Enable x86-64 builds for Android.

Change-Id: Ief54422c0c0d82c773f96f4491bfebb7ee717ba8
Reviewed-on: https://swiftshader-review.googlesource.com/4351
Reviewed-by: Greg Hartman <ghartman@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-on: https://swiftshader-review.googlesource.com/4353
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.hpp b/src/OpenGL/libGLES_CM/libGLES_CM.hpp
index 91537b7..864783e 100644
--- a/src/OpenGL/libGLES_CM/libGLES_CM.hpp
+++ b/src/OpenGL/libGLES_CM/libGLES_CM.hpp
@@ -243,7 +243,11 @@
 			#if defined(_WIN32)
 			const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"};
 			#elif defined(__ANDROID__)
+			#if defined(__LP64__)
+			const char *libGLES_CM_lib[] = {"/vendor/lib64/egl/libGLESv1_CM_swiftshader.so"};
+			#else
 			const char *libGLES_CM_lib[] = {"/vendor/lib/egl/libGLESv1_CM_swiftshader.so"};
+			#endif
 			#elif defined(__LP64__)
 			const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"};
 			#else