)]}'
{
  "commit": "c09e3d9ff6015349d86b954541a86a2584953f43",
  "tree": "48c4f00f9c4e87d3bb39b7ecaf0c1c16fa047303",
  "parents": [
    "0320eab60f8aca74425ce5722283a3ff505c1737"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Wed Feb 17 16:35:45 2021 -0500"
  },
  "committer": {
    "name": "swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "email": "swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Wed Feb 17 23:12:20 2021 +0000"
  },
  "message": "Fix interpolation functions for push constants\n\nWhen using push constants, we end up having dynamic offsets on the\ninput parameter of the interpolation functions, so we need to be able\nto handle this case. Since this is for push constants, we assume that\nall dynamic offsets will be the same, for simplicity.\n\nBug: b/171415086\nChange-Id: I5de1720e383c234c9392421d507a66e6d7ba2445\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/52930\nPresubmit-Ready: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nKokoro-Result: kokoro \u003cnoreply+kokoro@google.com\u003e\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nCommit-Queue: Alexis Hétu \u003csugoi@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "7455029f6bc21ff5c9bcc4499f10a7e42b4d7b4a",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShaderGLSLstd450.cpp",
      "new_id": "f1644a574469209de7e7a67742cdba972b2979c1",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShaderGLSLstd450.cpp"
    }
  ]
}
