)]}'
{
  "commit": "b8fb08a7653fbe0325ab633520e8634fa4b24a7f",
  "tree": "56f8f581983fbbc84a41bf2bac7699e4c0ed5de8",
  "parents": [
    "49d664dd9233ccc14ec8caa73c79305f21f0f85e"
  ],
  "author": {
    "name": "Chris Forbes",
    "email": "chrisforbes@google.com",
    "time": "Wed Feb 13 11:45:27 2019 -0800"
  },
  "committer": {
    "name": "Chris Forbes",
    "email": "chrisforbes@google.com",
    "time": "Fri Feb 15 19:32:32 2019 +0000"
  },
  "message": "Templatize PopulateInterface \u0026 friends\n\nI need to also walk interface objects in shader prolog \u0026 epilog; will\nreuse this logic.\n\nBug: b/124388146\nChange-Id: Ida735f58aa1bc36d83e4a6ea3c16925a9c5656b0\nReviewed-on: https://swiftshader-review.googlesource.com/c/24808\nReviewed-by: Ben Clayton \u003cbclayton@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nTested-by: Chris Forbes \u003cchrisforbes@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "ba86f30158c48d227732df1f063e84ab10c9f294",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.cpp",
      "new_id": "86c1a20641eccdbcb9baee4258aef1974d21a37a",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.cpp"
    },
    {
      "type": "modify",
      "old_id": "e3b9dc26d28db8cef741e6341c88edc8932c4399",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.hpp",
      "new_id": "14190045538a92546a2d8869eb06e0693b1572a4",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.hpp"
    }
  ]
}
