Add a mutex around SyncSet operations

BUG: 31072273
Change-Id: I037505ad3ab1ba80aecab4e24ec8d1932df2dcf7
Reviewed-on: https://swiftshader-review.googlesource.com/7030
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Lingfeng Yang <lfy@google.com>
diff --git a/src/OpenGL/libEGL/Display.cpp b/src/OpenGL/libEGL/Display.cpp
index 270c8fa..31be0e9 100644
--- a/src/OpenGL/libEGL/Display.cpp
+++ b/src/OpenGL/libEGL/Display.cpp
@@ -40,6 +40,22 @@
 #include <vector>
 #include <map>
 
+class Guard
+{
+public:
+	explicit Guard(sw::BackoffLock* in) : mMutex(in)
+	{
+		mMutex->lock();
+	}
+
+	~Guard()
+	{
+		mMutex->unlock();
+	}
+protected:
+	sw::BackoffLock* mMutex;
+};
+
 namespace egl
 {
 
@@ -453,9 +469,8 @@
 EGLSyncKHR Display::createSync(Context *context)
 {
 	FenceSync *fenceSync = new egl::FenceSync(context);
-
+	Guard lk(&mSyncSetMutex);
 	mSyncSet.insert(fenceSync);
-
 	return fenceSync;
 }
 
@@ -490,8 +505,10 @@
 
 void Display::destroySync(FenceSync *sync)
 {
-	mSyncSet.erase(sync);
-
+	{
+		Guard lk(&mSyncSetMutex);
+		mSyncSet.erase(sync);
+	}
 	delete sync;
 }
 
@@ -566,6 +583,7 @@
 
 bool Display::isValidSync(FenceSync *sync)
 {
+	Guard lk(&mSyncSetMutex);
 	return mSyncSet.find(sync) != mSyncSet.end();
 }
 
diff --git a/src/OpenGL/libEGL/Display.h b/src/OpenGL/libEGL/Display.h
index acd639a..96e1453 100644
--- a/src/OpenGL/libEGL/Display.h
+++ b/src/OpenGL/libEGL/Display.h
@@ -20,6 +20,7 @@
 #define INCLUDE_DISPLAY_H_
 
 #include "Config.h"
+#include "Common/MutexLock.hpp"
 #include "Sync.hpp"
 #include "common/NameSpace.hpp"
 
@@ -91,6 +92,7 @@
 		ContextSet mContextSet;
 
 		typedef std::set<FenceSync*> SyncSet;
+		sw::BackoffLock mSyncSetMutex;
 		SyncSet mSyncSet;
 
 		gl::NameSpace<Image> mSharedImageNameSpace;