)]}'
{
  "commit": "c8403ec14aaf86e8e62b4284aaec3e1e2f5fa5fc",
  "tree": "10701653e434117b570f1489a9fd4f87d82f7f0c",
  "parents": [
    "596f653f59eb6ac80bb26d00be4e89c0c3e91a9e"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Wed May 16 13:03:41 2018 -0400"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Wed May 16 18:11:52 2018 +0000"
  },
  "message": "Fix glBlitFramebuffer validation for BGRA8 IOSurfaces\n\nThe format comparison for blitting from a multisampled buffer\nwas not ES2 specific, so the ES3 check was removed. That had\nbeen added to fix blitting to the backbuffer on MacOS, which\nis now instead fixed by allowing BGRA8 and RGBA8 to be\naccepted interchangeably as draw and read formats.\n\nFixes dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample\n\nChange-Id: Id577372791007a780c542b0986378147e1e7bc1b\nReviewed-on: https://swiftshader-review.googlesource.com/18888\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "0fe4f9c46689e7e407422ae4e8eb25bf273b3755",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/Context.cpp",
      "new_id": "b8d9542c50bc2c9976e9d25df4232ed6eee5487f",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/Context.cpp"
    }
  ]
}
