)]}'
{
  "commit": "b0ca2a89e255446237d92ffbd76ef3bf97bfd6cd",
  "tree": "8b863bee2a149acd0c1f646cac576f9746fa0821",
  "parents": [
    "5fd905ca96a39ebd9e80a7f793a890465c37e5e4"
  ],
  "author": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Wed Jan 08 13:00:57 2020 +0000"
  },
  "committer": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Sat Jan 11 16:20:49 2020 +0000"
  },
  "message": "Pipeline: Implement the SpirvShader debugger.\n\nGenerate a synthetic file containing the spirv disassembly, and allow the debugger to single line step over these instructions, along with inspection of the SSA values.\n\nAll of this is no-op unless ENABLE_VK_DEBUGGER is defined at compile time, and the VK_DEBUG_PORT env var is set at run time.\n\nBug: b/145351270\nChange-Id: Iba71717d78f7213ba586a1632b44f5fe08addf08\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38915\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\nTested-by: Ben Clayton \u003cbclayton@google.com\u003e\nReviewed-by: Antonio Maiorano \u003camaiorano@google.com\u003e\n",
  "tree_diff": [
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}
