clang-format the src/Pipeline directory
Bug: b/144825072
Change-Id: I869aef91d6318bf6955581e5dad762800bd46296
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39655
Tested-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Pipeline/VertexProgram.cpp b/src/Pipeline/VertexProgram.cpp
index b2a731a..615bcf3 100644
--- a/src/Pipeline/VertexProgram.cpp
+++ b/src/Pipeline/VertexProgram.cpp
@@ -25,30 +25,27 @@
namespace sw {
VertexProgram::VertexProgram(
- const VertexProcessor::State &state,
- vk::PipelineLayout const *pipelineLayout,
- SpirvShader const *spirvShader,
- const vk::DescriptorSet::Bindings &descriptorSets)
- : VertexRoutine(state, pipelineLayout, spirvShader),
- descriptorSets(descriptorSets)
+ const VertexProcessor::State &state,
+ vk::PipelineLayout const *pipelineLayout,
+ SpirvShader const *spirvShader,
+ const vk::DescriptorSet::Bindings &descriptorSets)
+ : VertexRoutine(state, pipelineLayout, spirvShader)
+ , descriptorSets(descriptorSets)
{
routine.setImmutableInputBuiltins(spirvShader);
- routine.setInputBuiltin(spirvShader, spv::BuiltInViewIndex, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value)
- {
+ routine.setInputBuiltin(spirvShader, spv::BuiltInViewIndex, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) {
assert(builtin.SizeInComponents == 1);
value[builtin.FirstComponent] = As<Float4>(Int4((*Pointer<Int>(data + OFFSET(DrawData, viewID)))));
});
- routine.setInputBuiltin(spirvShader, spv::BuiltInInstanceIndex, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value)
- {
+ routine.setInputBuiltin(spirvShader, spv::BuiltInInstanceIndex, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) {
// TODO: we could do better here; we know InstanceIndex is uniform across all lanes
assert(builtin.SizeInComponents == 1);
value[builtin.FirstComponent] = As<Float4>(Int4((*Pointer<Int>(data + OFFSET(DrawData, instanceID)))));
});
- routine.setInputBuiltin(spirvShader, spv::BuiltInSubgroupSize, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value)
- {
+ routine.setInputBuiltin(spirvShader, spv::BuiltInSubgroupSize, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) {
ASSERT(builtin.SizeInComponents == 1);
value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width));
});
@@ -63,7 +60,7 @@
{
}
-void VertexProgram::program(Pointer<UInt> &batch, UInt& vertexCount)
+void VertexProgram::program(Pointer<UInt> &batch, UInt &vertexCount)
{
auto it = spirvShader->inputBuiltins.find(spv::BuiltInVertexIndex);
if(it != spirvShader->inputBuiltins.end())
@@ -71,8 +68,8 @@
assert(it->second.SizeInComponents == 1);
routine.getVariable(it->second.Id)[it->second.FirstComponent] =
- As<Float4>(*Pointer<Int4>(As<Pointer<Int4>>(batch)) +
- Int4(*Pointer<Int>(data + OFFSET(DrawData, baseVertex))));
+ As<Float4>(*Pointer<Int4>(As<Pointer<Int4>>(batch)) +
+ Int4(*Pointer<Int>(data + OFFSET(DrawData, baseVertex))));
}
auto activeLaneMask = SIMD::Int(0xFFFFFFFF);
@@ -82,4 +79,4 @@
spirvShader->emitEpilog(&routine);
}
-} // namepsace sw
+} // namespace sw