Move Visual Studio solution to root directory.

Change-Id: Ifb474e6ab12b254599b6d1713f9f2a01b869e09d
Reviewed-on: https://swiftshader-review.googlesource.com/5361
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/libGLESv2.vcxproj b/src/OpenGL/libGLESv2/libGLESv2.vcxproj
index 0834144..36e8e46 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.vcxproj
+++ b/src/OpenGL/libGLESv2/libGLESv2.vcxproj
@@ -124,7 +124,7 @@
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

     <ClCompile>

       <Optimization>Disabled</Optimization>

-      <AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <AdditionalIncludeDirectories>$(SolutionDir)\src;$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

       <PreprocessorDefinitions>WIN32;GL_API=;GL_APICALL=;GL_GLEXT_PROTOTYPES;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>

       <MinimalRebuild>true</MinimalRebuild>

       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>

@@ -152,7 +152,7 @@
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">

     <ClCompile>

       <Optimization>Disabled</Optimization>

-      <AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <AdditionalIncludeDirectories>$(SolutionDir)\src;$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

       <PreprocessorDefinitions>WIN32;GL_API=;GL_APICALL=;GL_GLEXT_PROTOTYPES;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>

       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>

       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>