)]}'
{
  "id": "54cc00e9a88822aeee4e2f3ecec28de012955bb8",
  "repo": "SwiftShader",
  "revision": "cda0cf9d8112e4fb5386e63b655a656cd822de6c",
  "path": "include/spirv/unified1/GLSL.std.450.h"
}
