Remove the now unused sw::Event.

Bug: b/140546382
Change-Id: I71253f73dcd3c2083873cb1f0084b42190e9df8e
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38209
Tested-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/System/Synchronization.hpp b/src/System/Synchronization.hpp
index 3d2fc49..5af65e2 100644
--- a/src/System/Synchronization.hpp
+++ b/src/System/Synchronization.hpp
@@ -117,101 +117,6 @@
 	std::condition_variable condition;
 };
 
-// Event is a synchronization mechanism used to indicate to waiting threads
-// when a boolean condition has become true.
-class Event
-{
-public:
-	enum class ClearMode
-	{
-		// The event signal will be automatically reset when a call to wait()
-		// returns.
-		// A single call to signal() will only unblock a single (possibly
-		// pending) call to wait().
-		Auto,
-
-		// The event will remain in the signaled state when calling signal().
-		// While the event is in the signaled state, any calls to wait() will
-		// unblock without automatically reseting the signaled state.
-		// The signaled state can be reset with a call to clear().
-		Manual
-	};
-
-
-	Event(ClearMode mode = ClearMode::Auto, bool initialState = false)
-			: mode(mode), signaled(initialState) {}
-
-	// signal() signals the event, unblocking any calls to wait().
-	void signal()
-	{
-		std::unique_lock<std::mutex> lock(mutex);
-		signaled = true;
-		if (mode == ClearMode::Auto)
-		{
-			condition.notify_one();
-		}
-		else
-		{
-			condition.notify_all();
-		}
-	}
-
-	// clear() sets the event signal to false.
-	void clear()
-	{
-		std::unique_lock<std::mutex> lock(mutex);
-		signaled = false;
-	}
-
-	// wait() blocks until all the event signal is set to true.
-	// If the event was constructed with the Auto ClearMode, then the signal
-	// is cleared before returning.
-	void wait()
-	{
-		std::unique_lock<std::mutex> lock(mutex);
-		condition.wait(lock, [this] { return signaled; });
-		if (mode == ClearMode::Auto)
-		{
-			signaled = false;
-		}
-	}
-
-	// wait() blocks until the event signal is set to true or the timeout
-	// has been reached, returning true if signal was raised, or false if the
-	// timeout has been reached.
-	// If the event was constructed with the Auto ClearMode and the wait did
-	// not time out, then the signal is cleared before returning.
-	template <class CLOCK, class DURATION>
-	bool wait(const std::chrono::time_point<CLOCK, DURATION>& timeout)
-	{
-		std::unique_lock<std::mutex> lock(mutex);
-		if (!condition.wait_until(lock, timeout, [this] { return signaled; }))
-		{
-			return false;
-		}
-		if (mode == ClearMode::Auto)
-		{
-			signaled = false;
-		}
-		return true;
-	}
-
-	// bool() returns true if the event is signaled, otherwise false.
-	// Note: No lock is held after bool() returns, so the event state may
-	// immediately change after returning.
-	operator bool()
-	{
-		std::unique_lock<std::mutex> lock(mutex);
-		return signaled;
-	}
-
-public:
-	const ClearMode mode;
-	bool signaled; // guarded by mutex
-	std::mutex mutex;
-	std::condition_variable condition;
-};
-
 // Chan is a thread-safe FIFO queue of type T.
 // Chan takes its name after Golang's chan.
 template <typename T>