Add support for quad primitives.
Bug 18962347
Change-Id: Id13ef61a8aaacd88afb0b3e634ae971d44e39cd7
Reviewed-on: https://swiftshader-review.googlesource.com/1860
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Renderer/Context.cpp b/src/Renderer/Context.cpp
index dedd574..9e21de8 100644
--- a/src/Renderer/Context.cpp
+++ b/src/Renderer/Context.cpp
@@ -94,6 +94,8 @@
case DRAW_INDEXEDTRIANGLESTRIP32:
case DRAW_INDEXEDTRIANGLEFAN32:
return fillModeAware ? fillMode == FILL_VERTEX : false;
+ case DRAW_QUADLIST:
+ return false;
default:
ASSERT(false);
}
@@ -136,6 +138,8 @@
case DRAW_INDEXEDTRIANGLESTRIP32:
case DRAW_INDEXEDTRIANGLEFAN32:
return fillModeAware ? fillMode == FILL_WIREFRAME : false;
+ case DRAW_QUADLIST:
+ return false;
default:
ASSERT(false);
}
@@ -178,6 +182,9 @@
case DRAW_INDEXEDTRIANGLESTRIP32:
case DRAW_INDEXEDTRIANGLEFAN32:
return fillModeAware ? fillMode == FILL_SOLID : true;
+ case DRAW_QUADLIST:
+ // Quads are broken up into triangles
+ return fillModeAware ? fillMode == FILL_SOLID : true;
default:
ASSERT(false);
}
diff --git a/src/Renderer/Context.hpp b/src/Renderer/Context.hpp
index 848794a..208b8f3 100644
--- a/src/Renderer/Context.hpp
+++ b/src/Renderer/Context.hpp
@@ -58,6 +58,7 @@
DRAW_TRIANGLELIST,
DRAW_TRIANGLESTRIP,
DRAW_TRIANGLEFAN,
+ DRAW_QUADLIST,
DRAW_INDEXEDPOINTLIST8,
DRAW_INDEXEDLINELIST8,
diff --git a/src/Renderer/QuadRasterizer.cpp b/src/Renderer/QuadRasterizer.cpp
index f189bd3..543c0ce 100644
--- a/src/Renderer/QuadRasterizer.cpp
+++ b/src/Renderer/QuadRasterizer.cpp
@@ -122,36 +122,28 @@
Do
{
- Int x0;
- Int x1;
- Int x2;
-
- x0 = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primitive::Span)));
- x2 = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->left) + (y + 1) * sizeof(Primitive::Span)));
- x0 = Min(x0, x2);
+ Int x0a = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primitive::Span)));
+ Int x0b = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->left) + (y + 1) * sizeof(Primitive::Span)));
+ Int x0 = Min(x0a, x0b);
for(unsigned int q = 1; q < state.multiSample; q++)
{
- Int x0q = Int(*Pointer<Short>(r.primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primitive::Span)));
- Int x2q = Int(*Pointer<Short>(r.primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left) + (y + 1) * sizeof(Primitive::Span)));
- x0q = Min(x0q, x2q);
-
- x0 = Min(x0q, x0);
+ x0a = Int(*Pointer<Short>(r.primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primitive::Span)));
+ x0b = Int(*Pointer<Short>(r.primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left) + (y + 1) * sizeof(Primitive::Span)));
+ x0 = Min(x0, Min(x0a, x0b));
}
x0 &= 0xFFFFFFFE;
- x1 = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->right) + (y + 0) * sizeof(Primitive::Span)));
- x2 = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->right) + (y + 1) * sizeof(Primitive::Span)));
- x1 = Max(x1, x2);
+ Int x1a = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->right) + (y + 0) * sizeof(Primitive::Span)));
+ Int x1b = Int(*Pointer<Short>(r.primitive + OFFSET(Primitive,outline->right) + (y + 1) * sizeof(Primitive::Span)));
+ Int x1 = Max(x1a, x1b);
for(unsigned int q = 1; q < state.multiSample; q++)
{
- Int x1q = Int(*Pointer<Short>(r.primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right) + (y + 0) * sizeof(Primitive::Span)));
- Int x2q = Int(*Pointer<Short>(r.primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right) + (y + 1) * sizeof(Primitive::Span)));
- x1q = Max(x1q, x2q);
-
- x1 = Max(x1q, x1);
+ x1a = Int(*Pointer<Short>(r.primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right) + (y + 0) * sizeof(Primitive::Span)));
+ x1b = Int(*Pointer<Short>(r.primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right) + (y + 1) * sizeof(Primitive::Span)));
+ x1 = Max(x1, Max(x1a, x1b));
}
Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,yQuad), 16);
diff --git a/src/Renderer/Renderer.cpp b/src/Renderer/Renderer.cpp
index df794ab..7560900 100644
--- a/src/Renderer/Renderer.cpp
+++ b/src/Renderer/Renderer.cpp
@@ -942,7 +942,7 @@
pixelProgress[cluster].executing = false;
}
- void Renderer::processPrimitiveVertices(int unit, unsigned int start, unsigned int count, unsigned int loop, int thread)
+ void Renderer::processPrimitiveVertices(int unit, unsigned int start, unsigned int triangleCount, unsigned int loop, int thread)
{
Triangle *triangle = triangleBatch[unit];
DrawCall *draw = drawList[primitiveProgress[unit].drawCall % DRAW_COUNT];
@@ -966,7 +966,7 @@
{
unsigned int index = start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index;
batch[i][1] = index;
@@ -980,7 +980,7 @@
{
unsigned int index = 2 * start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index + 0;
batch[i][1] = index + 1;
@@ -994,7 +994,7 @@
{
unsigned int index = start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index + 0;
batch[i][1] = index + 1;
@@ -1008,7 +1008,7 @@
{
unsigned int index = start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = (index + 0) % loop;
batch[i][1] = (index + 1) % loop;
@@ -1022,7 +1022,7 @@
{
unsigned int index = 3 * start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index + 0;
batch[i][1] = index + 1;
@@ -1036,7 +1036,7 @@
{
unsigned int index = start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index + 0;
batch[i][1] = index + (index & 1) + 1;
@@ -1050,7 +1050,7 @@
{
unsigned int index = start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index + 1;
batch[i][1] = index + 2;
@@ -1064,7 +1064,7 @@
{
const unsigned char *index = (const unsigned char*)indices + start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = *index;
batch[i][1] = *index;
@@ -1078,7 +1078,7 @@
{
const unsigned short *index = (const unsigned short*)indices + start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = *index;
batch[i][1] = *index;
@@ -1092,7 +1092,7 @@
{
const unsigned int *index = (const unsigned int*)indices + start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = *index;
batch[i][1] = *index;
@@ -1106,7 +1106,7 @@
{
const unsigned char *index = (const unsigned char*)indices + 2 * start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[1];
@@ -1120,7 +1120,7 @@
{
const unsigned short *index = (const unsigned short*)indices + 2 * start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[1];
@@ -1134,7 +1134,7 @@
{
const unsigned int *index = (const unsigned int*)indices + 2 * start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[1];
@@ -1148,7 +1148,7 @@
{
const unsigned char *index = (const unsigned char*)indices + start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[1];
@@ -1162,7 +1162,7 @@
{
const unsigned short *index = (const unsigned short*)indices + start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[1];
@@ -1176,7 +1176,7 @@
{
const unsigned int *index = (const unsigned int*)indices + start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[1];
@@ -1190,7 +1190,7 @@
{
const unsigned char *index = (const unsigned char*)indices;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[(start + i + 0) % loop];
batch[i][1] = index[(start + i + 1) % loop];
@@ -1202,7 +1202,7 @@
{
const unsigned short *index = (const unsigned short*)indices;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[(start + i + 0) % loop];
batch[i][1] = index[(start + i + 1) % loop];
@@ -1214,7 +1214,7 @@
{
const unsigned int *index = (const unsigned int*)indices;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[(start + i + 0) % loop];
batch[i][1] = index[(start + i + 1) % loop];
@@ -1226,7 +1226,7 @@
{
const unsigned char *index = (const unsigned char*)indices + 3 * start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[1];
@@ -1240,7 +1240,7 @@
{
const unsigned short *index = (const unsigned short*)indices + 3 * start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[1];
@@ -1254,7 +1254,7 @@
{
const unsigned int *index = (const unsigned int*)indices + 3 * start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[1];
@@ -1268,7 +1268,7 @@
{
const unsigned char *index = (const unsigned char*)indices + start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[((start + i) & 1) + 1];
@@ -1282,7 +1282,7 @@
{
const unsigned short *index = (const unsigned short*)indices + start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[((start + i) & 1) + 1];
@@ -1296,7 +1296,7 @@
{
const unsigned int *index = (const unsigned int*)indices + start;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[0];
batch[i][1] = index[((start + i) & 1) + 1];
@@ -1310,7 +1310,7 @@
{
const unsigned char *index = (const unsigned char*)indices;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[start + i + 1];
batch[i][1] = index[start + i + 2];
@@ -1322,7 +1322,7 @@
{
const unsigned short *index = (const unsigned short*)indices;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[start + i + 1];
batch[i][1] = index[start + i + 2];
@@ -1334,7 +1334,7 @@
{
const unsigned int *index = (const unsigned int*)indices;
- for(unsigned int i = 0; i < count; i++)
+ for(unsigned int i = 0; i < triangleCount; i++)
{
batch[i][0] = index[start + i + 1];
batch[i][1] = index[start + i + 2];
@@ -1342,11 +1342,29 @@
}
}
break;
+ case DRAW_QUADLIST:
+ {
+ unsigned int index = 4 * start / 2;
+
+ for(unsigned int i = 0; i < triangleCount; i += 2)
+ {
+ batch[i+0][0] = index + 0;
+ batch[i+0][1] = index + 1;
+ batch[i+0][2] = index + 2;
+
+ batch[i+1][0] = index + 0;
+ batch[i+1][1] = index + 2;
+ batch[i+1][2] = index + 3;
+
+ index += 4;
+ }
+ }
+ break;
default:
ASSERT(false);
}
- task->count = count * 3;
+ task->vertexCount = triangleCount * 3;
vertexRoutine(&triangle->v0, (unsigned int*)&batch, task, data);
}
diff --git a/src/Renderer/VertexProcessor.hpp b/src/Renderer/VertexProcessor.hpp
index 81aa451..4f665af 100644
--- a/src/Renderer/VertexProcessor.hpp
+++ b/src/Renderer/VertexProcessor.hpp
@@ -32,7 +32,7 @@
struct VertexTask
{
- unsigned int count;
+ unsigned int vertexCount;
VertexCache vertexCache;
};
diff --git a/src/Shader/VertexRoutine.cpp b/src/Shader/VertexRoutine.cpp
index 2b590f4..f8d9e11 100644
--- a/src/Shader/VertexRoutine.cpp
+++ b/src/Shader/VertexRoutine.cpp
@@ -47,7 +47,7 @@
Pointer<Byte> vertexCache = cache + OFFSET(VertexCache,vertex);
Pointer<Byte> tagCache = cache + OFFSET(VertexCache,tag);
- UInt count = *Pointer<UInt>(task + OFFSET(VertexTask,count));
+ UInt vertexCount = *Pointer<UInt>(task + OFFSET(VertexTask,vertexCount));
Registers r(shader);
r.data = data;
@@ -78,9 +78,9 @@
vertex += sizeof(Vertex);
batch += sizeof(unsigned int);
- count--;
+ vertexCount--;
}
- Until(count == 0)
+ Until(vertexCount == 0)
Return();
}