commit | bf22bbf24ab4d062f746b123edf5ddad82070542 | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Fri Jan 13 17:37:45 2017 -0500 |
committer | Nicolas Capens <capn@google.com> | Mon Jan 16 18:54:53 2017 +0000 |
tree | dd361a79a7222677992b082b0ba5d6ddc3e7dd5c | |
parent | 5e6ca097025a069d2c4da383a312ffcf35e44a19 [diff] |
Avoid vector element insert type mismatch. Subzero silently allows inserting a 32-bit integer into a vector with 16-bit elements. This generates a pinsrd instruction, which requires SSE4.1, even when specifying to only support SSE2. This change emits a pinsrw instruction instead, which is SSE2. Bug swiftshader:20 Change-Id: I37bd0ebb6d9cfdd2cdef4788e89e9672386c685e Reviewed-on: https://swiftshader-review.googlesource.com/8450 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
Prebuilt binaries can be found at: https://goo.gl/5MOcdb
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing:
git push origin HEAD:refs/for/master
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
Bug tracker: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.