)]}'
{
  "commit": "b1d3bbfc872100e7538001b0f6a4b9778cef9055",
  "tree": "af197f0597dfcf349b2a6590d9780239c6801c48",
  "parents": [
    "5a5ffe52a944a4068f2297ec404b7b5e9a9b9e03"
  ],
  "author": {
    "name": "Nicolas Capens",
    "email": "capn@google.com",
    "time": "Sat Aug 31 01:32:52 2019 -0400"
  },
  "committer": {
    "name": "Nicolas Capens",
    "email": "nicolascapens@google.com",
    "time": "Thu Sep 12 04:08:16 2019 +0000"
  },
  "message": "Fix non-float constant creation for ASM\n\nDespite the name, PARAMETER_FLOAT4LITERAL is used for integer and\nBoolean constants in the ASM representation of GLSL compiled shaders.\nReactor can turn sNaN values into qNan when constructing Float\nconstants, and thus integers bitcast from a float which were initialized\nfrom a reinterpreted integer may not preserve its original bit pattern.\n\nInstead construct the Float register values from Reactor Ints which are\nbitcast to Float.\n\nBug: b/140302841\nChange-Id: I4d915851c430dee4a752e06be0011c10d89fb79d\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/35888\nPresubmit-Ready: Nicolas Capens \u003cnicolascapens@google.com\u003e\nTested-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nReviewed-by: Chris Forbes \u003cchrisforbes@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "1644c06dacac0a4a0eb44622aaf5beacff1a096c",
      "old_mode": 33188,
      "old_path": "src/Shader/PixelProgram.cpp",
      "new_id": "46f87c23aa2a003ecb788fed32d9d0155c87765d",
      "new_mode": 33188,
      "new_path": "src/Shader/PixelProgram.cpp"
    },
    {
      "type": "modify",
      "old_id": "b3f81a0ba7e9d9cceb73e2e349eb7ffdfed95caa",
      "old_mode": 33188,
      "old_path": "src/Shader/VertexProgram.cpp",
      "new_id": "ca0a24addc7dd9c8aad3a8a1a42d5875b1a36299",
      "new_mode": 33188,
      "new_path": "src/Shader/VertexProgram.cpp"
    }
  ]
}
