)]}' { "commit": "b7126bab3a192d7f7f86f2ab6975fc911f85858b", "tree": "4ad217e84f6a2f8040680a0ea8a7b59db31293ea", "parents": [ "e0a1188d76522d47c84c71a42b767ac19d3c7893" ], "author": { "name": "Nicolas Capens", "email": "capn@google.com", "time": "Mon May 10 11:26:02 2021 -0400" }, "committer": { "name": "swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com", "email": "swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com", "time": "Wed May 11 18:05:54 2022 +0000" }, "message": "Fully enable MemorySanitizer instrumentation for GN builds\n\nMemorySanitizer instrumentation was previously only enabled for select\nroutines. Specifically pixel routines were still using the workaround\nof unpoisoning all memory writes. This change universally enables proper\ninstrumentation for GN builds.\n\nBug: b/188205704\nChange-Id: I207acbba4675000370befd86e56e8cf5b7c481fe\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/54128\nTested-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nCommit-Queue: Nicolas Capens \u003cnicolascapens@google.com\u003e\nKokoro-Result: kokoro \u003cnoreply+kokoro@google.com\u003e\nReviewed-by: Alexis Hétu \u003csugoi@google.com\u003e\n", "tree_diff": [ { "type": "modify", "old_id": "676f99f1a38ddf5c011021fc666c76f267b6a883", "old_mode": 33188, "old_path": "src/Reactor/BUILD.gn", "new_id": "86f4bc668c54f76d7d8ba6a397ef658ac86365b1", "new_mode": 33188, "new_path": "src/Reactor/BUILD.gn" } ] }