)]}'
{
  "commit": "ac160bd364cbd014d3fd7bd3d25e1867ec5d4443",
  "tree": "b4d03cbc40b78d8b9a956732dc09dbd752c4f3e9",
  "parents": [
    "b61d9d7638da95eefcb4661de9d50c984d4b4e60"
  ],
  "author": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Mon Sep 28 11:14:49 2020 +0100"
  },
  "committer": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Tue Sep 29 15:45:47 2020 +0000"
  },
  "message": "System/Types: Add support for vec3\n\nNon-power of two vector types were previously not supported as they would be misaligned.\nUse a `constexpr` function to ensure the `alignas` is rounded to the next POT.\n\nWhile the memory layout for vec3 will be identical to a vec4, this allows us to specialize templates to distinguish between `vec3` and `vec4`.\nThis is used by the debugger to display `vec3` locals without showing an undefined `w` component.\n\nBug: b/145351270\nChange-Id: I61f61e42e69d367b1a625c262be970994b287433\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/48708\nTested-by: Ben Clayton \u003cbclayton@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nKokoro-Result: kokoro \u003cnoreply+kokoro@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "e290489c39897980a2856588b53a4491f86a1c8b",
      "old_mode": 33188,
      "old_path": "src/System/Types.hpp",
      "new_id": "f7d16aef04291e63d7696ee98a13ccae2ad4e281",
      "new_mode": 33188,
      "new_path": "src/System/Types.hpp"
    }
  ]
}
