<Float4> operator=(float x) const;
+ RValue<Float4> operator=(RValue<Float4> rhs) const;
+ RValue<Float4> operator=(RValue<Float> rhs) const;
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleMask2Float4
+ {
+ friend class Float4;
+
+ public:
+ operator RValue<Float4>() const;
+
+ RValue<Float4> operator=(RValue<Float4> rhs) const;
+
+ private:
+ Float4 *parent;
+ };
+
+ class Float : public Variable<Float>
+ {
+ public:
+ explicit Float(RValue<Int> cast);
+
+ Float();
+ Float(float x);
+ Float(RValue<Float> rhs);
+ Float(const Float &rhs);
+ Float(const Reference<Float> &rhs);
+
+ template<int T>
+ Float(const SwizzleMask1Float4<T> &rhs);
+
+ // RValue<Float> operator=(float rhs) const; // FIXME: Implement
+ RValue<Float> operator=(RValue<Float> rhs) const;
+ RValue<Float> operator=(const Float &rhs) const;
+ RValue<Float> operator=(const Reference<Float> &rhs) const;
+
+ template<int T>
+ RValue<Float> operator=(const SwizzleMask1Float4<T> &rhs) const;
+
+ static Type *getType();
+ };
+
+ RValue<Float> operator+(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Float> operator+=(const Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator-=(const Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator*=(const Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator/=(const Float &lhs, RValue<Float> rhs);
+ RValue<Float> operator+(RValue<Float> val);
+ RValue<Float> operator-(RValue<Float> val);
+ RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Bool> operator<=(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Bool> operator>(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Bool> operator>=(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Bool> operator!=(RValue<Float> lhs, RValue<Float> rhs);
+ RValue<Bool> operator==(RValue<Float> lhs, RValue<Float> rhs);
+
+ RValue<Float> Abs(RValue<Float> x);
+ RValue<Float> Max(RValue<Float> x, RValue<Float> y);
+ RValue<Float> Min(RValue<Float> x, RValue<Float> y);
+ RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false);
+ RValue<Float> RcpSqrt_pp(RValue<Float> val);
+ RValue<Float> Sqrt(RValue<Float> x);
+ RValue<Float> Round(RValue<Float> val);
+ RValue<Float> Trunc(RValue<Float> val);
+ RValue<Float> Frac(RValue<Float> val);
+ RValue<Float> Floor(RValue<Float> val);
+ RValue<Float> Ceil(RValue<Float> val);
+
+ class Float2 : public Variable<Float2>
+ {
+ public:
+ // explicit Float2(RValue<Byte2> cast);
+ // explicit Float2(RValue<Short2> cast);
+ // explicit Float2(RValue<UShort2> cast);
+ // explicit Float2(RValue<Int2> cast);
+ // explicit Float2(RValue<UInt2> cast);
+ explicit Float2(RValue<Float4> cast);
+
+ // Float2();
+ // Float2(float x, float y);
+ // Float2(RValue<Float2> rhs);
+ // Float2(const Float2 &rhs);
+ // Float2(const Reference<Float2> &rhs);
+ // Float2(RValue<Float> rhs);
+ // Float2(const Float &rhs);
+ // Float2(const Reference<Float> &rhs);
+
+ // template<int T>
+ // Float2(const SwizzleMask1Float4<T> &rhs);
+
+ // RValue<Float2> operator=(float replicate) const;
+ // RValue<Float2> operator=(RValue<Float2> rhs) const;
+ // RValue<Float2> operator=(const Float2 &rhs) const;
+ // RValue<Float2> operator=(const Reference<Float2> &rhs) const;
+ // RValue<Float2> operator=(RValue<Float> rhs) const;
+ // RValue<Float2> operator=(const Float &rhs) const;
+ // RValue<Float2> operator=(const Reference<Float> &rhs) const;
+
+ // template<int T>
+ // RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);
+
+ static Type *getType();
+ };
+
+// RValue<Float2> operator+(RValue<Float2> lhs, RValue<Float2> rhs);
+// RValue<Float2> operator-(RValue<Float2> lhs, RValue<Float2> rhs);
+// RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs);
+// RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs);
+// RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs);
+// RValue<Float2> operator+=(const Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator-=(const Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator*=(const Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator/=(const Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator%=(const Float2 &lhs, RValue<Float2> rhs);
+// RValue<Float2> operator+(RValue<Float2> val);
+// RValue<Float2> operator-(RValue<Float2> val);
+
+// RValue<Float2> Abs(RValue<Float2> x);
+// RValue<Float2> Max(RValue<Float2> x, RValue<Float2> y);
+// RValue<Float2> Min(RValue<Float2> x, RValue<Float2> y);
+// RValue<Float2> Swizzle(RValue<Float2> x, unsigned char select);
+// RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, unsigned char select);
+
+ class Float4 : public Variable<Float4>
+ {
+ public:
+ explicit Float4(RValue<Byte4> cast);
+ explicit Float4(RValue<SByte4> cast);
+ explicit Float4(RValue<Short4> cast);
+ explicit Float4(RValue<UShort4> cast);
+ explicit Float4(RValue<Int4> cast);
+ explicit Float4(RValue<UInt4> cast);
+
+ Float4();
+ Float4(float xyzw);
+ Float4(float x, float yzw);
+ Float4(float x, float y, float zw);
+ Float4(float x, float y, float z, float w);
+ Float4(RValue<Float4> rhs);
+ Float4(const Float4 &rhs);
+ Float4(const Reference<Float4> &rhs);
+ Float4(RValue<Float> rhs);
+ Float4(const Float &rhs);
+ Float4(const Reference<Float> &rhs);
+
+ template<int T>
+ Float4(const SwizzleMask1Float4<T> &rhs);
+ template<int T>
+ Float4(const SwizzleFloat4<T> &rhs);
+ template<int X, int Y>
+ Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+
+ RValue<Float4> operator=(float replicate) const;
+ RValue<Float4> operator=(RValue<Float4> rhs) const;
+ RValue<Float4> operator=(const Float4 &rhs) const;
+ RValue<Float4> operator=(const Reference<Float4> &rhs) const;
+ RValue<Float4> operator=(RValue<Float> rhs) const;
+ RValue<Float4> operator=(const Float &rhs) const;
+ RValue<Float4> operator=(const Reference<Float> &rhs) const;
+
+ template<int T>
+ RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
+ template<int T>
+ RValue<Float4> operator=(const SwizzleFloat4<T> &rhs);
+
+ static Type *getType();
+
+ union
+ {
+ SwizzleMask1Float4<0x00> x;
+ SwizzleMask1Float4<0x55> y;
+ SwizzleMask1Float4<0xAA> z;
+ SwizzleMask1Float4<0xFF> w;
+ Swizzle2Float4<0x00> xx;
+ Swizzle2Float4<0x01> yx;
+ Swizzle2Float4<0x02> zx;
+ Swizzle2Float4<0x03> wx;
+ SwizzleMask2Float4<0x54> xy;
+ Swizzle2Float4<0x55> yy;
+ Swizzle2Float4<0x56> zy;
+ Swizzle2Float4<0x57> wy;
+ SwizzleMask2Float4<0xA8> xz;
+ SwizzleMask2Float4<0xA9> yz;
+ Swizzle2Float4<0xAA> zz;
+ Swizzle2Float4<0xAB> wz;
+ SwizzleMask2Float4<0xFC> xw;
+ SwizzleMask2Float4<0xFD> yw;
+ SwizzleMask2Float4<0xFE> zw;
+ Swizzle2Float4<0xFF> ww;
+ SwizzleFloat4<0x00> xxx;
+ SwizzleFloat4<0x01> yxx;
+ SwizzleFloat4<0x02> zxx;
+ SwizzleFloat4<0x03> wxx;
+ SwizzleFloat4<0x04> xyx;
+ SwizzleFloat4<0x05> yyx;
+ SwizzleFloat4<0x06> zyx;
+ SwizzleFloat4<0x07> wyx;
+ SwizzleFloat4<0x08> xzx;
+ SwizzleFloat4<0x09> yzx;
+ SwizzleFloat4<0x0A> zzx;
+ SwizzleFloat4<0x0B> wzx;
+ SwizzleFloat4<0x0C> xwx;
+ SwizzleFloat4<0x0D> ywx;
+ SwizzleFloat4<0x0E> zwx;
+ SwizzleFloat4<0x0F> wwx;
+ SwizzleFloat4<0x50> xxy;
+ SwizzleFloat4<0x51> yxy;
+ SwizzleFloat4<0x52> zxy;
+ SwizzleFloat4<0x53> wxy;
+ SwizzleFloat4<0x54> xyy;
+ SwizzleFloat4<0x55> yyy;
+ SwizzleFloat4<0x56> zyy;
+ SwizzleFloat4<0x57> wyy;
+ SwizzleFloat4<0x58> xzy;
+ SwizzleFloat4<0x59> yzy;
+ SwizzleFloat4<0x5A> zzy;
+ SwizzleFloat4<0x5B> wzy;
+ SwizzleFloat4<0x5C> xwy;
+ SwizzleFloat4<0x5D> ywy;
+ SwizzleFloat4<0x5E> zwy;
+ SwizzleFloat4<0x5F> wwy;
+ SwizzleFloat4<0xA0> xxz;
+ SwizzleFloat4<0xA1> yxz;
+ SwizzleFloat4<0xA2> zxz;
+ SwizzleFloat4<0xA3> wxz;
+ SwizzleMaskFloat4<0xA4> xyz;
+ SwizzleFloat4<0xA5> yyz;
+ SwizzleFloat4<0xA6> zyz;
+ SwizzleFloat4<0xA7> wyz;
+ SwizzleFloat4<0xA8> xzz;
+ SwizzleFloat4<0xA9> yzz;
+ SwizzleFloat4<0xAA> zzz;
+ SwizzleFloat4<0xAB> wzz;
+ SwizzleFloat4<0xAC> xwz;
+ SwizzleFloat4<0xAD> ywz;
+ SwizzleFloat4<0xAE> zwz;
+ SwizzleFloat4<0xAF> wwz;
+ SwizzleFloat4<0xF0> xxw;
+ SwizzleFloat4<0xF1> yxw;
+ SwizzleFloat4<0xF2> zxw;
+ SwizzleFloat4<0xF3> wxw;
+ SwizzleMaskFloat4<0xF4> xyw;
+ SwizzleFloat4<0xF5> yyw;
+ SwizzleFloat4<0xF6> zyw;
+ SwizzleFloat4<0xF7> wyw;
+ SwizzleMaskFloat4<0xF8> xzw;
+ SwizzleMaskFloat4<0xF9> yzw;
+ SwizzleFloat4<0xFA> zzw;
+ SwizzleFloat4<0xFB> wzw;
+ SwizzleFloat4<0xFC> xww;
+ SwizzleFloat4<0xFD> yww;
+ SwizzleFloat4<0xFE> zww;
+ SwizzleFloat4<0xFF> www;
+ SwizzleFloat4<0x00> xxxx;
+ SwizzleFloat4<0x01> yxxx;
+ SwizzleFloat4<0x02> zxxx;
+ SwizzleFloat4<0x03> wxxx;
+ SwizzleFloat4<0x04> xyxx;
+ SwizzleFloat4<0x05> yyxx;
+ SwizzleFloat4<0x06> zyxx;
+ SwizzleFloat4<0x07> wyxx;
+ SwizzleFloat4<0x08> xzxx;
+ SwizzleFloat4<0x09> yzxx;
+ SwizzleFloat4<0x0A> zzxx;
+ SwizzleFloat4<0x0B> wzxx;
+ SwizzleFloat4<0x0C> xwxx;
+ SwizzleFloat4<0x0D> ywxx;
+ SwizzleFloat4<0x0E> zwxx;
+ SwizzleFloat4<0x0F> wwxx;
+ SwizzleFloat4<0x10> xxyx;
+ SwizzleFloat4<0x11> yxyx;
+ SwizzleFloat4<0x12> zxyx;
+ SwizzleFloat4<0x13> wxyx;
+ SwizzleFloat4<0x14> xyyx;
+ SwizzleFloat4<0x15> yyyx;
+ SwizzleFloat4<0x16> zyyx;
+ SwizzleFloat4<0x17> wyyx;
+ SwizzleFloat4<0x18> xzyx;
+ SwizzleFloat4<0x19> yzyx;
+ SwizzleFloat4<0x1A> zzyx;
+ SwizzleFloat4<0x1B> wzyx;
+ SwizzleFloat4<0x1C> xwyx;
+ SwizzleFloat4<0x1D> ywyx;
+ SwizzleFloat4<0x1E> zwyx;
+ SwizzleFloat4<0x1F> wwyx;
+ SwizzleFloat4<0x20> xxzx;
+ SwizzleFloat4<0x21> yxzx;
+ SwizzleFloat4<0x22> zxzx;
+ SwizzleFloat4<0x23> wxzx;
+ SwizzleFloat4<0x24> xyzx;
+ SwizzleFloat4<0x25> yyzx;
+ SwizzleFloat4<0x26> zyzx;
+ SwizzleFloat4<0x27> wyzx;
+ SwizzleFloat4<0x28> xzzx;
+ SwizzleFloat4<0x29> yzzx;
+ SwizzleFloat4<0x2A> zzzx;
+ SwizzleFloat4<0x2B> wzzx;
+ SwizzleFloat4<0x2C> xwzx;
+ SwizzleFloat4<0x2D> ywzx;
+ SwizzleFloat4<0x2E> zwzx;
+ SwizzleFloat4<0x2F> wwzx;
+ SwizzleFloat4<0x30> xxwx;
+ SwizzleFloat4<0x31> yxwx;
+ SwizzleFloat4<0x32> zxwx;
+ SwizzleFloat4<0x33> wxwx;
+ SwizzleFloat4<0x34> xywx;
+ SwizzleFloat4<0x35> yywx;
+ SwizzleFloat4<0x36> zywx;
+ SwizzleFloat4<0x37> wywx;
+ SwizzleFloat4<0x38> xzwx;
+ SwizzleFloat4<0x39> yzwx;
+ SwizzleFloat4<0x3A> zzwx;
+ SwizzleFloat4<0x3B> wzwx;
+ SwizzleFloat4<0x3C> xwwx;
+ SwizzleFloat4<0x3D> ywwx;
+ SwizzleFloat4<0x3E> zwwx;
+ SwizzleFloat4<0x3F> wwwx;
+ SwizzleFloat4<0x40> xxxy;
+ SwizzleFloat4<0x41> yxxy;
+ SwizzleFloat4<0x42> zxxy;
+ SwizzleFloat4<0x43> wxxy;
+ SwizzleFloat4<0x44> xyxy;
+ SwizzleFloat4<0x45> yyxy;
+ SwizzleFloat4<0x46> zyxy;
+ SwizzleFloat4<0x47> wyxy;
+ SwizzleFloat4<0x48> xzxy;
+ SwizzleFloat4<0x49> yzxy;
+ SwizzleFloat4<0x4A> zzxy;
+ SwizzleFloat4<0x4B> wzxy;
+ SwizzleFloat4<0x4C> xwxy;
+ SwizzleFloat4<0x4D> ywxy;
+ SwizzleFloat4<0x4E> zwxy;
+ SwizzleFloat4<0x4F> wwxy;
+ SwizzleFloat4<0x50> xxyy;
+ SwizzleFloat4<0x51> yxyy;
+ SwizzleFloat4<0x52> zxyy;
+ SwizzleFloat4<0x53> wxyy;
+ SwizzleFloat4<0x54> xyyy;
+ SwizzleFloat4<0x55> yyyy;
+ SwizzleFloat4<0x56> zyyy;
+ SwizzleFloat4<0x57> wyyy;
+ SwizzleFloat4<0x58> xzyy;
+ SwizzleFloat4<0x59> yzyy;
+ SwizzleFloat4<0x5A> zzyy;
+ SwizzleFloat4<0x5B> wzyy;
+ SwizzleFloat4<0x5C> xwyy;
+ SwizzleFloat4<0x5D> ywyy;
+ SwizzleFloat4<0x5E> zwyy;
+ SwizzleFloat4<0x5F> wwyy;
+ SwizzleFloat4<0x60> xxzy;
+ SwizzleFloat4<0x61> yxzy;
+ SwizzleFloat4<0x62> zxzy;
+ SwizzleFloat4<0x63> wxzy;
+ SwizzleFloat4<0x64> xyzy;
+ SwizzleFloat4<0x65> yyzy;
+ SwizzleFloat4<0x66> zyzy;
+ SwizzleFloat4<0x67> wyzy;
+ SwizzleFloat4<0x68> xzzy;
+ SwizzleFloat4<0x69> yzzy;
+ SwizzleFloat4<0x6A> zzzy;
+ SwizzleFloat4<0x6B> wzzy;
+ SwizzleFloat4<0x6C> xwzy;
+ SwizzleFloat4<0x6D> ywzy;
+ SwizzleFloat4<0x6E> zwzy;
+ SwizzleFloat4<0x6F> wwzy;
+ SwizzleFloat4<0x70> xxwy;
+ SwizzleFloat4<0x71> yxwy;
+ SwizzleFloat4<0x72> zxwy;
+ SwizzleFloat4<0x73> wxwy;
+ SwizzleFloat4<0x74> xywy;
+ SwizzleFloat4<0x75> yywy;
+ SwizzleFloat4<0x76> zywy;
+ SwizzleFloat4<0x77> wywy;
+ SwizzleFloat4<0x78> xzwy;
+ SwizzleFloat4<0x79> yzwy;
+ SwizzleFloat4<0x7A> zzwy;
+ SwizzleFloat4<0x7B> wzwy;
+ SwizzleFloat4<0x7C> xwwy;
+ SwizzleFloat4<0x7D> ywwy;
+ SwizzleFloat4<0x7E> zwwy;
+ SwizzleFloat4<0x7F> wwwy;
+ SwizzleFloat4<0x80> xxxz;
+ SwizzleFloat4<0x81> yxxz;
+ SwizzleFloat4<0x82> zxxz;
+ SwizzleFloat4<0x83> wxxz;
+ SwizzleFloat4<0x84> xyxz;
+ SwizzleFloat4<0x85> yyxz;
+ SwizzleFloat4<0x86> zyxz;
+ SwizzleFloat4<0x87> wyxz;
+ SwizzleFloat4<0x88> xzxz;
+ SwizzleFloat4<0x89> yzxz;
+ SwizzleFloat4<0x8A> zzxz;
+ SwizzleFloat4<0x8B> wzxz;
+ SwizzleFloat4<0x8C> xwxz;
+ SwizzleFloat4<0x8D> ywxz;
+ SwizzleFloat4<0x8E> zwxz;
+ SwizzleFloat4<0x8F> wwxz;
+ SwizzleFloat4<0x90> xxyz;
+ SwizzleFloat4<0x91> yxyz;
+ SwizzleFloat4<0x92> zxyz;
+ SwizzleFloat4<0x93> wxyz;
+ SwizzleFloat4<0x94> xyyz;
+ SwizzleFloat4<0x95> yyyz;
+ SwizzleFloat4<0x96> zyyz;
+ SwizzleFloat4<0x97> wyyz;
+ SwizzleFloat4<0x98> xzyz;
+ SwizzleFloat4<0x99> yzyz;
+ SwizzleFloat4<0x9A> zzyz;
+ SwizzleFloat4<0x9B> wzyz;
+ SwizzleFloat4<0x9C> xwyz;
+ SwizzleFloat4<0x9D> ywyz;
+ SwizzleFloat4<0x9E> zwyz;
+ SwizzleFloat4<0x9F> wwyz;
+ SwizzleFloat4<0xA0> xxzz;
+ SwizzleFloat4<0xA1> yxzz;
+ SwizzleFloat4<0xA2> zxzz;
+ SwizzleFloat4<0xA3> wxzz;
+ SwizzleFloat4<0xA4> xyzz;
+ SwizzleFloat4<0xA5> yyzz;
+ SwizzleFloat4<0xA6> zyzz;
+ SwizzleFloat4<0xA7> wyzz;
+ SwizzleFloat4<0xA8> xzzz;
+ SwizzleFloat4<0xA9> yzzz;
+ SwizzleFloat4<0xAA> zzzz;
+ SwizzleFloat4<0xAB> wzzz;
+ SwizzleFloat4<0xAC> xwzz;
+ SwizzleFloat4<0xAD> ywzz;
+ SwizzleFloat4<0xAE> zwzz;
+ SwizzleFloat4<0xAF> wwzz;
+ SwizzleFloat4<0xB0> xxwz;
+ SwizzleFloat4<0xB1> yxwz;
+ SwizzleFloat4<0xB2> zxwz;
+ SwizzleFloat4<0xB3> wxwz;
+ SwizzleFloat4<0xB4> xywz;
+ SwizzleFloat4<0xB5> yywz;
+ SwizzleFloat4<0xB6> zywz;
+ SwizzleFloat4<0xB7> wywz;
+ SwizzleFloat4<0xB8> xzwz;
+ SwizzleFloat4<0xB9> yzwz;
+ SwizzleFloat4<0xBA> zzwz;
+ SwizzleFloat4<0xBB> wzwz;
+ SwizzleFloat4<0xBC> xwwz;
+ SwizzleFloat4<0xBD> ywwz;
+ SwizzleFloat4<0xBE> zwwz;
+ SwizzleFloat4<0xBF> wwwz;
+ SwizzleFloat4<0xC0> xxxw;
+ SwizzleFloat4<0xC1> yxxw;
+ SwizzleFloat4<0xC2> zxxw;
+ SwizzleFloat4<0xC3> wxxw;
+ SwizzleFloat4<0xC4> xyxw;
+ SwizzleFloat4<0xC5> yyxw;
+ SwizzleFloat4<0xC6> zyxw;
+ SwizzleFloat4<0xC7> wyxw;
+ SwizzleFloat4<0xC8> xzxw;
+ SwizzleFloat4<0xC9> yzxw;
+ SwizzleFloat4<0xCA> zzxw;
+ SwizzleFloat4<0xCB> wzxw;
+ SwizzleFloat4<0xCC> xwxw;
+ SwizzleFloat4<0xCD> ywxw;
+ SwizzleFloat4<0xCE> zwxw;
+ SwizzleFloat4<0xCF> wwxw;
+ SwizzleFloat4<0xD0> xxyw;
+ SwizzleFloat4<0xD1> yxyw;
+ SwizzleFloat4<0xD2> zxyw;
+ SwizzleFloat4<0xD3> wxyw;
+ SwizzleFloat4<0xD4> xyyw;
+ SwizzleFloat4<0xD5> yyyw;
+ SwizzleFloat4<0xD6> zyyw;
+ SwizzleFloat4<0xD7> wyyw;
+ SwizzleFloat4<0xD8> xzyw;
+ SwizzleFloat4<0xD9> yzyw;
+ SwizzleFloat4<0xDA> zzyw;
+ SwizzleFloat4<0xDB> wzyw;
+ SwizzleFloat4<0xDC> xwyw;
+ SwizzleFloat4<0xDD> ywyw;
+ SwizzleFloat4<0xDE> zwyw;
+ SwizzleFloat4<0xDF> wwyw;
+ SwizzleFloat4<0xE0> xxzw;
+ SwizzleFloat4<0xE1> yxzw;
+ SwizzleFloat4<0xE2> zxzw;
+ SwizzleFloat4<0xE3> wxzw;
+ SwizzleMaskFloat4<0xE4> xyzw;
+ SwizzleFloat4<0xE5> yyzw;
+ SwizzleFloat4<0xE6> zyzw;
+ SwizzleFloat4<0xE7> wyzw;
+ SwizzleFloat4<0xE8> xzzw;
+ SwizzleFloat4<0xE9> yzzw;
+ SwizzleFloat4<0xEA> zzzw;
+ SwizzleFloat4<0xEB> wzzw;
+ SwizzleFloat4<0xEC> xwzw;
+ SwizzleFloat4<0xED> ywzw;
+ SwizzleFloat4<0xEE> zwzw;
+ SwizzleFloat4<0xEF> wwzw;
+ SwizzleFloat4<0xF0> xxww;
+ SwizzleFloat4<0xF1> yxww;
+ SwizzleFloat4<0xF2> zxww;
+ SwizzleFloat4<0xF3> wxww;
+ SwizzleFloat4<0xF4> xyww;
+ SwizzleFloat4<0xF5> yyww;
+ SwizzleFloat4<0xF6> zyww;
+ SwizzleFloat4<0xF7> wyww;
+ SwizzleFloat4<0xF8> xzww;
+ SwizzleFloat4<0xF9> yzww;
+ SwizzleFloat4<0xFA> zzww;
+ SwizzleFloat4<0xFB> wzww;
+ SwizzleFloat4<0xFC> xwww;
+ SwizzleFloat4<0xFD> ywww;
+ SwizzleFloat4<0xFE> zwww;
+ SwizzleFloat4<0xFF> wwww;
+ };
+
+ private:
+ void constant(float x, float y, float z, float w);
+ };
+
+ RValue<Float4> operator+(RValue<Float4> lhs, RValue<Float4> rhs);
+ RValue<Float4> operator-(RValue<Float4> lhs, RValue<Float4> rhs);
+ RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs);
+ RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs);
+ RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs);
+ RValue<Float4> operator+=(const Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator-=(const Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator*=(const Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator/=(const Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator%=(const Float4 &lhs, RValue<Float4> rhs);
+ RValue<Float4> operator+(RValue<Float4> val);
+ RValue<Float4> operator-(RValue<Float4> val);
+
+ RValue<Float4> Abs(RValue<Float4> x);
+ RValue<Float4> Max(RValue<Float4> x, RValue<Float4> y);
+ RValue<Float4> Min(RValue<Float4> x, RValue<Float4> y);
+ RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false);
+ RValue<Float4> RcpSqrt_pp(RValue<Float4> val);
+ RValue<Float4> Sqrt(RValue<Float4> x);
+ RValue<Float4> Insert(const Float4 &val, RValue<Float> element, int i);
+ RValue<Float> Extract(RValue<Float4> x, int i);
+ RValue<Float4> Swizzle(RValue<Float4> x, unsigned char select);
+ RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm);
+ RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y);
+ RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
+ RValue<Float4> Mask(Float4 &lhs, RValue<Float4> rhs, unsigned char select);
+ RValue<Int> SignMask(RValue<Float4> x);
+ RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y);
+ RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
+ RValue<Int4> CmpLE(RValue<Float4> x, RValue<Float4> y);
+ RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y);
+ RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y);
+ RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y);
+ RValue<Float4> Round(RValue<Float4> x);
+ RValue<Float4> Trunc(RValue<Float4> x);
+ RValue<Float4> Frac(RValue<Float4> x);
+ RValue<Float4> Floor(RValue<Float4> x);
+ RValue<Float4> Ceil(RValue<Float4> x);
+
+ template<class T>
+ class Pointer : public Variable<Pointer<T>>
+ {
+ public:
+ template<class S>
+ Pointer(RValue<Pointer<S>> pointerS, int alignment = 1) : alignment(alignment)
+ {
+ Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType()));
+ LValue::storeValue(pointerT);
+ }
+
+ template<class S>
+ Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment)
+ {
+ Value *pointerS = pointer.loadValue(alignment);
+ Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType()));
+ LValue::storeValue(pointerT);
+ }
+
+ Pointer(Argument<Pointer<T>> argument);
+ explicit Pointer(const void *external);
+
+ Pointer();
+ Pointer(RValue<Pointer<T>> rhs);
+ Pointer(const Pointer<T> &rhs);
+ Pointer(const Reference<Pointer<T>> &rhs);
+
+ RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs) const;
+ RValue<Pointer<T>> operator=(const Pointer<T> &rhs) const;
+ RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs) const;
+
+ Reference<T> operator*();
+ Reference<T> operator[](int index);
+ Reference<T> operator[](RValue<Int> index);
+
+ static Type *getType();
+
+ private:
+ const int alignment;
+ };
+
+ RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset);
+ RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
+ RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
+ RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, int offset);
+ RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<Int> offset);
+ RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, RValue<UInt> offset);
+
+ RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset);
+ RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
+ RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
+ RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, int offset);
+ RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<Int> offset);
+ RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, RValue<UInt> offset);
+
+ template<class T, int S = 1>
+ class Array : public Variable<T>
+ {
+ public:
+ Array(int size = S);
+
+ Reference<T> operator[](int index);
+ Reference<T> operator[](RValue<Int> index);
+ };
+
+// RValue<Array<T>> operator++(const Array<T> &val, int); // Post-increment
+// const Array<T> &operator++(const Array<T> &val); // Pre-increment
+// RValue<Array<T>> operator--(const Array<T> &val, int); // Post-decrement
+// const Array<T> &operator--(const Array<T> &val); // Pre-decrement
+
+ BasicBlock *beginLoop();
+ bool branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB);
+ bool elseBlock(BasicBlock *falseBB);
+
+ void Return();
+ void Return(bool ret);
+ void Return(const Int &ret);
+
+ template<class T>
+ void Return(const Pointer<T> &ret);
+
+ template<class T>
+ void Return(RValue<Pointer<T>> ret);
+
+ template<unsigned int index, typename... Arguments>
+ struct ArgI;
+
+ template<typename Arg0, typename... Arguments>
+ struct ArgI<0, Arg0, Arguments...>
+ {
+ typedef Arg0 Type;
+ };
+
+ template<unsigned int index, typename Arg0, typename... Arguments>
+ struct ArgI<index, Arg0, Arguments...>
+ {
+ typedef typename ArgI<index - 1, Arguments...>::Type Type;
+ };
+
+ // Generic template, leave undefined!
+ template<typename FunctionType>
+ class Function;
+
+ // Specialized for function types
+ template<typename Return, typename... Arguments>
+ class Function<Return(Arguments...)>
+ {
+ public:
+ Function();
+
+ virtual ~Function();
+
+ template<int index>
+ Argument<typename ArgI<index, Arguments...>::Type> Arg() const
+ {
+ Value *arg = Nucleus::getArgument(index);
+ return Argument<typename ArgI<index, Arguments...>::Type>(arg);
+ }
+
+ Routine *operator()(const wchar_t *name, ...);
+
+ protected:
+ Nucleus *core;
+ std::vector<Type*> arguments;
+ };
+
+ template<typename Return>
+ class Function<Return()> : public Function<Return(Void)>
+ {
+ };
+
+ template<int index, typename Return, typename... Arguments>
+ Argument<typename ArgI<index, Arguments...>::Type> Arg(Function<Return(Arguments...)> &function)
+ {
+ return Argument<typename ArgI<index, Arguments...>::Type>(function.arg(index));
+ }
+
+ RValue<Long> Ticks();
+}
+
+namespace sw
+{
+ template<class T>
+ Variable<T>::Variable(int arraySize) : LValue(T::getType(), arraySize)
+ {
+ }
+
+ template<class T>
+ RValue<Pointer<T>> Variable<T>::operator&()
+ {
+ return RValue<Pointer<T>>(LValue::address);
+ }
+
+ template<class T>
+ Reference<T>::Reference(Value *pointer, int alignment) : alignment(alignment)
+ {
+ address = pointer;
+ }
+
+ template<class T>
+ RValue<T> Reference<T>::operator=(RValue<T> rhs) const
+ {
+ Nucleus::createStore(rhs.value, address, false, alignment);
+
+ return rhs;
+ }
+
+ template<class T>
+ RValue<T> Reference<T>::operator=(const Reference<T> &ref) const
+ {
+ Value *tmp = Nucleus::createLoad(ref.address, false, ref.alignment);
+ Nucleus::createStore(tmp, address, false, alignment);
+
+ return RValue<T>(tmp);
+ }
+
+ template<class T>
+ RValue<T> Reference<T>::operator+=(RValue<T> rhs) const
+ {
+ return *this = *this + rhs;
+ }
+
+ template<class T>
+ Value *Reference<T>::loadValue() const
+ {
+ return Nucleus::createLoad(address, false, alignment);
+ }
+
+ template<class T>
+ int Reference<T>::getAlignment() const
+ {
+ return alignment;
+ }
+
+ template<class T>
+ RValue<T>::RValue(Value *rvalue)
+ {
+ value = rvalue;
+ }
+
+ template<class T>
+ RValue<T>::RValue(const T &lvalue)
+ {
+ value = lvalue.loadValue();
+ }
+
+ template<class T>
+ RValue<T>::RValue(typename IntLiteral<T>::type i)
+ {
+ value = (Value*)Nucleus::createConstantInt(i);
+ }
+
+ template<class T>
+ RValue<T>::RValue(typename FloatLiteral<T>::type f)
+ {
+ value = (Value*)Nucleus::createConstantFloat(f);
+ }
+
+ template<class T>
+ RValue<T>::RValue(const Reference<T> &ref)
+ {
+ value = ref.loadValue();
+ }
+
+ template<int T>
+ Swizzle2Float4<T>::operator RValue<Float4>() const
+ {
+ Value *vector = parent->loadValue();
+
+ return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ }
+
+ template<int T>
+ SwizzleFloat4<T>::operator RValue<Float4>() const
+ {
+ Value *vector = parent->loadValue();
+
+ return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ }
+
+ template<int T>
+ SwizzleMaskFloat4<T>::operator RValue<Float4>() const
+ {
+ Value *vector = parent->loadValue();
+
+ return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float4> rhs) const
+ {
+ return Mask(*parent, rhs, T);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float> rhs) const
+ {
+ return Mask(*parent, Float4(rhs), T);
+ }
+
+ template<int T>
+ SwizzleMask1Float4<T>::operator RValue<Float>() const // FIXME: Call a non-template function
+ {
+ return Extract(*parent, T & 0x3);
+ }
+
+ template<int T>
+ SwizzleMask1Float4<T>::operator RValue<Float4>() const
+ {
+ Value *vector = parent->loadValue();
+
+ return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(float x) const
+ {
+ return Insert(*parent, Float(x), T & 0x3);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float4> rhs) const
+ {
+ return Mask(*parent, Float4(rhs), T);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float> rhs) const // FIXME: Call a non-template function
+ {
+ return Insert(*parent, rhs, T & 0x3);
+ }
+
+ template<int T>
+ SwizzleMask2Float4<T>::operator RValue<Float4>() const
+ {
+ Value *vector = parent->loadValue();
+
+ return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask2Float4<T>::operator=(RValue<Float4> rhs) const
+ {
+ return Mask(*parent, Float4(rhs), T);
+ }
+
+ template<int T>
+ Float::Float(const SwizzleMask1Float4<T> &rhs)
+ {
+ *this = rhs.operator RValue<Float>();
+ }
+
+ template<int T>
+ RValue<Float> Float::operator=(const SwizzleMask1Float4<T> &rhs) const
+ {
+ return *this = rhs.operator RValue<Float>();
+ }
+
+ template<int T>
+ Float4::Float4(const SwizzleMask1Float4<T> &rhs)
+ {
+ xyzw.parent = this;
+
+ *this = rhs.operator RValue<Float4>();
+ }
+
+ template<int T>
+ Float4::Float4(const SwizzleFloat4<T> &rhs)
+ {
+ xyzw.parent = this;
+
+ *this = rhs.operator RValue<Float4>();
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y)
+ {
+ xyzw.parent = this;
+
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y)
+ {
+ xyzw.parent = this;
+
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
+ {
+ xyzw.parent = this;
+
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
+ {
+ xyzw.parent = this;
+
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int T>
+ RValue<Float4> Float4::operator=(const SwizzleMask1Float4<T> &rhs)
+ {
+ return *this = rhs.operator RValue<Float4>();
+ }
+
+ template<int T>
+ RValue<Float4> Float4::operator=(const SwizzleFloat4<T> &rhs)
+ {
+ return *this = rhs.operator RValue<Float4>();
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(Argument<Pointer<T>> argument) : alignment(1)
+ {
+ LValue::storeValue(argument.value);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(const void *external) : alignment((intptr_t)external & 0x0000000F ? 1 : 16)
+ {
+ Constant *globalPointer = Nucleus::createConstantPointer(external, T::getType(), false, alignment);
+
+ LValue::storeValue(globalPointer);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer() : alignment(1)
+ {
+ LValue::storeValue(Nucleus::createNullPointer(T::getType()));
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(RValue<Pointer<T>> rhs) : alignment(1)
+ {
+ LValue::storeValue(rhs.value);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment)
+ {
+ Value *value = rhs.loadValue();
+ LValue::storeValue(value);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(const Reference<Pointer<T>> &rhs) : alignment(rhs.getAlignment())
+ {
+ Value *value = rhs.loadValue();
+ LValue::storeValue(value);
+ }
+
+ template<class T>
+ RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs) const
+ {
+ LValue::storeValue(rhs.value);
+
+ return rhs;
+ }
+
+ template<class T>
+ RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) const
+ {
+ Value *value = rhs.loadValue();
+ LValue::storeValue(value);
+
+ return RValue<Pointer<T>>(value);
+ }
+
+ template<class T>
+ RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs) const
+ {
+ Value *value = rhs.loadValue();
+ LValue::storeValue(value);
+
+ return RValue<Pointer<T>>(value);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator*()
+ {
+ return Reference<T>(LValue::loadValue(), alignment);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator[](int index)
+ {
+ Value *element = Nucleus::createGEP(LValue::loadValue(), (Value*)Nucleus::createConstantInt(index));
+
+ return Reference<T>(element, alignment);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator[](RValue<Int> index)
+ {
+ Value *element = Nucleus::createGEP(LValue::loadValue(), index.value);
+
+ return Reference<T>(element, alignment);
+ }
+
+ template<class T>
+ Type *Pointer<T>::getType()
+ {
+ return Nucleus::getPointerType(T::getType());
+ }
+
+ template<class T, int S>
+ Array<T, S>::Array(int size) : Variable<T>(size)
+ {
+ }
+
+ template<class T, int S>
+ Reference<T> Array<T, S>::operator[](int index)
+ {
+ Value *element = LValue::getAddress((Value*)Nucleus::createConstantInt(index));
+
+ return Reference<T>(element);
+ }
+
+ template<class T, int S>
+ Reference<T> Array<T, S>::operator[](RValue<Int> index)
+ {
+ Value *element = LValue::getAddress(index.value);
+
+ return Reference<T>(element);
+ }
+
+// template<class T>
+// RValue<Array<T>> operator++(const Array<T> &val, int)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+// template<class T>
+// const Array<T> &operator++(const Array<T> &val)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+// template<class T>
+// RValue<Array<T>> operator--(const Array<T> &val, int)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+// template<class T>
+// const Array<T> &operator--(const Array<T> &val)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+ template<class T>
+ RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, RValue<T> ifFalse)
+ {
+ return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value));
+ }
+
+ template<class T>
+ RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, RValue<T> ifFalse)
+ {
+ Value *trueValue = ifTrue.loadValue();
+
+ return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value));
+ }
+
+ template<class T>
+ RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, const T &ifFalse)
+ {
+ Value *falseValue = ifFalse.loadValue();
+
+ return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue));
+ }
+
+ template<class T>
+ RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, const T &ifFalse)
+ {
+ Value *trueValue = ifTrue.loadValue();
+ Value *falseValue = ifFalse.loadValue();
+
+ return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue));
+ }
+
+ template<class T>
+ void Return(const Pointer<T> &ret)
+ {
+ Nucleus::createRet(Nucleus::createLoad(ret.address));
+ Nucleus::setInsertBlock(Nucleus::createBasicBlock());
+ }
+
+ template<class T>
+ void Return(RValue<Pointer<T>> ret)
+ {
+ Nucleus::createRet(ret.value);
+ Nucleus::setInsertBlock(Nucleus::createBasicBlock());
+ }
+
+ template<typename Return, typename... Arguments>
+ Function<Return(Arguments...)>::Function()
+ {
+ core = new Nucleus();
+
+ Type *types[] = {Arguments::getType()...};
+ for(Type *type : types)
+ {
+ if(type != Void::getType())
+ {
+ arguments.push_back(type);
+ }
+ }
+
+ Nucleus::createFunction(Return::getType(), arguments);
+ }
+
+ template<typename Return, typename... Arguments>
+ Function<Return(Arguments...)>::~Function()
+ {
+ delete core;
+ }
+
+ template<typename Return, typename... Arguments>
+ Routine *Function<Return(Arguments...)>::operator()(const wchar_t *name, ...)
+ {
+ wchar_t fullName[1024 + 1];
+
+ va_list vararg;
+ va_start(vararg, name);
+ vswprintf(fullName, 1024, name, vararg);
+ va_end(vararg);
+
+ return core->acquireRoutine(fullName, true);
+ }
+
+ template<class T, class S>
+ RValue<T> ReinterpretCast(RValue<S> val)
+ {
+ return RValue<T>(Nucleus::createBitCast(val.value, T::getType()));
+ }
+
+ template<class T>
+ RValue<T> ReinterpretCast(const LValue &var)
+ {
+ Value *val = var.loadValue();
+
+ return RValue<T>(Nucleus::createBitCast(val, T::getType()));
+ }
+
+ template<class T, class S>
+ RValue<T> ReinterpretCast(const Reference<S> &var)
+ {
+ return ReinterpretCast<T>(RValue<S>(var));
+ }
+
+ template<class T, class S>
+ RValue<T> As(RValue<S> val)
+ {
+ return ReinterpretCast<T>(val);
+ }
+
+ template<class T>
+ RValue<T> As(const LValue &var)
+ {
+ return ReinterpretCast<T>(var);
+ }
+
+ template<class T, class S>
+ RValue<T> As(const Reference<S> &val)
+ {
+ return ReinterpretCast<T>(val);
+ }
+
#define For(init, cond, inc) \
init; \
- for(BasicBlock *loopBB__ = beginLoop(), \
- *bodyBB__ = Nucleus::createBasicBlock(), \
- *endBB__ = Nucleus::createBasicBlock(), \
+ for(BasicBlock *loopBB__ = beginLoop(), \
+ *bodyBB__ = Nucleus::createBasicBlock(), \
+ *endBB__ = Nucleus::createBasicBlock(), \
*onceBB__ = endBB__; \
onceBB__ && branch(cond, bodyBB__, endBB__); \
inc, onceBB__ = 0, Nucleus::createBr(loopBB__), Nucleus::setInsertBlock(endBB__))
#define While(cond) For(((void*)0), cond, ((void*)0))
- #define Do \
- { \
+ #define Do \
+ { \
BasicBlock *body = Nucleus::createBasicBlock(); \
- Nucleus::createBr(body); \
+ Nucleus::createBr(body); \
Nucleus::setInsertBlock(body);
- #define Until(cond) \
- BasicBlock *end = Nucleus::createBasicBlock(); \
+ #define Until(cond) \
+ BasicBlock *end = Nucleus::createBasicBlock(); \
Nucleus::createCondBr((cond).value, end, body); \
- Nucleus::setInsertBlock(end); \
+ Nucleus::setInsertBlock(end); \
}
- #define If(cond) \
+ #define If(cond) \
for(BasicBlock *trueBB__ = Nucleus::createBasicBlock(), \
- *falseBB__ = Nucleus::createBasicBlock(), \
- *endBB__ = Nucleus::createBasicBlock(), \
- *onceBB__ = endBB__; \
- onceBB__ && branch(cond, trueBB__, falseBB__); \
+ *falseBB__ = Nucleus::createBasicBlock(), \
+ *endBB__ = Nucleus::createBasicBlock(), \
+ *onceBB__ = endBB__; \
+ onceBB__ && branch(cond, trueBB__, falseBB__); \
onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(falseBB__), Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__))
- #define Else \
+ #define Else \
for(BasicBlock *endBB__ = Nucleus::getInsertBlock(), \
- *falseBB__ = Nucleus::getPredecessor(endBB__), \
- *onceBB__ = endBB__; \
- onceBB__ && elseBlock(falseBB__); \
+ *falseBB__ = Nucleus::getPredecessor(endBB__), \
+ *onceBB__ = endBB__; \
+ onceBB__ && elseBlock(falseBB__); \
onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__))
-}
\ No newline at end of file
+}
+
+#endif // sw_Reactor_hpp
\ No newline at end of file
diff --git a/src/Reactor/x86.hpp b/src/Reactor/x86.hpp
index e9d7edf..a0b8ac7 100644
--- a/src/Reactor/x86.hpp
+++ b/src/Reactor/x86.hpp
@@ -12,7 +12,10 @@
// See the License for the specific language governing permissions and
// limitations under the License.
-#include "Nucleus.hpp"
+#ifndef sw_x86_hpp
+#define sw_x86_hpp
+
+#include "Reactor.hpp"
namespace sw
{
@@ -153,3 +156,5 @@
void emms();
}
}
+
+#endif // sw_x86_hpp
\ No newline at end of file
diff --git a/src/Renderer/Blitter.hpp b/src/Renderer/Blitter.hpp
index 52d3cee..8353ab9 100644
--- a/src/Renderer/Blitter.hpp
+++ b/src/Renderer/Blitter.hpp
@@ -17,7 +17,7 @@
#include "Surface.hpp"
#include "RoutineCache.hpp"
-#include "Reactor/Nucleus.hpp"
+#include "Reactor/Reactor.hpp"
#include <string.h>
diff --git a/src/Shader/SamplerCore.hpp b/src/Shader/SamplerCore.hpp
index 491d349..b179fb2 100644
--- a/src/Shader/SamplerCore.hpp
+++ b/src/Shader/SamplerCore.hpp
@@ -16,7 +16,7 @@
#define sw_SamplerCore_hpp
#include "PixelRoutine.hpp"
-#include "Reactor/Nucleus.hpp"
+#include "Reactor/Reactor.hpp"
namespace sw
{
diff --git a/src/Shader/SetupRoutine.hpp b/src/Shader/SetupRoutine.hpp
index 9534b63..ac31299 100644
--- a/src/Shader/SetupRoutine.hpp
+++ b/src/Shader/SetupRoutine.hpp
@@ -16,7 +16,7 @@
#define sw_SetupRoutine_hpp
#include "SetupProcessor.hpp"
-#include "Reactor/Nucleus.hpp"
+#include "Reactor/Reactor.hpp"
namespace sw
{