|  | // Copyright 2013 Google Inc. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // Size of border around nodes. | 
|  | // We could support arbitrary borders using getComputedStyle(), but I am | 
|  | // skeptical the extra complexity (and performance hit) is worth it. | 
|  | var kBorderWidth = 1; | 
|  |  | 
|  | // Padding around contents. | 
|  | // TODO: do this with a nested div to allow it to be CSS-styleable. | 
|  | var kPadding = 4; | 
|  |  | 
|  | var focused = null; | 
|  |  | 
|  | function focus(tree) { | 
|  | focused = tree; | 
|  |  | 
|  | // Hide all visible siblings of all our ancestors by lowering them. | 
|  | var level = 0; | 
|  | var root = tree; | 
|  | while (root.parent) { | 
|  | root = root.parent; | 
|  | level += 1; | 
|  | for (var i = 0, sibling; sibling = root.children[i]; ++i) { | 
|  | if (sibling.dom) | 
|  | sibling.dom.style.zIndex = 0; | 
|  | } | 
|  | } | 
|  | var width = root.dom.offsetWidth; | 
|  | var height = root.dom.offsetHeight; | 
|  | // Unhide (raise) and maximize us and our ancestors. | 
|  | for (var t = tree; t.parent; t = t.parent) { | 
|  | // Shift off by border so we don't get nested borders. | 
|  | // TODO: actually make nested borders work (need to adjust width/height). | 
|  | position(t.dom, -kBorderWidth, -kBorderWidth, width, height); | 
|  | t.dom.style.zIndex = 1; | 
|  | } | 
|  | // And layout into the topmost box. | 
|  | layout(tree, level, width, height); | 
|  | } | 
|  |  | 
|  | function makeDom(tree, level) { | 
|  | var dom = document.createElement('div'); | 
|  | dom.style.zIndex = 1; | 
|  | dom.className = 'webtreemap-node webtreemap-level' + Math.min(level, 4); | 
|  | if (tree.data['$symbol']) { | 
|  | dom.className += (' webtreemap-symbol-' + | 
|  | tree.data['$symbol'].replace(' ', '_')); | 
|  | } | 
|  | if (tree.data['$dominant_symbol']) { | 
|  | dom.className += (' webtreemap-symbol-' + | 
|  | tree.data['$dominant_symbol'].replace(' ', '_')); | 
|  | dom.className += (' webtreemap-aggregate'); | 
|  | } | 
|  |  | 
|  | dom.onmousedown = function(e) { | 
|  | if (e.button == 0) { | 
|  | if (focused && tree == focused && focused.parent) { | 
|  | focus(focused.parent); | 
|  | } else { | 
|  | focus(tree); | 
|  | } | 
|  | } | 
|  | e.stopPropagation(); | 
|  | return true; | 
|  | }; | 
|  |  | 
|  | var caption = document.createElement('div'); | 
|  | caption.className = 'webtreemap-caption'; | 
|  | caption.innerHTML = tree.name; | 
|  | dom.appendChild(caption); | 
|  |  | 
|  | tree.dom = dom; | 
|  | return dom; | 
|  | } | 
|  |  | 
|  | function position(dom, x, y, width, height) { | 
|  | // CSS width/height does not include border. | 
|  | width -= kBorderWidth*2; | 
|  | height -= kBorderWidth*2; | 
|  |  | 
|  | dom.style.left   = x + 'px'; | 
|  | dom.style.top    = y + 'px'; | 
|  | dom.style.width  = Math.max(width, 0) + 'px'; | 
|  | dom.style.height = Math.max(height, 0) + 'px'; | 
|  | } | 
|  |  | 
|  | // Given a list of rectangles |nodes|, the 1-d space available | 
|  | // |space|, and a starting rectangle index |start|, compute an span of | 
|  | // rectangles that optimizes a pleasant aspect ratio. | 
|  | // | 
|  | // Returns [end, sum], where end is one past the last rectangle and sum is the | 
|  | // 2-d sum of the rectangles' areas. | 
|  | function selectSpan(nodes, space, start) { | 
|  | // Add rectangle one by one, stopping when aspect ratios begin to go | 
|  | // bad.  Result is [start,end) covering the best run for this span. | 
|  | // http://scholar.google.com/scholar?cluster=5972512107845615474 | 
|  | var node = nodes[start]; | 
|  | var rmin = node.data['$area'];  // Smallest seen child so far. | 
|  | var rmax = rmin;                // Largest child. | 
|  | var rsum = 0;                   // Sum of children in this span. | 
|  | var last_score = 0;             // Best score yet found. | 
|  | for (var end = start; node = nodes[end]; ++end) { | 
|  | var size = node.data['$area']; | 
|  | if (size < rmin) | 
|  | rmin = size; | 
|  | if (size > rmax) | 
|  | rmax = size; | 
|  | rsum += size; | 
|  |  | 
|  | // This formula is from the paper, but you can easily prove to | 
|  | // yourself it's taking the larger of the x/y aspect ratio or the | 
|  | // y/x aspect ratio.  The additional magic fudge constant of 5 | 
|  | // makes us prefer wider rectangles to taller ones. | 
|  | var score = Math.max(5*space*space*rmax / (rsum*rsum), | 
|  | 1*rsum*rsum / (space*space*rmin)); | 
|  | if (last_score && score > last_score) { | 
|  | rsum -= size;  // Undo size addition from just above. | 
|  | break; | 
|  | } | 
|  | last_score = score; | 
|  | } | 
|  | return [end, rsum]; | 
|  | } | 
|  |  | 
|  | function layout(tree, level, width, height) { | 
|  | if (!('children' in tree)) | 
|  | return; | 
|  |  | 
|  | var total = tree.data['$area']; | 
|  |  | 
|  | // XXX why do I need an extra -1/-2 here for width/height to look right? | 
|  | var x1 = 0, y1 = 0, x2 = width - 1, y2 = height - 2; | 
|  | x1 += kPadding; y1 += kPadding; | 
|  | x2 -= kPadding; y2 -= kPadding; | 
|  | y1 += 14;  // XXX get first child height for caption spacing | 
|  |  | 
|  | var pixels_to_units = Math.sqrt(total / ((x2 - x1) * (y2 - y1))); | 
|  |  | 
|  | for (var start = 0, child; child = tree.children[start]; ++start) { | 
|  | if (x2 - x1 < 60 || y2 - y1 < 40) { | 
|  | if (child.dom) { | 
|  | child.dom.style.zIndex = 0; | 
|  | position(child.dom, -2, -2, 0, 0); | 
|  | } | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // In theory we can dynamically decide whether to split in x or y based | 
|  | // on aspect ratio.  In practice, changing split direction with this | 
|  | // layout doesn't look very good. | 
|  | //   var ysplit = (y2 - y1) > (x2 - x1); | 
|  | var ysplit = true; | 
|  |  | 
|  | var space;  // Space available along layout axis. | 
|  | if (ysplit) | 
|  | space = (y2 - y1) * pixels_to_units; | 
|  | else | 
|  | space = (x2 - x1) * pixels_to_units; | 
|  |  | 
|  | var span = selectSpan(tree.children, space, start); | 
|  | var end = span[0], rsum = span[1]; | 
|  |  | 
|  | // Now that we've selected a span, lay out rectangles [start,end) in our | 
|  | // available space. | 
|  | var x = x1, y = y1; | 
|  | for (var i = start; i < end; ++i) { | 
|  | child = tree.children[i]; | 
|  | if (!child.dom) { | 
|  | child.parent = tree; | 
|  | child.dom = makeDom(child, level + 1); | 
|  | tree.dom.appendChild(child.dom); | 
|  | } else { | 
|  | child.dom.style.zIndex = 1; | 
|  | } | 
|  | var size = child.data['$area']; | 
|  | var frac = size / rsum; | 
|  | if (ysplit) { | 
|  | width = rsum / space; | 
|  | height = size / width; | 
|  | } else { | 
|  | height = rsum / space; | 
|  | width = size / height; | 
|  | } | 
|  | width /= pixels_to_units; | 
|  | height /= pixels_to_units; | 
|  | width = Math.round(width); | 
|  | height = Math.round(height); | 
|  | position(child.dom, x, y, width, height); | 
|  | if ('children' in child) { | 
|  | layout(child, level + 1, width, height); | 
|  | } | 
|  | if (ysplit) | 
|  | y += height; | 
|  | else | 
|  | x += width; | 
|  | } | 
|  |  | 
|  | // Shrink our available space based on the amount we used. | 
|  | if (ysplit) | 
|  | x1 += Math.round((rsum / space) / pixels_to_units); | 
|  | else | 
|  | y1 += Math.round((rsum / space) / pixels_to_units); | 
|  |  | 
|  | // end points one past where we ended, which is where we want to | 
|  | // begin the next iteration, but subtract one to balance the ++ in | 
|  | // the loop. | 
|  | start = end - 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | function appendTreemap(dom, data) { | 
|  | var style = getComputedStyle(dom, null); | 
|  | var width = parseInt(style.width); | 
|  | var height = parseInt(style.height); | 
|  | if (!data.dom) | 
|  | makeDom(data, 0); | 
|  | dom.appendChild(data.dom); | 
|  | position(data.dom, 0, 0, width, height); | 
|  | layout(data, 0, width, height); | 
|  | } |