Move Khronos OpenGL headers to top-level include directory.

Change-Id: If473b7d83e54ccdca710dffe353b539213ae2046
Reviewed-on: https://swiftshader-review.googlesource.com/5357
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.vcxproj b/src/OpenGL/libGLESv2/libGLESv2.vcxproj
index 50336a3..5958a88 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.vcxproj
+++ b/src/OpenGL/libGLESv2/libGLESv2.vcxproj
@@ -108,12 +108,12 @@
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>

     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">false</LinkIncremental>

     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">false</LinkIncremental>

-    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>

-    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>

-    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>

-    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>

-    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>

-    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>

+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\include;$(IncludePath)</IncludePath>

+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\include;$(IncludePath)</IncludePath>

+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)\include;$(IncludePath)</IncludePath>

+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)\include;$(IncludePath)</IncludePath>

+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\include;$(IncludePath)</IncludePath>

+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\include;$(IncludePath)</IncludePath>

     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>

     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)\Lib\x64;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>

     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>