Remove the Radiance compiler copy and use OpenGL's instead.

Bug 18591036

Change-Id: I17158acfa126490e28076052e5937d1deafd96c1
Reviewed-on: https://swiftshader-review.googlesource.com/1691
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/compiler/InfoSink.h b/src/OpenGL/compiler/InfoSink.h
index e2224e918..d626e3f 100644
--- a/src/OpenGL/compiler/InfoSink.h
+++ b/src/OpenGL/compiler/InfoSink.h
@@ -8,7 +8,7 @@
 #define _INFOSINK_INCLUDED_
 
 #include <math.h>
-#include "compiler/Common.h"
+#include "Common.h"
 
 // Returns the fractional part of the given floating-point number.
 inline float fractionalPart(float f) {