Use empty initializer lists for zeroing structs. This works around an incorrect Clang warning: https://llvm.org/bugs/show_bug.cgi?id=21689 Bug 15387371 Change-Id: I2460a4f6dd414f518789be1fcc8ce8b205c6a066 Reviewed-on: https://swiftshader-review.googlesource.com/4491 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Renderer/Renderer.cpp b/src/Renderer/Renderer.cpp index 6ad2be3..49e856e 100644 --- a/src/Renderer/Renderer.cpp +++ b/src/Renderer/Renderer.cpp
@@ -2522,7 +2522,7 @@ { terminateThreads(); - SwiftConfig::Configuration configuration = {0}; + SwiftConfig::Configuration configuration = {}; swiftConfig->getConfiguration(configuration); precacheVertex = !newConfiguration && configuration.precache;