)]}'
{
  "commit": "aabce7952d41115dcf427c394ba3b5a3205428ca",
  "tree": "b5f3fb2b127bcffbb59eeb11672141d907e4018f",
  "parents": [
    "0597afff0763df5cd67890c81f77e5f431516a15"
  ],
  "author": {
    "name": "Chris Forbes",
    "email": "chrisforbes@google.com",
    "time": "Wed Oct 02 08:23:32 2019 -0700"
  },
  "committer": {
    "name": "Chris Forbes",
    "email": "chrisforbes@google.com",
    "time": "Wed Oct 02 17:09:38 2019 +0000"
  },
  "message": "Fix edge cases of creating EGLImages from cubemap faces\n\nWe need the face target here, not the whole texture target.\nThis fixes the one case that was actually broken, and avoids hitting\nan assert in debug swiftshader for all tests in this group.\n\nBug: b/141916742\nTest: dEQP-EGL.functional.image.api.create_image_gles2_cubemap*\nChange-Id: I25ef8f6d6e2909adfc646e68f1711589777017ba\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/36948\nTested-by: Chris Forbes \u003cchrisforbes@google.com\u003e\nPresubmit-Ready: Chris Forbes \u003cchrisforbes@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "7eda289ed43cf775e0c01ec89c316e0c0a7ac4ef",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/Context.cpp",
      "new_id": "e03abc27e9f469ef0170d9615c7144dcf775679e",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/Context.cpp"
    }
  ]
}
