Fixed some function signatures

Fixed a few types in function signatures so that base and
derived classes signatures match.

Change-Id: Ide9b9c78ff05be785b512451a36c836f35bd1f3d
Reviewed-on: https://swiftshader-review.googlesource.com/5463
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libGLESv2/Device.cpp b/src/OpenGL/libGLESv2/Device.cpp
index 53c794c..a4ba15a 100644
--- a/src/OpenGL/libGLESv2/Device.cpp
+++ b/src/OpenGL/libGLESv2/Device.cpp
@@ -338,7 +338,7 @@
 		draw(type, 0, primitiveCount);
 	}
 
-	void Device::setPixelShader(PixelShader *pixelShader)
+	void Device::setPixelShader(const PixelShader *pixelShader)
 	{
 		this->pixelShader = pixelShader;
 		pixelShaderDirty = true;
@@ -429,7 +429,7 @@
 		scissorRect = rect;
 	}
 
-	void Device::setVertexShader(VertexShader *vertexShader)
+	void Device::setVertexShader(const VertexShader *vertexShader)
 	{
 		this->vertexShader = vertexShader;
 		vertexShaderDirty = true;
diff --git a/src/OpenGL/libGLESv2/Device.hpp b/src/OpenGL/libGLESv2/Device.hpp
index 13a10de..17c7925 100644
--- a/src/OpenGL/libGLESv2/Device.hpp
+++ b/src/OpenGL/libGLESv2/Device.hpp
@@ -62,14 +62,14 @@
 		egl::Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable);
 		void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount);
 		void drawPrimitive(sw::DrawType type, unsigned int primiveCount);
-		void setPixelShader(sw::PixelShader *shader);
+		void setPixelShader(const sw::PixelShader *shader);
 		void setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count);
 		void setScissorEnable(bool enable);
 		void setRenderTarget(int index, egl::Image *renderTarget);
 		void setDepthBuffer(egl::Image *depthBuffer);
 		void setStencilBuffer(egl::Image *stencilBuffer);
 		void setScissorRect(const sw::Rect &rect);
-		void setVertexShader(sw::VertexShader *shader);
+		void setVertexShader(const sw::VertexShader *shader);
 		void setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count);
 		void setViewport(const Viewport &viewport);
 
@@ -92,8 +92,8 @@
 		sw::Rect scissorRect;
 		bool scissorEnable;
 
-		sw::PixelShader *pixelShader;
-		sw::VertexShader *vertexShader;
+		const sw::PixelShader *pixelShader;
+		const sw::VertexShader *vertexShader;
 
 		bool pixelShaderDirty;
 		unsigned int pixelShaderConstantsFDirty;
diff --git a/src/Renderer/Renderer.cpp b/src/Renderer/Renderer.cpp
index 252d744..32e2027 100644
--- a/src/Renderer/Renderer.cpp
+++ b/src/Renderer/Renderer.cpp
@@ -2474,9 +2474,9 @@
 		loadConstants(shader);
 	}
 
-	void Renderer::setPixelShaderConstantF(int index, const float value[4], int count)
+	void Renderer::setPixelShaderConstantF(unsigned int index, const float value[4], unsigned int count)
 	{
-		for(int i = 0; i < DRAW_COUNT; i++)
+		for(unsigned int i = 0; i < DRAW_COUNT; i++)
 		{
 			if(drawCall[i]->psDirtyConstF < index + count)
 			{
@@ -2484,16 +2484,16 @@
 			}
 		}
 
-		for(int i = 0; i < count; i++)
+		for(unsigned int i = 0; i < count; i++)
 		{
 			PixelProcessor::setFloatConstant(index + i, value);
 			value += 4;
 		}
 	}
 
-	void Renderer::setPixelShaderConstantI(int index, const int value[4], int count)
+	void Renderer::setPixelShaderConstantI(unsigned int index, const int value[4], unsigned int count)
 	{
-		for(int i = 0; i < DRAW_COUNT; i++)
+		for(unsigned int i = 0; i < DRAW_COUNT; i++)
 		{
 			if(drawCall[i]->psDirtyConstI < index + count)
 			{
@@ -2501,16 +2501,16 @@
 			}
 		}
 
-		for(int i = 0; i < count; i++)
+		for(unsigned int i = 0; i < count; i++)
 		{
 			PixelProcessor::setIntegerConstant(index + i, value);
 			value += 4;
 		}
 	}
 
-	void Renderer::setPixelShaderConstantB(int index, const int *boolean, int count)
+	void Renderer::setPixelShaderConstantB(unsigned int index, const int *boolean, unsigned int count)
 	{
-		for(int i = 0; i < DRAW_COUNT; i++)
+		for(unsigned int i = 0; i < DRAW_COUNT; i++)
 		{
 			if(drawCall[i]->psDirtyConstB < index + count)
 			{
@@ -2518,16 +2518,16 @@
 			}
 		}
 
-		for(int i = 0; i < count; i++)
+		for(unsigned int i = 0; i < count; i++)
 		{
 			PixelProcessor::setBooleanConstant(index + i, *boolean);
 			boolean++;
 		}
 	}
 
-	void Renderer::setVertexShaderConstantF(int index, const float value[4], int count)
+	void Renderer::setVertexShaderConstantF(unsigned int index, const float value[4], unsigned int count)
 	{
-		for(int i = 0; i < DRAW_COUNT; i++)
+		for(unsigned int i = 0; i < DRAW_COUNT; i++)
 		{
 			if(drawCall[i]->vsDirtyConstF < index + count)
 			{
@@ -2535,16 +2535,16 @@
 			}
 		}
 
-		for(int i = 0; i < count; i++)
+		for(unsigned int i = 0; i < count; i++)
 		{
 			VertexProcessor::setFloatConstant(index + i, value);
 			value += 4;
 		}
 	}
 
-	void Renderer::setVertexShaderConstantI(int index, const int value[4], int count)
+	void Renderer::setVertexShaderConstantI(unsigned int index, const int value[4], unsigned int count)
 	{
-		for(int i = 0; i < DRAW_COUNT; i++)
+		for(unsigned int i = 0; i < DRAW_COUNT; i++)
 		{
 			if(drawCall[i]->vsDirtyConstI < index + count)
 			{
@@ -2552,16 +2552,16 @@
 			}
 		}
 
-		for(int i = 0; i < count; i++)
+		for(unsigned int i = 0; i < count; i++)
 		{
 			VertexProcessor::setIntegerConstant(index + i, value);
 			value += 4;
 		}
 	}
 
-	void Renderer::setVertexShaderConstantB(int index, const int *boolean, int count)
+	void Renderer::setVertexShaderConstantB(unsigned int index, const int *boolean, unsigned int count)
 	{
-		for(int i = 0; i < DRAW_COUNT; i++)
+		for(unsigned int i = 0; i < DRAW_COUNT; i++)
 		{
 			if(drawCall[i]->vsDirtyConstB < index + count)
 			{
@@ -2569,7 +2569,7 @@
 			}
 		}
 
-		for(int i = 0; i < count; i++)
+		for(unsigned int i = 0; i < count; i++)
 		{
 			VertexProcessor::setBooleanConstant(index + i, *boolean);
 			boolean++;
diff --git a/src/Renderer/Renderer.hpp b/src/Renderer/Renderer.hpp
index d796475..e33f828 100644
--- a/src/Renderer/Renderer.hpp
+++ b/src/Renderer/Renderer.hpp
@@ -237,13 +237,13 @@
 		Resource* vUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
 		Resource* transformFeedbackBuffers[MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS];
 
-		int vsDirtyConstF;
-		int vsDirtyConstI;
-		int vsDirtyConstB;
+		unsigned int vsDirtyConstF;
+		unsigned int vsDirtyConstI;
+		unsigned int vsDirtyConstB;
 
-		int psDirtyConstF;
-		int psDirtyConstI;
-		int psDirtyConstB;
+		unsigned int psDirtyConstF;
+		unsigned int psDirtyConstI;
+		unsigned int psDirtyConstB;
 
 		std::list<Query*> *queries;
 
@@ -371,13 +371,13 @@
 		void setPixelShader(const PixelShader *shader);
 		void setVertexShader(const VertexShader *shader);
 
-		void setPixelShaderConstantF(int index, const float value[4], int count = 1);
-		void setPixelShaderConstantI(int index, const int value[4], int count = 1);
-		void setPixelShaderConstantB(int index, const int *boolean, int count = 1);
+		void setPixelShaderConstantF(unsigned int index, const float value[4], unsigned int count = 1);
+		void setPixelShaderConstantI(unsigned int index, const int value[4], unsigned int count = 1);
+		void setPixelShaderConstantB(unsigned int index, const int *boolean, unsigned int count = 1);
 
-		void setVertexShaderConstantF(int index, const float value[4], int count = 1);
-		void setVertexShaderConstantI(int index, const int value[4], int count = 1);
-		void setVertexShaderConstantB(int index, const int *boolean, int count = 1);
+		void setVertexShaderConstantF(unsigned int index, const float value[4], unsigned int count = 1);
+		void setVertexShaderConstantI(unsigned int index, const int value[4], unsigned int count = 1);
+		void setVertexShaderConstantB(unsigned int index, const int *boolean, unsigned int count = 1);
 
 		// Viewport & Clipper
 		void setViewport(const Viewport &viewport);