)]}'
{
  "commit": "cfcb44322bccc5212d6cb0d850dd4b94f272f4f9",
  "tree": "55453fc55195f13b3b1017ca77b419696cd5bd17",
  "parents": [
    "f60f805ee222ea6cf0a9bda89d4dc1a70295a27a"
  ],
  "author": {
    "name": "Antto Mäkinen",
    "email": "antto.makinen@siru.fi",
    "time": "Tue Jun 14 11:57:23 2022 +0300"
  },
  "committer": {
    "name": "Nicolas Capens",
    "email": "nicolascapens@google.com",
    "time": "Wed Jun 15 18:11:00 2022 +0000"
  },
  "message": "Fix the linear-to-sRGB conversion on SRGB storage image writes\n\nAccording to the Vulkan spec, a linear-to-SRGB conversion shouldn\u0027t\nbe applied on the A component. This commit fixes SwiftShader\nto perform the conversion on the R, G, and B components only.\n\nBug: b/236055502\nChange-Id: I943c7cc1b0b3b6193e28a8688660a25ae5faced0\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/66488\nReviewed-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nTested-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nKokoro-Result: kokoro \u003cnoreply+kokoro@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "9e161a862417d78c9dc725149ecbde162dd40ce9",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShaderImage.cpp",
      "new_id": "b8b8981ae9f8d616a36e85d9dc6b08ce795fa2fb",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShaderImage.cpp"
    }
  ]
}
