)]}'
{
  "commit": "ab2dd50632c8fd728f92fab792c597e1965c93c5",
  "tree": "3fed372f9b5db3106a16ae0d3e5d0fb1ebfdfb30",
  "parents": [
    "f97f6e0e2e473e93112fa48a2b675f3f63c10663"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Thu Nov 16 15:35:59 2017 -0500"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Fri Nov 17 15:14:12 2017 +0000"
  },
  "message": "Depth related fixes\n\n- Depth output should write to the 1st (Red) channel only\n- Depth image load should be clamped in the [0, 1] range\n\nChange-Id: Ic7c3ac09c86d5457ec3c59bf9666e2b168226c5e\nReviewed-on: https://swiftshader-review.googlesource.com/13988\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "df640c469f20b19e46930c8aa028338e80f47016",
      "old_mode": 33188,
      "old_path": "src/OpenGL/common/Image.cpp",
      "new_id": "e26af7a3628cc5953218c596b421187c6ad5f5d9",
      "new_mode": 33188,
      "new_path": "src/OpenGL/common/Image.cpp"
    },
    {
      "type": "modify",
      "old_id": "194e35a719ba788538efb96f2d84fc5493f54736",
      "old_mode": 33188,
      "old_path": "src/Shader/SamplerCore.cpp",
      "new_id": "c51dbf9191296ae52fe105f1055e760bb2ebf649",
      "new_mode": 33188,
      "new_path": "src/Shader/SamplerCore.cpp"
    }
  ]
}
