ComputeProgram: Clean up usage of Float4/Int4 and SIMD::Float/SIMD::Int
Bug: b/126126820
Change-Id: I0df0841952dcaa9c8376847704a9697b9c9e9894
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27093
Presubmit-Ready: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
diff --git a/src/Pipeline/ComputeProgram.hpp b/src/Pipeline/ComputeProgram.hpp
index 8473980..ef3a4de 100644
--- a/src/Pipeline/ComputeProgram.hpp
+++ b/src/Pipeline/ComputeProgram.hpp
@@ -53,7 +53,7 @@
protected:
void emit();
- void setInputBuiltin(spv::BuiltIn id, std::function<void(const SpirvShader::BuiltinMapping& builtin, Array<Float4>& value)> cb);
+ void setInputBuiltin(spv::BuiltIn id, std::function<void(const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value)> cb);
Pointer<Byte> data; // argument 0