Remove dead ASTC code for GLES

Surface::decodeASTC() was empty, and ENABLE_ASTC hard-coded to 0, so we
never actually supported ASTC for OpenGL ES.

We won't need it in the future since this legacy code is deprecated and
set to be replaced by SwANGLE (which supports ASTC LDR at the moment).
Also note ASTC LDR doesn't become mandatory until OpenGL ES 3.2, and
this legacy code lacks compute shaders to even support ES 3.1.

Bug: b/147536183
Change-Id: I61fe83214cfebe9f83bd49334474e095631af3e7
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/46350
Presubmit-Ready: Nicolas Capens <nicolascapens@google.com>
Kokoro-Result: kokoro <noreply+kokoro@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.hpp b/src/OpenGL/libGLES_CM/libGLES_CM.hpp
index 325578e..b2ab08d 100644
--- a/src/OpenGL/libGLES_CM/libGLES_CM.hpp
+++ b/src/OpenGL/libGLES_CM/libGLES_CM.hpp
@@ -20,11 +20,11 @@
 #include <EGL/egl.h>
 
 #include "Common/SharedLibrary.hpp"
+#include "Renderer/Surface.hpp"
 
 namespace sw
 {
 class FrameBuffer;
-enum Format : unsigned char;
 }
 
 namespace egl