Enable x86-64 builds for Android. Change-Id: Ief54422c0c0d82c773f96f4491bfebb7ee717ba8 Reviewed-on: https://swiftshader-review.googlesource.com/4351 Reviewed-by: Greg Hartman <ghartman@google.com> Tested-by: Nicolas Capens <capn@google.com> Reviewed-on: https://swiftshader-review.googlesource.com/4353 Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.hpp b/src/OpenGL/libGLES_CM/libGLES_CM.hpp index 91537b7..864783e 100644 --- a/src/OpenGL/libGLES_CM/libGLES_CM.hpp +++ b/src/OpenGL/libGLES_CM/libGLES_CM.hpp
@@ -243,7 +243,11 @@ #if defined(_WIN32) const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"}; #elif defined(__ANDROID__) + #if defined(__LP64__) + const char *libGLES_CM_lib[] = {"/vendor/lib64/egl/libGLESv1_CM_swiftshader.so"}; + #else const char *libGLES_CM_lib[] = {"/vendor/lib/egl/libGLESv1_CM_swiftshader.so"}; + #endif #elif defined(__LP64__) const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"}; #else