Initial implementation of RenderPass

Basic shell class for RenderPass

Bug b/119620965

Change-Id: Ice98943587f363f8cf03eddd3cc4c504b899d682
Reviewed-on: https://swiftshader-review.googlesource.com/c/22612
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Vulkan/vulkan.vcxproj b/src/Vulkan/vulkan.vcxproj
index d02954b..78ebcfa 100644
--- a/src/Vulkan/vulkan.vcxproj
+++ b/src/Vulkan/vulkan.vcxproj
@@ -115,6 +115,7 @@
     <ClCompile Include="VkPipelineLayout.cpp" />

     <ClCompile Include="VkPromotedExtensions.cpp" />

     <ClCompile Include="VkQueue.cpp" />

+    <ClCompile Include="VkRenderPass.cpp" />

     <ClCompile Include="VkShaderModule.cpp" />

     <ClCompile Include="..\Device\Blitter.cpp" />

     <ClCompile Include="..\Device\Clipper.cpp" />

@@ -207,6 +208,7 @@
     <ClInclude Include="VkPipeline.hpp" />

     <ClInclude Include="VkPipelineLayout.hpp" />

     <ClInclude Include="VkQueue.hpp" />

+    <ClInclude Include="VkRenderPass.hpp" />

     <ClInclude Include="VkSemaphore.hpp" />

     <ClInclude Include="VkShaderModule.hpp" />

     <ClInclude Include="..\Device\Blitter.hpp" />