Remove the Radiance compiler copy and use OpenGL's instead. Bug 18591036 Change-Id: I17158acfa126490e28076052e5937d1deafd96c1 Reviewed-on: https://swiftshader-review.googlesource.com/1691 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/compiler/InfoSink.h b/src/OpenGL/compiler/InfoSink.h index e2224e918..d626e3f 100644 --- a/src/OpenGL/compiler/InfoSink.h +++ b/src/OpenGL/compiler/InfoSink.h
@@ -8,7 +8,7 @@ #define _INFOSINK_INCLUDED_ #include <math.h> -#include "compiler/Common.h" +#include "Common.h" // Returns the fractional part of the given floating-point number. inline float fractionalPart(float f) {