Implement X11 onscreen framerate counter.
This FPS counter is disabled by default.
Change-Id: Ida04352dece25a212cb678c9ceca4c31d654f373
Reviewed-on: https://swiftshader-review.googlesource.com/12128
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Main/FrameBufferX11.cpp b/src/Main/FrameBufferX11.cpp
index a065198..36ba38f 100644
--- a/src/Main/FrameBufferX11.cpp
+++ b/src/Main/FrameBufferX11.cpp
@@ -15,6 +15,7 @@
#include "FrameBufferX11.hpp"
#include "libX11.hpp"
+#include "Timer.hpp"
#include <sys/ipc.h>
#include <sys/shm.h>
@@ -140,6 +141,30 @@
}
libX11->XSync(x_display, False);
+
+ if(false) // Draw the framerate on screen
+ {
+ static double fpsTime = sw::Timer::seconds();
+ static int framesSec = 0;
+
+ double time = sw::Timer::seconds();
+ double delta = time - fpsTime;
+ framesSec++;
+
+ static double FPS = 0.0;
+
+ if(delta > 1.0)
+ {
+ FPS = framesSec / delta;
+
+ fpsTime = time;
+ framesSec = 0;
+ }
+
+ char string[256];
+ sprintf(string, "FPS: %.1f", FPS);
+ libX11->XDrawString(x_display, x_window, x_gc, 50, 50, string, strlen(string));
+ }
}
}